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The Curse of Dusarlyn -ZX Spectrum-

 by Retroworks


The curse of DUSARLYN

Castle DUSARLYN fell years ago under the power of the kingdom of Pithá, home to the GUILD OF NECROMANCERS. For years, the kingdoms of Dusarlyn and Kotheras forged alliances to fight against these vile creatures.

Wëanor was trained in the arts of war and raised as Prince of Kotheras, as his uncle never had any offspring. Although he knows his parents died when he was just a child, he has been forbidden from visiting the kingdom of Dusarlyn. Since that fateful night, the kingdom's roads are no longer safe.

The prince has been denied the rite of passage granted to everyone upon coming of age—to travel and explore the realm—yet everyone knows his destiny is inevitable.

In the GUILD OF NECROMANCERS, the wizard Fynar knows nothing other than the study of the dark arts; nor has he seen any places other than those he visits through the visions inside the sphere. He has spent years studying it under the necromancers' command, influencing those upon whom his gaze falls through the orb. These have been lonely years of study, for he was born within those walls and knows little to nothing of the outside world, save for what he sees through the KISHÁ.

THE GAME

Your mission is to travel across the kingdom and uncover the full story, from both WËANOR's and FYNAR's perspectives.

Periodically, the game will alternate control between both characters, keeping in mind that the actions of one will directly affect the other.

Both characters are locked in conflict over the power of the KISHÁ. The wind has always carried tales of ancient heroes who fought against Delcram, the most wicked of the necromancers. The VADERETRO legend can be read in the dusty tomes of Castle Dusarlyn. The power of the orb, which has subjugated the three kingdoms—Pithá, Kotheras, and Dusarlyn—for centuries, has been rediscovered and seeks to endure for many centuries more.

WËANOR

Having come of age, he wants to venture out and explore the kingdom, but is not allowed to do so. You must find a way to achieve this by talking to the castle's inhabitants and fighting the creatures lurking outside.

FYNAR

The wizard must study the sphere's spells by exploring the castle's chambers to gather information about its potential.

Using the sphere drains Fynar's vital energy, though neglecting to use it takes its toll as well. Balance is the key.

GAMEPLAY

Throughout the game, as Wëanor uncovers the history of his ancestors, time takes its toll on him, just as it does on Fynar. You must maintain a balance of power between both protagonists, as the life of one depends on Fynar's influence over enemies or the battles Wëanor fights. You must keep both characters alive until the very end.


Download, here


Source:https://www.retroworks.es/php/game_en.php?id=20

ROAD FIGHTER -ZX Spectrum-

 by Noentiendo


Road Fighter es la conversion del juego de MSX, ahora llegando al ZX Spectrum.

Se trata de un videojuego de carreras, de corte clásico, sencillo y muy divertido.

La clave está en sortear coches y avanzar el máximo de millas posibles, desde una vista cenital.

Descarga, aquí

Fuente: https://mega.nz/file/FtFB2aKJ#-EcNhzDqzxe1uCLPGsBG5xhXFxQ_Lto558-HLoKh8LI

HELHEIM – a saga of the north (SNESdev Game Jam 2026 edition)

 by asbiz


HELHEIM – a saga of the north (SNESdev Game Jam 2026 edition)

The gods are gone. Now there is only you.

Helheim is a Norse action-RPG for the Super Nintendo, in the spirit of the dark isometric dungeon crawlers of the late 90s. The sea gave you back – half-drowned on the beach below Ulfsvik, with no memory of the night the raiders broke the peace of the gods on Lysøy. Lay Bersi's drowned oarsmen to rest, wake Karr the Haugbui in his barrow, swear the oath ring's trial in Nastrond – and carry the ring through the Iron Wood and up into the Trollfell, where Hrung the Bergbui has sat on Tyr's stone for a hundred winters.

  • A whole journey: the village of Ulfsvik, the Haugfield, the Barrow of Karr, the Frozen Halls, the Sunken Halls, Karr's chamber, Nastrond, the Iron Wood, three levels of the Trollfell and the Troll's Hall – plus the Hollow Mound and a Deeper Barrow to go back down into.
  • About 30 minutes for the story alone, 40–60 minutes with everything.
  • Bosses: Karr the Haugbui, Asgaut the Oathsworn, Hrafnhild the grave-witch, Atli the Oath-Breaker – and Hrung the Bergbui, a troll twice your size who slams the ground, throws rocks and calls his taken.
  • Two heroes: the Berserker (Bear Strike, Wolf Leap, Battle Roar) and the Seidkona (Ember, Rime Ring, Seidr Step).
  • Side quests: the Smith's Boy, Ketil's Amber, the Myling, Porridge for the Gardvord, Bersi's boatswain, Tufte's grave horn and the Hollow Mound. A gold ! shows who has something new to say.
  • Levels with stat and skill points, a belt of mead, an inventory, magic, rare and unique items, a healer, a smith and a gambler, and rune stones that carry you.
  • Story cards with pixel pictures, HDMA skies, drifting moons, flickering fire and falling snow; mosaic, ripple and iris transitions.
  • 512 KB LoROM, no special chips, no SRAM – it runs on a real SNES (NTSC and PAL).
Download, here

TURBOVEKTOR -ZX SPECTRUM-

by Iker Lobo - Bokendev Studios


TURBOVEKTOR es un juego de carreras antigravedad en auténtico 3D vectorial, programado desde cero en ensamblador Z80 para el ZX Spectrum.

Elige tu nave y sal a la pista. Vuela sobre colinas, salta en los desniveles, atraviesa túneles a toda velocidad y cruza bajo arcos de neón mientras el horizonte de la ciudad se desplaza de fondo. Recoge misiles y kits de reparación por el camino, pasa sobre los turbos de aceleración y mantente alerta: tus rivales contraatacan, ¡y también se pelean entre ellos!

CARACTERÍSTICAS

  • Pista en 3D vectorial completo con colinas, saltos, túneles, arcos y farolas
  • 3 naves para elegir, cada una con sus propias características:
    • STRIKER: ligera y equilibrada, empieza cada carrera con 3 misiles
    • TITAN: blindaje pesado, recibe la mitad de daño y embiste con el doble de fuerza
    • VIPER: la más rápida y ágil, pero muy frágil
  • 8 circuitos con diferentes paisajes: ciudades de neón, pirámides en el desierto, picos nevados, muelles industriales y más
  • Modo Campeonato con tabla de clasificación y podio final
  • Rivales que disparan, embisten, recogen objetos y pueden quedar eliminados de la carrera
  • Misiles, kits de reparación, bandas de aceleración turbo y una barra de vida que culmina en una gran explosión
  • Minimap con la posición de cada corredor
  • Versión 128K: música con chip AY para cada circuito y voz digitalizada
  • Versión 48K: el juego completo con sonido beeper
Descarga, aquí

Navy Seals (Master System)

 by EnriqueGGalvez


Lock on target. Mission first. No room for failure.

Take control of an elite special forces operative in Navy Seals, the action game from Ocean Software inspired by the world of military operations and tactical combat. Infiltrate hostile territory, face heavily armed enemies and fight your way through dangerous missions where precision, reflexes and careful use of your weapons are essential.

This Master System version brings the action to Sega's 8-bit console, with side-scrolling combat, enemy encounters and the challenge of surviving behind enemy lines. Every advance requires concentration and determination as you push forward through hostile environments.

Equip yourself, keep your eyes open and complete your mission. The battlefield is unforgiving, and only the best will make it back.

Semper Fi. The mission is everything.

Download, here

Source: https://enriqueggalvez.itch.io/navy-seals-master-system

Escape RC -ZX Spectrum-

 by Juan Eguía


Juego en primera persona al estilo de Wolfenstein 3D para el ZX Spectrum 48K, escrito en Boriel ZX Basic aunque el renderizado gráfico se hace en ensamblador Z80 (y aun así sólo conseguimos unos 3 FPS 😄)

El escenario es un mapa 2D de 16×16 celdas. Las paredes se dibujan lanzando 128 rayos (raycasting) para simular un falso 3D, con texturas, colores de techo y suelo, objetos y enemigos.

Descarga, aquí

Fuente:https://juan1639.itch.io/escape-rc

Ant Attack - First Person - ZX Spectrum

A new way to play Ant Attack on ZX Spectrum by AICololle


This is an AI assisted project.

* Ant Attack in first person for ZX Spectrum 128K and 48K

* Rescue the 10 hostages throughout the city

* You can walk, jump, punch and throw grenades

* 128K enhanced version with better (and bigger) graphics and sound
I made a 48K version only to people that wants to play in the real 48K Speccy that maybe have in home. ;)
In the 128K version, the player's fists appear on the screen (which does not happen in the 48K version).

* This game was conceived by a user on a Spectrum forum, and I simply took on the task of scripting, testing, and building it with the help of AI.


Notes about the game:

Ant Attack 3D is a first-person take on the classic isometric city of Ant Attack (Sandy White, Quicksilva, 1983), written in Z80 assembly for the ZX Spectrum. You walk the streets of Antescher at ground level. You can climb blocks, jump up stairs, hide behind walls and look down on the ants from the rooftops.

The engine: raycasting with height

The renderer is a raycaster in the style of DOOM. It uses the same focal length and angle conventions, but it's built for a city where blocks have height and can float.

Download, here

Source:https://alcolella.itch.io/ant-attack-first-person

Let's go for Vrouves -ZX Spectrum-

 by Revive8Bits


Let's go for Vrouves is a game for Spectrum

A tower defense like game

The law is everywhere. Everywhere? One small village in Crete is resisting...

Armed with EU Directive 8647/2026, the corporate goliaths at Frankenstein & Moreau CO. are deploying bio-drones, hazard squads, and heavy machinery to destroy "Vrouves"—the wild, "copyrighted" mountain greens—of Crete. In the village of Zoniana, you must deploy the "defenders" on top-down grids to protect the Kafenio (bottom-left) and the precious sacks of bitter greens from these invaders!

Luckily, the reprogrammed rebellious corporate drone Unit Psssst, whose sunflower emblem you can see from above, has defected and fights alongside the heavily fortified villagers.

Download, here

Source:https://revive8bit.itch.io/lets-go-for-vrouves-spectrum