by ready64
The Most/Recent Articles
PROTON KEEP Spectrum!
.pt3play (ZX Spectrum Next)
by sherk128
A compact PT3 music player for ZX Spectrum Next with automatic support for one, two, or three AY chips — 3, 6, or 9 sound channels — and a live pixel-based spectrum analyser.
Supported channel configurations
- 3 channels: one standard PT3 module on one AY chip.
- 6 channels: two PT3 modules in a standard
02TSTurboSound container. - 9 channels: three PT3 modules in the extended
03TScontainer.
Nine-channel support is already implemented in the player. The upcoming MXTracker will export the new 9-channel PT3 files intended for this mode. Existing PT3 and 6-channel TurboSound music remains fully supported.
Usage
Install the command as /dot/PT3PLAY; an optional shorter alias is /dot/PT3. Run it from NextZXOS:
.pt3play music.pt3.pt3play "file name with spaces.pt3"
Press SPACE to stop playback and return to NextZXOS. The command closes the file, mutes all active AY chips, and restores the previous CPU speed before returning.
What it displays
- file name, PT3 title and author;
- loaded file size;
- detected AY-chip and channel count;
- a 16-band, 128-pixel-high real-time spectrum analyser;
- green, yellow, and red level zones plus slowly falling peak markers;
- a visible
TRUNCATED!warning when the file exceeds the loading area.
The analyser is not an FFT. It reads the tone periods and amplitudes being sent to every active AY voice, maps the eight PT3 octaves into sixteen half-octave bands, and combines voices that fall into the same band.
How 3, 6 and 9 channels are detected
- 3 channels: a regular PT3 file without a TurboSound footer. Output uses one AY chip.
- 6 channels: two complete PT3 modules followed by a
02TSfooter. Output uses two AY chips selected as$FFand$FE. - 9 channels: three complete PT3 modules followed by the MXTracker
03TSfooter. Output uses three AY chips selected as$FF,$FE, and$FD.
The footer consists of one entry per module — "PT3!" plus its 16-bit little-endian length — followed by "02TS" or "03TS". Every embedded module remains a complete PT3 module. The loader checks the marker and basic module-length sanity; an invalid or unknown footer is handled safely as a normal 3-channel PT3 instead of following an unsafe address.
Verified nine-channel path
The source contains the complete third-chip path, not a reserved option: the container parser recognises 03TS and supplies the third module address, the playback engine owns a third independent state and register block, calls the third PT3 player every 50 Hz frame, and writes its AY registers to the third physical chip.
Compatibility and limits
- Designed for ZX Spectrum Next and its three-AY TurboSound-compatible audio hardware.
- Standard one-module PT3 and two-module
02TSfiles keep their established behaviour. - The command temporarily switches the CPU to 28 MHz so playback and visualisation fit comfortably within a frame.
- The module is loaded contiguously at
$8000, with an approximately 30 KB limit. This overwrites the BASIC program area, as the system PT3 player does. - No MMU paging or extra memory-bank allocation is used while loading the song.
- The player uses ABC stereo and enables the Next multi-PSG audio path.
PT3PLAY is based on S. V. Bulba’s Universal PT2’n’PT3 Turbo Sound player, extended from two modules to three for ZX Spectrum Next.
Download, here
Tetron GX -Amstrad CPC & GX4000-
by ShaCPC
🧩 TETRON GX (CPC / CPC+ / GX4000)
"De entre todos los juegos que han salido al mercado en los últimos años, Tetris ha sido de los pocos que se han ganado el apelativo de original, adictivo y simple. En realidad se trata de un juego muy entretenido, fácil de comprender y sobre todo muy original, ningún juego anterior a éste tenia un concepto similar. El listado que en esta ocasión publicamos en la revista es una réplica de esa máquina que a tantos cautivó y convirtió en locos por 'hacer lineas'."
🕹️ Sobre el juego Tetron es una excelente adaptación para el Amstrad CPC del clásico rompecabezas de los bloques que caen (TETRIS), programado por César Valencia Perelló y publicado en forma de listado en la revista MegaOcio, n.º 28 (julio/agosto de 1991). El objetivo es encajar las piezas geométricas para completar líneas horizontales y evitar que la pantalla se sature, mientras la dificultad y la velocidad aumentan de nivel.
Descarga, aquí
MARTIAN AIRSTRIKE Spectrum!
BEACH HEAD -ColecoVision-
by Electric Dreams
The 1983 classic — now on ColecoVision
Beach Head is a legendary multi-phase military action game originally released in 1983 by Access Software for the Apple II, Commodore 64, Atari, ZX Spectrum, Amstrad... This homebrew adaptation brings the full experience to the ColecoVision for the very first time.
Command your naval fleet through six intense and varied combat phases — from open-sea strategic navigation to the final all-out assault on the enemy fortress. Every phase demands a different set of skills: patience, precision, and reflexes.
Download, here
Silk Road Trader -ZX Spectrum-
A trading game for the ZX Spectrum 48k by saucebrain
This is a new game for the ZX Spectrum.
Silk Road Trader is a strategy game!
Download, here
CaliRun -ZX Spectrum-
An OutRun-inspired racing game written in Sinclair BASIC by adambient
An OutRun-inspired racing game written in Sinclair BASIC, with a machine code scroll routine assembled from Z80 into BASIC DATA statements via a build pipeline. The .tap file is for use with a ZX Spectrum emulator, tested with Fuse.
The core mechanic of this game is a short machine code routine that scrolls the attribute data from the top row down to one row above the bottom, leaving room for game data to be displayed on the bottom row. The routine makes use of the Z80 LDDR instruction, which can move memory very quickly, and transferring only the attribute data (colour information) is faster than transferring bitmap data (pixel information), by a factor of eight although this requires pre-filling the screen and using colour information only, a bit like the old LCD games. The routine is assembled into DATA statements from the .asmfile and appended to the BASIC file.
There's also a BASIC BEEP rendition of Magical Sound Shower if your ears can bear it!
Download, here
J.B. Harold no Jikenbo - Kiss of Murder - Satsui no Kuchizuke -Pentagon & ZX Evolution-
by NedoPC
Kiss of Murder is an adventure game set in a parallel world to Manhattan Requiem. While it features the same graphics and set of characters as that title, it has a completely different story. In Manhattan a large blue sapphire has been stolen and a young woman named Sarah Shields who worked at a jewelry store has been murdered. Insurance investigator Judd Gregory has contacted the private detective J.B. Harold and asked him for help with the case. Gameplay involves going to various locations in New York, talking to people, interrogating suspects, finding clues and gathering evidence.
Download, here
Source:https://zxart.ee/prod/601672/media
Poetry Of Pace - Rally -PC-
Drift, grip, and carry speed through a stylized rally world by Liminal Creations
Download, here
CASH RUN -ZX Spectrum-
by Animated Alex
Download, here
WET WINGS -ZX Spectrum, MSX, C64, CPC...-
by Dareint
Features
- Classic interactive fiction, developed in Inform 6 using the PunyInform library.
- A large interconnected world, with numerous locations and characters.
- Dynamic progression, with the passage of time and events shaping the world around you.
- Puzzles and investigation, requiring observation, exploration, and deduction.
- A rich narrative experience, blending psychological thriller, science fiction, mystery, and existential themes.
- Z5 format, compatible with Z-machine interpreters on modern computers and devices.
- Playable directly in your web browser, with an HTML version requiring no installation or additional software.
- Digital floppy disk images for MSX, Commodore 64, Amstrad CPC, Atari ST, ZX Spectrum +3, Amiga, MS-DOS, and Macintosh. Brief instructions for running the adventure on each system are provided with the download, making it easy to get started even if you are not familiar with these platforms.
- English / Español, the adventure is fully available in both languages.
- AI-assisted development. Artificial intelligence tools were used during the development of this game.
APARCAO -Amstrad CPC-
Port del clásico juego de mesa Rush Hour por la Asociación Retro Parla
Os situamos, la premisa es muy sencilla, apartar autos del parking para liberar tu coche de la vorágine de autos que no te dejan salir.
El concepto es tremendamente divertido, con 40 niveles que os pondrán a prueba.
Aparcao está desarrollado en modo 0, con un aspecto gráfico atrayente, pero donde verdaderamente destaca en es la jugabilidad, llevando el género puzzles a otro nivel.
Descarga, aquí
Fuente: AUA
ZX Pac clon Boriel -ZX Spectrum-
by Juan Eguía
Clon del Pacman hecho en Boriel ZX Basic.
En este título los sprites son de 8x8 pixels (un caracter) para así poder hacer más grande el laberinto.
Mejoras: La IA de los fantasmas, se ha implementado algo parecido a los algoritmos originales del Pacman para aumentar la fidelidad al original.
Descarga, aquí
DON COSME Y LOS EXTRATERRESTES -ZX Spectrum-
by Chungo de los Billares
Don Cosme esta luchando... La pesadilla del robo del agua... Tiene culpables... Los extraterrestres se la llevan...
Ayúdale a evitarlo.
Desarrolla con el motor Foko Games.
Descarga, aquí
Fuente:https://chungo-de-los-billares.itch.io/don-cosme-y-los-extraterrestres
CITY BOMBER ZX81
by Animated Alex
Montezuma’s Revenge GS -Apple IIgs-
by rmprod
Montezuma’s Revenge GS
Rediscover Montezuma’s pyramid in a version specially remastered for the Apple IIgs.
This project preserves the gameplay of the original Apple II release—including movement, physics, collisions, enemies, items, rooms and difficulty levels—while completely renewing its presentation with Super Hi-Res graphics, detailed sprites, enhanced animations, Ensoniq music and sound effects, and improved keyboard, joystick, joypad and 4Play support.
Montezuma’s Revenge GS is an independent, unofficial remaster project and is not affiliated with the rights holders of the original game.
Play, here
Phoenix (24/32K Vic-20)
by Milasoft
The Phoenix armada is closing in on Earth, and you are its last line of defense. Take control of your ship and battle through five increasingly dangerous attack waves before the invaders reach the planet. The first two waves consist of fast-moving scouts, followed by two waves of powerful alien soldiers. Survive them all and you’ll earn the chance to face the massive Phoenix mothership and save humanity.
Bug-Eyes (Icon) -Game Boy Color-
A remake of the original ZX Spectrum game by László Rajcsányi
Beware of the Bug-eyes…As the enemy spacecraft closes in on earth set to wipe out all civilisation and rule the galaxy…the call goes out for Agent Starman. Only you can secretly enter the alien ship. Only you can bravely encounter and outwit the ten well guarded levels that lead to the centre of the ship and only you can destroy the power generator that is homed in on Earth. Good Luck Agent Starman.
Source: https://wls-hu.itch.io/bug-eyes
Westnorth's Warriors -PC-
New RPG by Westnorth Computing ™
This game is a new project for PC that you can visit here:https://westnorth.itch.io/westnorts-warriors
SPOLOUS 2-PC-
by suppon
By collecting capsules (items) that appear throughout the stages, the gauge displayed at the bottom of the screen will fill up.Once the gauge is filled, you can power up your ship by pressing the power-up button.
Video:
Download, here
Space Rocks -Dragon 32/Tandy Coco-
by Angua3
A small project for the Dragon 32 / Tandy Coco - Space Rocks is a totally original concept about shooting progressively smaller asteroids.
System Requirements:
16 Kilobytes of RAM
Download, here



































