by Miguel Cruz
Podéis descargarlo, aquí
Fuente:https://planetasinclair.blogspot.com/2026/07/icarus.html
by Miguel Cruz
Podéis descargarlo, aquí
Fuente:https://planetasinclair.blogspot.com/2026/07/icarus.html
Utilidad de dibujo by Ecalius Software
ZXART+, es una utilidad de dibujo artístico para ZX Spectrum 48K, programada en Sinclair Basic. Esta herramienta se puede utilizar en el desarrollo de videojuegos.
Una gran iniciativa.
Descarga, aquí
Now, in digital format!
This is an Action RPG game (80% action, 20% RPG) for any MSX computer with at least 16Kb of RAM.
- 64Kb ROM (lineal, no mapper).
- Uses 16Kb of RAM.
- For MSX1/2/2+/TR
Tired of her lazyness, The Yokai King kicked off his daughter from home. But she won't leave things this way. She's going to find a way to come back home and teach his dad some lessons. With some help...
In this Sobrenatural Action RPG, you can play with Yanagi, the monk, who has different magic shoots, or Okinamune, the yokai princess, who has evil force. Switch between them when necessary, kill the yokai that will bother you in your way and find how to get back into the Yokai King's Lair, so Okinamune can have a talk with his dad.
Game was released in Cartridge Format in 2017 for the MSX. You can get it here:
Buy, here
by Coopdevil
Pit With Monsters is a port of a ZX81 type-in to compiled Boriel Basic for the ZX Spectrum.
The original game source/LISTing was published in ZX Computing June/July 1983 and was written by Jim Enness.
Tips
- Combat costs you hit points but treasure (not gold) boosts hit points after the battle by +30 per item.
- Spells are all of the Magic Missile type and might work/might not. You can recover spells via some types of treasure at +1 per item. Press S after combat and looting finding to see what effect they have had.
- You can run around at negative hit points if falling into pits etc. but you will be gambling on being able to a - kill monsters via spells instead of combat, and b - finding enough non-gold treasure to build your hit points back up again. So being alive on -152 hit points is a feature not a bug.
- Passageways only rarely have monsters (a sort of Wandering Monster check) but never have treasure. So while they are safer routes to try and wait for stairs to arrive you will not be recovering hit points and spells. You need to risk doors and cave entrances to search out the treasure.
- Continually retreating is risky, the computer hates a coward.
- A monster is as tough as it's hit points.
-Screech Bats are bastards. That is all.
-As are acid pits but you'd expect that really.
Download, here
¡Ahora es más funcional y dinámica!
En esta nueva actualización, la aplicación esta más limpia y clara en el aspecto visual, puedes acceder a más categorías dentro de ella, y tienes un botón de Home para volver al inicio.
También hemos incluido la opción "ver versión web" para visualizar todo el contenido de la plataforma y no el más reciente.
Pero esto no es todo, te invitamos a que la pruebes y descubras la gran cantidad de cambios que hemos implementado para que disfrutes, como es debido, de tu formato retro preferido.
Finalmente, comentaros que no nos detendremos aquí y seguiremos trabajando para elevar la calidad del producto final que merecéis.
Descarga (actualización), aquí
Fuente:https://play.google.com/store/apps/details?id=com.blogspot.app&hl=es_419&pli=1
by neogames
We've just landed on Klendathu on an area they call Big K with the 6th Mobile Infantry Division. It's an ugly planet, a Bug planet! A planet hostile to life as we know it. Enter the caves to search for intel on the bugs! You have lost your weapon so stay away from the bugs!
Download, here
by Megastyle
Output files are byte-compatible with Koala Painter (.koa) and Art Studio (.art), and can be loaded directly into assembler projects or tested in an emulator such as VICE.
GRAPHICS MODES
Multicolour bitmap: 160x200 effective pixels, up to 4 colours per 8x8 cell, saved as Koala Painter (.koa)
Hi-Res bitmap: 320x200 pixels, 2 colours per 8x8 cell, saved as Art Studio (.art)
Hi-Res Monochrome: 320x200 pixels, two freely chosen C64 palette colours, saved as Disco Volante Mono (.mon)
MAIN FEATURES
Source image preparation
* Load common image formats (JPEG, PNG, BMP, GIF, WEBP, TIFF)
* Drag and drop images directly onto the source pane
* Rotate source image 90 degrees left or right
* Zoom source display from 100% down to 20% with manual entry box
* Adjustable source crop box (correct C64 aspect ratio maintained)
* Crop box can extend into blank canvas areas; blank regions become
* zero bytes in the bitmap (displayed as background colour on the C64)
Conversion controls
* Dithering: None, Ordered (Bayer 8x8), Floyd-Steinberg, Atkinson
* Dithering strength slider
* Colour matching: RGB or Perceptual (CIE Lab)
* Pre-processing: Brightness, Contrast, Saturation
* Cell strategy (Multicolour): Frequency, Luminance, Contrast, Error-Min
* Configurable load address for .koa and .art files
* Restore Defaults button to reset all conversion parameters in one click
Multicolour features
* Background colour auto-selected or manually overridden via palette picker (only colours present in the image are available to select)
* Monochrome features
* Freely selectable foreground and background colours from the C64 palette
* Luminance-based dithering — pixel pattern is stable when colours are changed
* Invert image checkbox
* Fill colour byte displayed above preview (the Screen RAM value to POKE
Preview
* Real-time C64 bitmap preview
* Optional C64 border simulation with selectable border colour
* Cell grid overlay showing 8x8 character cell boundaries
* CRT emulation (scanlines + horizontal phosphor blur)
* Pixel zoom magnifier (6x) with cell grid support
Loading and saving
* Save Bitmap: exports full image in the appropriate format
* Save Preview PNG: saves the C64 preview pane as a PNG
* Load Bitmap: load a previously saved .koa, .art or .mon file directly into the preview pane for cropping or colour remapping without re-converting from source
* Loaded .mon files support instant Invert and FG/BG colour changes without re-conversion (direct bit-pattern manipulation)
Output crop export
* Selectable crop region on the C64 preview (draggable corner handles, snaps to 8-pixel cell boundaries)
* Exports sub-region as a compact binary for direct use in assembler projects
General
* Searchable help pages covering all features
* Remembers last used folder between sessions
* Fully self-contained Windows executable — no installation required
FILE FORMATS
.koa: Koala Painter multicolour — 10,003 bytes
Load address (2) + bitmap (8,000) + screen RAM (1,000) + colour RAM (1,000) + background byte (1)
.art: Art Studio hi-res — 9,002 bytes
Load address (2) + bitmap (8,000) + screen RAM (1,000)
.mon: Disco Volante monochrome — 8,001 bytes
Fill colour byte (1) + bitmap (8,000)
The fill colour byte encodes FG (hi nibble) and BG (lo nibble) and is the value to write to every Screen RAM location ($0400-$07E7) to reproduce the chosen colours on a real C64.
All formats store bitmap data in cell-major, line-minor order: for each of the 1,000 cells (40 columns x 25 rows), 8 bytes of row data.
Download, here
by Mega Cat Studios
ZPF is a fast-paced horizontal shoot-’em-up blending sci-fi, fantasy, and horror into an explosive retro arcade experience inspired by classic Sega Genesis / Mega Drive shooters.
Choose from three unique playable characters and blast your way through intense stages packed with deadly enemies, hidden secrets, massive bosses, and a deep scoring system designed for high-score chasers.
With gorgeous 16-bit visuals, pulse-pounding action, and relentless arcade energy, ZPF delivers a modern retro SHMUP experience built for hardcore fans of the genre.
Supernatural short story for ZX Spectrum Next, ZX Spectrum, Amstrad PCW, MSDOS, C64, Amiga and Atari ST by Alan Pemberton
THE SECRET OF BARRON WOOD is a supernatural short story in the form of a text adventure. Venture into the deep wood and explore its darkest recesses, where a century-old secret awaits your discovery.
The game was designed to have a retro feel, harking back to the heyday of adventuring in the 1980s. It can be run on a variety of the old 8-bit favourites, as well as more modern computers.
It was intended from the outset to be short and the puzzles straightforward to solve, so that it can be completed in a single session, just like a short story.
Type simple commands to interact with the game, such as:> NORTH (or just N) to go north
> NE (to go northeast)
> EXAMINE FLOWERS (or X FLOWERS to examine flowers)
> LOOK (or just L, redescribes your location)
> GET ITEM (allows you to pick up an item listed in the description)
> OPEN BOX (some objects are containers)
> GET ITEM FROM BOX
> PUT ITEM INTO BOX
> SAVE (to save your progress - note down the file name you use)
> LOAD (or RESTORE, to load it back in)
>RAMSAVE (saves to RAM, use RAMLOAD to load again)
> SCORE (displays your current score. This can go up and down, and it's possible to get to the end with a score of less than 100%)
> QUIT (when you've had enough!)
Game notes:
The game was written using the DAAD adventure writing system and compiled to the various formats using DAAD Ready (version A1). Images were initially created by AI (chiefly Google Image FX and then imagetocartoon.com). If you prefer not to play games made with the assistance of AI, then try the 128K Spectrum, Commodore 64 or Amstrad PCW versions, as they are text only. I was originally only going to make versions for ZX Next and QL, but since DAAD Ready offers all these options for other retro micros, it would have been rude not to use them. Hope you find your favourite amongst them.
The locations are inspired by the woods next to the house where I grew up. However, the story and characters are all completely invented.
Download, here
Source:https://itch.io/queue/c/853523/the-complete-zx-spectrum-next-playlist?game_id=4197354&password=
Lo nuevo de EdD, el autor de la afamada serie Mijadore
EdD vuelve al front row del Spectrum, y más en verano que se agradece mucho, con una historia en el Tibet y una reliquia que esconde grandes secretos: The Rivenor Relic. Una aventura para el Spectrum.
Más plataformas y saltos desarrollados con el MPAGD, un motor que está ofreciendo auténticas maravillas.
Podéis descargarlo, aquí
ZX Spectrum game - update of old Sinclair Programs type-in by Coopdevil
A port to compiled Boriel Basic of Fryolites, a type-in game originally written by G. Sweeten and published in Sinclair Programs August 1983. It's an early take on the "Snake" design.
The author has added joystick support (Kempston, Cursor), QAOP keyboard support, redefined font (courtesy of https://damieng.com/typography/zx-origins/), an actual in-game score board (the original lacked this) and thrown away the level progression and difficulty curve.
The original has just 7 levels. This version just turns into a wrist splinter as the speed and number of obstacles ramps up through the levels.
Take 100 "steps" per level, avoid the flashing blocks ("Fryolites" whatever that means - sounds like something to fry your bacon in), the wall, and your own tail.
Download, here
Source:https://itch.io/queue/c/3749963/zx-spectrum?game_id=4743978&password=
by Baltarsar el Arquero
Asalto y Castigo fue publicada en 2009, como una precuela de El Trono de Inglaterra. Ahora, se encuentra disponible, para su descarga, en la página de itch de este autor.
La trama discurre antes los acontecimientos narrados en el relato anterior, concretamente, la vuelta a Westmorland desde una expedición de castigo a una aldea sajona (Ulfius, Uther y Arturo Pendragón eran britanos). En una época en la que inglaterra se llamaba Locres, y de la que la mayor información que perdura en la mente de todos es la leyenda artúrica, magia, caballeros y druídas se reúnen para contar una historia protagonizada, en realidad, por seres humanos.
Una aventura de texto, para el ZX Spectrum de fantasía medieval, muy valorada.
Descarga, aquí
Fuente: https://itch.io/queue/c/3749963/zx-spectrum?game_id=4753664&password=
by EmperoR Studios
Three classic Magnetic Scrolls text adventure classics ported to the Commodore 64 EasyFlash platform:
The Pawn | Guild of Thieves | Myth
Select your adventure from the boot menu and explore these masterpieces of interactive fiction on real hardware or in an emulator without the loading times of the original disk releases.
Features
- Three complete games on one 64-bank EasyFlash cartridge
- Instant loading from ROM — no disk access needed
- Toggle pictures with F1
Download, here
Source:https://emperorstudios.itch.io/the-pawn-guild-of-thieves-myth-easyflash
Made by Data Design Systems, Cascade Games Ltd'89
Release by BrokImSoft'04, Slider'26
Game type: English
General sound: Absent
Size in sectors: 152
Classic fast action platformer with Adrian, featuring stunning graphics and sound by ntpr

and the main hero of this new adventure is none other than Adrian, a very close friend of Crystian. When he saw how difficult it was for Crystian to search for his lost almost-crystals, he decided he couldn't just stand by and had to help him immediately! (Author's note: though, he's also doing it partly so they can play GTA VI together later, because it would take Crystian an eternity to find and collect all of his lost almost-crystals ;)







80/90s Inspired arcade racer by The RetroMacaque
Do you remember the classic arcade racer games from 90s?
That was pure fun!
Now, we have FlowRacer to take us back to hose days!
Drive with the stereo thumping and your heart a pumping.
Old school arcade racer with games like Outrun and Super Hang on as inspiration.
Powerful track editor.
Minimum Specs: my 4th gen intel iGPU laptop can run it at 30 fps
Rack up boost by getting close calls watch out for the police they'll take you down.
Download, here
by neogames
It is the height of WWII. Germany has conquered most of Europe, and Britain is suffering under constant seige by air. The dark shadow of facism looms heavy over the free people of the world. You are Sgt Kozwowski of the Polish special forces. Captured as part of a resistance cell opposing the German and Russian occupation of Poland, you are transported to the dread castle Wolfenstein just over the border in Germany for interrogation and execution, or possibly worse.
Befriending one of your guards is not difficult. He seems uncomfortable with what the Nazis are doing to the people of Poland. It is a shame then that you have to strangle him to get the key to your cell and a knife, but this is war. Escape is your first priority, but as a member of the resistance you won't pass up this opportunity to hurt the German war machine and avenge the people of Poland. As you make your way thru the dark corridors you can't shake the feeling that something is not quite right. You slowly open a door and peek inside, What the!!! Is that a spider?? It sure looks like a spider but I have never seen one the size of a small dog!! Seems those rumors of weird scientific experiments may be true. It looks like this is going to be one strange day. Good-luck soldier, the free world holds you in its prayers.
Buy, here
Source:https://neogames.itch.io/wolfenstein-vcs-the-next-mission
by ZX Bags
Además, todos sus trabajos están desarrollados en BASIC, un acicate añadido para los fans del Spectrum.
Tampoco podemos olvidar el resto de títulos, que citaremos brevemente:
Este videojuego es un shooter estratégico.
Un puzzle de la saga Burgle que la forman otros 3 juegos, más.
Podéis descargar, toda su juegoteca, aquí
Fuente:https://zx-bags.itch.io/
Shards es una agradable sorpresa que acaba de salir en el vasto mundo STEAM, y además, gratuito.
Lo que más destaca de este twin-stick-shooter es el aspecto visual, en un cuidado entorno isométrico 3D encantador que recrea una atmósfera, única. Recrearnos en cada estancia de la "ciudad" mientras controlamos un pequeño robot es todo un placer. Además, la jugabilidad es muy táctica en cada uno de los combates contra los jefes.
Este juego es un proyecto de estudiantes para su graduación, ISART DIGITAL, y lo único malo es su corta duración, en apenas 20'-30' podemos terminarlo. No obstante, y siendo a coste 0, vale la pena cada uno de los minutos que dura.
¿A qué estás esperando para descargarlo?
Nosotros nos lo hemos pasado pipa... ¿Te ánimas?
Fuente: STEAM
by Neogames
Alien Ooze is an Atari 2600 game!
Somewhere in the vast depths of space, a mission has gone horribly wrong. The mission started like many that have come before. Explore an unsearched planet for valuable resources. These long term missions were usually husband and wife teams but Holly and Dennis were not married, yet. They would be getting married after returning from this mission.
The landing on U54381 was uneventful. The life scans came up with nothing more then simple multi-celluar organisms. But there was a huge hit on the mineral analysis in a nearby cave. Dennis brought out the rover and they headed for the cave to see what awaited.
Once inside the cave they disembarked and started running scans going seperate directions to cover more ground. Holly followed a very promising reading and wandered away. Then she saw something move. Her eyes widened. "Uh… what was that?" Grabbing her pistol, she trembled as she crept closer to where she had last seen it. However, all she found was a large green puddle on the ground. "Huh. Must’ve been my imagination." Then, the puddle moved, and formed into a sphere, rolling into her ankles. "What the heck?" She stared down at it. "Well, that’s just weird!" Then her boot started to smoke. Holly ran back to the rover, dropping the pistol. Hiding behind a pile of supplies, she peeked out to see if it was still there. To her horror, she watched the ball of goo grow an appendage, pick up the pistol, and roll towards her.
Holly screamed for Dennis and he appeared next to her and shot the blob several times. All that was left of it was a puddle of non-moving slime. Dennis looked down at Holly and said, "I think we should get out of here". He reached out his hand to help Holly up just as a glob of goo landed on him from above. He stood there for a second before he started screaming, and his body began to dissolve. Holly ran back to the rover as numerous blobs started falling all around her. Slamming the door shut, she jumped into the pilots seat and activated the laser cannon.
Trapped on a planet in an unknown part of the Galaxy. Fight for your life against the ALIEN OOZE!!
Buy, here
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