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Bloody Training Day -PC-

A training session in the forest turns into a nightmare. Will you manage to escape the presences that are stalking you? by JosĂ© Manuel Gris


You go for a run in the woods with a coworker to unplug from the daily routine. But the forest hides something. What began as a simple workout transforms into a suffocating fight for survival against threats that won't let you escape.

🎮 Controls: Keyboard + Mouse / Xbox Gamepad

⏱️ Playtime: ~30 minutes.

đź’ľ Saving: The game features autosave.

Coming to Windows: late January / early February 2027.

Follow the project! Click the "Follow" button, located in the top-right corner, to receive an automated email when the game launches.

Source:https://manuel-gris-umpierrez.itch.io/bloody-training-day

QUATROGAMES, placer por el Spectrum

 Quatrogames está publicando videojuegos para ZX Spectrum


En este momento, entre lanzamientos y trabajos en desarrollo, disponen de 4 tĂ­tulos, todos ellos de una enorme calidad y tocando muchos palos:


El primero de la lista es Back to revenge, un arcade con gráficos diseñados a mano en 1988, con variedad de armas, 5 jefes finales, variedad de armas y enemigos.


The Expedition es una aventura gráfica con 15 localidades con dibujos propios, sobre aviones desaparecidos.


Manhattan Manhunt es una persecución isométrica para ZX Spectrum 128K, escrita en ensamblador Z80. Recorre 24 pantallas de la ciudad: Times Square, Central Park, Wall Street, el puente de Brooklyn, Chinatown y los muelles del este, hasta acorralarlo en un callejón sin salida.


Finalmente, Las Sombras de Tharion es una aventura de acción isométrica para ZX Spectrum 48K / 128K / +2 / +2A, escrita íntegramente en ensamblador Z80.

Un aluviĂłn de lanzamientos, de calidad, para el ZX Spectrum.

Fuente:https://quatrogames.itch.io/

Christina-Ley la sangre de Bran -ZX Spectrum-

 by michel


Christina-Ley la sangre de Bran es una aventura de texto para el ZX Spectrum.

El juego consta de 7 capĂ­tulos.

La aventura se desarrolla por opciones, con pequeños toques "boleros" como la energía y vampiros que nos protegen.

Transilvania, 1820. Hace cien años, la Orden del Fresno quemĂł viva a una mujer llamada Christina. De sus cenizas se levantĂł Christina-Ley, señora de la noche, que duerme en su cripta con su perrito Benito-Ley.

Esta noche, un crujido de piedra la despierta: alguien ha profanado su cripta y ha robado el relicario de su madre, lo Ăşnico que le queda de su vida humana. Las huellas llevan al pueblo de Bran, al bosque de los lobos y a la abadĂ­a de la Orden. Habrá que hablar con todos, buscar pistas y desconfiar: no todos dicen la verdad.

Aldeanos, curas y monjes la esperan con estacas y agua bendita. Christina tiene poderes: lee la mente, se transforma en murciĂ©lago, hipnotiza y puede convertir a sus vĂ­ctimas en aliados. Pero cada noche tiene un final, y el amanecer no perdona.

Descarga, aqui

Fuente:https://storwind.itch.io/christina-ley-la-sangre-de-bran

Maniac Mansion and Zak McKracken (1351 mouse - C64)

 by rickyderocher


Two legendary classics modded for the 1351 mouse (in port 1) on one EasyFlash cartridge - no more disk swapping or loading times! (If you want normal joystick control then there are already other EasyFlash releases with joystick input). Use right mouse button to bypass cutscenes. F2 for save menu (Shift-F1 - Saving / loading a game takes around 10-15 seconds). Patched to play music at correct speed on both NTSC / PAL systems. In Zak, enter any code for airport security VISA. VICE: Make sure that SAVE CRT ON DETACH is selected to ensure that that the saved game will be retained on the cart upon emulator closing. Enjoy!


Download, here

Source:https://rickyderocher.itch.io/maniac-mansion-and-zak-mckracken-1351-mouse-c64

Doctor Who – Adventure Game -PC-

Graphical adventure, slightly reminiscent of the old LucasArts games by Sokurah 


Doctor Who – Adventure Game is just what it sounds like. You take control of the Fourth Doctor in this original graphical adventure that sees him visit many locations and encounter many foes – all of which are inspired by “real” locations from the show’s “classic era” (1963-1989), and along the way you have to solve various puzzles – some of which are also inspired by events from the TV show. Along the way you will encounter and interact with known characters such as Sarah Jane Smith, K9 and enemies such as Daleks, Cybermen, Krotons and others.

The game itself is inspired by games like Pyjamarama and the classic LucasArtsadventures games. You walk around the scenery, uncover items by examining things and then use those items to solve puzzles which will allow you to get further into the game. So grab your Sonic Screwdriver, hop into your TARDIS and get out there and explore the galaxy. Enjoy.

Download, here

Source:https://sokurah.itch.io/doctor-who-adventure-game

X vs Y The invisible Maze -ZX Spectrum-

 by PeteBlastone


X vs Y The Invisible Maze for ZX Spectrum.

Grab the gold and get it back home

The walls are invisible, they change location if you die.

"Y" is coming to get you, use the walls to make your escape

or maybe they will be your downfall.

Q/A/O/P to move up down left right, diagonal moves too.

3 lives.

Download, here

Source:https://peteblackstone.itch.io/x-vs-y-the-invisible-maze

Metal Gear for CPC

by Tollis 


METAL GEAR for CPC (6128)

MSX2 to Amstrad CPC Port | BETA 1

RETROARTS 2026

🇬🇧 ENGLISH

The legendary Metal Gear by Konami, originally released for the MSX2, comes to the Amstrad CPC 6128 through an unofficial fan-made port.

The project aims to recreate the original game's experience on Amstrad's classic 8-bit computer, preserving as much of the original content and gameplay as possible while adapting it to the CPC's hardware limitations.

Beta 1 includes the original room layouts, tiles, items, weapons, enemies, access cards, elevators, environmental hazards, radio communications and 8 music tracks. Core gameplay systems and the original ending triggers are also included.

Additional features include an options menu with a built-in colour palette editor and support for both English and Greek text.

Beta 1 is still a work in progress. Some features require further development, including unique boss sprites and behaviour, additional character animations, radio graphics, sound improvements and fixes for occasional enemy flickering.

Two versions are available: the main tested Beta 1 build and an experimental version featuring checkpoint-based CONTINUE.

Download, here

Source: https://dalfas.itch.io/metal-gear-for-cpc

QUANTUM HOP 2 -ZX Spectrum-

Get Jurl Hogrind safely away from the space cops so he can finally pay his parking fine by Tonsomo

=== THIS PROJECT IS IN NEED OF NEW TITLE ART ===

Jurl Hogrind just had the win of a lifetime, he successfully snuck into the buffer zone between the Earth and the mighty invading forces and snatched every space diamond in sight.

Unfortunately, his own government seems to have taken exception at him breaking the treaty, sure a few planets were blown up but the aliens got bored eventually and just left, so where's the problem?

Worst of all though, the Galactic Traffic Enforcement Squad are on your trail. 

Guide Jurl  through the passages beneath Sirius 5 so he can get to his bank, deposit his new wealth and finally pay off his parking fine.

Sinclair Spectrum 128K

In development!

Buy, here

Source:https://tonsomo.itch.io/quantum-hop-2

Match of the Day -ZX Spectrum NEXT-

 by smoggy75


En la era de los pots y la IA, nos llega una nueva conversión para el NEXT: Match of the Day, inspirado en clásicos del ZX Spectrum, como Match Day 2.

El videojuego nos presenta una vista lateral y la misma jugabilidad que el clásico original.

Descarga, aquĂ­

Fuente:https://smoggy75.itch.io/match-of-ohe-day

Fire Warrior -MSX-

 by The 2nd Foundation


Fire Warrior is a game for first-generation MSX computers. It was programmed in pure BASIC back in 1987, when the authors were still in school, though it wasn’t published until 1991—by which time microcomputers had practically disappeared from the European market.


Download, here

Source: https://2ndf.itch.io/the-2nd-foundation

Dawn of the Terrorbots -ZX Spectrum & ZX Spectrum NEXT-

 

Dawn of the Terrorbots is an action platformer for the ZX Spectrum 128K and ZX Spectrum Next. 

The game is set across ten space stations, each formed as a maze with rooms, ladders, and sealed doors. The stations are overtaken by Terrorbots and protected by a Warden located in the deepest room. A single failing power grid provides electricity for lights, doors, and weapons, requiring continuous management. Every action and shot depletes the limited power supply, affecting lighting and accessibility.

The stations include sectors like the foundry, hydroponics, reactor, cryo, and core. Players must decide which two circuits to keep online in each area — lights, doors, weapons, or turrets — and proceed by disabling each node before engaging the Warden. After defeating the Warden, an escape sequence is triggered where the player has to return to the entry before the timer expires.

The game features four types of weapons and three grenade types: explosive, flare, and EMP, the last of which disables bots but drains the sector’s power. Players can perform dash rolls, utilize traps, access terminals for shields and upgrades, and rescue trapped technicians. Wardens have specific attack patterns and advanced behaviors, while Terrorbots use knock-back and stomp attacks. Progress is tracked by score, high-score tables, and passwords are provided every five levels.

The ZX Spectrum Next version includes enhancements such as Layer 2 pixel-art backgrounds, real-time lighting, hardware sprites, advanced audio with three AY chips, effects, and the ability to save high scores to SD card.

Source:https://zxart.ee/prod/605989

Zeddy Goes Full Blast! -ZX Spectrum-

 by zeddy48


Zeddy's back - and this time he's armed!

He swept the bugs out of the machine in Zeddy's Clean Sweep. Now the Commodore logo wants revenge: beaten, it throws Zeddy back in time, into the arcade shooters of the 1980s.

Blast your way through nine of them. Beat the Commodore at the end of each - and find out where it sends you next.


The levels

  1. Zeddy's own - the Commodore's first waves, in rings, snakes and swoops - and ground guns
  2. Galaxian - convoys of winged aliens peeling off to dive at you
  3. Centipede - a mini game: centipedes wind down the screen a row at a time
  4. Galaga - loop-ins, boss Galagas and challenging stages
  5. Gridrunner 
  6. And more... Discover them yourself!

Features

  • Nine levels, each a tribute to a classic shooter, then round again, tougher
  • An extra life after every level - up to nine
  • Power-ups: P power, L laser, Z zapper (chain lightning), S speed, D drone, B smart bomb - and a magnet once you're maxed out
  • Four weapons: twin shots, spread, laser and zapper - M switches between those you've got
  • Smooth: 50 frames a second, double-buffered, every level
  • Original AY music and soundscapes for every level
  • Caravan mode: two minutes to score as much as you can - high-score tables for both games
  • Redefinable keys, Kempston and cursor joysticks, autofire on or off
Download, here

Tome of the Dead -ZX Spectrum-

 by alstepan


The Tome of the Dead lies in the Sanctum beneath eight dark depths, and it hurts all who stand near it. There is no way back up and no saving. Find the key, unlock each lair, slay its boss, and take the grate down.

Tome of the Dead is a turn-based, side-view dungeon crawler for the ZX Spectrum 128K, written entirely in Z80 assembly by AI agents (agentic development, directed and reviewed by the author). Pick a Warrior or a Mage, descend through procedurally generated depths, and see how far you get. Death is permanent.

What you get

  • Two classes. The Warrior fights with sword, throwing daggers, a bow found on depth 2, and mana-fuelled power attacks. The Mage fights with a staff and five spells: Spark, Firebolt, Frost Shard, Drain Life and Lightning.
  • Procedural level generation. All eight depths are generated anew every run from a 3x3 grid of rooms, with doors, ladders, pits you can jump, and traps you can search for.
  • A boss on every depth. Each guards a lair and a locked grate. Kill it to open the way down. Each drops a unique treasure, from the Goblin King's Helm on depth 1 to the Mirror Helm of the Death Knight on depth 7.
  • A final fight. On depth 8 you must slay the Necromancer Archmage, then destroy the Tome itself before its aura destroys you.
  • A varied bestiary. Rats, bats, slimes, goblins, spiders, skeletons, vampires, ghosts, orcs, archers, mummies, necromancers, an Ogre Warlord and a Death Knight, plus the Archmage.
  • Items and gear. Potions, scrolls, food, skill and spell books, weapons, armour, helmets, rings and amulets. Hunger, poison, fear, confusion and other status effects all matter.
  • XP and levels, and books that teach or strengthen your abilities.
  • AY-3-8912 music and sound effects (128K sound chip), with switchable sound options: all on, effects only, or off.
  • Full joystick support. Kempston, Sinclair 1 and Sinclair 2 are supported, or use the keyboard with fully redefinable keys.
  • A built-in how-to-play screen on first start.
Download, here

Pitfall II: Lost Caverns — Sinclair ZX Spectrum 128K

 by Antonello Phanalli


Adventurer's Edition

A different journey into the Lost Caverns

Some games stay with us long after the computers we first played them on have become part of history.

Pitfall II: Lost Caverns is one of those games.

Originally created by David Crane and released by Activision in 1984, it remains one of the most remarkable adventures of the 8-bit era. The Atari 8-bit version, adapted by Mike Lorenzen, went even further with the Adventurer's Edition, introducing an additional adventure that made an already extraordinary game even more memorable.

The ZX Spectrum received its own official conversion in 1984. This project is not an attempt to rewrite or replace that piece of history.

Instead, it explores a simple question:

What might Mike Lorenzen's Adventurer's Edition have looked and sounded like on a ZX Spectrum 128K?

This independent adaptation attempts to answer that question while respecting the original game's design, atmosphere, and technical character.

About this version

Developed specifically for the original ZX Spectrum 128K architecture, this version aims to preserve the essential experience of the Atari 8-bit release.

The project includes:

  • The original adventure and the additional Adventurer's Edition content.
  • Gameplay and behaviour reconstructed from the Atari 8-bit original.
  • Graphics adapted to the Spectrum's 256 × 192 display and colour limitations.
  • Music and sound adapted for the AY sound chip.
  • Original-style introductory credits and Activision branding.
  • Support for the original 128K architecture, without requiring modern enhancements.

Rather than simply borrowing the name and characters, the intention has always been to preserve as much of the original game's identity as the hardware will reasonably allow.

Naturally, compromises have been necessary. The Spectrum and the Atari 8-bit computers are very different machines, and some graphical and performance limitations remain part of this adaptation.

Download, here

Source:https://anthonello-phallani.itch.io/pitfall-ii-zx128

Starfall C64

A brand-new horizontally scrolling shoot-’em-up for the C64! by Technician Ted

Six worlds. One interceptor.

A brand-new horizontally scrolling shoot-’em-up for the Commodore 64, in the spirit of Gradius, Sanxion and Delta. Fly the lone STARFALL interceptor through six hostile worlds, blast your way past each world’s guardian, and take the fight all the way to the heart of the invasion: The Enemy Core.

The Worlds

  1. Orbital Station: break through the station’s Defensive Array, then face the Orbital Defence Core.
  2. Tropical Planet: jungle canopy, temple ruins and laser gates, guarded by the stomping Jungle Siege Walker.
  3. Underwater Base: pressure doors, torpedo fish and mechanical eels, and the Abyssal Guardian waiting in the deep.
  4. Bio-Organic World: a living tunnel that pulses with a heartbeat, and at its centre, The Organism.
  5. Hyperspace: streaking star lanes and a high-speed duel with the Phase Interceptor.
  6. Ice Planet & The Enemy Core: storm the Cryo Fortress, then descend into the enemy’s stronghold for the final battle.

Features

  • Six worlds, each with its own look, enemies and boss
  • Five weapons:
    • Bolt: your standard gun
    • Spread: won from the first boss
    • Laser: fast bolts that cut straight through enemies
    • Homing missiles: they seek out the nearest target
    • Wave cannon: fires a wall of three shots
  • Weapon capsules that change colour, so you choose your weapon by grabbing it at the right moment
  • A distance meter counting down the kilometres to each boss

Download, here

Source: https://itch.io/queue/c/337835/itchy2s-collection?game_id=5235410&password=

Flashback Level 1 & 2 Demo -TR-DOS-

 ¡Una maravilla tĂ©cnica!


Tenemos disponible para probar, la versiĂłn TR-DOS de Flashback, tanto el nivel 1 y 2.

El aspecto visual y de movimientos, resulta impecable y, según comentaba el autor en redes sociales, es fiel al juego original adaptándolo a las capacidades del sistema. Por tanto, ya casi es posible disfrutar el clásico de Delphine Software, de 1992, en 8 bits.

VĂ­deo para ver como se mueve:


Los seguidores del Spectrum estarán ansiosos por experimentar el resultado final. 

De momento, podéis probar las demos, aquí

Fuente: Virtual TR-DOS

Legends of Netharia: GrimHaven -ZX Spectrum-

 by Tonsomo

GrimHaven is a short fantasy Role playing game. You take your party to the town of GrimHaven in 

Legends of Netharia: Grimhaven is a game for ZX Spectrum.

Search of the Wizard Reynold. But upon reaching the town it's obvious something horrific has happened there. You have no option but to fight your way to Reynolds last known location.

================

There's no map, so pay attention to the narrative log at the bottom of the screen, and maybe get some squared paper and a pencil?

================


There might be some remaining bugs

  • This is 128K only, but i'm hoping to make a 48K version with less graphics
  • I'm also planning a +3 disk only version that will include some of the bits I had to cut.
  • The party is currently fixed, but i'm planning on adding a customisation option in the future.

Credits

  • Game design and development: Johnny Blanchard
  • Graphic design: Chris Garrett
Buy, here

MY C64 ADVENTURE

 by Retrendo


A personalized Commodore 64 mini-adventure!

Ever wondered what would happen if you, someone you know, your biggest fear and your favorite food ended up in a little C64 adventure?

Now you can find out!

MY C64 ADVENTURE is a free browser-based generator that lets you personalize a short Commodore 64 adventure.

Enter a few personal details, choose a background and download a playable C64 game featuring your names and choices.

The story remains a surprise until you play!

Features

  • Personalize the adventure with two names, your biggest fear and your favorite food
  • Give your game a custom title
  • Choose from 6 different C64 backgrounds
  • Available in 8 languages: English, German, Spanish, French, Italian, Dutch, Polish and Portuguese
  • Explore a short branching story with different decisions
  • Survive dangers with 3 hearts
  • Classic C64 graphics and sound effects
  • Download your personalized game as a PRG or ZIP file
  • Completely free!

Knuckle Rush -PC-

by Knucklerush 


2D pixel art beat 'em up game that brings back the classic arcade feel of the '90s. 

Knuckle Rush is still in its early stages of development, and more will be coming very soon! 

 Arcade-style fighting 

Three player characters 

Local co-op gameplay 

Wreak havoc in the streets of a crime-infested city

Download, here

Source: https://knucklerush.itch.io/knuckle-rush

Kamikaze ZX -ZX Spectrum-

 by Claude Code and Stuart Campbell


Kamikaze ZX is a fixed shooter game released in 2026 for the ZX Spectrum. 

The main genre is shoot 'em up, with gameplay inspired by classic arcade shooters. Players control a unit at the bottom of the screen and confront waves of enemies attacking from above.

Gameplay takes place within a single screen area, with enemy formations and obstacles. The game is divided into stages where the player defends against increasingly complex patterns of enemy movement. Progression is shown using score and stage information on the display.

Kamikaze ZX features solo play as well as a two-player mode, with competition for high scores. The game does not depict a specific narrative but uses a setting and structure typical for the genre.

Download, here

Source:https://zxart.ee/prod/605833

FRGR DLX -ZX Spectrum-

 by Claude Code and Stuart Campbell

FRGR DLX is an arcade action game for ZX Spectrum.

The gameplay revolves around navigating various hazards to reach a goal. The player faces moving obstacles, such as vehicles and creatures, arranged across several horizontal lanes. The objective is to successfully traverse each area, avoiding collisions and reaching safety at the end of each route.

Multiple types of obstacles appear in distinct sections, presenting different patterns and speeds. The setting includes both urban and natural elements. The game is structured in rounds with a focus on survival and high-score achievement. All text within the program and on-screen instructions are in English.

Download, here

Source:https://zxart.ee/prod/605874

Savage Warrior (Barbarian) -ZX Spectrum NEXT-

 

Savage Warrior (Barbarian) is a fighting game centered on one-on-one weapon-based combat. Players engage in battles using swords against a variety of opponents across multiple arenas reminiscent of ancient fantasy and gladiatorial settings. The game offers multiple gameplay modes such as single player, two players, and a practice option, with selectable skill levels. Matches are structured as bouts, with health bars and score tracking present for each character.

The visual theme includes dark, medieval backdrops, stone arenas, and gladiator-style characters. Combat features melee attacks and visible damage, with fights ending in decisive outcomes such as knockouts or character defeat. The focus is on traditional weapon-based fighting, in a fantasy arena environment.

Download, here

Source:https://zxart.ee/prod/605850