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The Demon Jar -ZX Spectrum, Spectrum NEXT, C64, CPC and more-

A retro horror text adventure for ZX Spectrum Next, Sinclair QL and more by Alan Pemberton


The Demon Jar; or, Fosdyke's Folly

This is a retro-style illustrated text adventure game in the format of a horror short story. You play the part of a young gentleman, Oswald Stanley, travelling to visit an old college friend on a fine summer's evening at the height of the Victorian era.  As the night progresses, events take a sinister turn with the emergence of a murderous evil spirit. What follows will chill Oswald to the very marrow, but will you be able to guide him safely through the night?

WARNING: this game is not suitable for children or persons of a nervous disposition.

HOW TO PLAY

It is recommended that you download the instruction booklet, which contains background information about the plot. Or you could just dive straight in...

Having loaded the game on your device of choice, it will display an introduction and then leave you free to decide how to proceed. You will issue commands at the prompt (>) in the form of short phrases, in the traditional manner.

If you need an introduction to playing adventure games, you could try this videoby Chris Ainsley.

There are a number of characters who you will meet in the game. The ways you can interact are limited to:

> EXAMINE PERSON  (this will describe the character and list what they are carrying)

> GIVE SOMETHING TO PERSON

> TAKE SOMETHING  (from person)

> TALK TO PERSON

Save your progress using SAVE, then load back with LOAD. The exact method will depend on your device of choice. Be sure to remember the file name! Of course, you can also use a snapshot facility if that is available on your computer / emulator.

TIP: You will need to follow people around and ideally talk to them in the first part of the game to let events take their course. 

TIP: There is more than one type of key in the game.  To avoid confusion, it helps to use the appropriate adjective to make sure you use the correct one (e.g. GET SMALL KEY).

SEEMINGLY RANDOM TIP: For non-British players, you may find it helpful to know that in traditional British houses, shutters are usually located on the inside of a window rather than the outside.

NOTE: At various points throughout the game, the action will pause with three dots (ellipsis) "..." at the bottom of the screen, while the computer waits for you to press a key. Please note that the ellipsis is not visible in the HTML version. If you are playing this version, please remember that as long as you don't see the prompt (>_), the game is waiting for a keypress before continuing.

HELP!

You will find yourself facing various life-threatening predicaments as you progress through the game.  Therefore, it helps to save your progress often, and treat dying as a learning opportunity. You can also ask for HELP, but that is limited to letting you know whether or not you have found yourself in an unwinnable position.

If When you get killed, you will be offered a chance to "Undo" the mistake that led to your demise, and be taken back to a safe position just before that happened, or else you may choose to quit the game at this point. "Undo" allows you to try multiple approaches to solving the problem without wasting a whole lot of time.

General tips are to EXAMINE everything, and as always, SAVE regularly!

Download, here

Source: https://qladventures.itch.io/the-demon-jar


Rotor Repeat [Commodore 64]

 by Richard of TND


From the creator of "Repetition 64", which was originally written exclusively for the Retro Programmers Inside and Phaze101 "Simon Basic" game jam. A new addictive sequel has been developed. "Rotor Repeat" . This is a game which was stuck in my mind for a while and sadly did not see the light as its prequel until now. 

"Rotor Repeat" is a fun space themed memory game which involves blasting aliens. So yeah, TND has blended two game modes into one. This game may be simple, but it can be quite addictive. Also it will test your patience.  "Rotor Repeat" contains the following features:

  • Presentable loading artwork (Disk and tape)
  • Front end presentation with hi score table
  • In game options including difficulty and sound setup
  • Good quality music and in game sound effects
  • Good quality character based game graphics
  • Two different game modes (standard and dark mode)
  • Mystery bonus aliens - shoot them to see how many points you will score
  • Highly addictive hi score attack challenge
  • An original take on Simon Says. You will like it.
  • Programmed and developed fully by human. No AI bot or anything like that!
  • PAL + NTSC compatible on real hardware, also compatible with theC64, Ultimate 64 and the C64 Ultimate.
Download, here

Babylonian Twins (1993, Amiga)

 by bithunch


In 1993, in Baghdad, three students made a video game.

Rabah Shihab wrote it in pure 68000 assembly on a single Amiga 500 — 512KB of RAM, no hard drive, plugged into a TV. Murtadha Salman painted the palaces of Assyria pixel by pixel. Mahir AlSalman composed the music, sampling real Iraqi instruments for the soundtrack. They worked under sanctions: no internet, no Amiga manuals — just one copy of the Amiga Hardware Reference Manual, which Rabah used to program the hardware directly — electricity a few hours a day. The 50°C summers killed the disk drive three times.

They finished it. It was the first commercial video game made in Iraq — and then Commodore collapsed, sanctions scared off every publisher, and a completed game had nowhere to go.

In 2008, the English Amiga Board found gameplay footage on YouTube and asked the question that became a 24-page thread: "Babylonian Twins — An Amiga game?!" They tracked down the team. A playable demo followed, downloaded in over 70 countries. One forum member wrote:

"Hail for the whole team behind that game. Extreme circumstances, and still they are creating somewhat special. Respect."

This page is the ending of that story. The full original game — the real disks, finally. Free. For the community that never stopped asking.

What you get

  • The authentic full game on its two original disks — Disk 1 boots, insert Disk 2 when the game asks. .ADF images for FS-UAE / WinUAE, or real hardware (A500, 512KB chip + 512KB slow recommended)
  • The 1993 playable demo ADF — downloaded from over 70 countries after the 2008 rediscovery; kept here as history
  • Manual & design-note scans are coming as a free devlog update

If you want more

The Eye of Vala -STEAM-

 


El coronel Moorehead desapareció sin dejar rastro mientras buscaba lo que llamaba "El Ojo de Vala". La familia, desesperada, contrata los servicios de MacNaughton, un caza tesoros, para que busque pistas de su paradero. La búsqueda de Moorehead pronto se convertirá en un desafío mucho mayor.


Una aventura gráfica de corte clásico con gráficos pixel art en la que destacan los puzzles integrados en el ambiente magistralmente.

Fuente: STEAM

Tetris-Basic-Amstrad -Amstrad CPC-

 by Altanerus Dog


Altanerus Dog: "De Tetris-Basic-Amstrad poco podemos decir. ¿Quién no lo conoce? Pero esta minimalista versión ha sido creada íntegramente en Locomotive Basic 1.0, 100% sin ninguna rutina máquina. A quien no le hubiese gustado que en el libro de usuario que acompañaba a nuestros CPC hubiese venido un programa en BASIC para escribir como el Tetris. Con este programa de apenas 5 kb he querido ir hacia atrás y recordar los 80 con aquellos primerizos juegos-programas que se distribuían a bajo coste mediante revistas o incluso pequeñas compañías como el ejemplo de "Monser".

Tetris-Basic-Amstrad es muy básico en concepto; utiliza mayoritariamente  matriz bidimensional, de ahí su baja velocidad por la cantidad de cálculos que debe realizar, pero es totalmente funcional e incluso diría yo que adictivo. 

Para terminar el juego debes conseguir 99 líneas, donde la lentitud y el retardo van a ser tu principal enemigo; no te preocupes por la velocidad, sé paciente y contempla cómo funciona el BASIC y recuerda los años 80".

Descarga, aquí

Fuente: https://altanerus-dog.itch.io/tetris-basic-amstrad

Jet Set Lemmy 2.0.0 -ZX Spectrum-

By lemmylemming


The Author: "Silly little Jet Set Willy hack i made during the start of this year.

Mostly the JSW1 rooms with alterations (mostly to make it easier, because i kinda suck at JSW), and i also changed a lot of the sprites.

It's in Spanish, and i don't plan on making an English version since the room names are all basically translations from original JSW (with a few exceptions) and i'm gonna be too busy to make one (school, and other stuff)

I don't know if it's fully completable but i think every item should be obtainable.

I planned to add either Humoresque or the CPC track but i didn't like Maketune and i couldn't figure out any other way".

Features:

128 total rooms, with around 66 new rooms, 6 rooms from Manic Miner, 2 rooms from Pothole Pete and Son of Pete, 2 rooms modified from JSW2, 1 room modified from Danny's "Willy's New Mansion" and all original JSW rooms modified in one way or another.

- 25 2-channel tunes by Lemmy & Danny.

- Loading image made by Lemmy and a pre-title screen image made by Danny.

Source:https://jswmm.co.uk/files/file/177-jet-set-lemmy/

The Mariana Sequence -NES-

A new experimental platformer like no other for your NES by crazygrouptrio


The Mariana Sequence is a standalone sequel to Tryptic, keeping that same "game within a game" aspect, and was developed in NESMaker. The game won Best Narrative in the NESdev contest Byte-Off V and was a finalist in the MAGFest 2026 Indie Retro Showcase.


The Mariana Sequence is an experimental platformer for the NES with an adventure-choosing mechanic that makes the game uniquely different each time you play, as every choice you make as a player affects the game's seed. You take the role of Cal, a subject in the Mariana Sequence Project, and are tasked with using a piece of software, a game that seems simple on the surface. The object of the game is to explore, uncover secrets and hidden paths, until you discover the correct sequence of events to reach the end and uncover the true The Mariana Sequence. Nothing in the game is randomized, meaning you can take notes and map out paths to track down the true Sequence.


Buy, here

Umi vs. The Bullion Bandits From Outer Space! (Atari 2600 NTSC/PAL)

 


Developer/Desarrollador: Artisan Retro Games / KabutoCoder

Release date/Fecha de lanzamiento: Jul 2026   

Platforms/Plataformas: Atari 2600  PAL/NTSC

Genre/Genero: Arcade (15 levels with intro and ending/15 niveles con intro y final)

The full game is available in Cartridge or as a ROM download at: Umi vs. The Bullion Bandits From Outer Space! 


Download, here

Source:https://kabutocoder.itch.io/umi-vs-bandits

The STONE -ZX Spectrum-

 by Animated Alex


The STONE is a shooter game for ZX Spectrum.

Shoot the falling stones, they gradually speed up as they fall.

Can you beat the high score of 42?

Choose 3 colors scheme 

Download, here

Source:https://animatedal.itch.io/the-stone

Golden Axe (Amstrad PCW / PCW# mini)

 by EnriqueGGalvez

Golden Axe (Amstrad PCW / PCW# mini)

Conversión del clásico de Sega, Golden Axe para el sistema Amstrad PCW.


-Joystick
-DK'Sound support
-PCW# mini: 4 colors
-Minimum RAM 512K

Descarga, aquí

Fuente:https://enriqueggalvez.itch.io/golden-axe-amstrad-pcw-pcw-mini

ScartariX (Beta Download) -C64-

Commodore 64 SHUMP Beta Version by SHORIONTEA


SCARTARIX: WORLD EATER(BETA) 

The author:  Hi everyone, I created this page to give anyone interested the chance to get their hands on the project I’ve been working on for over a year. The file is just a BETA version of the FIRST LEVEL.

Since it is a beta version, some elements are missing, and the game might differ slightly from the final product. Development is nearly complete, but the music still needs to be added.

As I’ve mentioned several times, I’m not a professional programmer, and this is my first time programming. I’m learning as I go, so please be patient if things don’t work perfectly. It will take a few more months to finish the game, as I now have to handle the soundtrack—which involves first learning how to use the software and then composing the music. After that, there will be a phase of polishing and extensive testing. As you can imagine, this takes time.

I would really appreciate it if you left your impressions of the game in the comments, along with any suggestions.

Thanks a lot, and have fun... I hope!

Project LINK: https://shoriontea.itch.io/scartarix

Source: https://shoriontea.itch.io/scartarix-beta-download


THEXDER -ZX Spectrum-

 Conversión de un juego de NEC PC-8801 para ZX Spectrum by Anestesis

Gracias a los amigos de Planeta Sinclair hemos descubierto este nuevo lanzamiento para el ZX Spectrum. 

Thexder parece un videojuego de acción que queremos probar para poder contaros más cosas sobre el título, la que parece ser es la opera prima del autor, para el sistema Sinclair.


Descarga, aquí

Fuente: Planeta Sinclair



Dead Light ZX Spectrum 48/128

 by Mjnurney


DEAD LIGHT — ZX Spectrum 48/128K. 

A very original game that you should try!

Loads with a screen$, autostarts from BASIC.


Controls: Q/A/O/P move · M torch · SPACE use/read Objective: three fuses.

Restart the reactor and reach the docking bay airlock.

 A keycard opens the sealed hatch to Engineering. 

Torch uses drains the battery, and the stalkers hunt the light. Be warned.

Download, here

Source: https://mjnurney.itch.io/dead-light-zx-spectrum-48128?fbclid=IwdGRzaAUCyHJjbGNrBQLIZHBkb2YFZXh0bgNhZW0CMTEAc3J0YwZhcHBfaWQMMzUwNjg1NTMxNzI4AAEegW6Hyngi8vjBQ0sfz-VJMH2jkAB-jlIJn01JmuGjZ7eqYMME8WguTKlu2Mw_aem_Qneh9Wue0ITADtMARsO2QQ&sfnsn=scwspwa

Thundercats for SEGA Genesis

 by MegadrivermaniaX


Hoy, vamos a recordar una joyita, oculta, para Sega Mega Drive: Thundercats.

Año de publicación del juego: 2021, Compañia MegadrivermaniaX, Programador Rolando Fernández Benavidez.

Juego de 16-bits para consola SEGA Genesis en región NTSC y PAL. 

Mumm-Ra está planeando controlar el tercer planeta, y los Thundercats deben evitarlo para salvar a todas las formas de vida, acompaña a Leono, Pantro y Cheetara en esta asombrosa batalla. Maneja el tanque felino y resuelve los acertijos de Tigro, también puedes jugar bingo con Snarf. 

Detallado y musicalizado en el mundo de los Thundercats, un videojuego  que no puede dejar de disfrutar todo verdadero fan de SEGA y los Thundercats.

¡Pero recuerda debes tener cuidado con el Thundrainium, el cual no debe tocarte o puedes morir!

Descarga, aquí

Fuente: https://itch.io/queue/c/337835/itchy2s-collection?game_id=937911&password=

PROTON KEEP Spectrum!

 by ready64

PROTON KEEP Spectrum!

Proton Keep is a castle adventure game for the ZX Spectrum. 

Keep the creepy creatures out of the castle maze.


Download, here

.pt3play (ZX Spectrum Next)

 by sherk128


A compact PT3 music player for ZX Spectrum Next with automatic support for one, two, or three AY chips — 3, 6, or 9 sound channels — and a live pixel-based spectrum analyser.

Supported channel configurations

  • 3 channels: one standard PT3 module on one AY chip.
  • 6 channels: two PT3 modules in a standard 02TS TurboSound container.
  • 9 channels: three PT3 modules in the extended 03TS container.

Nine-channel support is already implemented in the player. The upcoming MXTracker will export the new 9-channel PT3 files intended for this mode. Existing PT3 and 6-channel TurboSound music remains fully supported.

Usage

Install the command as /dot/PT3PLAY; an optional shorter alias is /dot/PT3. Run it from NextZXOS:

.pt3play music.pt3
.pt3play "file name with spaces.pt3"

Press SPACE to stop playback and return to NextZXOS. The command closes the file, mutes all active AY chips, and restores the previous CPU speed before returning.

What it displays

  • file name, PT3 title and author;
  • loaded file size;
  • detected AY-chip and channel count;
  • a 16-band, 128-pixel-high real-time spectrum analyser;
  • green, yellow, and red level zones plus slowly falling peak markers;
  • a visible TRUNCATED! warning when the file exceeds the loading area.

The analyser is not an FFT. It reads the tone periods and amplitudes being sent to every active AY voice, maps the eight PT3 octaves into sixteen half-octave bands, and combines voices that fall into the same band.

How 3, 6 and 9 channels are detected

  • 3 channels: a regular PT3 file without a TurboSound footer. Output uses one AY chip.
  • 6 channels: two complete PT3 modules followed by a 02TS footer. Output uses two AY chips selected as $FF and $FE.
  • 9 channels: three complete PT3 modules followed by the MXTracker 03TSfooter. Output uses three AY chips selected as $FF$FE, and $FD.

The footer consists of one entry per module — "PT3!" plus its 16-bit little-endian length — followed by "02TS" or "03TS". Every embedded module remains a complete PT3 module. The loader checks the marker and basic module-length sanity; an invalid or unknown footer is handled safely as a normal 3-channel PT3 instead of following an unsafe address.

Verified nine-channel path

The source contains the complete third-chip path, not a reserved option: the container parser recognises 03TS and supplies the third module address, the playback engine owns a third independent state and register block, calls the third PT3 player every 50 Hz frame, and writes its AY registers to the third physical chip.

Compatibility and limits

  • Designed for ZX Spectrum Next and its three-AY TurboSound-compatible audio hardware.
  • Standard one-module PT3 and two-module 02TS files keep their established behaviour.
  • The command temporarily switches the CPU to 28 MHz so playback and visualisation fit comfortably within a frame.
  • The module is loaded contiguously at $8000, with an approximately 30 KB limit. This overwrites the BASIC program area, as the system PT3 player does.
  • No MMU paging or extra memory-bank allocation is used while loading the song.
  • The player uses ABC stereo and enables the Next multi-PSG audio path.

PT3PLAY is based on S. V. Bulba’s Universal PT2’n’PT3 Turbo Sound player, extended from two modules to three for ZX Spectrum Next.

Download, here

Source:https://shrek128.itch.io/pt3play

Tetron GX -Amstrad CPC & GX4000-

 by ShaCPC

Tetron GX -Amstrad CPC & GX4000-

🧩 TETRON GX (CPC / CPC+ / GX4000)

"De entre todos los juegos que han salido al mercado en los últimos años, Tetris ha sido de los pocos que se han ganado el apelativo de original, adictivo y simple. En realidad se trata de un juego muy entretenido, fácil de comprender y sobre todo muy original, ningún juego anterior a éste tenia un concepto similar. El listado que en esta ocasión publicamos en la revista es una réplica de esa máquina que a tantos cautivó y convirtió en locos por 'hacer lineas'."

🕹️ Sobre el juego Tetron es una excelente adaptación para el Amstrad CPC del clásico rompecabezas de los bloques que caen (TETRIS), programado por César Valencia Perelló y publicado en forma de listado en la revista MegaOcio, n.º 28 (julio/agosto de 1991). El objetivo es encajar las piezas geométricas para completar líneas horizontales y evitar que la pantalla se sature, mientras la dificultad y la velocidad aumentan de nivel.

Descarga, aquí

Fuente:https://shacpc1.itch.io/tetron-gx

MARTIAN AIRSTRIKE Spectrum!

 by ready64


MARTIAN AIRSTRIKE is a game for ZX Spectrum. 

This is a shooter game!


Download, here

Source:https://ready64.itch.io/martian-airstrike-spectrum

BEACH HEAD -ColecoVision-

 by Electric Dreams


The 1983 classic — now on ColecoVision

Beach Head is a legendary multi-phase military action game originally released in 1983 by Access Software for the Apple II, Commodore 64, Atari, ZX Spectrum, Amstrad... This homebrew adaptation brings the full experience to the ColecoVision for the very first time.

Command your naval fleet through six intense and varied combat phases — from open-sea strategic navigation to the final all-out assault on the enemy fortress. Every phase demands a different set of skills: patience, precision, and reflexes.

Download, here

Source: https://electric-dreams.itch.io/beachhead

Silk Road Trader -ZX Spectrum-

A trading game for the ZX Spectrum 48k by saucebrain


This is a new game for the ZX Spectrum. 

Silk Road Trader is a strategy game!

Download, here

Source:https://saucerbrain.itch.io/silk-road-trader

CaliRun -ZX Spectrum-

An OutRun-inspired racing game written in Sinclair BASIC by adambient


An OutRun-inspired racing game written in Sinclair BASIC, with a machine code scroll routine assembled from Z80 into BASIC DATA statements via a build pipeline. The .tap file is for use with a ZX Spectrum emulator, tested with Fuse.

The core mechanic of this game is a short machine code routine that scrolls the attribute data from the top row down to one row above the bottom, leaving room for game data to be displayed on the bottom row. The routine makes use of the Z80 LDDR instruction, which can move memory very quickly, and transferring only the attribute data (colour information) is faster than transferring bitmap data (pixel information), by a factor of eight although this requires pre-filling the screen and using colour information only, a bit like the old LCD games. The routine is assembled into DATA statements from the .asmfile and appended to the BASIC file.

There's also a BASIC BEEP rendition of  Magical Sound Shower if your ears can bear it!

Download, here

Source:https://adambient.itch.io/calirun

J.B. Harold no Jikenbo - Kiss of Murder - Satsui no Kuchizuke -Pentagon & ZX Evolution-

by NedoPC


Kiss of Murder is an adventure game set in a parallel world to Manhattan Requiem. While it features the same graphics and set of characters as that title, it has a completely different story. In Manhattan a large blue sapphire has been stolen and a young woman named Sarah Shields who worked at a jewelry store has been murdered. Insurance investigator Judd Gregory has contacted the private detective J.B. Harold and asked him for help with the case. Gameplay involves going to various locations in New York, talking to people, interrogating suspects, finding clues and gathering evidence.

J.B. Harold no Jikenbo - Kiss of Murder - Satsui no Kuchizuke -Pentagon & ZX Evolution-

Download, here

Source:https://zxart.ee/prod/601672/media