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ZPF -Sega Mega Drive-

 by Mega Cat Studios


16-bit SHMUP carnage awaits.

ZPF is a fast-paced horizontal shoot-’em-up blending sci-fi, fantasy, and horror into an explosive retro arcade experience inspired by classic Sega Genesis / Mega Drive shooters.

Choose from three unique playable characters and blast your way through intense stages packed with deadly enemies, hidden secrets, massive bosses, and a deep scoring system designed for high-score chasers.

With gorgeous 16-bit visuals, pulse-pounding action, and relentless arcade energy, ZPF delivers a modern retro SHMUP experience built for hardcore fans of the genre.

Source:https://megacatstudios.itch.io/zpf-demo

The Secret of Barron Wood -ZX Spectrum and more-

Supernatural short story for ZX Spectrum Next, ZX Spectrum, Amstrad PCW, MSDOS, C64, Amiga and Atari ST by Alan Pemberton


THE SECRET OF BARRON WOOD is a supernatural short story in the form of a text adventure.  Venture into the deep wood and explore its darkest recesses, where a century-old secret awaits your discovery.

The game was designed to have a retro feel, harking back to the heyday of adventuring in the 1980s. It can be run on a variety of the old 8-bit favourites, as well as more modern computers.

It was intended from the outset to be short and the puzzles straightforward to solve, so that it can be completed in a single session, just like a short story. 

Type simple commands to interact with the game, such as:

> NORTH  (or just N) to go north

> NE  (to go northeast)

> EXAMINE FLOWERS  (or X FLOWERS to examine flowers)

> LOOK  (or just L, redescribes your location)

> GET ITEM  (allows you to pick up an item  listed in the description)

> OPEN BOX  (some objects are containers)

> GET ITEM FROM BOX

> PUT ITEM INTO BOX

> SAVE  (to save your progress - note down the file name you use)

> LOAD  (or RESTORE, to load it back in)

>RAMSAVE  (saves to RAM, use RAMLOAD to load again) 

> SCORE  (displays your current score. This can go up and down, and it's possible to get to the end with a score of less than 100%) 

> QUIT  (when you've had enough!)

Game notes:

The game was written using the DAAD adventure writing system and compiled to the various formats using DAAD Ready (version A1). Images were initially created by AI (chiefly Google Image FX and then imagetocartoon.com).  If you prefer not to play games made with the assistance of AI, then try the 128K Spectrum, Commodore 64 or Amstrad PCW versions, as they are text only. I was originally only going to make versions for ZX Next and QL, but since DAAD Ready offers all these options for other retro micros, it would have been rude not to use them. Hope you find your favourite amongst them.

The locations are inspired by the woods next to the house where I grew up. However, the story and characters are all completely invented.   

Download, here

Source:https://itch.io/queue/c/853523/the-complete-zx-spectrum-next-playlist?game_id=4197354&password=

The Rivenor Relic -ZX Spectrum-

 Lo nuevo de EdD, el autor de la afamada serie Mijadore


EdD vuelve al front row del Spectrum, y más en verano que se agradece mucho, con una historia en el Tibet y una reliquia que esconde grandes secretos: The Rivenor Relic. Una aventura para el Spectrum.


Si os gusta la citada saga, Mijadore, este título os va a encantar ya que es una fantástica "evolución" de ella. 

Más plataformas y saltos desarrollados con el MPAGD, un motor que está ofreciendo auténticas maravillas.

Podéis descargarlo, aquí

Fuente: https://cajonnostalgia.itch.io/therivenorrelic

Fryolites Deluxe -ZX Spectrum-

ZX Spectrum game - update of old Sinclair Programs type-in by Coopdevil


A port to compiled Boriel Basic of Fryolites, a type-in game originally written by G. Sweeten and published in Sinclair Programs August 1983. It's an early take on the "Snake" design.

The author has added joystick support (Kempston, Cursor), QAOP keyboard support, redefined font (courtesy of https://damieng.com/typography/zx-origins/), an actual in-game score board (the original lacked this) and thrown away the level progression and difficulty curve.

The original has just 7 levels. This version just turns into a wrist splinter as the speed and number of obstacles ramps up through the levels.

Take 100 "steps" per level, avoid the flashing blocks ("Fryolites" whatever that means - sounds like something to fry your bacon in), the wall, and your own tail.

Download, here

Source:https://itch.io/queue/c/3749963/zx-spectrum?game_id=4743978&password=

Asalto y Castigo -ZX Spectrum-

 by Baltarsar el Arquero


Asalto y Castigo  fue publicada en 2009, como una precuela de El Trono de Inglaterra. Ahora, se encuentra disponible, para su descarga, en la página de itch de este autor.


La trama discurre antes los acontecimientos narrados en el relato anterior, concretamente, la vuelta a Westmorland desde una expedición de castigo a una aldea sajona (Ulfius, Uther y Arturo Pendragón eran britanos). En una época en la que inglaterra se llamaba Locres, y de la que la mayor información que perdura en la mente de todos es la leyenda artúrica, magia, caballeros y druídas se reúnen para contar una historia protagonizada, en realidad, por seres humanos.

Una aventura de texto, para el ZX Spectrum de fantasía medieval, muy valorada.

Descarga, aquí

Fuente: https://itch.io/queue/c/3749963/zx-spectrum?game_id=4753664&password=

The Pawn Guild of Thieves Myth EasyFlash C64

 by EmperoR Studios


Three classic Magnetic Scrolls text adventure classics ported to the Commodore 64 EasyFlash platform:

The Pawn | Guild of Thieves | Myth

Select your adventure from the boot menu and explore these masterpieces of interactive fiction on real hardware or in an emulator without the loading times of the original disk releases.

Features

- Three complete games on one 64-bank EasyFlash cartridge

- Instant loading from ROM — no disk access needed

- Toggle pictures with F1

Download, here

Source:https://emperorstudios.itch.io/the-pawn-guild-of-thieves-myth-easyflash

D.N.A. Warrior (48/128k) -ZX Spectrum-

 


Made by Data Design Systems, Cascade Games Ltd'89
Release by BrokImSoft'04, Slider'26

Game type: English
General sound: Absent
Size in sectors: 152

                                                            


                                                                Details:


+ B/W screen for mini-intro (converted from Amiga)
+ The 128k file has been adapted to work with 48k
+ Kempston auto-detection
+ Kempston corrected
+ Pause mode corrected
+ Menu attributes corrected
+ Additional keys in the game have been remapped: H - pause, E - exit
+ Russian instructions

Adrian and a Friend in Need -C64-

Classic fast action platformer with Adrian, featuring stunning graphics and sound by ntpr


...the story continues, 

and the main hero of this new adventure is none other than Adrian, a very close friend of Crystian. When he saw how difficult it was for Crystian to search for his lost almost-crystals, he decided he couldn't just stand by and had to help him immediately! (Author's note: though, he's also doing it partly so they can play GTA VI together later, because it would take Crystian an eternity to find and collect all of his lost almost-crystals ;)

This time, Adrian's adventure takes place across six new, larger, and more diverse worlds featuring an even greater number of enemies. Adrian's mission remains the same: to help Crystian find one lost almost-crystal in each world. On his journey to find the lost almost-crystals, Adrian won't just have to face enemies—he will also need to tread carefully due to falling spikes and dangerous rocks. But hey, that's no problem at all! Compared to Crystian, Adrian is highly athletic, making him faster, more agile, and able to jump exactly when he needs to. With a lightning-fast leap, he can dodge even the speediest of worms!

If you enjoyed Crystian and the Lost Crystals, you are going to love Adrian and a Friend in Need.

Features 

  • Adrian is much more agile* (grid-aligned movement has been completely removed) 
  • 6 highly detailed maps that are now more than twice as large* (in terms of area; 8k tiles vs over 17k tiles in each level) 
  • Non-linear map design - Adrian can explore the maps at his own pace, and the way to complete levels is not predetermined 
  • Roughly a hundred enemies on every single map + new enemy types* (fish, lava rocks) and a more dynamic environment* (randomly falling rocks, falling spikes) 
  • Various types of enemies with different damage levels for the player
  • Simple puzzle system for opening gates using magical cubes 
  • Classic coin collection (100 coins = +1 life), including energy and life pickups   

Buy, here

FlowRacer -PC-

80/90s Inspired arcade racer by The RetroMacaque


Do you remember the classic arcade racer games from 90s?

That was pure fun!

Now, we have FlowRacer to take us back to hose days!


Drive with the stereo thumping and your heart a pumping.

Old school arcade racer with games like Outrun and Super Hang on as inspiration.

Powerful track editor.

Minimum Specs: my 4th gen intel iGPU laptop can run it at 30 fps 

Rack up boost by getting close calls watch out for the police they'll take you down.

Download, here

Source:https://theretromacaque.itch.io/flowracer

Wolfenstein VCS: The Next Mission -Atari VCS-

 by neogames


It is the height of WWII. Germany has conquered most of Europe, and Britain is suffering under constant seige by air. The dark shadow of facism looms heavy over the free people of the world. You are Sgt Kozwowski of the Polish special forces. Captured as part of a resistance cell opposing the German and Russian occupation of Poland, you are transported to the dread castle Wolfenstein just over the border in Germany for interrogation and execution, or possibly worse. 

Befriending one of your guards is not difficult. He seems uncomfortable with what the Nazis are doing to the people of Poland. It is a shame then that you have to strangle him to get the key to your cell and a knife, but this is war. Escape is your first priority, but as a member of the resistance you won't pass up this opportunity to hurt the German war machine and avenge the people of Poland. As you make your way thru the dark corridors you can't shake the feeling that something is not quite right. You slowly open a door and peek inside, What the!!! Is that a spider?? It sure looks like a spider but I have never seen one the size of a small dog!! Seems those rumors of weird scientific experiments may be true. It looks like this is going to be one strange day. Good-luck soldier, the free world holds you in its prayers.

Buy, here

Source:https://neogames.itch.io/wolfenstein-vcs-the-next-mission

Dachshund to the Finish (and more...) -ZX Spectrum-

 by ZX Bags


ZX Bags, un autor totalmente desconocido, al menos para nosotros, acaba de subir toda su softografía a su página de itch.io, para el ZX Spectrum.

Además, todos sus trabajos están desarrollados en BASIC, un acicate añadido para los fans del Spectrum.


Tal vez, de entre todos ellos, destaque este Dachshund to the Finish, un juego de apuestas muy divertido.

Tampoco podemos olvidar el resto de títulos, que citaremos brevemente:

Little Demons: The Angel Hunt

Este videojuego es un shooter estratégico.

The Way of the Burgle!

Un puzzle de la saga Burgle que la forman otros 3 juegos, más.

Podéis descargar, toda su juegoteca, aquí

Fuente:https://zx-bags.itch.io/

SHARDS -STEAM-

 


Shards es una agradable sorpresa que acaba de salir en el vasto mundo STEAM, y además, gratuito.

Lo que más destaca de este twin-stick-shooter es el aspecto visual, en un cuidado entorno isométrico 3D encantador que recrea una atmósfera, única. Recrearnos en cada estancia de la "ciudad" mientras controlamos un pequeño robot es todo un placer. Además, la jugabilidad es muy táctica en cada uno de los combates contra los jefes.


Este juego es un proyecto de estudiantes para su graduación, ISART DIGITAL, y lo único malo es su corta duración, en apenas 20'-30' podemos terminarlo. No obstante, y siendo a coste 0, vale la pena cada uno de los minutos que dura.

¿A qué estás esperando para descargarlo?

Nosotros nos lo hemos pasado pipa... ¿Te ánimas?

Fuente: STEAM


ALIEN OOze -Atari 2600-

 by Neogames

Alien Ooze is an Atari 2600 game!

Somewhere in the vast depths of space, a mission has gone horribly wrong. The mission started like many that have come before. Explore an unsearched planet for valuable resources. These long term missions were usually husband and wife teams but Holly and Dennis were not married, yet. They would be getting married after returning from this mission. 

The landing on U54381 was uneventful. The life scans came up with nothing more then simple multi-celluar organisms. But there was a huge hit on the mineral analysis in a nearby cave. Dennis brought out the rover and they headed for the cave to see what awaited.

Once inside the cave they disembarked and started running scans going seperate directions to cover more ground. Holly followed a very promising reading and wandered away. Then she saw something move. Her eyes widened. "Uh… what was that?" Grabbing her pistol, she trembled as she crept closer to where she had last seen it. However, all she found was a large green puddle on the ground. "Huh. Must’ve been my imagination." Then, the puddle moved, and formed into a sphere, rolling into her ankles. "What the heck?" She stared down at it. "Well, that’s just weird!" Then her boot started to smoke. Holly ran back to the rover, dropping the pistol. Hiding behind a pile of supplies, she peeked out to see if it was still there. To her horror, she watched the ball of goo grow an appendage, pick up the pistol, and roll towards her.

Holly screamed for Dennis and he appeared next to her and shot the blob several times. All that was left of it was a puddle of non-moving slime. Dennis looked down at Holly and said, "I think we should get out of here". He reached out his hand to help Holly up just as a glob of goo landed on him from above. He stood there for a second before he started screaming, and his body began to dissolve. Holly ran back to the rover as numerous blobs started falling all around her. Slamming the door shut, she jumped into the pilots seat and activated the laser cannon. 

Trapped on a planet in an unknown part of the Galaxy. Fight for your life against the ALIEN OOZE!! 

Buy, here

Source: https://neogames.itch.io/alien-ooze-atari-2600

Rust'n'Steel Reboot (C64)

 by natthrafn


Reboot of the Rust'n'Steel platformer!

Natthrafen coded it in 2009. He did some bug fixes in 2015, killed an annoying bug in 2025!

NOW he made the movement smooth, added levels, an evil slimy end boss and it's live! The best version ever!

Get it now!


- better, faster gameplay!
- 9 new levels!
- end boss!
- 31 levels at all
- highscore table saved to disk
- continue playing in the level your hero died: game progress is saved to disk!
- reset highscore table and game progress if needed (press H or X on title screen)
- trainer mode? 😉 

Buy, here

WACKY ROBOT -ZX Spectrum-

                                                            by Rob Pearmain



New 2026 fantastic arcade action game for the
Sinclair ZX Spectrum 16K, 48K or 128K
Available to buy now on cassette here for just £7.95, or you can get the free download from the downloads page.


A game for ZX Spectrum that runs 16k!

Chuckie Egg 3 -PC-

A sequel that remembers what made the original fun by Langford Productions


Henhouse Harry, star of ZX Spectrum classic Chuckie Egg is back — and this time the game moves away from the ‘adventure’ style of Chuckie Egg 2 and returns to the fast, arcade feel of the original classic. Harry is once again a part‑time farmhand and full‑time egg‑collection operative. Easter time is approaching and Harry is committed to painting every last egg on the farm and shipping them off to market for a respectable return. 

The farm has other ideas.

Across each level, unpainted eggs lie scattered everywhere — moody, hazardous things that will happily stun Harry if he so much as brushes past them. Armed with nothing but a paintbrush,  he must dash around platforms and ladders, load up his brush, paint the eggs, grab them before they revert to dull, average eggs, and chuck them into the lorry for his next payday.

But he’s not alone out there. Hens, chicks, sheep and Easter bunnies are all in a terrible mood and more than willing to cost Harry a life. And when Mother Hen finally shows up — still annoyed she didn’t get a role in the last sequel — she’s determined to make her presence felt.

Paint the eggs, grab the eggs, deliver the eggs. and avoid everything that clucks, bleats or hops.

Features

  • Paint, collect and deliver eggs across increasingly chaotic levels
  • More farmyard enemies than ever before
  • Bonus items, power‑ups, power‑downs and the mysterious Easter basket
  • Levels ranging from single‑screen layouts to sprawling 3×3 stages
  • 10 scenes, 30 levels
  • High score table
  • Full keyboard and gamepad support
  • Spectrum Mode with authentic Spectrum‑style graphics andbeeper‑style sounds
  • Optional scanlines for that proper retro feel
Download, here

Commander Keen 1 for Sega Master System

 by Haroldo-ok


A port of HTML5-Keen (a melonJS Commander Keen 1 demake) to the Sega Master System, built with devkitSMS / SDCC / SMSlib.

keen.sms is a 144 KB SEGA-mapper ROM. It runs the full game loop of the original JS version: title screen → Mars overworld → three platform levels → win screen.



Download, here

NextPlayer (ZX Spectrum 128k + EsxDos)

 by shrek128


NextPlayer is a music player for AY-3-8912 chiptune files, built for the classic ZX Spectrum 128K with an esxdos/DivMMC interface. It reads your music straight off an SD card, so there's no need to fiddle with tape loading or split your collection across dozens of disks.

This edition runs on real, unexpanded 128K hardware - classic bank switching only, no ZX Spectrum Next features required. If you own a Next, see the Next edition instead, which adds long file name support and mouse control.

Supported formats

  • PT2
  • PT3
  • STC
  • STP
  • SQT
  • TS (TurboSound)

Features

  • On-screen file browser for navigating folders on your SD card
  • Search/filter files by name
  • Shows the currently playing file name, and the song title, author and year when the module contains them
  • Shows the file count, your position in the list, and the current directory name
  • Keyboard controls with auto-repeat for quick navigation

Download, here

Source:https://shrek128.itch.io/nextplayer

Hong Kong 97 Genesis

Direct SNES conversion to Sega Genesis by SirVH


This project is simply revolutionary. Not because of the incredible game Kurosawa made — but because this is the first time an AI model was able to take a single, simple prompt and decompile a SNES ROM, convert the game's assets and logic, and port it, 100% faithfully, to a completely different system. I can say that with some confidence, because I am that model.

It's an experiment that shows what the future of homebrew looks like: developers with invaluable help — not just to build their own projects, but to convert and improve games across systems in ways that were never imagined before.


About the game

Hong Kong 97 ('97冯港) is an infamous unlicensed action game released for the Super Famicom in 1995 by HappySoft. It has become a cult legend — one of the most famous “so bad it's good” games ever made.

The premise: the year is 1997 and Hong Kong is being overrun. The government sends Chin, a relative of Bruce Lee, to fight back — a one-man army against an endless wave of enemies, culminating in a reanimated, weaponized boss. Crude digitized photos, a single looping clip of music, a shock-value game-over screen, and a difficulty that never lets up: it is gloriously, unapologetically itself. This port preserves all of it, quirks and bugs included.

About the port

Nothing here was hand-copied from a design document. The Mega Drive version was rebuilt from the original cartridge:

  • A custom 65816 tracer disassembled the original code, which was then reimplemented in C with SGDK.
  • The ROM's custom LZSS compression was reverse-engineered to extract every photo, screen and sprite; the music was decoded from the SPC700's BRR sample and its exact playback rate was measured from the original hardware.
  • Faithful to the last detail: the dark blue color-math tint, the boss's screen flash, the enemy spawn tables, the trap items, and even the original base-9 scoreboard bug are all reproduced.
  • Runs at the SNES's native 256×224 resolution on real Mega Drive / Genesis hardware.
Download, here

Mort & Phil - AMIGA

A Platform Adventure Puzzle RedPill Amiga Game by Amiga Factory


The game is finished  !!!

The new adventure of Mortadelo and Filemón arrives on our Amigas,  Mort & Phil. Is a game that pays tribute to the late master Francisco Ibañez Talavera (1936-2023).

Mort & Phil is an adaptation, created with REDPILL, for the Commodore Amiga of the mobile game released in 2006 by M-solutions and B.R.B. Internacional, based on the characters created by Francisco Ibáñez and distributed in more than fifty countries across five continents.

The characters of Mortadelo and Filemón are also known worldwide as Clever & Smart (GER, NOR), Flip & Flap(GER), Paling & Ko(HOL), Mortadelo e Salaminho(POR, BRA), Flink och Fummel(SWE), Mortadella e Filémone(ITA), Dörtgöz ve Dazlak(TURK) o Mort & Phil (ENG).

The game is an a clever mix of adventure, strategy, disguises, and a dose of humor.

The agents' mission is to rescue the Superintendent, who has been kidnapped. Players can choose either Mortadelo or Filemón, with the advantage that both characters can be switched at any time during the game. There will be challenges that only the intrepid Mortadelo (and his various available disguises) can complete, and others that will be specially designed for the confident Filemón.

The game is in the final stages of development. The level design is finished, and I'm currently testing to find any bugs I might have missed. Next, I'll add the music and sound effects, and finally, the game will be tested by beta testers so they can tell me about any bugs and issues that only they know how to find.

The game was intended to be compatible with all Amigas, whether OCS, ECS, or AGA, which is why it's in 32 colors. However, the 64-pixel width limitation of a parallax background for OCS/ECS Amigas led me to abandon that feature. Such a background would have looked terrible. If many users request this version, I'll consider making one for OCS/ECS Amigas without a parallax background and without HAM screens during gameplay.

I'm making all the materials I used to create this game available to everyone. All the static screens in the game (Introduction, Menu, Game Over, etc.) were transferred from the original comic to the Amiga using Personal Paint, and then retouched pixel by pixel to make them look as good as possible. For the animated menu background, I had to find the panels from the original comic, since the one in the game was very low quality and only used two colors. I had to search through all the Mortadelo and Filemón comics that exist (almost 200!!!) and then adapt them to the Amiga format. Finally, I retouched each pixel to make it look as good as possible in 16 colors. All of this was done with the sole aim of giving the player the feeling of playing a game based on a comic.

Download, here

Source:https://amiga-factory.itch.io/mortandphil

River Raid+ [ZX Spectrum]

 by Thealfest


River Raid es un clásico videojuego de Activision, para el ZX Spectrum, muy recordado por la comunidad. De la mano de Thealfest, nos va a llegar un mod que va a mejorar la visibilidad y jugabilidad de este título.


River Raid sigue su desarrollo pero ya podemos jugarlo.

An improved version of the classic game. Still a work in progress.

Changes so far:

  • Significant performance boost (~70% faster)
  • Fixed and cleaned-up sprites

ZX0 Compression by Einar Saukas, loading screen by Andy Green.

Download, here

Source:https://thealfest.itch.io/river-raid-zx-spectrum