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Hand-Picked/Nuevos juegos ZX Spectrum

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La Prueba -ZX Spectrum-

Algunas pruebas ponen a prueba tu cuerpo. Otras, tu mente. Ésta pondrá a evaluaciĂłn  ambas by Xeif


La prueba es un juego desarrollado para el ZX Spectrum, utilizando el MPAGD de Jonathan Cauldwell.

Cinco desconocidos. Un millĂłn de euros. Una prueba de la que nadie sabe nada.


Una misteriosa carta llega a tu buzón. En ella se te invita a participar en una prueba cuyo vencedor recibirá un millón de euros. No hay demasiadas explicaciones, sólo un lugar, una fecha... y la promesa de que tu vida podría cambiar para siempre.

Otros cuatro desconocidos también han aceptado la invitación, cada uno movido por sus propias razones. Nadie sabe quién organiza el desafío ni en qué consistirá realmente. Lo único que tienen claro es que, una vez comienza la prueba, ya no hay vuelta atrás.

¿QuĂ© relaciĂłn existe entre los cinco participantes? ¿Por quĂ© habĂ©is sido elegidos? ¿QuĂ© se oculta tras este extraño concurso?

DescĂşbrelo en una aventura que combina narrativa, tensiĂłn y desafĂ­os cognitivos, donde tu mayor enemigo puede ser tu propia mente.

Descarga, aquĂ­

Fuente: https://xeif.itch.io/la-prueba-zx-spectrum


ROLLA -STEAM-

 Demo available!


BREAKING NEWS! Downtown is being terrorised by a rolling mass of pulsing flesh! Eyewitnesses describe the scene as “crunchy arcade destruction where survival blends with score-chasing!”. What is this creature!? What are its motives!? Is it really the villain here!? Back to you in the studio.


ROLLA is a B-movie inspired horror arcade destruction game about survival. An extra-terrestrial monster has escaped human captivity and is now rampaging in different locations around the world. The humans are simply calling it ROLLA as all it does is roll, eat and destroy everything in its path. The more it eats, the larger it grows. Humans try to destroy it with everything that they've got: bullets, missiles and fire. The monster can mutate in its fight for survival but will it be enough? Can you keep ROLLA alive?

Source: STEAM


Castle Smash (A Warlords clone) for the Commodore PET and C64

 by milasoft64


CASTLE SMASH — Milasoft (Commodore 64)

The classic four-castle showdown, rebuilt from scratch in pure 6502 machine code. Defend your fortress. Demolish everyone else's.

Four warlords, one screen. Any mix of human and computer players — grab three friends for full four-player keyboard chaos, plug joysticks into both ports, or go solo against three cunning drones.

Up to three fireballs in play at once. One ball at level one, two at level two, three from level three on — staggered launches keep the pressure building as the arena fills with crossfire.

Catch, hold, unleash. Snag an incoming fireball on your shield and hold it — but careful: holding erodes your own wall behind you. Release for a screaming whiz shot, and sweep your shield as you fire to put english on the ball.

Computer opponents that fight dirty. Drones track the nearest ball with velocity lead, react at full speed when threatened, and catch and return fire just like humans — catching more often the deeper you go. Three difficulty settings.

Download, here

Source:https://milasoft64.itch.io/castle-smash

Jill of the Jungle (Sega Master System Port)

A vibe-port experiment converting Jill of the Jungle from MS-DOS to Sega Master System, using Arena by Haroldo-ok


Jill of the Jungle (Sega Master System Port)

Github repo: https://github.com/haroldo-ok/jill-of-the-jungle-sms

We have successfully taken the classic 1992 PC game Jill of the Jungle and built a working prototype that runs on the Sega Master System (SMS). We moved from a basic proof-of-concept to a game that you can actually play, walk around in, and test.

đź› ️ What We Did

  • Converted the Original Files: We wrote a custom tool that takes the graphics, maps, and level data from the original MS-DOS version and converts them into a format the Sega Master System can read.

  • Fixed the Visuals: Early versions had messy graphics and corrupted character models. Jill now animates properly, the background colors look correct (using an adapted Retro color palette), and items like gems and keys appear exactly where they should.

  • Smoother Gameplay (Scrolling): Initially, moving around caused the game to stutter terribly. We rewrote the camera system to copy by the Sega Master System port of Commander Keen, making the screen scroll much smoother when you walk.

  • Improved Controls & Physics: We adjusted Jill's jumping so it feels less floaty. You can now do a "variable jump" (hold the button to jump higher, let go to stop going up).

  • Combat & Exploration: You can now pick up weapons, shoot projectiles, and defeat simple enemies. If an enemy touches you, you take damage and flicker with invincibility instead of instantly dying. Keys and jewel gates also function to let you progress through levels.

  • Level Transitions: When you finish a level, the game properly remembers where you were on the main world map instead of throwing you back to the very beginning.

⚠️ Current Limitations (What's Still Missing)

While the game is heavily functional, it is still a Work in Progress. The following features are not yet finished:

  • 🎵 Audio: There is currently no sound or music.

  • 🦎 Shape-Shifting: Jill's ability to morph into different animals is not yet programmed.

  • ⚙️ Level Mechanics: Moving platforms, elevators, switches, bridges, and swimming are either highly simplified or missing.

  • 👾 Enemy Behavior: Enemies move in simple patterns and don't yet match the smart behavior of the original PC game.

  • đź–Ą️ Menus & UI: There is no main menu, high-score screen, or health bar (HUD) displayed on the screen yet.

📊 The Bottom Line

The game currently builds perfectly into a 336 KB Sega Master System game file (jill.sms). It uses just under half of its allocated memory space, leaving plenty of room for us to add the missing features, sounds, and polish in future updates!

Download, here

Source: https://haroldo-ok.itch.io/jill-of-the-jungle-sms

Operation: Doomed Peter -PC-

 Dungeon Crawler by coke13


A dungeon crawler where your goals are simple. Return the kings cat, kill the evil stuff. Loot the gear, and most importantly. Don't die!

6 characters to find endings for

40+ creatures to battle

3 bosses to defeat

Magic, melee, and firearms to find!  

Buy, here

Source: https://coke13.itch.io/operation-doomed-peter

ĂŤCARUS -ZX Spectrum-

 by Miguel Cruz


ĂŤcarus es un nuevo lanzamiento para el ZX Spectrum, del que hemos sabido por mediaciĂłn de Planeta Sinclair.


Este tĂ­tulo es un arcade de corte clásico, como los videojuegos de primera hornada del sistema, y que tiene una jugabilidad directa. 

Podéis descargarlo, aquí

Fuente:https://planetasinclair.blogspot.com/2026/07/icarus.html

ZXART+ -ZX Spectrum-

 Utilidad de dibujo by Ecalius Software


Gracias a los amigos de Planeta Sinclair hemos descubierto esta aplicaciĂłn de dibujo artĂ­stico para el ZX Spectrum.

ZXART+, es una utilidad de dibujo artĂ­stico para ZX Spectrum 48K, programada en Sinclair Basic. Esta herramienta se puede utilizar en el desarrollo de videojuegos.


No es habitual encontrarnos con utilidades de este tipo para los sistemas retros. 

Una gran iniciativa.

Descarga, aquĂ­

Fuente:https://ecaliussoftware.itch.io/zxart

CROMO-SHOCK 64 -C64-

A humble homebrew shooter for your Commodore 64 by Cristian Cubillos


Cristian es un desarrollador  que va al grano, es decir, no se entretiene en cosas que no sean disparar y acabar con todo lo que sale en pantalla. AsĂ­ de simple... y divertido.


Cromo-Shok se llama esta propuesta, un "matamarcianos" muy arcade y de corte clásico, sin más pretensiones que entretener a los fans de del C64.

Podéis descargarlo, aquí

Yokai no Atsuki Tatakai -MSX-

Action RPG Yokai game for the MSX Action by Paxanga Software



Now, in digital format!

This is an Action RPG game (80% action, 20% RPG) for any MSX computer with at least 16Kb of RAM.

- 64Kb ROM (lineal, no mapper).
- Uses 16Kb of RAM.
- For MSX1/2/2+/TR

Tired of her lazyness, The Yokai King kicked off his daughter from home. But she won't leave things this way. She's going to find a way to come back home and teach his dad some lessons. With some help...

In this Sobrenatural Action RPG, you can play with Yanagi, the monk, who has different magic shoots, or Okinamune, the yokai princess, who has evil force. Switch between them when necessary, kill the yokai that will bother you in your way and find how to get back into the Yokai King's Lair, so Okinamune can have a talk with his dad.

Game was released in Cartridge Format in 2017 for the MSX. You can get it here:

MSX Cartridge Shop

Buy, here

Source: https://paxanga.itch.io/yokai-no-atsuki-tatakai


Pit With Monsters -ZX Spectrum-

 by Coopdevil


Pit With Monsters is a port of a ZX81 type-in to compiled Boriel Basic for the ZX Spectrum.

The original game source/LISTing was published in ZX Computing June/July 1983 and was written by Jim Enness.


Tips

- Combat costs you hit points but treasure  (not gold) boosts hit points after the battle by +30 per item. 

- Spells are all of the Magic Missile type and might work/might not. You can recover spells via some types of treasure at +1 per item. Press S after combat and looting finding to see what effect they have had.

- You can run around at negative hit points if falling into pits etc. but you will be gambling on being able to a - kill monsters via spells instead of combat, and b - finding enough non-gold treasure to build your hit points back up again. So being alive on -152 hit points is a feature not a bug.

- Passageways only rarely have monsters (a sort of Wandering Monster check) but never have treasure. So while they are safer routes to try and wait for stairs to arrive you will not be recovering hit points and spells. You need to risk doors and cave entrances to search out the treasure.

- Continually retreating is risky, the computer hates a coward.

- A monster is as tough as it's hit points.

-Screech Bats are bastards. That is all.

-As are acid pits but you'd expect that really.

Download, here

Source: https://coopdevil.itch.io/pit-with-monsters

ActualizaciĂłn IMPORTANTE en la APP

 ¡Ahora es más funcional y dinámica!


Desde SpectrumAndRetro NEWS sabemos que debemos mejorar, poco a poco y dĂ­a a dĂ­a, para ofrecerte una optima experiencia de uso en la APP.

En esta nueva actualizaciĂłnla aplicaciĂłn esta más limpia y clara en el aspecto visual, puedes acceder a más categorĂ­as dentro de ella, y tienes un botĂłn de Home para volver al inicio.


También hemos incluido la opción "ver versión web" para visualizar todo el contenido de la plataforma y no el más reciente.

Pero esto no es todo, te invitamos a que la pruebes y descubras la gran cantidad de cambios que hemos implementado para que disfrutes, como es debido, de tu formato retro preferido.

Finalmente, comentaros que no nos detendremos aquí y seguiremos trabajando para elevar la calidad del producto final que merecéis.

Descarga (actualizaciĂłn), aquĂ­

Fuente:https://play.google.com/store/apps/details?id=com.blogspot.app&hl=es_419&pli=1

Starship Troopers: Bug Stomper (Atari 2600)

 by neogames


Starship Troopers is a game for Atari 2600.

We've just landed on Klendathu on an area they call Big K with the 6th Mobile Infantry Division. It's an ugly planet, a Bug planet! A planet hostile to life as we know it. Enter the caves to search for intel on the bugs! You have lost your weapon so stay away from the bugs!

Download, here

Source:https://neogames.itch.io/bug-stomper

Disco Volante -PC-

 by Megastyle


A C64 Image Converter 
Version 1.0.0
Created by Chris Stanley / Megastyle 2026


OVERVIEW
Disco Volante is a Windows desktop tool for Commodore 64 developers. It converts standard image files into C64-compatible bitmap graphics, handling the technical constraints of the C64's colour hardware automatically while giving you fine-grained control over the results.

Output files are byte-compatible with Koala Painter (.koa) and Art Studio (.art), and can be loaded directly into assembler projects or tested in an emulator such as VICE.


GRAPHICS MODES
Multicolour bitmap: 160x200 effective pixels, up to 4 colours per 8x8 cell, saved as Koala Painter (.koa)

Hi-Res bitmap: 320x200 pixels, 2 colours per 8x8 cell, saved as Art Studio (.art)

Hi-Res Monochrome: 320x200 pixels, two freely chosen C64 palette colours, saved as Disco Volante Mono (.mon)


MAIN FEATURES
Source image preparation
* Load common image formats (JPEG, PNG, BMP, GIF, WEBP, TIFF)
* Drag and drop images directly onto the source pane
* Rotate source image 90 degrees left or right
* Zoom source display from 100% down to 20% with manual entry box
* Adjustable source crop box (correct C64 aspect ratio maintained)
* Crop box can extend into blank canvas areas; blank regions become
* zero bytes in the bitmap (displayed as background colour on the C64)

Conversion controls
* Dithering: None, Ordered (Bayer 8x8), Floyd-Steinberg, Atkinson
* Dithering strength slider
* Colour matching: RGB or Perceptual (CIE Lab)
* Pre-processing: Brightness, Contrast, Saturation
* Cell strategy (Multicolour): Frequency, Luminance, Contrast, Error-Min
* Configurable load address for .koa and .art files
* Restore Defaults button to reset all conversion parameters in one click

Multicolour features
* Background colour auto-selected or manually overridden via palette picker (only colours present in the image are available to select)
* Monochrome features
* Freely selectable foreground and background colours from the C64 palette
* Luminance-based dithering — pixel pattern is stable when colours are changed
* Invert image checkbox
* Fill colour byte displayed above preview (the Screen RAM value to POKE

Preview
* Real-time C64 bitmap preview
* Optional C64 border simulation with selectable border colour
* Cell grid overlay showing 8x8 character cell boundaries
* CRT emulation (scanlines + horizontal phosphor blur)
Pixel zoom magnifier (6x) with cell grid support

Loading and saving
* Save Bitmap: exports full image in the appropriate format
* Save Preview PNG: saves the C64 preview pane as a PNG
* Load Bitmap: load a previously saved .koa, .art or .mon file directly into the preview pane for cropping or colour remapping without re-converting from source
* Loaded .mon files support instant Invert and FG/BG colour changes without re-conversion (direct bit-pattern manipulation)

Output crop export
* Selectable crop region on the C64 preview (draggable corner handles, snaps to 8-pixel cell boundaries)
* Exports sub-region as a compact binary for direct use in assembler projects

General
* Searchable help pages covering all features
* Remembers last used folder between sessions
* Fully self-contained Windows executable — no installation required


FILE FORMATS
.koa: Koala Painter multicolour — 10,003 bytes
Load address (2) + bitmap (8,000) + screen RAM (1,000) + colour RAM (1,000) + background byte (1)

.art: Art Studio hi-res — 9,002 bytes
Load address (2) + bitmap (8,000) + screen RAM (1,000)

.mon: Disco Volante monochrome — 8,001 bytes
Fill colour byte (1) + bitmap (8,000)
The fill colour byte encodes FG (hi nibble) and BG (lo nibble) and is the value to write to every Screen RAM location ($0400-$07E7) to reproduce the chosen colours on a real C64.

All formats store bitmap data in cell-major, line-minor order: for each of the 1,000 cells (40 columns x 25 rows), 8 bytes of row data.

Download, here

Source:https://megastyle.itch.io/disco-volante

ZPF -Sega Mega Drive-

 by Mega Cat Studios


16-bit SHMUP carnage awaits.

ZPF is a fast-paced horizontal shoot-’em-up blending sci-fi, fantasy, and horror into an explosive retro arcade experience inspired by classic Sega Genesis / Mega Drive shooters.

Choose from three unique playable characters and blast your way through intense stages packed with deadly enemies, hidden secrets, massive bosses, and a deep scoring system designed for high-score chasers.

With gorgeous 16-bit visuals, pulse-pounding action, and relentless arcade energy, ZPF delivers a modern retro SHMUP experience built for hardcore fans of the genre.

Source:https://megacatstudios.itch.io/zpf-demo

The Secret of Barron Wood -ZX Spectrum and more-

Supernatural short story for ZX Spectrum Next, ZX Spectrum, Amstrad PCW, MSDOS, C64, Amiga and Atari ST by Alan Pemberton


THE SECRET OF BARRON WOOD is a supernatural short story in the form of a text adventure.  Venture into the deep wood and explore its darkest recesses, where a century-old secret awaits your discovery.

The game was designed to have a retro feel, harking back to the heyday of adventuring in the 1980s. It can be run on a variety of the old 8-bit favourites, as well as more modern computers.

It was intended from the outset to be short and the puzzles straightforward to solve, so that it can be completed in a single session, just like a short story. 

Type simple commands to interact with the game, such as:

> NORTH  (or just N) to go north

> NE  (to go northeast)

> EXAMINE FLOWERS  (or X FLOWERS to examine flowers)

> LOOK  (or just L, redescribes your location)

> GET ITEM  (allows you to pick up an item  listed in the description)

> OPEN BOX  (some objects are containers)

> GET ITEM FROM BOX

> PUT ITEM INTO BOX

> SAVE  (to save your progress - note down the file name you use)

> LOAD  (or RESTORE, to load it back in)

>RAMSAVE  (saves to RAM, use RAMLOAD to load again) 

> SCORE  (displays your current score. This can go up and down, and it's possible to get to the end with a score of less than 100%) 

> QUIT  (when you've had enough!)

Game notes:

The game was written using the DAAD adventure writing system and compiled to the various formats using DAAD Ready (version A1). Images were initially created by AI (chiefly Google Image FX and then imagetocartoon.com).  If you prefer not to play games made with the assistance of AI, then try the 128K Spectrum, Commodore 64 or Amstrad PCW versions, as they are text only. I was originally only going to make versions for ZX Next and QL, but since DAAD Ready offers all these options for other retro micros, it would have been rude not to use them. Hope you find your favourite amongst them.

The locations are inspired by the woods next to the house where I grew up. However, the story and characters are all completely invented.   

Download, here

Source:https://itch.io/queue/c/853523/the-complete-zx-spectrum-next-playlist?game_id=4197354&password=

The Rivenor Relic -ZX Spectrum-

 Lo nuevo de EdD, el autor de la afamada serie Mijadore


EdD vuelve al front row del Spectrum, y más en verano que se agradece mucho, con una historia en el Tibet y una reliquia que esconde grandes secretos: The Rivenor Relic. Una aventura para el Spectrum.


Si os gusta la citada saga, Mijadore, este tĂ­tulo os va a encantar ya que es una fantástica "evoluciĂłn" de ella. 

Más plataformas y saltos desarrollados con el MPAGD, un motor que está ofreciendo auténticas maravillas.

Podéis descargarlo, aquí

Fuente: https://cajonnostalgia.itch.io/therivenorrelic

Fryolites Deluxe -ZX Spectrum-

ZX Spectrum game - update of old Sinclair Programs type-in by Coopdevil


A port to compiled Boriel Basic of Fryolites, a type-in game originally written by G. Sweeten and published in Sinclair Programs August 1983. It's an early take on the "Snake" design.

The author has added joystick support (Kempston, Cursor), QAOP keyboard support, redefined font (courtesy of https://damieng.com/typography/zx-origins/), an actual in-game score board (the original lacked this) and thrown away the level progression and difficulty curve.

The original has just 7 levels. This version just turns into a wrist splinter as the speed and number of obstacles ramps up through the levels.

Take 100 "steps" per level, avoid the flashing blocks ("Fryolites" whatever that means - sounds like something to fry your bacon in), the wall, and your own tail.

Download, here

Source:https://itch.io/queue/c/3749963/zx-spectrum?game_id=4743978&password=

Asalto y Castigo -ZX Spectrum-

 by Baltarsar el Arquero


Asalto y Castigo  fue publicada en 2009, como una precuela de El Trono de Inglaterra. Ahora, se encuentra disponible, para su descarga, en la página de itch de este autor.


La trama discurre antes los acontecimientos narrados en el relato anterior, concretamente, la vuelta a Westmorland desde una expedición de castigo a una aldea sajona (Ulfius, Uther y Arturo Pendragón eran britanos). En una época en la que inglaterra se llamaba Locres, y de la que la mayor información que perdura en la mente de todos es la leyenda artúrica, magia, caballeros y druídas se reúnen para contar una historia protagonizada, en realidad, por seres humanos.

Una aventura de texto, para el ZX Spectrum de fantasĂ­a medieval, muy valorada.

Descarga, aquĂ­

Fuente: https://itch.io/queue/c/3749963/zx-spectrum?game_id=4753664&password=

The Pawn Guild of Thieves Myth EasyFlash C64

 by EmperoR Studios


Three classic Magnetic Scrolls text adventure classics ported to the Commodore 64 EasyFlash platform:

The Pawn | Guild of Thieves | Myth

Select your adventure from the boot menu and explore these masterpieces of interactive fiction on real hardware or in an emulator without the loading times of the original disk releases.

Features

- Three complete games on one 64-bank EasyFlash cartridge

- Instant loading from ROM — no disk access needed

- Toggle pictures with F1

Download, here

Source:https://emperorstudios.itch.io/the-pawn-guild-of-thieves-myth-easyflash

D.N.A. Warrior (48/128k) -ZX Spectrum-

 


Made by Data Design Systems, Cascade Games Ltd'89
Release by BrokImSoft'04, Slider'26

Game type: English
General sound: Absent
Size in sectors: 152

                                                            


                                                                Details:


+ B/W screen for mini-intro (converted from Amiga)
+ The 128k file has been adapted to work with 48k
+ Kempston auto-detection
+ Kempston corrected
+ Pause mode corrected
+ Menu attributes corrected
+ Additional keys in the game have been remapped: H - pause, E - exit
+ Russian instructions

Adrian and a Friend in Need -C64-

Classic fast action platformer with Adrian, featuring stunning graphics and sound by ntpr


...the story continues, 

and the main hero of this new adventure is none other than Adrian, a very close friend of Crystian. When he saw how difficult it was for Crystian to search for his lost almost-crystals, he decided he couldn't just stand by and had to help him immediately! (Author's note: though, he's also doing it partly so they can play GTA VI together later, because it would take Crystian an eternity to find and collect all of his lost almost-crystals ;)

This time, Adrian's adventure takes place across six new, larger, and more diverse worlds featuring an even greater number of enemies. Adrian's mission remains the same: to help Crystian find one lost almost-crystal in each world. On his journey to find the lost almost-crystals, Adrian won't just have to face enemies—he will also need to tread carefully due to falling spikes and dangerous rocks. But hey, that's no problem at all! Compared to Crystian, Adrian is highly athletic, making him faster, more agile, and able to jump exactly when he needs to. With a lightning-fast leap, he can dodge even the speediest of worms!

If you enjoyed Crystian and the Lost Crystals, you are going to love Adrian and a Friend in Need.

Features 

  • Adrian is much more agile* (grid-aligned movement has been completely removed) 
  • 6 highly detailed maps that are now more than twice as large* (in terms of area; 8k tiles vs over 17k tiles in each level) 
  • Non-linear map design - Adrian can explore the maps at his own pace, and the way to complete levels is not predetermined 
  • Roughly a hundred enemies on every single map + new enemy types* (fish, lava rocks) and a more dynamic environment* (randomly falling rocks, falling spikes) 
  • Various types of enemies with different damage levels for the player
  • Simple puzzle system for opening gates using magical cubes 
  • Classic coin collection (100 coins = +1 life), including energy and life pickups   

Buy, here

FlowRacer -PC-

80/90s Inspired arcade racer by The RetroMacaque


Do you remember the classic arcade racer games from 90s?

That was pure fun!

Now, we have FlowRacer to take us back to hose days!


Drive with the stereo thumping and your heart a pumping.

Old school arcade racer with games like Outrun and Super Hang on as inspiration.

Powerful track editor.

Minimum Specs: my 4th gen intel iGPU laptop can run it at 30 fps 

Rack up boost by getting close calls watch out for the police they'll take you down.

Download, here

Source:https://theretromacaque.itch.io/flowracer