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ViceCityBlues - Spectrum Next

 by Mario Armao Ferreira


ViceCityBlues is an amazing game for ZX Spectrum NEXT.


Live the story of police officer Alex Reed, a Cop in Vice City who sees itself involved on a case that will change it's life forever. One year ago, Alex Reed, From Vice City PD was called in the middle of the night due to a breaking and entering on a storage house. 

Download, here

Source:https://mario-armao-ferreira.itch.io/vicecityblues-spectrum-next

BabyMan Vs Terminatots PT 2 -ZX Spectrum-

 by PuttyCAD


PuttyCAD Presents: Baby-man VS Terminatots PT.2 a 100 Tin Soldiers Game. This is a game for ZX Spectrum.

Futuristic Man-Baby "Professor D.Hyper" is sending hordes of totally terifying Terminatots back in time to thwart our pint sized hero Baby-Man.

You once again take control of Baby-Man who armed with his Mood-Mash fill Supa Soaka must defeat the evil Terminatots and Man-Baby here in the past to find the codes for the coordinates to let the good Professor Plumbob to send a time machine to get you back from the past. I'm not sure this really makes sense but it's all very exciting so just go with it. Okay?

BASED ON A TRUE STORY

Buy, here

Source:https://puttycad.itch.io/babyman4

Dragon's Descent -SEGA MAster System-

 by Revontuli124


Raventuli124:"Dragon's Descent is a semi-roguelike (or rogue-lite) action game that I've previously released on the Atari 2600 and 7800, and I've decided to take a crack at porting it to the Sega Master System!

The game has thousands of mazes to explore, a versatile powerup system, several enemy types, a few bosses and a number of secrets. The game can end after the 7th level or continue indefinitely. There's an options menu where you can set a specific random maze seed - handy for exploring, or doing a head-to-head challenge with another person, as the same seed will give you the same "randomized" map".

Download, here

Source:https://www.smspower.org/Homebrew/DragonsDescent-SMS

Pieces of 8-bit -PC-

A retro graphics compositor for Blender by uri_inbar


Pieces of 8-bit is a retro graphics compositor for Blender. If you grew up with a ZX Spectrum, a Commodore 64, an Amstrad CPC, or an MSX, this tool lets you relive that magic — right inside Blender.

Built on a series of Geometry Nodes modifiers, Pieces of 8-bit works like a mini Photoshop for 8-bit hardware. A canvas modifier sets your screen resolution and border size, layer modifiers let you stack images, videos, text and color gradients, and a converter modifier handles the final conversion to authentic hardware palettes and color limitations. Contextual gizmos make transforms intuitive, just like you'd expect from any modern graphics tool.

Layer features include:

  • Transform: scale, rotate, translate (including character snapping)
  • Layer effects: stroke, drop shadow, custom dither patterns and blur
  • Blend modes
  • Image / object masks
  • Dissolve and byte-by-byte / character-by-character transitions
  • 5 included fonts, with support for any additional TTF or OTF font

Every parameter is animatable in Blender's timeline, so you can create animations and export them as standard video formats.

You can also export images directly to the native file formats of each supported machine — load your creations in emulators, on real hardware, or import them into compatible drawing apps like Multipaint for further editing.Supported machines and modes:

  • Amstrad CPC — modes 0 and 1 (.scr, .dsk)
  • Commodore 64 — hi-res, multicolor and PETSCII (.art, .kla, .ocp, .prg)
  • MSX1 (.sc2, .dsk)
  • ZX Spectrum (.scr, .tap)
Download, here

Moltball C64

A Commodore 64 clone of the classic Jezzball by softwire/v0


We've been pulling apart Commodore 64 floppies for months now - mostly BASIC listings and half-finished demos. This one was different. A compiled binary, no source, tight machine code. The label just said "MOLTBALL". It's a wall-building containment game: seal off the arena while balls ricochet inside, similar to the classic Jezzball for Windows.


Download, here

Snake 1k -ZX Spectrum-

 by Shrek128


Snake 1K is a classic snake game implemented for the ZX Spectrum 48K/128K platform, with the program size constrained to just 1024 bytes of machine code. Released in 2026 for the Forever demoparty as an entry in the 1KB game competition.

Download, here

Source:https://zxart.ee/eng/software/games/snake-1k/

BENEATH THE VORTEX -ZX Spectrum-

 by Grace E


Beneath the vortex is an adventure text game for ZX Spectrum.

The arcade has been sealed for ten years. The main lock was replaced in 1984.  The basement door was not, however.  It opens without resistance.

***

Download, here

Source:https://system6302.itch.io/beneath-the-vortex

RED THREAD -ZX Spectrum-

 by Grace E


Red Thread is a text adventure game for ZX Spectrum.

The year is 2026. You own a fancy computer, and what's more, you can use it to chat with your friends. In real time. Imagine that! Anyway, something strange has turned up in #redthread...

***

Download, here

Source:https://system6302.itch.io/red-thread

ChatGPT Telnet gateway para CPC

 


Gracias a iniciativas como la disponible en Solvaloulos usuarios pueden acceder a un sistema de IA a través de internet, incluso desde sus máquinas clásicas. 

En plena fiebre por la inteligencia artificial, alguien ha tenido una idea tan brillante como irresistible para cualquier amante de lo retro: llevar ChatGPT… ¡a nuestros ordenadores clásicos!

Ahora puedes chatear con una IA directamente desde tu viejo equipo, como en los mejores días del BBS… pero con tecnología del siglo XXI. ¿Será posible verlo en ZX Spectrum?

El invento responde al nombre de ChatGPT Telnet Gateway, y su propuesta es tan sencilla como fascinante: permitir el acceso al modelo de inteligencia artificial de OpenAI a través de una conexión telnet.


¿El requisito? Disponer de un ordenador clásico con conexión a internet y un cliente telnet. Por ejemplo, sistemas equipados con dispositivos como el popular WiFi modem tipo Hayes.

Fuente:https://amstradpower.es/chatgpt-telnet-gateway-para-cpc/

Locked In! -ZX Spectrum-

 Remember this game from 2022 for ZX Spectrum by Simon Allan

Locked In! -ZX Spectrum-

Locked In!'

It's your Birthday and your friends have paid for you to have a go in the new Escape Room styled activity based in the City centre. 

You don't like the sound of this to start off with but reluctantly you agree to take part.

Words that may help you include: 

DROP    EXAMINE     FEEL     GET     GO     HELP     IN      (I)NVENTORY     LOAD

(L)OOK      LOCK     OPEN    PUT     READ     REMOVE     SAVE     STAND     TOUCH

TWIST     WEAR

Enjoy yourself!

Download, here

Source:https://simonallan.itch.io/locked-in

SG Invaders MMXXVI (C64)

 A game for C64 by Sveinacious-G


The author: "Space Invaders for the Commodore 64 has, of course, been done before.

The very first version I know of - Avenger (1982), developed by HAL Laboratory - was likely programmed by none other than Satoru Iwata, long before he became president of Nintendo.

There are even near arcade-perfect ports here on itch.io.

SG Invaders MMXXVI takes a slightly different approach.

Instead of chasing perfect accuracy, this version goes all-in on what the C64 does best - delivering something smoother, and more visually engaging than the original.

This is achieved by leaning heavily into the machine’s strengths:

  • Aggressive  sprite multiplexing for fluid, arcade-beating motion
  • The legendary SID chip driving the soundscape
  • Galencia-style parallax starfield for that extra layer of depth and motion

The result? A version that is more colorful, more responsive, and - in my admittedly biased opinion - more fun to play".

Download, here

Source:https://sveinacious-g.itch.io/invaders

Unison (C64)

 A game for C64 by Haplo


Quantum entanglement at its best!

Take control of two entangled little guys traveling through a series of intricate levels. They move in unison; guide both to the finish flags without stepping in the opposite colours. Sometimes a well-placed crate can be a great help. Have an eye out for those pesky canon balls though! 


Unison is casual puzzle game for C64, inspired by the PC game Insync.


Download, here

Source:https://h4plo.itch.io/unison

Friday the 13th Revisited for GBC

 by Zeichi Games


Return to Camp Crystal Lake... on your Game Boy Color!

Friday the 13th: Camp Crystal Lake is a tribute to the 1988 NES classic, recreated from scratch for the Game Boy Color with new gameplay mechanics and a portable experience.

Step into the shoes of one of the counselors and explore the campground as you try to survive the threat of Jason Voorhees. Your goal: protect your friends, find items that will help you take on Jason—who is lurking around Crystal Lake Camp—before he finds you.

Will you be able to survive until dawn?

Download, here

Source:https://zeichigames.itch.io/friday-the-13th-revisited-for-gbc

Arkanoid (Atari 8-Bit)

by Eric Carr


Arkanoid - BASIC 10Liner Contest 2026

Author:   Eric Carr

Language: FastBasic 4.7

Platform: Atari 8-bit

Category: EXTREM-256

This is a minimal take on the classic Arkanoid game, with 10 levels and 4 unique power pills.

Download, here

Source: https://bunsen.itch.io/arkanoid-atari-8-bit-by-eric-carr

Bubbly (Sinclair QL)

by Stephen Poole


This game takes part in a 10Liner Basic Contest.

Bubbly is a game for Sinclair QL.

PUR80 – Bubbly_bas demo by Stephen Poole, (QL Forum).

Code written and tested on QPC2 (QL emulator).

Download, here

Source:https://bunsen.itch.io/bubbly-sinclair-ql-by-stephen-poole

Jump the Base (Amstrad CPC)

by Rayon


Jump the Base:

Basic Locomotive Amstrad Basic 1.0 program 10 lines game.   2026

Roya by RayonStudio : my itchio account , https://itch.io/profile/rayon-studio

Story:

Jump the base !

Jump and land to the red Platform

Avoid the 2 toxic moving clouds

Record the landing

Random speed on each levels 

some sounds 

all in 10 lines !

Download, here

Source: https://bunsen.itch.io/jump-the-base-amstrad-cpc-by-rayon-studio

The Banana Chronicles -ZX Spectrum-

 by Kempston


A Post-Apocalyptic Fruit Salad Nightmare for ZX Spectrum. CRAP GAME 2026.

Spoiler warning: Download and play the game first if you'd rather experience the fruit-based carnage fresh.

The Earth has passed through a region of space bombarded by unusually intense radiation, breaching the heliosphere and triggering a chain of mutations in all living organisms. Humans, fruits, and vegetables have merged into horrifying new forms of life. Otherwise, everything remains perfectly normal. You are a banana. The artichokes are furious. A mutant coconut awaits your confrontation in what can only be described as the most ambitious RPG ever coded in Sinclair LOGO—a programming language designed to teach children basic geometry by moving a turtle around the screen.

Let that sink in for a moment: someone has weaponised an educational tool from the 1980s to create a text-based dungeon crawler about anthropomorphic produce engaged in mortal combat. The turtle, mercifully, was not harmed during development, though your dignity certainly will be.

You begin in THE FRUIT BOWL with 15 hit points (represented as "YOUR PEEL" because of course it is) and must navigate a randomly generated nine-room labyrinth featuring such delights as A CRUMBLING COMPOST SHRINE, THE CENTRAL SUSPICIOUS PANTRY, THIS ROOM SMELLS OF OLD SALAD, and the ominously titled SOMETHING HAS BEEN PEELED HERE. The map layout randomises each playthrough across three configurations, and certain passages are "PEELED SHUT"—locked doors that require a BANANA PEEL KEY to unpeel. Yes, you read that correctly. Your own discarded skin is the key. The existential implications are staggering.

Random encounters with HORRENDOUS ARTICHOKES punctuate your journey, triggering turn-based combat where you can either attack (A) or run (R). Fleeing causes you to "SLIP AWAY ON YOUR OWN PEEL" whilst losing 2 HP, which is both mechanically sound and deeply embarrassing for a banana. Victory heals you for 2 HP, encouraging aggressive play, whilst defeat results in being "MUSHED"—the botanical equivalent of a gruesome death. Reach zero peel points and "YOU HAVE GONE BROWN," which is game over in the most organically depressing way imaginable.

The endgame awaits in room 9, where YOU SENSE A HARD PRESENCE. That would be the mutant coconut, a 15 HP monstrosity that "ROLLS AT YOU" with murderous intent. Crack the coconut and you win. Fail and you're compost. Upon victory—or your inevitable mulching—the game cheerfully asks "FRUIT AGAIN? Y/N" as if you haven't just endured botanical warfare. Press Y and the madness begins anew with a fresh random map. The entire adventure is navigated with single-keypress commands (N/S/E/W for movement, A/R for combat), because LOGO wasn't designed for complex input and neither, apparently, were you.

The writing is where this shines. Every message drips with produce-based wordplay: doors are peeled rather than opened, your health is your peel, death is going brown or being mushed, and the atmosphere oscillates between absurdist comedy and genuine dungeon-crawling tension. It's a proper roguelike—permadeath, randomised layouts, resource management—implemented in a language meant to teach seven-year-olds about angles and loops. The fact that it works, let alone entertains, is a minor miracle of vegetable violence.

Created with Sinclair LOGO and ZEsarUX by Kempston.

Download, here

Source:https://csscgc2026.itch.io/the-banana-chronicles

MSXdev25 #46 Drone Breaker


 Title: Drone Breaker

Genre: shoot’m up
Author(s): H.Tomioka
Medium: Disk 2DD 720KB
Hardware requirements: MSX2

Drone Breaker is a focused MSX2 shooter by Japanese developer Tomioka, built on tight dodging and smart power‑ups. Or maybe it’s just a dream?

The term “bullet hell” is popular when it comes to shooters, especially on other systems. On the MSX, though, we haven’t really seen them – until now. Drone Breaker unleashes more bullets than you can shout “TAKE THAT, BASTARD!”

This razor‑sharp MSX2 shooter stands out with its unique style, offering a fresh twist on the vertical shooter genre. It might be a dream, or maybe a nightmare, since the craft you’re piloting looks strikingly like a woman.

Blast through thick swarms of drones, give them your missiles, and drop bombs to clear the screen. Clever power‑ups slow enemies, erase bullets, or make you invincible, keeping the intensity high and the action nonstop. When you think you’re done, meet the end-boss.

Video:


Source:
https://www.msxdev.org/2026/03/17/msxdev25-46-drone-breaker/

Skynet Demo (ZX Spectrum Next)

 by 9bitcolor


The Skynet demo was created during the first quarter of 2018. The Next's FPGA core was still evolving and had a maximum system clock speed of 14MHz. There was no NEX file format back then, so it exploited the 128K snapshot.

Sadly, the demo was never officially released, as the audio engine did not support HDMI output. I've decided to remaster and release Skynet as it was lost in time...

Skynet is compatible with 1MB ZX Spectrum Nexts, clones, and MAME. Due to the remaster, a 28MHz core  is required.

There are three Easter Eggs if you can find them ;)

The demo displays an error if the file is fragmented. Use the DEFRAG dot command or try copying the file again to your SD card.

Source:https://9bitcolor.itch.io/skynet-demo-zx-spectrum-next

Punch Chess -Amstrad CPC-

 by Team Moritz CPC

Punch Chess -Amstrad CPC-

Team Moritz proudly presents the conversion of Kamaleon70's addictive Atari VCS game:

In this game you have to move the Knight Hans on the Chessboard,  where he has to hit the approaching pieces. Help Hans and go for the Highscore. Or as Hans would say "Chess speaks for itself" ;-)

Punch Chess -Amstrad CPC- 

Made with Jonathan Cauldwell's wonderful MPAGD. Using the superpowers of Kees "The Wizard" van Oss and the Kukulcan. Dance to the music of SUTEKH/EPYTEOR!!!

An amazing game for Amstrad CPC.

Download, here

Source:https://team-moritz-cpc.itch.io/punch-chess

Dundeck: Sinclair Spectrum

A card based roguelike for the Sinclair Spectrum by Tonsomo Entertainment

Dundeck is a card-based roguelike for the Sinclair Spectrum. Enter the dungeon and face its many hazards and rewards. Die again and again but improve each time until you eventually win.

What's working

  • Basic gameplay, you can draw cards and pick up loot 
  • Basic combat
  • Death

What's not working

  • Inventory
  • Rebirth
  • Deeper combat
  • Music
  • Sound
  • Graphics
Download, here

Shiftex (ZX Spectrum) 48K

 by Anatolii


Turn-based tactical puzzle game for ZX Spectrum 48K

Shiftex is a turn-based tactical puzzle game, crafted with deep respect for the golden era of 8-bit computing. Developed specifically for the ZX Spectrum 48K.

About the Game

In Shiftex, every move counts. You find yourself in a world of harsh logical challenges, where you must maneuver through diverse enemies, decipher level mechanics, and strategize your path to victory.

Features:

  • 29 Unique Levels: A journey from simple introductory stages to hardcore labyrinths that demand serious tactical planning.
  • Diverse Enemies: Each enemy type has its own distinct behavior pattern. Learn them to outsmart your opponents.
  • Pure Old-School: The game is written entirely in Standard Sinclair BASIC. No machine code hacks or external libraries—just pure 1980s-style coding.
  • Authentic Experience: Tested on real hardware (the "Robik" clone from Cherkasy). The graphics and sound evoke the true spirit of retro gaming.

Download, here

Source: https://anatolii.itch.io/shiftex