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Cavernario - C64- Full version Pal - Ntsc

 by Bonette2020


Explora misteriosas cavernas repletas de peligros, enemigos y desafíos mientras avanzas por niveles llenos de acción. Salta entre plataformas, esquiva criaturas prehistóricas, enfréntate a enemigos cada vez más difíciles y recolecta objetos para desbloquear el camino a la siguiente aventura.

Inspirado en la esencia de los clásicos de los 80, Cavernario combina gráficos coloridos, resolución de puzles, animaciones fluidas y una jugabilidad desafiante, ofreciendo una experiencia completamente nueva para la Commodore 64. 

¿Tienes lo que se necesita para conquistar todas las cavernas y convertirte en el verdadero Cavernario?

Programado en C y compilado con Oscar64.

El juego Obtuvo el primer lugar en la FlashParty 2026 en la Categoría videojuegos independientes.    https://flashparty.ar/index.php/es

Descarga, aquí

Fuente:https://bonnette2020.itch.io/cavernario-commodore-64-pal-n-ntsc

RoboCop - Arcade Port for ZX Spectrum (Beta)

 by Kirby2000


RoboCop, the 1988 Data East arcade game, ported to the ZX Spectrum 128K and +3. This is a beta release. 

Fight through seven stages of the arcade game, from the streets of Old Detroit to the OCP tower and Dick Jones himself, with the shooting-range bonus rounds in between.

Download, here

Source:https://kirby2000.itch.io/robocop-zx

PINBALL ACTION -ZX Spectrum-


The author: "The 1985 Tehkan arcade pinball running the arcade's own program: its code was disassembled, moved to the Spectrum and checked against the original, so the ball physics, rules, scoring, demo and high-score table are the arcade's.

Four tables, main, slot, bowling and cards, redrawn for the Spectrum, with every lamp and moving part driven by the arcade's own state. The arcade ran two Z80s and three AY chips; its sound program now plays its tunes and effects on the Spectrum's single AY.

A lot of optimizations were required to fit the arcade's relaxed hardware into our beloved 3.5Mhz Speccy, it took its time but i think it was worth it. All graphics were converted / retouched by me, i am not a graphic artist but i did my best".

In his site you can found another fantastic ZX Spectrum games!

Source: https://sunwingsexpress.com/zxspectrum/#games

The Legend of the Little Chicken (Le llamaban El Pollito) -ZX Spectrum-

 By Furillo Productions. Vuelve Furillo con un producto muy cuidado y acabado, como es práctica habitual, en este autor.


"Le Llamaban El Pollito", un divertido shoot 'em up con sabor a Spaghetti Western para tu ZX Spectrum 128K.


Creado utilizando una especialización del motor S.E.U.D. Shoot-Em-Up Designer de Jonathan Cauldwell, junto con el módulo de emboscadas de Furillo Productions para el motor MK1 de los Mojon Twins.

Descarga, aquí

Fuente: 

Ms. Pac-Man DX (ZX Spectrum 48k/128k)

 by SplinterGU


MS. PAC-MAN DX

The 1984 classic. Now with power-ups.

You know the maze, the dots and the ghosts. This time, the maze gives you a helping hand.

Mysterious objects cross the corridors. If you catch them before they disappear, they change the game:

- Projectiles: shoot and destroy ghosts.

- Snowflake: freeze all the ghosts and eat them.

- Clock: ghosts move in slow motion.

- Lightning: run twice as fast.

- Shield: invulnerable while it glows.

- X2: every dot is worth double.

- Heart: an extra life.

- Mystery: try your luck.

Each object changes the way you play. Will you go for the dots or for the lightning?

What you get

- The same Ms. Pac-Man as always, with the same music, the same mazes and the same pace.

- Eight objects with pixel-art icons, up to the original’s standard.

- New loading screen, object screen in the menu and the DX seal under the logo.

- Runs on ZX Spectrum 48K and 128K.

Download, here

Source:https://splintergu.itch.io/ms-pac-man-dx-zx-spectrum-48k128k

BAD BITS SPECTRUM PAD

 


Ideado, diseñado y finalmente perpetrado por BAD BITS (Felipe Santos).

Pasado a formato .STL por nuestro querido Claude AI en base a la información y medidas trasladadas por BAD BITS.

¿Quién no jugó al ZX Spectrum con las famosas teclas Q A O P? ¿ o era O P Q A?

Un gamepad con la distribución de teclas que tanto marcó a los jugadores de aquella época. Ahora se puede jugar al "Decathlon" o a "Combat School" sin que tu teclado principal sufra. 

NOTA:  Esta es una primera versión, de la cual espero sacar modificaciones o actualizaciones.  

LISTADO DE  COMPONENTES:

Además de las impresiones en 3D que comparto, simplemente necesitarás:

- 6 Teclas mecánicas compatibles CHERRY MX. Yo he comprado estas:

https://www.amazon.es/dp/B0G2YRC11C?ref=ppx_yo2ov_dt_b_fed_asin_title

-Placa Zero Delay para arcade (incluye cableado):

https://es.aliexpress.com/item/1005007244289885.html?src=google&src=google&albch...

Hay varios modelos, pero la base está diseñada para esa o alguna con el  mismo formato.

El proceso es sencillo. Simplemente se trata de imprimir la base y tapa en 3D FDM, soldar los pines de las teclas a cada uno de los juegos de dos cables que vienen (ojo, Hay que cortar el faston y un poco de cable para que pueda cerrar la tapa.)No tiene polaridad, pero recomiendo siempre ponerlos en la misma posición. 

-Conectar los conectores de los cables de la siguiente manera:

Q--> al conector marcado como AU

A --> al conector marcado como AD

O --> al conector marcado como AL

P --> al conector marcado como AR

- 4 tornillos para plástico de métrica 3. Se pueden coger incluso de algún dispositivo viejo que tengáis por ahí para tirar.

NOTA: Es USB, por lo que solamente se puede jugar en emuladores conectado a un PC.  Lo bueno... Que también puedes jugar a tus arcades favoritos en el MAME.


NOTA 2: Probado en emuladores Speccy y Fuse. 

En Speccy no hay que hacer nada, solamente elegir KEMPSTON.

 En FUSE, hay que configurar el interface 1 y 2 y en los juegos elegir el joystick "Sinclair".

Diseño de la Keycap modificado a partir  de :

https://www.thingiverse.com/thing:738769

Fuente: https://bad-bits.itch.io/bad-bits-spectrum-pad

PEDAL FASTER, YOUR* BEING CHASED BY DOGS! -ZX Spectrum-

 by Monter's Legs


This is an entry for the 2026 Crap Games Contest for the ZX Spectrum. 

Initially made with MPAGD in 2023.

The controls are simple. Press X to not die.

*this is, of course the incorrect spelling of "YOU'RE". It should be "YORE" (joke courtesy of ShaunB)

Download, here

Source:https://monsters-legs.itch.io/pedal-faster-your-being-chased-by-dogs

KIZUNA - ZX Spectrum

An emotional ninja adventure about the bond between a warrior and a little girl by XEIF


KIZUNA is a game for ZX Spectrum.

An action adventure game!


Tips for Being a Good Ninja

  • Protect Hana at all costs! Hanzo can withstand several hits, but Hana won't survive even one. Keep her safe from harm or it's game over.
  • Manage your food wisely. During your adventure, you'll find food that fully restores Hanzo's health. Supplies are limited, so save them for when you really need them.
  • Find a safe place for Hana. Hanzo cannot attack while carrying her on his back. Leave her somewhere safe before facing your enemies.
  • Watch out for your katana! A single strike from your sword can end Hana's life. Be careful with your attacks and make sure you don't hit her.

Download, here

Source:https://xeif.itch.io/kizuna-zx-spectrum

The Curse of Dusarlyn -ZX Spectrum-

 by Retroworks


The curse of DUSARLYN

Castle DUSARLYN fell years ago under the power of the kingdom of Pithá, home to the GUILD OF NECROMANCERS. For years, the kingdoms of Dusarlyn and Kotheras forged alliances to fight against these vile creatures.

Wëanor was trained in the arts of war and raised as Prince of Kotheras, as his uncle never had any offspring. Although he knows his parents died when he was just a child, he has been forbidden from visiting the kingdom of Dusarlyn. Since that fateful night, the kingdom's roads are no longer safe.

The prince has been denied the rite of passage granted to everyone upon coming of age—to travel and explore the realm—yet everyone knows his destiny is inevitable.

In the GUILD OF NECROMANCERS, the wizard Fynar knows nothing other than the study of the dark arts; nor has he seen any places other than those he visits through the visions inside the sphere. He has spent years studying it under the necromancers' command, influencing those upon whom his gaze falls through the orb. These have been lonely years of study, for he was born within those walls and knows little to nothing of the outside world, save for what he sees through the KISHÁ.

THE GAME

Your mission is to travel across the kingdom and uncover the full story, from both WËANOR's and FYNAR's perspectives.

Periodically, the game will alternate control between both characters, keeping in mind that the actions of one will directly affect the other.

Both characters are locked in conflict over the power of the KISHÁ. The wind has always carried tales of ancient heroes who fought against Delcram, the most wicked of the necromancers. The VADERETRO legend can be read in the dusty tomes of Castle Dusarlyn. The power of the orb, which has subjugated the three kingdoms—Pithá, Kotheras, and Dusarlyn—for centuries, has been rediscovered and seeks to endure for many centuries more.

WËANOR

Having come of age, he wants to venture out and explore the kingdom, but is not allowed to do so. You must find a way to achieve this by talking to the castle's inhabitants and fighting the creatures lurking outside.

FYNAR

The wizard must study the sphere's spells by exploring the castle's chambers to gather information about its potential.

Using the sphere drains Fynar's vital energy, though neglecting to use it takes its toll as well. Balance is the key.

GAMEPLAY

Throughout the game, as Wëanor uncovers the history of his ancestors, time takes its toll on him, just as it does on Fynar. You must maintain a balance of power between both protagonists, as the life of one depends on Fynar's influence over enemies or the battles Wëanor fights. You must keep both characters alive until the very end.


Download, here


Source:https://www.retroworks.es/php/game_en.php?id=20

ROAD FIGHTER -ZX Spectrum-

 by Noentiendo


Road Fighter es la conversion del juego de MSX, ahora llegando al ZX Spectrum.

Se trata de un videojuego de carreras, de corte clásico, sencillo y muy divertido.

La clave está en sortear coches y avanzar el máximo de millas posibles, desde una vista cenital.

Descarga, aquí

Fuente: https://mega.nz/file/FtFB2aKJ#-EcNhzDqzxe1uCLPGsBG5xhXFxQ_Lto558-HLoKh8LI

HELHEIM – a saga of the north (SNESdev Game Jam 2026 edition)

 by asbiz


HELHEIM – a saga of the north (SNESdev Game Jam 2026 edition)

The gods are gone. Now there is only you.

Helheim is a Norse action-RPG for the Super Nintendo, in the spirit of the dark isometric dungeon crawlers of the late 90s. The sea gave you back – half-drowned on the beach below Ulfsvik, with no memory of the night the raiders broke the peace of the gods on Lysøy. Lay Bersi's drowned oarsmen to rest, wake Karr the Haugbui in his barrow, swear the oath ring's trial in Nastrond – and carry the ring through the Iron Wood and up into the Trollfell, where Hrung the Bergbui has sat on Tyr's stone for a hundred winters.

  • A whole journey: the village of Ulfsvik, the Haugfield, the Barrow of Karr, the Frozen Halls, the Sunken Halls, Karr's chamber, Nastrond, the Iron Wood, three levels of the Trollfell and the Troll's Hall – plus the Hollow Mound and a Deeper Barrow to go back down into.
  • About 30 minutes for the story alone, 40–60 minutes with everything.
  • Bosses: Karr the Haugbui, Asgaut the Oathsworn, Hrafnhild the grave-witch, Atli the Oath-Breaker – and Hrung the Bergbui, a troll twice your size who slams the ground, throws rocks and calls his taken.
  • Two heroes: the Berserker (Bear Strike, Wolf Leap, Battle Roar) and the Seidkona (Ember, Rime Ring, Seidr Step).
  • Side quests: the Smith's Boy, Ketil's Amber, the Myling, Porridge for the Gardvord, Bersi's boatswain, Tufte's grave horn and the Hollow Mound. A gold ! shows who has something new to say.
  • Levels with stat and skill points, a belt of mead, an inventory, magic, rare and unique items, a healer, a smith and a gambler, and rune stones that carry you.
  • Story cards with pixel pictures, HDMA skies, drifting moons, flickering fire and falling snow; mosaic, ripple and iris transitions.
  • 512 KB LoROM, no special chips, no SRAM – it runs on a real SNES (NTSC and PAL).
Download, here

TURBOVEKTOR -ZX SPECTRUM-

by Iker Lobo - Bokendev Studios


TURBOVEKTOR es un juego de carreras antigravedad en auténtico 3D vectorial, programado desde cero en ensamblador Z80 para el ZX Spectrum.

Elige tu nave y sal a la pista. Vuela sobre colinas, salta en los desniveles, atraviesa túneles a toda velocidad y cruza bajo arcos de neón mientras el horizonte de la ciudad se desplaza de fondo. Recoge misiles y kits de reparación por el camino, pasa sobre los turbos de aceleración y mantente alerta: tus rivales contraatacan, ¡y también se pelean entre ellos!

CARACTERÍSTICAS

  • Pista en 3D vectorial completo con colinas, saltos, túneles, arcos y farolas
  • 3 naves para elegir, cada una con sus propias características:
    • STRIKER: ligera y equilibrada, empieza cada carrera con 3 misiles
    • TITAN: blindaje pesado, recibe la mitad de daño y embiste con el doble de fuerza
    • VIPER: la más rápida y ágil, pero muy frágil
  • 8 circuitos con diferentes paisajes: ciudades de neón, pirámides en el desierto, picos nevados, muelles industriales y más
  • Modo Campeonato con tabla de clasificación y podio final
  • Rivales que disparan, embisten, recogen objetos y pueden quedar eliminados de la carrera
  • Misiles, kits de reparación, bandas de aceleración turbo y una barra de vida que culmina en una gran explosión
  • Minimap con la posición de cada corredor
  • Versión 128K: música con chip AY para cada circuito y voz digitalizada
  • Versión 48K: el juego completo con sonido beeper
Descarga, aquí

Navy Seals (Master System)

 by EnriqueGGalvez


Lock on target. Mission first. No room for failure.

Take control of an elite special forces operative in Navy Seals, the action game from Ocean Software inspired by the world of military operations and tactical combat. Infiltrate hostile territory, face heavily armed enemies and fight your way through dangerous missions where precision, reflexes and careful use of your weapons are essential.

This Master System version brings the action to Sega's 8-bit console, with side-scrolling combat, enemy encounters and the challenge of surviving behind enemy lines. Every advance requires concentration and determination as you push forward through hostile environments.

Equip yourself, keep your eyes open and complete your mission. The battlefield is unforgiving, and only the best will make it back.

Semper Fi. The mission is everything.

Download, here

Source: https://enriqueggalvez.itch.io/navy-seals-master-system

Escape RC -ZX Spectrum-

 by Juan Eguía


Juego en primera persona al estilo de Wolfenstein 3D para el ZX Spectrum 48K, escrito en Boriel ZX Basic aunque el renderizado gráfico se hace en ensamblador Z80 (y aun así sólo conseguimos unos 3 FPS 😄)

El escenario es un mapa 2D de 16×16 celdas. Las paredes se dibujan lanzando 128 rayos (raycasting) para simular un falso 3D, con texturas, colores de techo y suelo, objetos y enemigos.

Descarga, aquí

Fuente:https://juan1639.itch.io/escape-rc

Ant Attack - First Person - ZX Spectrum

A new way to play Ant Attack on ZX Spectrum by AICololle


This is an AI assisted project.

* Ant Attack in first person for ZX Spectrum 128K and 48K

* Rescue the 10 hostages throughout the city

* You can walk, jump, punch and throw grenades

* 128K enhanced version with better (and bigger) graphics and sound
I made a 48K version only to people that wants to play in the real 48K Speccy that maybe have in home. ;)
In the 128K version, the player's fists appear on the screen (which does not happen in the 48K version).

* This game was conceived by a user on a Spectrum forum, and I simply took on the task of scripting, testing, and building it with the help of AI.


Notes about the game:

Ant Attack 3D is a first-person take on the classic isometric city of Ant Attack (Sandy White, Quicksilva, 1983), written in Z80 assembly for the ZX Spectrum. You walk the streets of Antescher at ground level. You can climb blocks, jump up stairs, hide behind walls and look down on the ants from the rooftops.

The engine: raycasting with height

The renderer is a raycaster in the style of DOOM. It uses the same focal length and angle conventions, but it's built for a city where blocks have height and can float.

Download, here

Source:https://alcolella.itch.io/ant-attack-first-person

Let's go for Vrouves -ZX Spectrum-

 by Revive8Bits


Let's go for Vrouves is a game for Spectrum

A tower defense like game

The law is everywhere. Everywhere? One small village in Crete is resisting...

Armed with EU Directive 8647/2026, the corporate goliaths at Frankenstein & Moreau CO. are deploying bio-drones, hazard squads, and heavy machinery to destroy "Vrouves"—the wild, "copyrighted" mountain greens—of Crete. In the village of Zoniana, you must deploy the "defenders" on top-down grids to protect the Kafenio (bottom-left) and the precious sacks of bitter greens from these invaders!

Luckily, the reprogrammed rebellious corporate drone Unit Psssst, whose sunflower emblem you can see from above, has defected and fights alongside the heavily fortified villagers.

Download, here

Source:https://revive8bit.itch.io/lets-go-for-vrouves-spectrum

Reactor Raid 64 -C64-

 by wirelessjava


Reactor Raid 64 is a first-person, real-time dungeon crawler for the Commodore 64 (C64), written in C with hand-tuned assembly for the drawing loops. It runs on a stock machine: a real C64, a C64 Ultimate, or an emulator such as VICE. No cartridge, no memory expansion.

You never walk the corridors yourself. You command a squad of **four droids**inside a procedurally generated base: shoot your way down the corridors, destroy the generators that power the place, then get out before it collapses.

See the Download & install instructions for how to load it.

Features

Procedural bases: every base is built from a number at run time, so the disk holds code and art, not maps.

Real-time first-person view built from reusable pieces in multicolor character graphics: walls with perspective bands, doors, ceiling lamps, a floor runner, crates on the floor.

Four droids, four weapons at once: a panel for each droid with health, weapon, armour and a ready light. Press 1-4 to fire that droid's weapon at the enemy ahead.

Three kinds of enemy, plus generators, drawn as animated hardware sprites that shrink with distance: the Killbot, the floating Sentry and the armoured Tank. They hunt you through the maze by the shortest path, so use the corridors.

A mission with a clock: destroy every generator and the base starts to collapse. Reach the exit in time.

Gear and a shop: weapons from rifle to cannon, four kinds of armour, crates to find and a maintenance bay between bases to repair, rebuild and buy.

A 4-letter password to pick up your progress and credits where you left off, shown in the maintenance bay and on the flashing game-over screen.

SID sound and music: a different sound for every weapon, a collapse alarm, a theme tune on the title screen, and a flickering ceiling light that plunges the corridor into darkness now and then.

A title picture with live effects (a glinting logo and shimmering reactor flames) and a flashing game-over screen that gives you your password.

Download, here

Source:https://wirelessjava.itch.io/reactor-raid

British Weather Simulator -ZX Spectrum-

 A puzzle game by frogotten games


British Weather Simulator

A puzzle-platformer where Britain’s unpredictable weather is your greatest obstacle — and your most useful tool.

Gary has a big meeting. Sadly on his way to work a gust of wind blows his report on the pedestrianisation of the centre of London out of his suitcase.  Help Gary find his report.

 Navigate 15 levels, collecting all 8 pages of your report per level (120 in total) before reaching the exit. The weather changes every 4 seconds, with a warning before each shift. Each weather condition leaves lasting effects on the environment, creating new hazards, altering the landscape and opening up opportunities.

Adapt, experiment and use the weather to your advantage to collect every page and escape each level.

Download, here

Source:https://frogotten-games.itch.io/british-weather-simulator

Cauldron - Scare Attack -PC-

A horizontal score attack shoot 'em up based on the 8-bit classic by sunteam


As Halloween approaches, King Punglekin has decided to take control and has rallied the denizens of the night to his cause. Only The Hag can stop him by scaring them all into submission with her witch's magic and defeating Punglekin.

Based on Palace Software's classic 8-bit game Cauldron, "Cauldron - Scare Attack" is a single level score attack for Windows.

Try to beat your highest score! You can take unlimited hits, but each time you do, your score will decrease, so be careful.

Along the way you can collect crystal balls to power up your magic, and bonus items to push your scare score to the limit!

The game is based on Cauldron by Steve Brown, Tony Barber and Simon Dunstan, and Cauldron II by Steve Brown, Richard Leinfellner and Richard Joseph, both released by Palace Software.

Human made. Not AI.

Download, here

Source: https://sunteam.itch.io/cauldron

Tetris ZX — 48K / 128K -ZX Spectrum-

 by Kirby2000


The Game Boy classic comes to the ZX Spectrum 48K and 128K. Turn a crowded well into a clean sweep, chase a new high score or face a friend with both boards on one screen.

Version 1.0.0 includes both editions, player instructions and a print-ready cassette inlay.

Three ways to play

  • Game A: build your score as the falling speed rises.
  • Game B: choose a level and starting height, then clear 25 lines.
  • 2 Player: clear 30 lines or force your rival to the top. Clearing two, three or four rows together sends one, two or four rows to the other board. First to five rounds wins.

Features

  • Original-style monochrome graphics, menus and level selection.
  • Local head-to-head play, high scores and name entry.
  • Rocket and dancer endings, plus the faster heart-mode challenge.
  • 48K beeper music in menus and endings, with gameplay sound effects.
  • 128K AY music and effects, including danger music when either board gets too high.
  • Keyboard, Sinclair joystick ports and Kempston support.
Download, here

Break Space Issue 7

 


Issue 7 of BreakSpace,  the modern ZX Spectrum games magazine!

In this issue, we review 40 new titles, including
Shadows of Belial
Pigly Flag
The Demon Jar
Dracula

Plus : 

4 interviews, with 
Denis Grachev of Retrosouls
Chris Smith of Retro Games Limited
Rich Hollins 
Graham Relf

Plus :
We review ZX Spectrum clones

We report from Crash Live 2026

3 pages of POKEs!

And all the regular nonsense.

100% free!

As usual, there are 2 files below. Content is the same in both, but the Standard version presents 2 pages as a spread, and the Phone Friendly version shows pages one at a time. 

Source:https://breakspace.itch.io/break-space-issue-7

ROBOCOP REIMAGINED (Amstrad CPC)

by Tollis 


RoboCop Reimagined — Amstrad CPC

Detroit needs its steel guardian again.

An unofficial fan-made reworking of the original RoboCop CPC game, combining its classic action with reworked characters, richer scenery and movie-inspired CPC cutscenes.

FEATURES

• Two complete RoboCop graphic choices: Reimagined first, alternate second.

• Independent original/redrawn world graphics, including enemies and scenery.

• Day, Night, Blue and Amber palettes, with a native scene preview and editable pens.

• Walking, firing, upward and diagonal aiming, crouching, stairs and impact animations retained.

• A new title screen, eight mid-game images and a cinematic victory sequence.

• An optional three-voice AY rendition of the supplied RoboCop-theme MIDI at the ending.

• An offline graphics editor with 676 native assets and a source build/import workflow.

Download, here

Source: https://dalfas.itch.io/robocop