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COUNTRY RIDE -Amstrad CPC-

 by Revive8Bit


A racing game for the Amstrad CPC 6128, written in Z80 assembly.

This game is reminiscent of the great arcade classic racing games from the golden age!

Download, here

Source: https://revive8bit.itch.io/country-ride-cpc

The Great Giana Sisters (ZX Spectrum)

 by kirby2000


The Great Giana Sisters on the ZX Spectrum: all 33 stages, the bonus rooms, the hidden warps and every power-up.

A Spectrum version was reviewed back in 1988, then withdrawn before it reached the shops, and no copy is known to survive. This is a new conversion, made to fill that gap.

Two covers: UK or German

The game comes with a choice of two covers, one for each of the original boxes:

  • UK cover (Rainbow Arts)
  • German cover (Time Warp)

Each has its own loading screen and its own printable cassette inlay. Apart from that the games are identical, and both are in English, so just pick the cover you like best.

Download, here

Source:https://kirby2000.itch.io/great-giana-sisters-zx

The Last Putt -ZX Spectrum NEXT-

Retro golf for the ZX Spectrum Next and N-Go. Master nine courses, chase tournament glory or challenge a friend online by ManuFerHi


The Last Putt

Retro golf for the ZX Spectrum Next and N-Go. Read the wind, choose your club and time your swing. Go straight for the flag, play it safe down the fairway or send a low chip rolling across the green. Once you’re putting, check the slope and use your one prediction per turn to judge the break.



Free demo

Play the guided tutorial and all 18 holes of Sierra del Trueno. The tutorial takes you from your first drive through approach shots, pitches and chips to a putt on a sloping green. Then head into Practice and see what you can score over a full round.

Full game

The full game includes nine 18-hole courses, 10 selectable golfer avatars and these ways to play:

  • Tutorial — Learn the controls and play each type of shot with step-by-step guidance.
  • Practice — Play a solo round on any course you’ve unlocked. Try a different club off the tee or work on your short game.
  • Tournament — Compete in a field of 51 golfers. Your 50 computer opponents play simulated rounds alongside yours, and the leaderboard updates after every hole. Finish in the top 10 to unlock the next course.
  • 1P vs CPU — Pick up to three opponents from a roster of 50 golfers rated from one to five stars. After teeing off, the golfer furthest from the hole plays next.
  • Multiplayer — Play a round with 2 to 4 human players over LAN or the internet. One player hosts, chooses the course and starts the match once everyone is in the lobby. Guests join using the host’s IP address.
  • Hall of Fame — Track your best tournament finish on each course and five personal shot records, from your longest drive to your longest hole-out.
Buy, here

Build Dangerous Spectrum -ZX Spectrum-

 by revive8bits


Build Dangerous Spectrum is a game for ZX Spectrum.

Thanos is a building inspector. He is also immortal, which is the only reason he still has the job.

Every building in town is about to open, and every owner has the same plan: cut the ribbon, let the crowd in, and hope nobody finds the live wires, the hungry guard ferret and the "NOT A COMPACTOR" room before the insurance runs out. Thanos's job is to find every trap first. Since nothing can kill him, the quickest way to make a trap safe is to walk up to it and set it off. Then he signs the room off and moves on, while the crowd outside gets more impatient by the second.

He is immortal. Unimpressed. On duty.

Download, here

Source: https://revive8bit.itch.io/build-dangerous-spectrum

Treasure Island (ZX Spectrum)

The 80s LCD handheld is back: take the key to the hut and escape with the treasure. For ZX Spectrum 48K by flunkyretro


TREASURE ISLAND · ZX SPECTRUM 48K

¿Te acuerdas de aquellas maquinitas LCD de bolsillo de los 80? Treasure Island, de Q&Q, vuelve ahora al ZX Spectrum, con su marco, sus botones y su pitido inconfundible.

Treasure Island (ZX Spectrum)

Cómo se juega

Eres un pirata que ha llegado a una isla en busca de un tesoro.

Fase 1: baja del barco, cruza la isla, coge la llave y llévala hasta la cabaña. Entra solo cuando la puerta esté abierta. Cada viaje suma puntos.

Fase 2: ahora toca volver con el cofre. Vuela el búnker con una bomba para que aparezca la balsa, cruza el agua y sube al barco antes de que zarpe.

Cuidado con los peligros de la isla: animales y salvajes que aparecen por todas partes. Y vigila al pájaro, que te robará la llave o el cofre si te pilla.

Al llegar a 500 puntos pasas de fase, ganas una vida extra y juegas al casino: para los tres rodillos y, si salen iguales, te llevas un premio.

Descarga, aquí

Fuente: https://flunky-retro.itch.io/treasure-island-zx-spectrum


Nintendo Game & Watch on ZX Spectrum 48K — Sharp SM510 Emulator

 by tuklusan

Nintendo Game & Watch on ZX Spectrum 48K — Sharp SM510 Emulator

19 games. Real ZX Spectrum emulation. Original gameplay, LCD animations, and glorious misses.

What happens when a Sinclair ZX Spectrum 48K pretends to be a Nintendo Game & Watch?

It works. All nineteen times.

This collection brings 18 classic Nintendo Game & Watch LCD handheld gamesto the ZX Spectrum using a cycle-accurate Sharp SM510 emulator written in Z80 assembly. It also includes Munchy, a completely original LCD-style maze game.

These are not graphical remakes. The Spectrum's Z80 executes the original handheld game programs through an emulated 4-bit Sharp microcontroller, preserving their logic, timing, LCD segments, sounds, and Game A/B modes.

Two very different pieces of 1980s hardware. One unlikely collaboration.

Download, here

Source:https://tuklusan.itch.io/nintendo-game-and-watch-zx-spectrum-48k

Bloody Training Day -PC-

A training session in the forest turns into a nightmare. Will you manage to escape the presences that are stalking you? by José Manuel Gris


You go for a run in the woods with a coworker to unplug from the daily routine. But the forest hides something. What began as a simple workout transforms into a suffocating fight for survival against threats that won't let you escape.

🎮 Controls: Keyboard + Mouse / Xbox Gamepad

⏱️ Playtime: ~30 minutes.

💾 Saving: The game features autosave.

Coming to Windows: late January / early February 2027.

Follow the project! Click the "Follow" button, located in the top-right corner, to receive an automated email when the game launches.

Source:https://manuel-gris-umpierrez.itch.io/bloody-training-day

QUATROGAMES, placer por el Spectrum

 Quatrogames está publicando videojuegos para ZX Spectrum


En este momento, entre lanzamientos y trabajos en desarrollo, disponen de 4 títulos, todos ellos de una enorme calidad y tocando muchos palos:


El primero de la lista es Back to revenge, un arcade con gráficos diseñados a mano en 1988, con variedad de armas, 5 jefes finales, variedad de armas y enemigos.


The Expedition es una aventura gráfica con 15 localidades con dibujos propios, sobre aviones desaparecidos.


Manhattan Manhunt es una persecución isométrica para ZX Spectrum 128K, escrita en ensamblador Z80. Recorre 24 pantallas de la ciudad: Times Square, Central Park, Wall Street, el puente de Brooklyn, Chinatown y los muelles del este, hasta acorralarlo en un callejón sin salida.


Finalmente, Las Sombras de Tharion es una aventura de acción isométrica para ZX Spectrum 48K / 128K / +2 / +2A, escrita íntegramente en ensamblador Z80.

Un aluvión de lanzamientos, de calidad, para el ZX Spectrum.

Fuente:https://quatrogames.itch.io/

Christina-Ley la sangre de Bran -ZX Spectrum-

 by michel


Christina-Ley la sangre de Bran es una aventura de texto para el ZX Spectrum.

El juego consta de 7 capítulos.

La aventura se desarrolla por opciones, con pequeños toques "boleros" como la energía y vampiros que nos protegen.

Transilvania, 1820. Hace cien años, la Orden del Fresno quemó viva a una mujer llamada Christina. De sus cenizas se levantó Christina-Ley, señora de la noche, que duerme en su cripta con su perrito Benito-Ley.

Esta noche, un crujido de piedra la despierta: alguien ha profanado su cripta y ha robado el relicario de su madre, lo único que le queda de su vida humana. Las huellas llevan al pueblo de Bran, al bosque de los lobos y a la abadía de la Orden. Habrá que hablar con todos, buscar pistas y desconfiar: no todos dicen la verdad.

Aldeanos, curas y monjes la esperan con estacas y agua bendita. Christina tiene poderes: lee la mente, se transforma en murciélago, hipnotiza y puede convertir a sus víctimas en aliados. Pero cada noche tiene un final, y el amanecer no perdona.

Descarga, aqui

Fuente:https://storwind.itch.io/christina-ley-la-sangre-de-bran

Maniac Mansion and Zak McKracken (1351 mouse - C64)

 by rickyderocher


Two legendary classics modded for the 1351 mouse (in port 1) on one EasyFlash cartridge - no more disk swapping or loading times! (If you want normal joystick control then there are already other EasyFlash releases with joystick input). Use right mouse button to bypass cutscenes. F2 for save menu (Shift-F1 - Saving / loading a game takes around 10-15 seconds). Patched to play music at correct speed on both NTSC / PAL systems. In Zak, enter any code for airport security VISA. VICE: Make sure that SAVE CRT ON DETACH is selected to ensure that that the saved game will be retained on the cart upon emulator closing. Enjoy!


Download, here

Source:https://rickyderocher.itch.io/maniac-mansion-and-zak-mckracken-1351-mouse-c64

Doctor Who – Adventure Game -PC-

Graphical adventure, slightly reminiscent of the old LucasArts games by Sokurah 


Doctor Who – Adventure Game is just what it sounds like. You take control of the Fourth Doctor in this original graphical adventure that sees him visit many locations and encounter many foes – all of which are inspired by “real” locations from the show’s “classic era” (1963-1989), and along the way you have to solve various puzzles – some of which are also inspired by events from the TV show. Along the way you will encounter and interact with known characters such as Sarah Jane Smith, K9 and enemies such as Daleks, Cybermen, Krotons and others.

The game itself is inspired by games like Pyjamarama and the classic LucasArtsadventures games. You walk around the scenery, uncover items by examining things and then use those items to solve puzzles which will allow you to get further into the game. So grab your Sonic Screwdriver, hop into your TARDIS and get out there and explore the galaxy. Enjoy.

Download, here

Source:https://sokurah.itch.io/doctor-who-adventure-game

X vs Y The invisible Maze -ZX Spectrum-

 by PeteBlastone


X vs Y The Invisible Maze for ZX Spectrum.

Grab the gold and get it back home

The walls are invisible, they change location if you die.

"Y" is coming to get you, use the walls to make your escape

or maybe they will be your downfall.

Q/A/O/P to move up down left right, diagonal moves too.

3 lives.

Download, here

Source:https://peteblackstone.itch.io/x-vs-y-the-invisible-maze

Metal Gear for CPC

by Tollis 


METAL GEAR for CPC (6128)

MSX2 to Amstrad CPC Port | BETA 1

RETROARTS 2026

🇬🇧 ENGLISH

The legendary Metal Gear by Konami, originally released for the MSX2, comes to the Amstrad CPC 6128 through an unofficial fan-made port.

The project aims to recreate the original game's experience on Amstrad's classic 8-bit computer, preserving as much of the original content and gameplay as possible while adapting it to the CPC's hardware limitations.

Beta 1 includes the original room layouts, tiles, items, weapons, enemies, access cards, elevators, environmental hazards, radio communications and 8 music tracks. Core gameplay systems and the original ending triggers are also included.

Additional features include an options menu with a built-in colour palette editor and support for both English and Greek text.

Beta 1 is still a work in progress. Some features require further development, including unique boss sprites and behaviour, additional character animations, radio graphics, sound improvements and fixes for occasional enemy flickering.

Two versions are available: the main tested Beta 1 build and an experimental version featuring checkpoint-based CONTINUE.

Download, here

Source: https://dalfas.itch.io/metal-gear-for-cpc

QUANTUM HOP 2 -ZX Spectrum-

Get Jurl Hogrind safely away from the space cops so he can finally pay his parking fine by Tonsomo

=== THIS PROJECT IS IN NEED OF NEW TITLE ART ===

Jurl Hogrind just had the win of a lifetime, he successfully snuck into the buffer zone between the Earth and the mighty invading forces and snatched every space diamond in sight.

Unfortunately, his own government seems to have taken exception at him breaking the treaty, sure a few planets were blown up but the aliens got bored eventually and just left, so where's the problem?

Worst of all though, the Galactic Traffic Enforcement Squad are on your trail. 

Guide Jurl  through the passages beneath Sirius 5 so he can get to his bank, deposit his new wealth and finally pay off his parking fine.

Sinclair Spectrum 128K

In development!

Buy, here

Source:https://tonsomo.itch.io/quantum-hop-2

Match of the Day -ZX Spectrum NEXT-

 by smoggy75


En la era de los pots y la IA, nos llega una nueva conversión para el NEXT: Match of the Day, inspirado en clásicos del ZX Spectrum, como Match Day 2.

El videojuego nos presenta una vista lateral y la misma jugabilidad que el clásico original.

Descarga, aquí

Fuente:https://smoggy75.itch.io/match-of-ohe-day

Fire Warrior -MSX-

 by The 2nd Foundation


Fire Warrior is a game for first-generation MSX computers. It was programmed in pure BASIC back in 1987, when the authors were still in school, though it wasn’t published until 1991—by which time microcomputers had practically disappeared from the European market.


Download, here

Source: https://2ndf.itch.io/the-2nd-foundation

Dawn of the Terrorbots -ZX Spectrum & ZX Spectrum NEXT-

 

Dawn of the Terrorbots is an action platformer for the ZX Spectrum 128K and ZX Spectrum Next. 

The game is set across ten space stations, each formed as a maze with rooms, ladders, and sealed doors. The stations are overtaken by Terrorbots and protected by a Warden located in the deepest room. A single failing power grid provides electricity for lights, doors, and weapons, requiring continuous management. Every action and shot depletes the limited power supply, affecting lighting and accessibility.

The stations include sectors like the foundry, hydroponics, reactor, cryo, and core. Players must decide which two circuits to keep online in each area — lights, doors, weapons, or turrets — and proceed by disabling each node before engaging the Warden. After defeating the Warden, an escape sequence is triggered where the player has to return to the entry before the timer expires.

The game features four types of weapons and three grenade types: explosive, flare, and EMP, the last of which disables bots but drains the sector’s power. Players can perform dash rolls, utilize traps, access terminals for shields and upgrades, and rescue trapped technicians. Wardens have specific attack patterns and advanced behaviors, while Terrorbots use knock-back and stomp attacks. Progress is tracked by score, high-score tables, and passwords are provided every five levels.

The ZX Spectrum Next version includes enhancements such as Layer 2 pixel-art backgrounds, real-time lighting, hardware sprites, advanced audio with three AY chips, effects, and the ability to save high scores to SD card.

Source:https://zxart.ee/prod/605989

Zeddy Goes Full Blast! -ZX Spectrum-

 by zeddy48


Zeddy's back - and this time he's armed!

He swept the bugs out of the machine in Zeddy's Clean Sweep. Now the Commodore logo wants revenge: beaten, it throws Zeddy back in time, into the arcade shooters of the 1980s.

Blast your way through nine of them. Beat the Commodore at the end of each - and find out where it sends you next.


The levels

  1. Zeddy's own - the Commodore's first waves, in rings, snakes and swoops - and ground guns
  2. Galaxian - convoys of winged aliens peeling off to dive at you
  3. Centipede - a mini game: centipedes wind down the screen a row at a time
  4. Galaga - loop-ins, boss Galagas and challenging stages
  5. Gridrunner 
  6. And more... Discover them yourself!

Features

  • Nine levels, each a tribute to a classic shooter, then round again, tougher
  • An extra life after every level - up to nine
  • Power-ups: P power, L laser, Z zapper (chain lightning), S speed, D drone, B smart bomb - and a magnet once you're maxed out
  • Four weapons: twin shots, spread, laser and zapper - M switches between those you've got
  • Smooth: 50 frames a second, double-buffered, every level
  • Original AY music and soundscapes for every level
  • Caravan mode: two minutes to score as much as you can - high-score tables for both games
  • Redefinable keys, Kempston and cursor joysticks, autofire on or off
Download, here

Tome of the Dead -ZX Spectrum-

 by alstepan


The Tome of the Dead lies in the Sanctum beneath eight dark depths, and it hurts all who stand near it. There is no way back up and no saving. Find the key, unlock each lair, slay its boss, and take the grate down.

Tome of the Dead is a turn-based, side-view dungeon crawler for the ZX Spectrum 128K, written entirely in Z80 assembly by AI agents (agentic development, directed and reviewed by the author). Pick a Warrior or a Mage, descend through procedurally generated depths, and see how far you get. Death is permanent.

What you get

  • Two classes. The Warrior fights with sword, throwing daggers, a bow found on depth 2, and mana-fuelled power attacks. The Mage fights with a staff and five spells: Spark, Firebolt, Frost Shard, Drain Life and Lightning.
  • Procedural level generation. All eight depths are generated anew every run from a 3x3 grid of rooms, with doors, ladders, pits you can jump, and traps you can search for.
  • A boss on every depth. Each guards a lair and a locked grate. Kill it to open the way down. Each drops a unique treasure, from the Goblin King's Helm on depth 1 to the Mirror Helm of the Death Knight on depth 7.
  • A final fight. On depth 8 you must slay the Necromancer Archmage, then destroy the Tome itself before its aura destroys you.
  • A varied bestiary. Rats, bats, slimes, goblins, spiders, skeletons, vampires, ghosts, orcs, archers, mummies, necromancers, an Ogre Warlord and a Death Knight, plus the Archmage.
  • Items and gear. Potions, scrolls, food, skill and spell books, weapons, armour, helmets, rings and amulets. Hunger, poison, fear, confusion and other status effects all matter.
  • XP and levels, and books that teach or strengthen your abilities.
  • AY-3-8912 music and sound effects (128K sound chip), with switchable sound options: all on, effects only, or off.
  • Full joystick support. Kempston, Sinclair 1 and Sinclair 2 are supported, or use the keyboard with fully redefinable keys.
  • A built-in how-to-play screen on first start.
Download, here

Pitfall II: Lost Caverns — Sinclair ZX Spectrum 128K

 by Antonello Phanalli


Adventurer's Edition

A different journey into the Lost Caverns

Some games stay with us long after the computers we first played them on have become part of history.

Pitfall II: Lost Caverns is one of those games.

Originally created by David Crane and released by Activision in 1984, it remains one of the most remarkable adventures of the 8-bit era. The Atari 8-bit version, adapted by Mike Lorenzen, went even further with the Adventurer's Edition, introducing an additional adventure that made an already extraordinary game even more memorable.

The ZX Spectrum received its own official conversion in 1984. This project is not an attempt to rewrite or replace that piece of history.

Instead, it explores a simple question:

What might Mike Lorenzen's Adventurer's Edition have looked and sounded like on a ZX Spectrum 128K?

This independent adaptation attempts to answer that question while respecting the original game's design, atmosphere, and technical character.

About this version

Developed specifically for the original ZX Spectrum 128K architecture, this version aims to preserve the essential experience of the Atari 8-bit release.

The project includes:

  • The original adventure and the additional Adventurer's Edition content.
  • Gameplay and behaviour reconstructed from the Atari 8-bit original.
  • Graphics adapted to the Spectrum's 256 × 192 display and colour limitations.
  • Music and sound adapted for the AY sound chip.
  • Original-style introductory credits and Activision branding.
  • Support for the original 128K architecture, without requiring modern enhancements.

Rather than simply borrowing the name and characters, the intention has always been to preserve as much of the original game's identity as the hardware will reasonably allow.

Naturally, compromises have been necessary. The Spectrum and the Atari 8-bit computers are very different machines, and some graphical and performance limitations remain part of this adaptation.

Download, here

Source:https://anthonello-phallani.itch.io/pitfall-ii-zx128

Starfall C64

A brand-new horizontally scrolling shoot-’em-up for the C64! by Technician Ted

Six worlds. One interceptor.

A brand-new horizontally scrolling shoot-’em-up for the Commodore 64, in the spirit of Gradius, Sanxion and Delta. Fly the lone STARFALL interceptor through six hostile worlds, blast your way past each world’s guardian, and take the fight all the way to the heart of the invasion: The Enemy Core.

The Worlds

  1. Orbital Station: break through the station’s Defensive Array, then face the Orbital Defence Core.
  2. Tropical Planet: jungle canopy, temple ruins and laser gates, guarded by the stomping Jungle Siege Walker.
  3. Underwater Base: pressure doors, torpedo fish and mechanical eels, and the Abyssal Guardian waiting in the deep.
  4. Bio-Organic World: a living tunnel that pulses with a heartbeat, and at its centre, The Organism.
  5. Hyperspace: streaking star lanes and a high-speed duel with the Phase Interceptor.
  6. Ice Planet & The Enemy Core: storm the Cryo Fortress, then descend into the enemy’s stronghold for the final battle.

Features

  • Six worlds, each with its own look, enemies and boss
  • Five weapons:
    • Bolt: your standard gun
    • Spread: won from the first boss
    • Laser: fast bolts that cut straight through enemies
    • Homing missiles: they seek out the nearest target
    • Wave cannon: fires a wall of three shots
  • Weapon capsules that change colour, so you choose your weapon by grabbing it at the right moment
  • A distance meter counting down the kilometres to each boss

Download, here

Source: https://itch.io/queue/c/337835/itchy2s-collection?game_id=5235410&password=

Flashback Level 1 & 2 Demo -TR-DOS-

 ¡Una maravilla técnica!


Tenemos disponible para probar, la versión TR-DOS de Flashback, tanto el nivel 1 y 2.

El aspecto visual y de movimientos, resulta impecable y, según comentaba el autor en redes sociales, es fiel al juego original adaptándolo a las capacidades del sistema. Por tanto, ya casi es posible disfrutar el clásico de Delphine Software, de 1992, en 8 bits.

Vídeo para ver como se mueve:


Los seguidores del Spectrum estarán ansiosos por experimentar el resultado final. 

De momento, podéis probar las demos, aquí

Fuente: Virtual TR-DOS