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OLD RALLY SCHOOL -Steam-

by Frozen Lake Games  A nostalgic racing game that combines the charm of classic retro style visuals with the thrill of international rally competitions. Old School Rally features fast-paced, arcade-style gameplay, with emphasis on driving skill and high-speed maneuvers. Buy, here Source: STEAM

Aventura en la Tumba Azteca -Commodore-

 by Commodore Plus Una de las primeras aventuras de texto que aparecieron en exclusiva para el c64, con el sello de los chicos de Alligata Software, fue este   Aztec Tomb , una ficción interactiva donde debiamos llevar a nuestro explorador por la selva amazónica hasta la entrada de la Tumba Azteca, nuestro objetivo final. Curiosamente fue la única aventura escrita por el prolífico   Antony Crowther aunque su librería de software para el c64 fue muy amplia y variada, con juegos de calidad y mucha originalidad, tocando todos los estilos imaginables. Las instrucciones originales son lo mas escuetas posibles, indicándonos nuestro fin, encontrar la tumba azteca, mostrando las palabras básicas del vocabulario a usar y proponiendo nuestra imaginación para el resto. Mas aventurero imposible. La traducción y todo el peso del trabajo ha venido de la mano de nuestro compañero  Jeff Minter  y que primero estudió diferentes formas de "atacar" el juego para llevar a cabo del proyecto. Podé

EL BASILISCO DE ROKO 2 -ZX Spectrum-

 Secuela del juego " Basilisco de Roko " by Retrosotano Y es que no hay 1... sin 2 Retrosotano no para, y esto es bueno para los fieles del Spectrum, ya que disponemos de un nuevo trabajo a cargo de este autor, y desarrollado con el motor ZX Spectrum Game Maker de Juntelart: El Basilisco de Roko 2. Al utilizar dicho engine , el juego se puede presentar al concurso de desarrollo de videojuegos con ZX Spectrum Game Maker. De Roko 2 hay que destacar varios detalles. El más llamativo, tal vez, sea la imponente BSO con sonidos potentes al más puro estilo... bueno, mejor... ¡ Escuchadla ! Otro aspecto importante es el estilo de juego, con mucha acción y un toque metroidvania , lo que le otorga un giro considerable en la jugabilidad, aderezado por el cambio de estilo gráfico, respecto al original . Descarga, aquí Fuente: https://retrosotano.itch.io/basilisk-of-roko-2

QUICK DRAW -Game Boy Color-

A classic Commodore 16/Plus4 game rewritten on Nintendo's Gameboy handheld console by László Rajcsányi - WLS This is a homebrew game, run on Gameboy Color. Original version: John P. Shay - Solar Software Ltd. Commodore 16/Plus4, 1985. Created with GB-Studio 2.0 beta5! This is a shooting game for 1 or 2 players. Each player has a cowboy with a gun, you must shoot your partner before he shoots you. The first to reach 5 wins. Use the Cacti and passing wagon for cover. Each players score is displayed at the top of the screen.  Download, here Source: https://lacoste42.itch.io/quick-draw-gbc

Munch Mode (for PlayDate)

 by nick-o-las Stack blocks, dodge bugs, and munch your way to high scores in this frantic puzzle adventure! A throwback to the retro days of stacking blocks and munching through mazes,  Munch Mode  plunges you into the fast-paced world of Munchy, the block-dropper hungry for excitement! Skillfully place blobs, stars, and fungus, while dodging relentless bugs. Download, here Source: https://nick-o-las.itch.io/munch-mode-for-playdate

SCUBA DIVE -Windows-

 A remake of the classic ZX Spectrum game for Windows by sunteam Scuba Dive is an all-time classic in the vast library of ZX Spectrum games.  An early title, originally released in 1983, it has stood the test of time and remains one of the most unique and compelling games of the era. Scuba Dive sets the player as a diver who has to navigate a labyrinth of underwater caves to obtain pearls and treasure from the clams and chests that lie on the sea floor. This remake contains the original game mode with multiple skill levels, as well as an all-new 'Free Dive' mode where you explore a brand new map, trying to unlock a series of underwater discoveries. There is no death is this mode, so it's great for those who just like to relax and explore. The original Scuba Dive is copyright Mike Richardson / Durell Software. This remake is fan made and free of charge. Programming by Steve Watson (Space-Time Games). Graphics and in-game music by Paul Weller (Sunteam). Download, here Source:

Gestalt: Steam & Cinder -STEAM-

 by Metamorphosis Games I nspirado en los clásicos de 16 y 32 bits, Gestalt: Steam & Cinder mezcla una trabajada mecánica de plataformas 2D y emocionantes combates con una narrativa fascinante y llena de giros en un mundo steampunk con un increíble diseño artesanal. Un metroidvania, imprescindible. Comprar, aquí Fuente: STEAM

Victorian Deathbed Simulator -Windows, Mac & Linux-

 by JeraWizard You are a Victorian person dying of some horrible illness. Three beloved (though distant) relatives will visit, intending to pay their final respects. Choose wisely! One of them will be the beneficiary of your Enormous Fortune... -=-=-=- point-and-click choose your own adventure / conversation simulator decisions matter multiple endings (12 total) short & funny replayable (many elements including visitors are randomized, and conversations can go many ways!) Buy, here Source: https://jerawizard.itch.io/victorian-deathbed-simulator

MSXdev24 #07 Sam.Pr

Title: Sam.Pr Genre: maze Author(s): Fausto Pracek Medium: ROM 32KB Hardware requirements: MSX, 32KB Embark on a retro gaming adventure with Sam.Pr for the MSX1 system, a game that plunges you into an intricate maze in search of an exit. With its randomly generated labyrinths of varying dimensions, this game promises to captivate you for hours as you navigate the twists and turns of each unique challenge. Nobody knows why Sam is trapped into this world of unlimited mazes, maybe it is a curse by some god in the style of Sisyphus, getting to the exit of a maze only to appear in a new one, never repeating, always trapped. Or maybe it is a strange TV show of the likes of Running Man. We don’t know. We don’t think Sam knows either, but it doesn’t really matter: he needs your help, and exiting each maze makes him happy. That’s all that counts. Keep in mind that the mazes that are larger than your screen, you need to keep track of the twists and turns, which of course is harder the bigger the