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ZXBook (Sinclair ZX Spectrum)

by Matthew Begg


Written by Matthew Begg for the 2026 BASIC 10-Liner Competition (PLUS category)

Licence: CC BY-SA 4.0

--= Introduction =--

ZXbook is a fully-featured eBook reader for the Sinclair ZX Spectrum. It allows you to read through books/articles/documents of multiple parts, navigating with ease. It is styled after the Spectrum+ 128k operating system and includes bookmarking and jumping to specifically numbered parts and pages. Five complete ZXbooks are provided for the contest and all use the same ZXbook program (all texts are in the public domain and are therefore copyright-free):

- 1. 'Alice's Adventures in Wonderland' by Lewis Carroll (6 parts)

- 2. 'The Wonderful Wizard of Oz' by L. Frank Baum (9 parts)

- 3. 'The Great Gatsby' by F. Scott Fitzgerald (12 parts)

- 4. 'A Study in Scarlet' by Arthur Conan Doyle (9 parts)

- 5. 'A Christmas Carol' by Charles Dickens (7 parts)

Download, here

Source:https://bunsen.itch.io/zxbook-sinclair-zx-spectrum-by-matthew-begg

Oure - Dawn of Hope (!denied) (pentfix) -ZX Spectrum-

 


Made by Heavy Spectrum Ltd'18
Release by tiboh'26


Game type: English
General sound: Absent
Size in sectors: 130
                                                      

                                                          Details:


              + Pentagon fix
                                    + Key 'E' in the game- exit to menu

                 Video:


Turmoil -PC-

A remake of the 1984 ZX Spectrum game by Langford Productions 


Sheikh Abdul Al Kohol, the mad ruler of El Khazi, keeps a fleet of outrageously fancy motor cars parked proudly around his palace.   


Mick the Mechanic — the King’s imported scouse grease‑monkey — has finally had enough of it all. Being paid in sheep’s eyeballs (proper grim) was never part of his career plan, so he has decided to help himself to the Sheikh’s beloved cars and leg it before anyone notices.

Before he can drive off with them into the desert sunset, Mick has to fill the tanks with oil, because the tight‑fisted Sheikh refuses to keep them topped up. Finding oil is not a problem in El Khazi - it’s practically everywhere -  but the grumpy tyrant has surrounded his precious fleet with a squad of fanatical, over‑dramatic bodyguards who will quite happily split you in two with their frightening scimitars should you even breath too heavily over their master's prized possessions.

To avoid suspicion, Mick must pretend to be working — lugging tools about, looking busy, and maintaining an expression of cherubic innocence while secretly pouring oil down the grid that leads straight into the cars.

Mick needs to  grab the oil can, hold it under the dripping tank, and collect a few precious drops. Spill oil anywhere other than down that grid    and it forms a slippery puddle, sending Mick — or any wandering guard — sliding to a spectacular doom.

Tools pop up on shelves now and then. Mick can snaffle a hefty bonus for returning them to the workshop, but the guards get unbelievably stroppy about untidy tools, and before long you’ll hear the unmistakable flap-flap of approaching sandals.

Extra features in this game:

  • Switch between full colour and original Spectrum graphics
  • Restart the game from any level you have reached so far

Download, here

Source: https://lvideo4867.itch.io/turmoil

Manic Miner 3: Tales from a Parallel Universe -ZX Spectrum-

 It's time to remember this game...


A game inspired by Manic Miner for ZX Spectrum.

Made by Cheese Freak Software 1996.

Game Type: Platform

Original saga game: Manic Miner

Play, here

Source: https://spectrumcomputing.co.uk/entry/3012/ZX-Spectrum/Manic_Miner



Vertex: Lunar Lander -Play in browser-

 by GrazuleX


A retro vector-style lunar lander inspired by the classic 1979 arcade game.
Everything is rendered in pure vector graphics — glowing lines on a black void.

Features

  • Progressive difficulty across multiple levels
  • Black holes with deadly gravitational pull
  • Catch comets for +200 bonus points
  • Gravity zones that affect your trajectory
  • Perfect landing multiplier (x5!)

Part of the Vertex collection — classic arcade games reimagined in vector graphics.

Play, here

Source:https://grazulex.itch.io/vertex-lunar-lander

NUCLEAR DISASTER -Atari 2600-

 by Marco Vittorini 


Nuclear Disaster is a game for Atari 2600

A sudden instability in the power plant's reactor has compromised the core shielding. High-energy radioactive particles are leaking from the combustion chamber and threatening to saturate the area. As the lead safety technician, your mission is to intercept these particles and immediately seal them inside the special Electromagnetic Canister. Every leak increases the internal pressure: if too many particles escape, the chain reaction will become uncontrollable, triggering a catastrophic explosion. The safety of the city depends on your lightning-fast reflexes. Prevent the meltdown!

Buy (Demo), here

Source: https://marc-vittorini.itch.io/nuclear-disaster

Tony do it! C64

Tony Do It is a small yet highly enjoyable puzzle game inspired by the classic Sokoban by Monochrome Productions

Tony do it! C64

 Tony Do It is a small yet highly enjoyable puzzle game inspired by the classic Sokoban. Your objective is simple: place all the crates onto the spots marked with crosses. However, the mechanics offer an interesting twist — you can not only push the crates but also pull them by pressing the Fire button, adding new tactical possibilities.

The levels feature additional challenges. Scorpions and wandering natives roam the chambers. They won’t kill you, but direct contact will drain your remaining time more quickly, forcing you to think and act fast.

Download, here

Source:https://monochrome-productions.itch.io/tony-do-it-c64

Shinobi (48/128k) (kemp8bit) -ZX Spectrum-

 


Made by Sales Curve Ltd, Virgin Games Ltd'89
Release by Slider, tiboh'26

Game type: English
General sound: Absent
Size in sectors: 465



        
                                                        Details:

+ #3D13 levels loader with SMUC support
+ Alternative loading screens
+ Converted AY music from C64 in the intro
+ Fuller Joystick replaced by Sinclair 2
+ Kempston 8 Bit support
+ Keys remapped: QAOP+Space, H - pause, Caps - high jump, Symb - magic
+ Symb+N key combination used to skip mission in the game
+ Few other improvements
+ Russian inctructions

PacMan-VBA

 by Cookie#Soft


This game recreates the classic in Excel.

Technical highlights:

Random labyrinth generator

Ghost difficulty level

Intelligent pathfinding

Best Time & Highscore memory

Cool Retro-Sounds!

Download, here

Source:https://cookiesoft.itch.io/pacman-vba

Snack-e (Amstrad CPC)

by joselet


Snack-e: A 10-Liner Cookie Quest

https://joselet.itch.io/snack-e

Can you satisfy the hunger of a growing serpent with only 720 characters of code?

Created for the 2026 Mr. Kanold Basic 10-liner contest (PUR-80 Category), this game is a nice try in code density. Packed into 10 lines of 80 characters, Snack-e attempts to deliver a complete survival experience by exploring the constraints of Amstrad BASIC.

Download, here

Source:https://bunsen.itch.io/snack-e-amstrad-cpc-by-joselet

Harry Peril - ATARI 2600

Adventure/action/platformer game for the Atari 2600 (32KB ROM game) by Artefacto


An Atari 2600 game

Harry Peril is an interpretation for the Atari 2600 of Rick Dangerous.
Rick Dangerous is an adventure/platforming game with touches of action and trolling.


Harry Peril tries to capture all of that.

Demo version only contains the Amazonia level.

Buy, here

Steel Horizon -C64-

 by retroteamgames


Experience the power of modern C on classic 8-bit hardware.

Steel Horizon is a high-performance shoot 'em up developed as the flagship project for the upcoming book: "Modern Code, Classic Steel: Engineering Professional Action Games for the C64".


Technical Highlights:

  • Engine: Written entirely in C using the Oscar64 compiler.
  • Visuals: Advanced Raster IRQ multiplexing, supporting 16+ simultaneous hardware sprites.
  • Scrolling: Ultra-smooth 50/60fps parallax scrolling logic.
  • Audio: Custom SID music routine integration.

Learn how to build this! This demo is not just a game; it's a proof of concept. Every line of code, every hardware trick, and every optimization is explained in detail in my book. 

Download, here

Source:https://retroteamgames.itch.io/steel-horizon

AYTO - Ayuntamiento Simulator -ZX Spectrum-

 by GD49GAMES


Simulador de economía de un Consistorio Local. ¿Un nuevo BeniYork o ayudar al pueblo?

En el ZX Spectrum hemos visto muchos juegos de gestión, desde el clásico juego que emulaba la serie Dallas controlando el petroleo hasta los Sim City de construir una ciudad, pero no recordábamos un simulador de Ayuntamiento... solo nos queda una pregunta, ¿estarán presentes las mamandurrias?


Alto -Ayuntamiento Simulator- es la nueva propuesta de GD49Games que se atreve a decidir la suerte del consistorio, a través de diversas decisiones para mantener las financias saneadas. Como citábamos, toda una propuesta, diferente y atrevida.

El juego simula la economía real, el atractivo migratorio, la presión financiera de los préstamos y la tentación de los chanchullos.

                  Podéis descargarlo, aquí

Super Bugaboo Race Time Challenge -PC

 by Stephen Smith


In this unofficial follow-up the Spectrum classic Bugaboo the Flea, you must try and get to the end of each level before your time runs out.

The amount of time you get for each level is increased by however much time you had left on the previous level.  So if you're having trouble with a level, try doing the previous level quicker!


Download, here

Source:https://stephensmith.itch.io/super-bugaboo-race-time-challenge

The BDB Project

 

The Past

In the late 1980s, one of the most prolific text adventure authors in the world was Bonaventura Di Bello. He initially ported the adventures written by Roberto Tabacco from the Commodore 64 to the ZX Spectrum 48k. These were published monthly in Epic 3000 from May 1986 to November 1986.

He then wrote three adventures per issue for Explorer, which was published by Edizioni Hobby from November 1986 to November 1987. These were written for the Commodore 64 using The Quill and Illustrator. They could also be played on the MSX using a program that interpreted the Quill data.

Finally, he wrote three adventures per issue for Viking Adventures in Italiano, which was published by Edizioni Hobby from January 1987 to December 1987. These were again written with The Quill and Illustrator for the Commodore 64, but they were also ported to the ZX Spectrum.

All in all, Bonaventura Di Bello wrote 69 original games for the Commodore 64 (plus MSX or ZX Spectrum) and one game for the ZX Spectrum that was published in Load'n'Run in April 1987. These games were all written in Italian and have never been translated to English.

The Present

In August 2024, Gianluca Girelli contacted Bonaventura Di Bello and asked for permission to translate his 35-year-old games to English and bring them up to date for a modern audience. BDB was thrilled to think that people were still interested in his old games and gave him permission to proceed.

Gianluca started on the first game, then enlisted the help of Garry Francis and The BDB Project was born. It's a very ambitious project that may take years to complete.

Over a period of six months, Garry used UnQuill to extract all the Quill data from the C64 tape images, removed any unnecessary data, manually reformatted it and translated all the strings from Italian to English using Google Translate. He then copied all the 4-character vocabulary words into a Word document and painstakingly translated these to English with help from Gianluca. Once he had the translation tables, he was able to translate the vocabulary in UnQuill's CondActs tables, draw maps in Trizbort and create an Inform 6 skeleton for each game. He also OCRed the articles and solutions from the original magazines, painstakingly checked and corrected the typos, then translated these to English using Google Translate.

After 6 months, the team had UnQuill data, translation tables, articles, walkthroughs, maps and Inform 6 skeletons for all 69 games. They then started on the painstaking task of reverse engineering the UnQuill data for all the games.

The aim of the project is not only to translate the games to English, but bring them up-to-date for a modern audience. This means removing most of the sudden death, guess-the-verb, tight inventory limits, mazes, unwinnable situations and moon logic that was prevalent in the games of the 1980s, and introducing a friendlier parser with multi-word input, extended vocabulary, richer descriptions and more responses. In some cases, there are enhancements to the puzzles and/or extra puzzles.

The games are being written in Inform 6 using the PunyInform library and will be published here on an irregular basis as time permits. Follow us to get notified of new releases.

Bonaventura, Gianluca and Garry hope you enjoy this blast from the past.

Games

Source:https://bdb-project.itch.io/

Bomb Catcher A2 - Radofin/Mattel Aquarius II

 by Louscotsbloke


Louscotsbloke: "This is Bomb Catcher A2. A version of my OG Aquarius Bomb Catcher 2 game, but this version is specifically for the Aquarius II. It will NOT run on the original Aquarius. The Aquarius II had no software produced specifically for it (although it was backward compatible with original Aquarius carts). This game utilises the (small) improvements that are unique to the II. I realise that I am only aware of 4 Aquarius II machines that still survive, and that this game has an EXTREMELY small customer base.. but I still wanted to put it out there, just in case a fellow Aquarius II owner stumbles upon my game. Please enjoy the 1st and only game written specifically for the Radofin/Mattel Aquarius II".


Download, here

Source:https://loudscotsbloke.itch.io/bomb-catcher-a2-radofinmattel-aquarius-ii

MSXdev25 #36 Metro Wars

 


Title: Metro Wars
Genre: Arcade, run-and-gun
Author(s): Oscar Toledo G.
Medium: ROM 128KB ASCII16
Hardware requirements: MSX2

Jump onto a Metro wagon and stop the alien invasion in this fast paced MSX2 action game from Oscar Toledo.


On the bright side, you are on your vacations at Mexico City, looking for delicious food, and some cocktails. On the not so bright side you already run out of money.

It is at this moment when aliens decide to invade Earth, starting with Mexico City of all places. That should be a bad thing for your holidays. However, you are a freelancer commando soldier specialized in alien invasions. This might be what saves your holidays, or at least your credit card… if you manage to kick them back to space before they destroy all the restaurants.

That’s decided, you will fight the aliens for a very reasonable amount of money, and if something of Mexico City survives, you will continue to enjoy your even more deserved time off.

Video:

Oh yes, that’s a Metro station, hijack that wagon quickly because you would not fight the aliens on foot, would you? And so, your adventure for saving earth, fame, glory and a few margaritas begin!

Source: MSXDev25

TED AND LOLA -C64-

 by Yeowtch


TED and LOLA is a spin-off from my "GNOM" game series (there are four games in total: Gnom, Gnom 2, Gnom 3, and Gnom 4. All four of these games participated in the SEUCK Compo 2025 – Part 1 and Part 2, organized by Richard Bayliss on his website The New Dimension.

TED AND LOLA

Game Design, GFX and Sound Effects by Rodrigo Yeowtch

Front End Code, Graphics, Music and Enhancements by Richard Bayliss

Using Martin Piper's adaptation of the sideways-scrolling

Shoot 'Em Up Construction Kit.

Original S.E.U.C.K. engine by Sensible Software.

Download, here

Find the Beer (Sinclair ZX Spectrum)

 by Animated Alex


This game takes part in Basic 10Liner Contest competition.

Find the Beer is a game for ZX Spectrum.

The lights have gone out, find as much beer as you can in the set time limit. There is however walls in your way use your flash light to guide your character around in search for the Beer glass.

Download, here

Source:https://bunsen.itch.io/find-the-beer-sinclair-zx-spectrum-by-animated-alex

Congo Bongo: The Isometric Edition (MSX)

The original isometric Congo Bongo, at last for the MSX system


The arcade classic finally comes home to the MSX as it was meant to be played.

For years, MSX fans had to settle for a lackluster cassette version of Congo Bongo that lacked the visual depth and perspective of the original Sega masterpiece. This new port—built upon the excellent Colecovision version— restores the iconic isometric perspectiveand challenging gameplay that made the arcade original a legend.

Avoid the coconuts, dodge the rhinos, and show that mischievous ape who’s boss in a port that prioritizes quality, compatibility, and arcade authenticity.

🕹️ Features

  • True Isometric View: Unlike previous MSX versions, this port features the genuine "Zaxxon-style" perspective.
  • Arcade Aesthetics: All in-game text now uses the original arcade font for that 1983 feel.
  • Enhanced Presentation: A brand-new, animated main title screen and polished selection menus have been added.
  • Multiplayer: Support for 1 or 2 players (alternating).
  • Flexible Controls: Full support for cursor keys and Joysticks (Port 1 & 2).
Download, here

GRAVZRONOX (VIC-20 +32k)

 by Misfit


Thrust-like gravity game for the VIC-20 + 32KB extra memory.

You are a space cadet flying inside planets and collecting all blinking space pills.

Watch out for the evil aliens and complete all the levels.

Download, here

Source:https://misfit.itch.io/gravzronox

The Last Ferry -Pc & MAC-

 by Akyuz


The Last Ferry is a mystery visual novel set in Istanbul.

Near midnight, the last ferry waits at the quiet Beşiktaş terminal. 
The Bosphorus reflects the city lights while something strange unfolds.

In this story-driven visual novel you will:

• Explore a mysterious night in Istanbul
• Make choices that affect the story
• Discover secrets hidden in the last ferry ride

Languages:

English
Türkçe

Download, here