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Midwestern Math Game Boy Chiptune Beats -Game Boy & Game Boy Color-

 by beatscribe


Enjoy over 60 minutes of dynamic and emotional midwestern math rock similar in style to groups like American Football, Christie Front Drive, C-Clamp, Tommy Boys.

  • Gorgeous city  and nature visuals keep things interesting
  • Use the 90's style LoFi-Amp with functioning visualizer.
  • Queue up songs into your own playlist. 
  • Fully DMG compatible, put this on your Super Gameboy while you work!
  • New remixes from Gb Compo 25 games never before released on other albums. 
  • Includes authorized cover of In Tow by C-Clamp, 1990's math rock legends!
Download, here

MIDNIGHT WANDERERS - NEOGEO

 by Z-Team


Demo of the first two levels is available.

Midnight Wanderers is a new fan-made game developed by Domkid (Z-TEAM)
using the Scorpion Engine.
It's not a 1/1 port of Capcom's CPS1 arcade game, even though it is very similar!

Gameplay polish is still being refined
Bugs and balancing issues may be present
We strongly encourage you to share your feedback and  please let me know:
Any bugs or glitches, performance issues, Gameplay feel, etc ...

Published by Capcom in 1991

Midnight Wanderers is the first game in an arcade cabinet that contained three games: Three Wonders.
It’s an action/platformer where Lou travels through a beautiful landscape filled with dangers, it features a world of shimmering colors where every element exudes magic, this enchanting atmosphere, combined with stunning visuals, greatly enhances the game’s quality.
Lou has two “life points.” If hit once, he is left in his underwear,  the second time, he dies.

The game was entirely developed with Scorpion Engine by Domkid (Z-Team)

Plateform : NEOGEO AES / MVS . NEOGEO CD

Source:https://z-team.itch.io/midnight-wanderers

ALTAIRIS - Sharp MZ-700

A brand new Tetris style game for the MZ-700 by Loudscotsbloke


Welcome to my brand new game for the Sharp MZ-700. After my experiences coding several other versions, I thought that I would try and convert my game to the MZ.  This is a Tetris style game with the same game play and principles as the original, only tastefully adapted for the hardware. The rules are almost the same as the original. You must try and complete a solid line in order to clear it and gain lots of points. Like the original you can rotate your piece, you can move your piece and you can quick drop your piece. So rotate, move or quick drop. What makes this different? Well, this is TURN BASED. You only get 5 moves, and 2 rotations! and a rotation counts as a move!! so be very careful with your choices! Once you have made your 5th move, your piece will automatically drop. Of course you can quick drop at any time. Look out for the BOMB ('B') as it will help you get rid of any misaligned blocks!! Just put your player block on top of the bomb, and BOOM... more space.


Download, here

Source:https://loudscotsbloke.itch.io/altairis-sharp-mz-700

MACHINE CAVE -NES-

 by Mega Cat Studio


Master momentum or Crash trying.

Machine Cave is a retro-inspired physics-based space adventure where precision piloting is the key to survival. Explore a massive interstellar cave while navigating waterfalls, gravity fields, hazards, and deadly enemies using realistic momentum-driven controls.

Drift through dangerous tunnels, collect powerful upgrades, and battle terrifying bosses as you uncover the mysteries hidden deep within the Machine Cave.

Every movement matters as you fly your ship through a maze of spikes, galactic mines, space sharks, and environmental hazards in a challenging arcade-style experience inspired by classic retro games.

Features

  • Physics-based spaceship controls 
  • Momentum, gravity, and buoyancy mechanics 
  • Explore 25 interconnected screens 
  • Discover 10+ powerups and upgrades 
  • Dodge hazards, enemies, and environmental traps 
  • Fly in 16 directions 
  • Epic retro boss battles 
  • Authentic NES-style presentation

🛒 Want the physical version? Get your official game cartridge at the Mega Cat Studios Storefront

Source: https://megacatstudios.itch.io/machine-cave

Neon Mage - The Rift -PETSCII-

 Role playing by C64_Universe


Neon Mage - The Rift is and amazing rol game!

Step into the role of the last time mage in this PETSCII dungeon crawler! Battle your way through the chasms of the Neon Labyrinth, collect treasures, and defeat the monsters!

Are you ready for the challenge?

It's still under development, but you'll soon be able to download the demo version for free and give it a try.

Download, here

Source:https://c64universe.itch.io/neon-mage

DAKOTA JONES -Atari 2600-

 by Marc Vittorini


DAKOTA JONES is a game for Atari 2600!

📜The smoke from the torch dances on the damp stone walls, revealing only menacing shadows and dead ends. Behind you, the roar of the initial collapse still echoes in your ears like a death sentence. Before you, only the silence of an underground labyrinth forgotten by time. This time, luck is definitely not on your side. You are trapped in the heart of a thousand-year-old cave. Oxygen is running low, and the only escape routes are blocked by tons of solid rock. But giving up is not in your DNA. Your only hope of seeing daylight again lies in old, abandoned sticks of dynamite scattered along the path: the perfect explosive to blast your way to freedom, one explosion at a time. Danger, however, doesn't just hide in the cave-ins. The darkness is alive. Venomous snakes slither and lethal scorpions nest between the cracks in the rock and the sand on the floor, ready to strike at the slightest misstep.

Play, here

Source:https://marc-vittorini.itch.io/dakota-jones

Quasimodo GX (DA Bells) -Amstrad CPC & GX4000-

 by ShaCPC


Tenemos de vuelta otro clásico de Aramello Chapman para el Amstrad CPC.

 En esta ocasión le toca el turno a Quasimodo, un clon del legendario Hunchback de Amsoft... aunque, a estas alturas, ¿A quién le importa?

Recordar que Hunchback es un arcade del 83 que se basa, libremente, en la novela El Jorobado de Notre Dame de Víctor Hugo.  En él, el jugador controla a Quasimodo con el objetivo de alcanzar la derecha de la pantalla, a base de sortear obstáculos.


Micromanía, que precisamente no fue una revista muy prolífica en la publicación de listados de juegos homebrew, sí contó durante su primera época, con una sección llamada Doña Tecla, donde de vez en cuando aparecía algún listado con un buen juego para nuestros CPCs. Así, en 1985, su número 5 nos regaló este divertido título.

En esta adaptación se han añadido varios trucos, así como el manejo mediante joystick de dos botones de disparo, permitiendo su compatibilidad con la consola GX4000 equipada con PicoGX o C4CPC, además de los Amstrad CPC y CPC+ que dispongan de una M4.

Descarga, aquí

Bow Commander -ZX Spectrum-

 by Shrek128


A two-panel, Norton/Total Commander style file manager for the ZX Spectrum 128K, running on top of DivMMC/esxDOS. Written from scratch in Z80 assembler, using the Spectrum's full 128K memory paging for both code and data.

About

Bow Commander is a classic dual-panel file manager brought to the ZX Spectrum 128K. It lets you browse two directories side by side, copy, move, rename and delete files and directories, mark groups of files with wildcard masks, inspect file and directory information, and even peek inside files with a built-in Text/Hex/Decimal viewer - all from the keyboard, no mouse required (the Spectrum never had one anyway).

It is styled after the author's own earlier ZX Spectrum project, MB Commander, rebuilt for 128K machines with DivMMC/esxDOS storage.

Download, here

Source:https://shrek128.itch.io/bow-commander

Commando -Commodore Amiga-

Port of Commando for Amiga AGa by jotd666


Commando, released as Senjō no Ōkami[a] in Japan, is a 1985 run and gun video game developed and published by Capcom for arcades. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

Commando was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the bestselling home video games of 1986. Though not the first military-themed run and gun video game, it spawned numerous clones following its release while popularizing the genre. Its influence can be seen in many shooter games during the late 1980s to early 1990s.

Port of Commando for Amiga AGA!

In this version, graphics are almost 1:1 vs the arcade. Exact 64 same colors are used.

Music & sfx are not complete yet.

Gameplay is 100%, with trainer, and all levels. Runs okayish on A1200/020 no fast from HD (no whdload required)Credits:

- jotd: reverse-engineering, 68000 transcode, graphics conversion

  sound conversion for the Amiga.

- IM76: music

- PascalDe73: icons

- Capcom: original game

Download, here

Source: https://jotd666.itch.io/commando

La Prueba -ZX Spectrum-

Algunas pruebas ponen a prueba tu cuerpo. Otras, tu mente. Ésta pondrá a evaluación  ambas by Xeif


La prueba es un juego desarrollado para el ZX Spectrum, utilizando el MPAGD de Jonathan Cauldwell.

Cinco desconocidos. Un millón de euros. Una prueba de la que nadie sabe nada.


Una misteriosa carta llega a tu buzón. En ella se te invita a participar en una prueba cuyo vencedor recibirá un millón de euros. No hay demasiadas explicaciones, sólo un lugar, una fecha... y la promesa de que tu vida podría cambiar para siempre.

Otros cuatro desconocidos también han aceptado la invitación, cada uno movido por sus propias razones. Nadie sabe quién organiza el desafío ni en qué consistirá realmente. Lo único que tienen claro es que, una vez comienza la prueba, ya no hay vuelta atrás.

¿Qué relación existe entre los cinco participantes? ¿Por qué habéis sido elegidos? ¿Qué se oculta tras este extraño concurso?

Descúbrelo en una aventura que combina narrativa, tensión y desafíos cognitivos, donde tu mayor enemigo puede ser tu propia mente.

Descarga, aquí

Fuente: https://xeif.itch.io/la-prueba-zx-spectrum


ROLLA -STEAM-

 Demo available!


BREAKING NEWS! Downtown is being terrorised by a rolling mass of pulsing flesh! Eyewitnesses describe the scene as “crunchy arcade destruction where survival blends with score-chasing!”. What is this creature!? What are its motives!? Is it really the villain here!? Back to you in the studio.


ROLLA is a B-movie inspired horror arcade destruction game about survival. An extra-terrestrial monster has escaped human captivity and is now rampaging in different locations around the world. The humans are simply calling it ROLLA as all it does is roll, eat and destroy everything in its path. The more it eats, the larger it grows. Humans try to destroy it with everything that they've got: bullets, missiles and fire. The monster can mutate in its fight for survival but will it be enough? Can you keep ROLLA alive?

Source: STEAM


Castle Smash (A Warlords clone) for the Commodore PET and C64

 by milasoft64


CASTLE SMASH — Milasoft (Commodore 64)

The classic four-castle showdown, rebuilt from scratch in pure 6502 machine code. Defend your fortress. Demolish everyone else's.

Four warlords, one screen. Any mix of human and computer players — grab three friends for full four-player keyboard chaos, plug joysticks into both ports, or go solo against three cunning drones.

Up to three fireballs in play at once. One ball at level one, two at level two, three from level three on — staggered launches keep the pressure building as the arena fills with crossfire.

Catch, hold, unleash. Snag an incoming fireball on your shield and hold it — but careful: holding erodes your own wall behind you. Release for a screaming whiz shot, and sweep your shield as you fire to put english on the ball.

Computer opponents that fight dirty. Drones track the nearest ball with velocity lead, react at full speed when threatened, and catch and return fire just like humans — catching more often the deeper you go. Three difficulty settings.

Download, here

Source:https://milasoft64.itch.io/castle-smash

Jill of the Jungle (Sega Master System Port)

A vibe-port experiment converting Jill of the Jungle from MS-DOS to Sega Master System, using Arena by Haroldo-ok


Jill of the Jungle (Sega Master System Port)

Github repo: https://github.com/haroldo-ok/jill-of-the-jungle-sms

We have successfully taken the classic 1992 PC game Jill of the Jungle and built a working prototype that runs on the Sega Master System (SMS). We moved from a basic proof-of-concept to a game that you can actually play, walk around in, and test.

🛠️ What We Did

  • Converted the Original Files: We wrote a custom tool that takes the graphics, maps, and level data from the original MS-DOS version and converts them into a format the Sega Master System can read.

  • Fixed the Visuals: Early versions had messy graphics and corrupted character models. Jill now animates properly, the background colors look correct (using an adapted Retro color palette), and items like gems and keys appear exactly where they should.

  • Smoother Gameplay (Scrolling): Initially, moving around caused the game to stutter terribly. We rewrote the camera system to copy by the Sega Master System port of Commander Keen, making the screen scroll much smoother when you walk.

  • Improved Controls & Physics: We adjusted Jill's jumping so it feels less floaty. You can now do a "variable jump" (hold the button to jump higher, let go to stop going up).

  • Combat & Exploration: You can now pick up weapons, shoot projectiles, and defeat simple enemies. If an enemy touches you, you take damage and flicker with invincibility instead of instantly dying. Keys and jewel gates also function to let you progress through levels.

  • Level Transitions: When you finish a level, the game properly remembers where you were on the main world map instead of throwing you back to the very beginning.

⚠️ Current Limitations (What's Still Missing)

While the game is heavily functional, it is still a Work in Progress. The following features are not yet finished:

  • 🎵 Audio: There is currently no sound or music.

  • 🦎 Shape-Shifting: Jill's ability to morph into different animals is not yet programmed.

  • ⚙️ Level Mechanics: Moving platforms, elevators, switches, bridges, and swimming are either highly simplified or missing.

  • 👾 Enemy Behavior: Enemies move in simple patterns and don't yet match the smart behavior of the original PC game.

  • 🖥️ Menus & UI: There is no main menu, high-score screen, or health bar (HUD) displayed on the screen yet.

📊 The Bottom Line

The game currently builds perfectly into a 336 KB Sega Master System game file (jill.sms). It uses just under half of its allocated memory space, leaving plenty of room for us to add the missing features, sounds, and polish in future updates!

Download, here

Source: https://haroldo-ok.itch.io/jill-of-the-jungle-sms

Operation: Doomed Peter -PC-

 Dungeon Crawler by coke13


A dungeon crawler where your goals are simple. Return the kings cat, kill the evil stuff. Loot the gear, and most importantly. Don't die!

6 characters to find endings for

40+ creatures to battle

3 bosses to defeat

Magic, melee, and firearms to find!  

Buy, here

Source: https://coke13.itch.io/operation-doomed-peter

ÍCARUS -ZX Spectrum-

 by Miguel Cruz


Ícarus es un nuevo lanzamiento para el ZX Spectrum, del que hemos sabido por mediación de Planeta Sinclair.


Este título es un arcade de corte clásico, como los videojuegos de primera hornada del sistema, y que tiene una jugabilidad directa. 

Podéis descargarlo, aquí

Fuente:https://planetasinclair.blogspot.com/2026/07/icarus.html

ZXART+ -ZX Spectrum-

 Utilidad de dibujo by Ecalius Software


Gracias a los amigos de Planeta Sinclair hemos descubierto esta aplicación de dibujo artístico para el ZX Spectrum.

ZXART+, es una utilidad de dibujo artístico para ZX Spectrum 48K, programada en Sinclair Basic. Esta herramienta se puede utilizar en el desarrollo de videojuegos.


No es habitual encontrarnos con utilidades de este tipo para los sistemas retros. 

Una gran iniciativa.

Descarga, aquí

Fuente:https://ecaliussoftware.itch.io/zxart

CROMO-SHOCK 64 -C64-

A humble homebrew shooter for your Commodore 64 by Cristian Cubillos


Cristian es un desarrollador  que va al grano, es decir, no se entretiene en cosas que no sean disparar y acabar con todo lo que sale en pantalla. Así de simple... y divertido.


Cromo-Shok se llama esta propuesta, un "matamarcianos" muy arcade y de corte clásico, sin más pretensiones que entretener a los fans de del C64.

Podéis descargarlo, aquí

Yokai no Atsuki Tatakai -MSX-

Action RPG Yokai game for the MSX Action by Paxanga Software



Now, in digital format!

This is an Action RPG game (80% action, 20% RPG) for any MSX computer with at least 16Kb of RAM.

- 64Kb ROM (lineal, no mapper).
- Uses 16Kb of RAM.
- For MSX1/2/2+/TR

Tired of her lazyness, The Yokai King kicked off his daughter from home. But she won't leave things this way. She's going to find a way to come back home and teach his dad some lessons. With some help...

In this Sobrenatural Action RPG, you can play with Yanagi, the monk, who has different magic shoots, or Okinamune, the yokai princess, who has evil force. Switch between them when necessary, kill the yokai that will bother you in your way and find how to get back into the Yokai King's Lair, so Okinamune can have a talk with his dad.

Game was released in Cartridge Format in 2017 for the MSX. You can get it here:

MSX Cartridge Shop

Buy, here

Source: https://paxanga.itch.io/yokai-no-atsuki-tatakai


Pit With Monsters -ZX Spectrum-

 by Coopdevil


Pit With Monsters is a port of a ZX81 type-in to compiled Boriel Basic for the ZX Spectrum.

The original game source/LISTing was published in ZX Computing June/July 1983 and was written by Jim Enness.


Tips

- Combat costs you hit points but treasure  (not gold) boosts hit points after the battle by +30 per item. 

- Spells are all of the Magic Missile type and might work/might not. You can recover spells via some types of treasure at +1 per item. Press S after combat and looting finding to see what effect they have had.

- You can run around at negative hit points if falling into pits etc. but you will be gambling on being able to a - kill monsters via spells instead of combat, and b - finding enough non-gold treasure to build your hit points back up again. So being alive on -152 hit points is a feature not a bug.

- Passageways only rarely have monsters (a sort of Wandering Monster check) but never have treasure. So while they are safer routes to try and wait for stairs to arrive you will not be recovering hit points and spells. You need to risk doors and cave entrances to search out the treasure.

- Continually retreating is risky, the computer hates a coward.

- A monster is as tough as it's hit points.

-Screech Bats are bastards. That is all.

-As are acid pits but you'd expect that really.

Download, here

Source: https://coopdevil.itch.io/pit-with-monsters

Actualización IMPORTANTE en la APP

 ¡Ahora es más funcional y dinámica!


Desde SpectrumAndRetro NEWS sabemos que debemos mejorar, poco a poco y día a día, para ofrecerte una optima experiencia de uso en la APP.

En esta nueva actualizaciónla aplicación esta más limpia y clara en el aspecto visual, puedes acceder a más categorías dentro de ella, y tienes un botón de Home para volver al inicio.


También hemos incluido la opción "ver versión web" para visualizar todo el contenido de la plataforma y no el más reciente.

Pero esto no es todo, te invitamos a que la pruebes y descubras la gran cantidad de cambios que hemos implementado para que disfrutes, como es debido, de tu formato retro preferido.

Finalmente, comentaros que no nos detendremos aquí y seguiremos trabajando para elevar la calidad del producto final que merecéis.

Descarga (actualización), aquí

Fuente:https://play.google.com/store/apps/details?id=com.blogspot.app&hl=es_419&pli=1

Starship Troopers: Bug Stomper (Atari 2600)

 by neogames


Starship Troopers is a game for Atari 2600.

We've just landed on Klendathu on an area they call Big K with the 6th Mobile Infantry Division. It's an ugly planet, a Bug planet! A planet hostile to life as we know it. Enter the caves to search for intel on the bugs! You have lost your weapon so stay away from the bugs!

Download, here

Source:https://neogames.itch.io/bug-stomper

Disco Volante -PC-

 by Megastyle


A C64 Image Converter 
Version 1.0.0
Created by Chris Stanley / Megastyle 2026


OVERVIEW
Disco Volante is a Windows desktop tool for Commodore 64 developers. It converts standard image files into C64-compatible bitmap graphics, handling the technical constraints of the C64's colour hardware automatically while giving you fine-grained control over the results.

Output files are byte-compatible with Koala Painter (.koa) and Art Studio (.art), and can be loaded directly into assembler projects or tested in an emulator such as VICE.


GRAPHICS MODES
Multicolour bitmap: 160x200 effective pixels, up to 4 colours per 8x8 cell, saved as Koala Painter (.koa)

Hi-Res bitmap: 320x200 pixels, 2 colours per 8x8 cell, saved as Art Studio (.art)

Hi-Res Monochrome: 320x200 pixels, two freely chosen C64 palette colours, saved as Disco Volante Mono (.mon)


MAIN FEATURES
Source image preparation
* Load common image formats (JPEG, PNG, BMP, GIF, WEBP, TIFF)
* Drag and drop images directly onto the source pane
* Rotate source image 90 degrees left or right
* Zoom source display from 100% down to 20% with manual entry box
* Adjustable source crop box (correct C64 aspect ratio maintained)
* Crop box can extend into blank canvas areas; blank regions become
* zero bytes in the bitmap (displayed as background colour on the C64)

Conversion controls
* Dithering: None, Ordered (Bayer 8x8), Floyd-Steinberg, Atkinson
* Dithering strength slider
* Colour matching: RGB or Perceptual (CIE Lab)
* Pre-processing: Brightness, Contrast, Saturation
* Cell strategy (Multicolour): Frequency, Luminance, Contrast, Error-Min
* Configurable load address for .koa and .art files
* Restore Defaults button to reset all conversion parameters in one click

Multicolour features
* Background colour auto-selected or manually overridden via palette picker (only colours present in the image are available to select)
* Monochrome features
* Freely selectable foreground and background colours from the C64 palette
* Luminance-based dithering — pixel pattern is stable when colours are changed
* Invert image checkbox
* Fill colour byte displayed above preview (the Screen RAM value to POKE

Preview
* Real-time C64 bitmap preview
* Optional C64 border simulation with selectable border colour
* Cell grid overlay showing 8x8 character cell boundaries
* CRT emulation (scanlines + horizontal phosphor blur)
Pixel zoom magnifier (6x) with cell grid support

Loading and saving
* Save Bitmap: exports full image in the appropriate format
* Save Preview PNG: saves the C64 preview pane as a PNG
* Load Bitmap: load a previously saved .koa, .art or .mon file directly into the preview pane for cropping or colour remapping without re-converting from source
* Loaded .mon files support instant Invert and FG/BG colour changes without re-conversion (direct bit-pattern manipulation)

Output crop export
* Selectable crop region on the C64 preview (draggable corner handles, snaps to 8-pixel cell boundaries)
* Exports sub-region as a compact binary for direct use in assembler projects

General
* Searchable help pages covering all features
* Remembers last used folder between sessions
* Fully self-contained Windows executable — no installation required


FILE FORMATS
.koa: Koala Painter multicolour — 10,003 bytes
Load address (2) + bitmap (8,000) + screen RAM (1,000) + colour RAM (1,000) + background byte (1)

.art: Art Studio hi-res — 9,002 bytes
Load address (2) + bitmap (8,000) + screen RAM (1,000)

.mon: Disco Volante monochrome — 8,001 bytes
Fill colour byte (1) + bitmap (8,000)
The fill colour byte encodes FG (hi nibble) and BG (lo nibble) and is the value to write to every Screen RAM location ($0400-$07E7) to reproduce the chosen colours on a real C64.

All formats store bitmap data in cell-major, line-minor order: for each of the 1,000 cells (40 columns x 25 rows), 8 bytes of row data.

Download, here

Source:https://megastyle.itch.io/disco-volante