This Week's/ACTUALIDAD

Hand-Picked/Selección

Most Recent/Noticias

Hand-Picked/Nuevos juegos ZX Spectrum

The Most/Recent Articles

PROTON KEEP Spectrum!

 by ready64

PROTON KEEP Spectrum!

Proton Keep is a castle adventure game for the ZX Spectrum. 

Keep the creepy creatures out of the castle maze.


Download, here

.pt3play (ZX Spectrum Next)

 by sherk128


A compact PT3 music player for ZX Spectrum Next with automatic support for one, two, or three AY chips — 3, 6, or 9 sound channels — and a live pixel-based spectrum analyser.

Supported channel configurations

  • 3 channels: one standard PT3 module on one AY chip.
  • 6 channels: two PT3 modules in a standard 02TS TurboSound container.
  • 9 channels: three PT3 modules in the extended 03TS container.

Nine-channel support is already implemented in the player. The upcoming MXTracker will export the new 9-channel PT3 files intended for this mode. Existing PT3 and 6-channel TurboSound music remains fully supported.

Usage

Install the command as /dot/PT3PLAY; an optional shorter alias is /dot/PT3. Run it from NextZXOS:

.pt3play music.pt3
.pt3play "file name with spaces.pt3"

Press SPACE to stop playback and return to NextZXOS. The command closes the file, mutes all active AY chips, and restores the previous CPU speed before returning.

What it displays

  • file name, PT3 title and author;
  • loaded file size;
  • detected AY-chip and channel count;
  • a 16-band, 128-pixel-high real-time spectrum analyser;
  • green, yellow, and red level zones plus slowly falling peak markers;
  • a visible TRUNCATED! warning when the file exceeds the loading area.

The analyser is not an FFT. It reads the tone periods and amplitudes being sent to every active AY voice, maps the eight PT3 octaves into sixteen half-octave bands, and combines voices that fall into the same band.

How 3, 6 and 9 channels are detected

  • 3 channels: a regular PT3 file without a TurboSound footer. Output uses one AY chip.
  • 6 channels: two complete PT3 modules followed by a 02TS footer. Output uses two AY chips selected as $FF and $FE.
  • 9 channels: three complete PT3 modules followed by the MXTracker 03TSfooter. Output uses three AY chips selected as $FF$FE, and $FD.

The footer consists of one entry per module — "PT3!" plus its 16-bit little-endian length — followed by "02TS" or "03TS". Every embedded module remains a complete PT3 module. The loader checks the marker and basic module-length sanity; an invalid or unknown footer is handled safely as a normal 3-channel PT3 instead of following an unsafe address.

Verified nine-channel path

The source contains the complete third-chip path, not a reserved option: the container parser recognises 03TS and supplies the third module address, the playback engine owns a third independent state and register block, calls the third PT3 player every 50 Hz frame, and writes its AY registers to the third physical chip.

Compatibility and limits

  • Designed for ZX Spectrum Next and its three-AY TurboSound-compatible audio hardware.
  • Standard one-module PT3 and two-module 02TS files keep their established behaviour.
  • The command temporarily switches the CPU to 28 MHz so playback and visualisation fit comfortably within a frame.
  • The module is loaded contiguously at $8000, with an approximately 30 KB limit. This overwrites the BASIC program area, as the system PT3 player does.
  • No MMU paging or extra memory-bank allocation is used while loading the song.
  • The player uses ABC stereo and enables the Next multi-PSG audio path.

PT3PLAY is based on S. V. Bulba’s Universal PT2’n’PT3 Turbo Sound player, extended from two modules to three for ZX Spectrum Next.

Download, here

Source:https://shrek128.itch.io/pt3play

Tetron GX -Amstrad CPC & GX4000-

 by ShaCPC

Tetron GX -Amstrad CPC & GX4000-

🧩 TETRON GX (CPC / CPC+ / GX4000)

"De entre todos los juegos que han salido al mercado en los últimos años, Tetris ha sido de los pocos que se han ganado el apelativo de original, adictivo y simple. En realidad se trata de un juego muy entretenido, fácil de comprender y sobre todo muy original, ningún juego anterior a éste tenia un concepto similar. El listado que en esta ocasión publicamos en la revista es una réplica de esa máquina que a tantos cautivó y convirtió en locos por 'hacer lineas'."

🕹️ Sobre el juego Tetron es una excelente adaptación para el Amstrad CPC del clásico rompecabezas de los bloques que caen (TETRIS), programado por César Valencia Perelló y publicado en forma de listado en la revista MegaOcio, n.º 28 (julio/agosto de 1991). El objetivo es encajar las piezas geométricas para completar líneas horizontales y evitar que la pantalla se sature, mientras la dificultad y la velocidad aumentan de nivel.

Descarga, aquí

Fuente:https://shacpc1.itch.io/tetron-gx

MARTIAN AIRSTRIKE Spectrum!

 by ready64


MARTIAN AIRSTRIKE is a game for ZX Spectrum. 

This is a shooter game!


Download, here

Source:https://ready64.itch.io/martian-airstrike-spectrum

BEACH HEAD -ColecoVision-

 by Electric Dreams


The 1983 classic — now on ColecoVision

Beach Head is a legendary multi-phase military action game originally released in 1983 by Access Software for the Apple II, Commodore 64, Atari, ZX Spectrum, Amstrad... This homebrew adaptation brings the full experience to the ColecoVision for the very first time.

Command your naval fleet through six intense and varied combat phases — from open-sea strategic navigation to the final all-out assault on the enemy fortress. Every phase demands a different set of skills: patience, precision, and reflexes.

Download, here

Source: https://electric-dreams.itch.io/beachhead

Silk Road Trader -ZX Spectrum-

A trading game for the ZX Spectrum 48k by saucebrain


This is a new game for the ZX Spectrum. 

Silk Road Trader is a strategy game!

Download, here

Source:https://saucerbrain.itch.io/silk-road-trader

CaliRun -ZX Spectrum-

An OutRun-inspired racing game written in Sinclair BASIC by adambient


An OutRun-inspired racing game written in Sinclair BASIC, with a machine code scroll routine assembled from Z80 into BASIC DATA statements via a build pipeline. The .tap file is for use with a ZX Spectrum emulator, tested with Fuse.

The core mechanic of this game is a short machine code routine that scrolls the attribute data from the top row down to one row above the bottom, leaving room for game data to be displayed on the bottom row. The routine makes use of the Z80 LDDR instruction, which can move memory very quickly, and transferring only the attribute data (colour information) is faster than transferring bitmap data (pixel information), by a factor of eight although this requires pre-filling the screen and using colour information only, a bit like the old LCD games. The routine is assembled into DATA statements from the .asmfile and appended to the BASIC file.

There's also a BASIC BEEP rendition of  Magical Sound Shower if your ears can bear it!

Download, here

Source:https://adambient.itch.io/calirun

J.B. Harold no Jikenbo - Kiss of Murder - Satsui no Kuchizuke -Pentagon & ZX Evolution-

by NedoPC


Kiss of Murder is an adventure game set in a parallel world to Manhattan Requiem. While it features the same graphics and set of characters as that title, it has a completely different story. In Manhattan a large blue sapphire has been stolen and a young woman named Sarah Shields who worked at a jewelry store has been murdered. Insurance investigator Judd Gregory has contacted the private detective J.B. Harold and asked him for help with the case. Gameplay involves going to various locations in New York, talking to people, interrogating suspects, finding clues and gathering evidence.

J.B. Harold no Jikenbo - Kiss of Murder - Satsui no Kuchizuke -Pentagon & ZX Evolution-

Download, here

Source:https://zxart.ee/prod/601672/media

Poetry Of Pace - Rally -PC-

Drift, grip, and carry speed through a stylized rally world by Liminal Creations

Poetry Of Pace - Rally -PC-

Poetry Of Pace - Rally is a stylized rally game seen through a flowing world!

Download, here

Source: https://liminalcreations.itch.io/poetryofpace-rally

CASH RUN -ZX Spectrum-

 by Animated Alex


Cash Run is a BASIC game for ZX Spectrum by Animated Alex!

This is an example game to demonstrate the use of the command DEF FN to call a function for detection of a string $.


Download, here

Last Breath 最后的气息 -STEAM-

 

Last Breath 最后的气息 -STEAM-

Last Breath is a tense side-scrolling shooter in a fungal-ravaged world, where humanity has become “Spore Zombies.” As the older sister Guan Jin, fight through the ruins to find your lost sibling. Scavenge, adapt, survive. But what awaits: redemption or a deeper nightmare?


Source: STEAM

WET WINGS -ZX Spectrum, MSX, C64, CPC...-

 by Dareint


Wet Wings is an interactive fiction game written in Inform 6 using the PunyInform library. Inspired by the classic text adventures of the 8-bit era, it is a psychological thriller about trauma and human resilience.


Features

  • Classic interactive fiction, developed in Inform 6 using the PunyInform library.
  • A large interconnected world, with numerous locations and characters.
  • Dynamic progression, with the passage of time and events shaping the world around you.
  • Puzzles and investigation, requiring observation, exploration, and deduction.
  • A rich narrative experience, blending psychological thriller, science fiction, mystery, and existential themes.
  • Z5 format, compatible with Z-machine interpreters on modern computers and devices.
  • Playable directly in your web browser, with an HTML version requiring no installation or additional software.
  • Digital floppy disk images for MSX, Commodore 64, Amstrad CPC, Atari ST, ZX Spectrum +3, Amiga, MS-DOS, and Macintosh. Brief instructions for running the adventure on each system are provided with the download, making it easy to get started even if you are not familiar with these platforms.
  • English / Español, the adventure is fully available in both languages.
  • AI-assisted development. Artificial intelligence tools were used during the development of this game.
Buy, here

APARCAO -Amstrad CPC-

 Port del clásico juego de mesa Rush Hour por la Asociación Retro Parla


El juego de mesa Rush Hour tiene múltiples adeptos en el mundo entero. Con tanta comunidad de seguidores, no era difícil que llegará al Amstrad CPC.

Os situamos, la premisa es muy sencilla, apartar autos del parking para liberar tu coche de la vorágine de autos que no te dejan salir.


El concepto es tremendamente divertido, con 40 niveles que os pondrán a prueba.

Aparcao está desarrollado en modo 0, con un aspecto gráfico atrayente, pero donde verdaderamente destaca en es la jugabilidad, llevando el género puzzles a otro nivel.

Descarga, aquí

Fuente: AUA

ZX Pac clon Boriel -ZX Spectrum-

 by Juan Eguía


Clon del Pacman hecho en Boriel ZX Basic. 

En este título los sprites son de 8x8 pixels (un caracter) para así poder hacer más grande el laberinto.

Mejoras: La IA de los fantasmas, se ha implementado algo parecido a los algoritmos originales del Pacman para aumentar la fidelidad al original.

Descarga, aquí

Fuente:https://juan1639.itch.io/zx-pac-clon-boriel

DON COSME Y LOS EXTRATERRESTES -ZX Spectrum-

 by Chungo de los Billares


Don Cosme y los Extraterrestres es un nuevo juego para ZX Spectrum perteneciente a la saga Cosme.

Don Cosme esta luchando... La pesadilla del robo del agua... Tiene culpables... Los extraterrestres se la llevan...

Ayúdale a evitarlo.

Desarrolla con el motor Foko Games.

Descarga, aquí

Fuente:https://chungo-de-los-billares.itch.io/don-cosme-y-los-extraterrestres

CITY BOMBER ZX81

 by Animated Alex


City Bomber for the ZX81, it has a small machine code routine for the scroll down screen clears the rest of it is all programmed in BASIC, so be warned it is slow!!!


Download, here

Source:https://animatedal.itch.io/city-bomber-zx81

Montezuma’s Revenge GS -Apple IIgs-

 by rmprod


Montezuma’s Revenge GS

Rediscover Montezuma’s pyramid in a version specially remastered for the Apple IIgs.

This project preserves the gameplay of the original Apple II release—including movement, physics, collisions, enemies, items, rooms and difficulty levels—while completely renewing its presentation with Super Hi-Res graphics, detailed sprites, enhanced animations, Ensoniq music and sound effects, and improved keyboard, joystick, joypad and 4Play support.

Montezuma’s Revenge GS is an independent, unofficial remaster project and is not affiliated with the rights holders of the original game.

Play, here

Source:https://rmprod.itch.io/montezuma-reboot

Phoenix (24/32K Vic-20)

 by Milasoft


The Phoenix armada is closing in on Earth, and you are its last line of defense. Take control of your ship and battle through five increasingly dangerous attack waves before the invaders reach the planet. The first two waves consist of fast-moving scouts, followed by two waves of powerful alien soldiers. Survive them all and you’ll earn the chance to face the massive Phoenix mothership and save humanity.

Phoenix features three distinct battle scenarios spread across five stages. The opening stages pit you against small, agile space birds that attack in diving formations. The next two stages introduce larger, more dangerous falcon-like enemies with tougher attack patterns. The fifth and final stage is an all-out assault on the mothership itself. Your ship can fire upward at approaching enemies and activate a temporary defensive shield capable of destroying birds that come into contact with it.

100% machine language - We don't do BASIC.
Sound effects / Joystick or Keyboard / 5 Levels
C64 Studio source code included.

Download, here

Bug-Eyes (Icon) -Game Boy Color-

A remake of the original ZX Spectrum game by László Rajcsányi


Beware of the Bug-eyes…As the enemy spacecraft closes in on earth set to wipe out all civilisation and rule the galaxy…the call goes out for Agent Starman. Only you can secretly enter the alien ship. Only you can bravely encounter and outwit the ten well guarded levels that lead to the centre of the ship and only you can destroy the power generator that is homed in on Earth. Good Luck Agent Starman.


Download, here

Source: https://wls-hu.itch.io/bug-eyes


Westnorth's Warriors -PC-

 New RPG by Westnorth Computing ™


This game is a new project for PC that you can visit here:https://westnorth.itch.io/westnorts-warriors


Source:https://westnorth.itch.io/westnorts-warriors

SPOLOUS 2-PC-

 by suppon


This is a side-scrolling 2.5D shooting game.

By collecting capsules (items) that appear throughout the stages, the gauge displayed at the bottom of the screen will fill up.Once the gauge is filled, you can power up your ship by pressing the power-up button.


Evolved from the previous title "SPOLOUS," most characters and environments are now rendered using 3D polygons.The BGM is provided by professional sound creator Naoya Kamisaka, delivering an immersive and dynamic audio experience.Two new ships have been added, bringing the total number of playable ships to 14.

Video:


Download, here

Source:https://suppon.itch.io/spolous-ii

Space Rocks -Dragon 32/Tandy Coco-

 by Angua3


A small project for the Dragon 32 / Tandy Coco - Space Rocks is a totally original concept about shooting progressively smaller asteroids.

System Requirements:

16 Kilobytes of RAM

Download, here

Source: https://angua3.itch.io/space-rocks