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Postman Pat's Trail Game (Longman) -Game Boy Color-

A remake of the original ZX Spectrum game by László Rajcsányi


Trail game for 4- to 6-year-olds.

Here is a delightfully simple yet fascinating game, based on the ever-popular BBC-TV character, that will help to encourage the development of your child’s problem-solving skills, sence of direction and manual coordination, while keeping him or her thoroughly absorbed and entertained.

The wizardry of modern computer technology transports your child to the colourful world of Greendale where he/she will help Postman Pat track down friends and animals from the village who need his assistance. Follow the trail left by Mrs Hubbard’s bicycle, Peter Fogg’s tractor or Sam Waldron’s van, or the footprints of Postman Pat’s cat Jess or George Lancaster’s bull. But watch out carefully, because bumping into things loses points!

Download, here

Source:https://wls-hu.itch.io/postman-pats-trail-game

KENNEDY APPROACH -ColecoVision-

 by Electric Dreams


KENNEDY APPROACH is a ColecoVision homebrew adaptation of the classic 1985 MicroProse title originally designed by Andy HOLLIS for the C64 and Atari 800 computers.

This version is still under development !

Kennedy Approach 

You are an air traffic controller. Your job: guide incoming and departing aircraft to a safe landing or a proper sector exit — without crashing them, losing them, or racking up too much delay.

This build is a first test zone. It covers the core mechanics of the game; more will come later (aircraft types, holding patterns, other airports...).

Download, here

Source: https://itch.io/queue/c/337835/itchy2s-collection?game_id=4902762&password=

Gun Crank (for Playdate)

 by NoncorporateRat


Made by NoncorporateRat

Purchase on Playdate Catalog

This is an old-school wave shooter inspired by the Sega Mega Drive era. You don’t run or hide-you stand your ground and mow down enemies. The game uses the crank perfectly to control an 1862 Gatling-style gun, and honestly, it feels amazing on the Playdate.

Your main job is simple: survive intense waves of regular grunts to reach the level's boss.

Game Features:

  • Action-packed levels with challenging and unique boss fights.
  • Upgrade system for your character and weapons to change your tactics as you progress.
  • Endless Mode available immediately to compete for top scores!

A solid, skill-based action game offering 3–6 hours of gameplay to earn every single TrophyCase achievement, plus Endless Mode for infinite high-score competition!

Buy, here

Source:https://noncorporaterat.itch.io/guncrankplaydate

The Big Sleaze 2½ -ZX Spectrum-

 An adventure text game by mjhardisty


WATCH OUT NEW YORK, SAM SPILLADE IS BACK!

After the triumphant return of the Maltese Bullfinch business was just swell for Spillade Investigations. So swell in fact that Velma hired another gumshoe to take the cases and keep her dumb boss off the streets.

But, when a set of hoodlums planned the lift a set of priceless jewels, the cops had no option but to turn to someone lower than the lowlife, someone who was already scraping the bottom of the barrel - Sam Spillade

A TEXT ADVENTURE FOR THE ZX SPECTRUM

BADLY DESIGNED AND WRITTEN BY MARK HARDISTY

THE GAME

The Big Sleaze 2.5 is an unofficial sequel to The Big Sleaze, developed by Fergus McNeill for Delta 4 Adventures and published by Piranha and Macmillan Software.

The original game was Fergus and Delta 4's finest hour. Brilliantly written, flawlessly programmed and a prose that contains a wonderful sense of humour. Utter genius.

BACKGROUND

At the start of 2018 the interest in retro text adventures was flourishing and I wrote blog post in January stating my new year intentions. One of those was to write a text adventure, by getting to grips with Gilsoft's The Quill or Professional Adventure Writer – something I failed to do when I was a teenager. I had a few ideas for themes, but really wanted to explore the world of Fergus’ Big Sleaze, one of my all time favourite games.

I set my sights on a sequel of sorts - more a homage and tribute to the original. 

Over the course of the year, this game was the result of that development.

Download, here

Source:https://mjhardisty.itch.io/the-big-sleaze-2-and-a-half

Rebelstar -Play in browser-

The Rebelstar games are a series of turn-based tactics video games designed by Julian GollopRebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum. This version: i_am_Czar


The author:"I’ve remade my favourite CPC game, Rebelstar, at least three times over the years. Every time I got to a certain point, lost interest and gave up. I’ve tried a faithful remake, my own interpretation, and even a 3D version.

I gave it a video of the game and the original Z80 CPC binaries. The first prompt probably got it about 60% of the way there. A few more hours of prompting, mostly while I was working on other things, got it to the point where the game is now properly playable, with most of the original features eg reinforcements, picking up items, inventory management, and so on.

It was certainly a lot of fun to experiment with. I’ve kept the gameplay fairly close to the original, but added a different (and still unfinished) UI and a few modern conveniences such as mouse controls and screen zooming.

I’ve now played it through from start to finish and successfully completed the mission, which feels like a bit of a milestone given my previous attempts!"

Play, here

Source:https://i-am-czar.itch.io/rebelstar

.paper -ZX Spectrum-

 Text Editor for ZX Spectrum by sherk128

text editor zx spectrum

A fast, compact text editor for the ZX Spectrum 48K and 128K, running on top of DivMMC/esxDOS. It installs as a single esxDOS dot command - about 6.5 KB - and edits a file straight from BASIC, with room for a document of nearly 40 KB. Written from scratch in Z80 assembler.

About

PAPER is a plain text editor for real work on a real Spectrum: 64 columns by 22 rows of text, a pull-down menu bar, find and replace, and a status line telling you which line you are on, how much room you have left, and whether there is anything unsaved. No mouse, no mode switching, no waiting.

Under the hood it keeps the whole document in a gap buffer - the same technique behind most classic text editors. The file's bytes are held as [text before the cursor][an unused gap][text after the cursor], with the gap kept exactly at the cursor, so typing a character or deleting one is a constant-time operation no matter how big the file is. The naive alternative - shifting the entire rest of the file by one byte on every keystroke - is exactly what makes editing a large file crawl on an 8-bit machine.

Redrawing is just as careful: an ordinary keystroke repaints only the row that actually changed, and moving the cursor repaints only the cursor mark itself, so you never get a full-screen flash for typing a letter.

The document lives in BASIC's own spare RAM - the memory between the end of its workspace and its stack, which is sitting idle for as long as a dot command is running. PAPER measures that gap at startup and takes all of it, which is why a freshly switched-on machine gives you nearly 40 KB to write in, and why the same build runs on a 48K and a 128K alike without touching the machine's memory paging at any point.

The editor core comes from the author's own file manager, Bow Commander, rebuilt as a standalone dot command so it can be used without loading the whole file manager first.

Download, here

Source: https://shrek128.itch.io/paper

11 DOCK -ZX Spectrum-

 by Animated Alex


Animated Alex: "An attempt at making a game using only 10 lines of code to the best of my programming knowledge and ability , I did get a little over enthusiastic and ambitious so unfortunately with my optimisation techniques it ended up being 11 lines, hence the name of the game! plus there is no fancy intro or game over screen.   I have shared the code on my YouTube channel and in here as a download".


Objective:

You are in control of a rescue craft your mission is to retrieve 10 stranded survivors from an alien invasion.  The 'X' located at the top of the screen is the rendezvous point, dock you craft in front of this 'X', when you hear the sound chime you have collected a passenger, now return to the docking station located at your starting point.   Repeat the process 10 times to complete the mission.  You are armed with limited laser power, and your laser will disarm when you cross the dashed boundary line near the collection 'X' point, be-aware of the guarding aliens as they have better laser power than your craft so stay focussed! 

KEYS 

O = LEFT    P = RIGHT    Q = UP    A = DOWN    M = FIRE

Download, here

Source:https://animatedal.itch.io/11-dock

Lemmings Reloaded -C64-

New version by LunaticLab


Unofficial non-commercial fan project – completely free.
Original concept by DMA Design (1991)
Original C64 version by E&E Software (1994)
Based on Lemmings © Psygnosis /
Sony Interactive Entertainment – All rights reserved.

  • A full C64 tribute to the Lemmings legacy released in 2026
  • 123 levels (3 more than the original Amiga version), mixing classic stages, ports from other systems, and brand-new exclusive levels.
  • 30 SID tracks (over an hour of music) unlock as you progress, playable in the built-in Jukebox.
  • New optional star-rating system (Bronze / Silver / Gold) turns even the “Fun” levels into a fresh challenge. Every achievement is saved on the cartridge.
  • Level Select lets you freely replay any reached stage, view your star ratings, and enter classic access codes when needed.
Download, here

Galaga for the Vic-20

 by Milasoft


A fast-paced VIC-20 tribute to Namco’s arcade classic, rebuilt for a 32K expanded VIC-20 with full enemy formations, diving attacks, Boss Galagas, tractor-beam captures, dual-fighter rescues, Challenging Stages and arcade-style scoring.

Features smooth animated enemies, authentic attack patterns, escalating difficulty, bonus fighters, sound effects, scrolling stars and end-of-game accuracy statistics.

Download, here

Source:https://milasoft64.itch.io/galaga-for-the-vic-20

Yellow Red Redemption -ZX Spectrum NEXT-

 by Retro Pixel Play Ground

Yellow Dead Redemption is a Wild West shootout for the ZX Spectrum Next,

inspired by classic single-screen arcade duels.

Choose one-player mode and face an AI-controlled outlaw, challenge another

player locally, or wait for the AI-versus-AI demonstration.

Features

  • One-player mode against AI
  • Local two-player mode
  • AI-versus-AI attract demo
  • Three lives per player
  • 30-second shootout timer
  • Six-shot revolvers
  • Destructible scenery
  • Animated coffin/grave death sequence
  • Runs as a ZX Spectrum Next NEX file
Download, here

WOLF64 -C64-

A port of the classic FPS to the C64 by Kweepa

wolfstein Commodore 64

Wolf64 is a port of the 1992 FPS classic to the stock Commodore 64 with disk drive.

You are B.J. Blazkowicz, the Allies’ top agent, locked in the depths of a heavily fortified Nazi dungeon after uncovering the horrific truth behind Operation Eisenfaust. Armed with only a combat knife, a stolen pistol, and raw grit, you must fight your way through labyrinthine corridors, eliminate elite guards, discover secret rooms, and bring down Hans Grosse to secure your escape.

Engineered entirely in pure 6502 assembly, this project brings id Software’s iconic 1992 raycasting classic to 8-bit hardware with no shortcuts. Experience authentic first-person navigation, lavish full-colour texture mapping, fluid directional enemy sprites, and responsive combat, all driven by a highly optimized raycasting engine that squeezes every last drop of performance out of the best selling home computer of all time. Guaranteed to make Scott Miller cry!

Unofficial Commodore 64 fan port. Not affiliated with or endorsed by id Software or Zenimax. For non-commercial/fan use only.

Download, here

Source:https://kweepa.itch.io/wolf64

SMACK HEAD -ZX Spectrum-

 by Animated Alex


MACK HEAD  - 10 Liner BASIC game for the ZX Spectrum

This a classic G&W, casual game!

When the man pokes his head up through a hole in the wall, hit him with the axe! 

Miss 10 times = GAME OVER

O=Left   P=Right   A=Drop axe

Download, here

Source:https://animatedal.itch.io/smack-head

Nectar Collector -ZX Spectrum-

 by pfeatherstone


Nectar Collector is a platform game for ZX Spectrum.

This game take parts in Kwyll Jam

Do you like nectar? 

Are you ready?

Download, here

Source:https://pfeatherstone.itch.io/nectar-collector

Jet Set Willy 2 (Tynesoft) -Game Boy Color-

 by László Rajcsányi


Jet Set Willy 2 is a port for Game Boy Color of the classic saga: Jet Set Willy.

Whilst recovering in hospital from a severe fall down some stairs, Willy called in the builders. He thought it odd that they had green skin, but needing the work done in a hurry he asked them to remove the offending edges from his stairs. Trouble was, they did far more work than asked, adding several room to his mansion and then refusing to change him!! Maria is demanding that Willy clears up the mess and he hasn’t even found all the rooms yet. Who were these strange people?


Download, here

Source:https://wls-hu.itch.io/jet-set-willy-2

Goble's Adventure -ZX Spectrum-

Made with ZXS Maker by Fangstor


Gobbles's Adventure is an adventure game made for the ZX Spectrum. 

Platform game!

With lots of levels (not really) and a lot of difficulty.

Plot: 

The kingdom is being held by Sharp King and its henchmen. It is up to Gobbles to rescue the kingdom and defeat Sharp King.

Things you should know:

1) You cannot control your direction mid-jump

2) You cannot move if you fall

3) The hitboxes are a little bit big

4) It's a bit laggy when there's too many enemies on screen

Download, here

Source:https://glowfinity.itch.io/gobbless-adventure

FITORIAN -AMSTRAD CPC-

 by Fitosoft


Fitorian is an arcade game for AMSTRAD CPC.

Travel back to the early ’80s with this game that evokes the sensations of the first arcade machines. 

This shoot ’em up will transport you to a time when everything was yet to be invented and discovered.

Feel the power at your fingertips with Fitorian and experience a true galactic battle in defense of our planet.

Buy, here

Source:https://fitosoft.itch.io/fitorian

10 Line Fishing! -C64-

 by mOnde


🎣 10 fishing lines
🕹 10 lines of C64 BASIC code
🐟 How many fish can you catch before you snap all of you lines?

Download, here

Dark Running -ZX Spectrum-

 A platform game by Steve Tyson

Dark Running

This is an entry to the first Kwyll Game Jam for ZX Spectrum.

All life on Earth has become extinct but in an attempt to preserve Earths flora, Several giant spaceships had been launched with huge domes containing plants and trees from our planet.  These last pieces of Earth's life are maintained by worker robots as they silently drift deeper into space.


Download, here

Source:https://stevetyson.itch.io/dark-running

Tetris (System E) For the SEGA Master System

 by Master Linkuei

This fan-made SEGA Master System & SEGA Mark III port was made by disassembling the arcade back into source code which ensure all gameplay logic is exactly like the original SEGA System E game.

Features:

-Pause system: Since it's 1:1 Arcade port, theres no pause system originally so it was added to this port.
-Save Battery feature to save the High Score table!

Download, here

Fernando Martin Basket Master (Amstrad PCW & PCW# mini)

by EnriqueGGalvez 


Fernando Martin Basket Master is a port game for Amstrad PCW.


Fernando Martin Basket Master (Amstrad PCW & PCW# mini)

-joystick support
-sound & music DK'Sound
-mode 1: 4 colors
-new improvement: sport announcer added

Download, here

Mower Madness -ZX Spectrum-

 by Indigobeetle


Mower Madness is a game for ZX Spectrum.

Created for the first Kwyll game jam K-Spec1. 

This is a simple game based on the theme of the jam "In the Garden",  created with Kwyll in 2 weeks (although in reality, far far less than that).


Incomplete, only currently has 2 levels, no sound and no loading screen.

Download, here

Slugger -ZX Spectrum-

 by tinsoldier


A ZX Spectrum game made during a 2 week game jam.

You play Arthur Moon, the village gardener, with a village show coming and the village in bloom contest with a huge £100 prize up for grabs  you've been asked to look after everyone's garden, but the rival village have released some hungry slugs to destroy their chances. 

In the garden you have some lovely flowers, juicy carrots and a slug invasion

The slugs roam around looking for tasty morsels, when they find one they stop and tuck in. 

Slugs will kill Arthur if they are roaming looking for food, you can only squidge a slug when they are eating, you must hit them twice, one will only stun them, slowing them down. 

You have to protect the garden, if you run out of flowers or carrots it’s game over.

Luckily there is also a seed box handy, so you can replant, but there is a limited number of seeds in it, so you can stop the slugs, and replant the garden, the more plants at the end of the time the bigger the bonus. 

Download, here

Source:https://tinsoldier.itch.io/slugger