Issue 6 of Break Space magazine for the ZX Spectrum, covering Q2 2026
The Most/Recent Articles
Break Space Issue 6
ZX SPECTRUM KOSHO -ZX Spectrum-
Fighting game by ZXAMAZE
Do you know Kosho? We do!
THE PRISONER
In the game are two combatants who try to knock one another into a tank of water. They can use trampolines to jump on the platform about.
Patrick McGoohan invented it for television and Team Moritz brought it to the speccy.
This is a directive and addictive game for ZX Spectrum!
Download, here
All Square -ZX Spectrum-
Action adventure game "All Square" for ZX Spectrum, created in 2026 by moroz1999, nq, and Robert
All Square is a post-apocalyptic action-adventure platformer for the ZX Spectrum. The game features a cubic, minimalist visual style.
The game supports multiple languages, including English, Russian, Polish, Czech, and Spanish. A separate version supports the General Sound card. The soundtrack was provided by Oleg “nq” Nikitin. Codex AI was used for development automation and localization tasks.
All Square participated in DiHalt 2026 Summer, where it placed first in competition.
Download, here
Source:https://zxart.ee/eng/software/games/arcade/adventure/vsjo-kubikami/
LETHAL WEDDING DEMO -SEGA Mega Drive-
by Mega Cat Studios
Lethal Wedding is an independent retro-inspired action game published by Mega Cat Studios.Bride hard or go home.
Lethal Wedding is a chaotic top-down action shooter where a bride-to-be and her future mother-in-law blast their way through criminal clowns, mafia thugs, and total wedding disaster to rescue the kidnapped groom.
Fight through outrageous levels packed with explosive weapons, couch co-op chaos, dodge rolling gunfights, and absurd enemies in this over-the-top retro-inspired shooter adventure.
Customize your playstyle with upgrades, unlock powerful rewards through the Vow System, and unleash pure Bridezilla energy across weddings, clown hideouts, and criminal playgrounds.
Features
- Fast-paced top-down shooter action
- Play solo or in 2-player couch co-op
- Dodge roll through bullet-filled chaos
- 20+ upgrades and customization options
- Wild weapons like the Banana SMG and Hare Trigger
- 30+ chaotic levels
- Animated story cutscenes
- Hilarious action-comedy storyline
MonoTanks -Playdate-
by Agentx86
MonoTanks is a fast, arcade tank shooter for Playdate — a modern, 1-bit tribute to the classic Battle City. You command a single tank, defend your base, and blast through wave after wave of enemy armor. If you grew up with the NES Battle City (a.k.a. Tank 1990), you'll feel right at home: top-down battles, destructible walls, steel barriers, and that one base you absolutely cannot let fall. MonoTanks takes that timeless formula and rebuilds it for Playdate's crisp black-and-white screen.
This is the free edition — 20 missions to dive in and play for free.
The full version is on the way, packing 100 levels across all worlds with difficulty that ramps up into brutal late-game firefights. It also adds BATTLE mode for fast, high-intensity skirmishes beyond the campaign.
Grab the free edition now to get a feel for the game, and stay tuned for the full release.
Download, here
Midwestern Math Game Boy Chiptune Beats -Game Boy & Game Boy Color-
by beatscribe
Enjoy over 60 minutes of dynamic and emotional midwestern math rock similar in style to groups like American Football, Christie Front Drive, C-Clamp, Tommy Boys.
- Gorgeous city and nature visuals keep things interesting
- Use the 90's style LoFi-Amp with functioning visualizer.
- Queue up songs into your own playlist.
- Fully DMG compatible, put this on your Super Gameboy while you work!
- New remixes from Gb Compo 25 games never before released on other albums.
- Includes authorized cover of In Tow by C-Clamp, 1990's math rock legends!
MIDNIGHT WANDERERS - NEOGEO
by Z-Team
Demo of the first two levels is available.
Published by Capcom in 1991
The game was entirely developed with Scorpion Engine by Domkid (Z-Team)
Plateform : NEOGEO AES / MVS . NEOGEO CD
ALTAIRIS - Sharp MZ-700
A brand new Tetris style game for the MZ-700 by Loudscotsbloke
MACHINE CAVE -NES-
by Mega Cat Studio
Master momentum or Crash trying.
Machine Cave is a retro-inspired physics-based space adventure where precision piloting is the key to survival. Explore a massive interstellar cave while navigating waterfalls, gravity fields, hazards, and deadly enemies using realistic momentum-driven controls.
Drift through dangerous tunnels, collect powerful upgrades, and battle terrifying bosses as you uncover the mysteries hidden deep within the Machine Cave.
Every movement matters as you fly your ship through a maze of spikes, galactic mines, space sharks, and environmental hazards in a challenging arcade-style experience inspired by classic retro games.
Features
- Physics-based spaceship controls
- Momentum, gravity, and buoyancy mechanics
- Explore 25 interconnected screens
- Discover 10+ powerups and upgrades
- Dodge hazards, enemies, and environmental traps
- Fly in 16 directions
- Epic retro boss battles
- Authentic NES-style presentation
🛒 Want the physical version? Get your official game cartridge at the Mega Cat Studios Storefront
Neon Mage - The Rift -PETSCII-
Role playing by C64_Universe
Neon Mage - The Rift is and amazing rol game!
Step into the role of the last time mage in this PETSCII dungeon crawler! Battle your way through the chasms of the Neon Labyrinth, collect treasures, and defeat the monsters!
Are you ready for the challenge?
It's still under development, but you'll soon be able to download the demo version for free and give it a try.
Download, here
DAKOTA JONES -Atari 2600-
by Marc Vittorini
Play, here
Quasimodo GX (DA Bells) -Amstrad CPC & GX4000-
by ShaCPC
Tenemos de vuelta otro clásico de Aramello Chapman para el Amstrad CPC.
En esta ocasión le toca el turno a Quasimodo, un clon del legendario Hunchback de Amsoft... aunque, a estas alturas, ¿A quién le importa?
Recordar que Hunchback es un arcade del 83 que se basa, libremente, en la novela El Jorobado de Notre Dame de Víctor Hugo. En él, el jugador controla a Quasimodo con el objetivo de alcanzar la derecha de la pantalla, a base de sortear obstáculos.
Micromanía, que precisamente no fue una revista muy prolífica en la publicación de listados de juegos homebrew, sí contó durante su primera época, con una sección llamada Doña Tecla, donde de vez en cuando aparecía algún listado con un buen juego para nuestros CPCs. Así, en 1985, su número 5 nos regaló este divertido título.
En esta adaptación se han añadido varios trucos, así como el manejo mediante joystick de dos botones de disparo, permitiendo su compatibilidad con la consola GX4000 equipada con PicoGX o C4CPC, además de los Amstrad CPC y CPC+ que dispongan de una M4.
Bow Commander -ZX Spectrum-
by Shrek128
A two-panel, Norton/Total Commander style file manager for the ZX Spectrum 128K, running on top of DivMMC/esxDOS. Written from scratch in Z80 assembler, using the Spectrum's full 128K memory paging for both code and data.
About
Bow Commander is a classic dual-panel file manager brought to the ZX Spectrum 128K. It lets you browse two directories side by side, copy, move, rename and delete files and directories, mark groups of files with wildcard masks, inspect file and directory information, and even peek inside files with a built-in Text/Hex/Decimal viewer - all from the keyboard, no mouse required (the Spectrum never had one anyway).
It is styled after the author's own earlier ZX Spectrum project, MB Commander, rebuilt for 128K machines with DivMMC/esxDOS storage.
Download, here
Commando -Commodore Amiga-
Port of Commando for Amiga AGa by jotd666
Commando, released as Senjō no Ōkami[a] in Japan, is a 1985 run and gun video game developed and published by Capcom for arcades. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.
Commando was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the bestselling home video games of 1986. Though not the first military-themed run and gun video game, it spawned numerous clones following its release while popularizing the genre. Its influence can be seen in many shooter games during the late 1980s to early 1990s.
Port of Commando for Amiga AGA!
In this version, graphics are almost 1:1 vs the arcade. Exact 64 same colors are used.
Music & sfx are not complete yet.
Gameplay is 100%, with trainer, and all levels. Runs okayish on A1200/020 no fast from HD (no whdload required)Credits:
- jotd: reverse-engineering, 68000 transcode, graphics conversion
sound conversion for the Amiga.
- IM76: music
- PascalDe73: icons
- Capcom: original game
Download, here
Source: https://jotd666.itch.io/commando
La Prueba -ZX Spectrum-
Algunas pruebas ponen a prueba tu cuerpo. Otras, tu mente. Ésta pondrá a evaluación ambas by Xeif
Cinco desconocidos. Un millón de euros. Una prueba de la que nadie sabe nada.
Una misteriosa carta llega a tu buzón. En ella se te invita a participar en una prueba cuyo vencedor recibirá un millón de euros. No hay demasiadas explicaciones, sólo un lugar, una fecha... y la promesa de que tu vida podría cambiar para siempre.
Otros cuatro desconocidos también han aceptado la invitación, cada uno movido por sus propias razones. Nadie sabe quién organiza el desafío ni en qué consistirá realmente. Lo único que tienen claro es que, una vez comienza la prueba, ya no hay vuelta atrás.
¿Qué relación existe entre los cinco participantes? ¿Por qué habéis sido elegidos? ¿Qué se oculta tras este extraño concurso?
Descúbrelo en una aventura que combina narrativa, tensión y desafíos cognitivos, donde tu mayor enemigo puede ser tu propia mente.
Descarga, aquí
Fuente: https://xeif.itch.io/la-prueba-zx-spectrum
ROLLA -STEAM-
Demo available!
Source: STEAM
Castle Smash (A Warlords clone) for the Commodore PET and C64
by milasoft64
CASTLE SMASH — Milasoft (Commodore 64)
The classic four-castle showdown, rebuilt from scratch in pure 6502 machine code. Defend your fortress. Demolish everyone else's.
Four warlords, one screen. Any mix of human and computer players — grab three friends for full four-player keyboard chaos, plug joysticks into both ports, or go solo against three cunning drones.
Up to three fireballs in play at once. One ball at level one, two at level two, three from level three on — staggered launches keep the pressure building as the arena fills with crossfire.
Catch, hold, unleash. Snag an incoming fireball on your shield and hold it — but careful: holding erodes your own wall behind you. Release for a screaming whiz shot, and sweep your shield as you fire to put english on the ball.
Computer opponents that fight dirty. Drones track the nearest ball with velocity lead, react at full speed when threatened, and catch and return fire just like humans — catching more often the deeper you go. Three difficulty settings.
Download, here
Jill of the Jungle (Sega Master System Port)
A vibe-port experiment converting Jill of the Jungle from MS-DOS to Sega Master System, using Arena by Haroldo-ok
Jill of the Jungle (Sega Master System Port)
Github repo: https://github.com/haroldo-ok/jill-of-the-jungle-sms
We have successfully taken the classic 1992 PC game Jill of the Jungle and built a working prototype that runs on the Sega Master System (SMS). We moved from a basic proof-of-concept to a game that you can actually play, walk around in, and test.
🛠️ What We Did
Converted the Original Files: We wrote a custom tool that takes the graphics, maps, and level data from the original MS-DOS version and converts them into a format the Sega Master System can read.
Fixed the Visuals: Early versions had messy graphics and corrupted character models. Jill now animates properly, the background colors look correct (using an adapted Retro color palette), and items like gems and keys appear exactly where they should.
Smoother Gameplay (Scrolling): Initially, moving around caused the game to stutter terribly. We rewrote the camera system to copy by the Sega Master System port of Commander Keen, making the screen scroll much smoother when you walk.
Improved Controls & Physics: We adjusted Jill's jumping so it feels less floaty. You can now do a "variable jump" (hold the button to jump higher, let go to stop going up).
Combat & Exploration: You can now pick up weapons, shoot projectiles, and defeat simple enemies. If an enemy touches you, you take damage and flicker with invincibility instead of instantly dying. Keys and jewel gates also function to let you progress through levels.
Level Transitions: When you finish a level, the game properly remembers where you were on the main world map instead of throwing you back to the very beginning.
⚠️ Current Limitations (What's Still Missing)
While the game is heavily functional, it is still a Work in Progress. The following features are not yet finished:
🎵 Audio: There is currently no sound or music.
🦎 Shape-Shifting: Jill's ability to morph into different animals is not yet programmed.
⚙️ Level Mechanics: Moving platforms, elevators, switches, bridges, and swimming are either highly simplified or missing.
👾 Enemy Behavior: Enemies move in simple patterns and don't yet match the smart behavior of the original PC game.
🖥️ Menus & UI: There is no main menu, high-score screen, or health bar (HUD) displayed on the screen yet.
📊 The Bottom Line
The game currently builds perfectly into a 336 KB Sega Master System game file (jill.sms). It uses just under half of its allocated memory space, leaving plenty of room for us to add the missing features, sounds, and polish in future updates!
Download, here
Operation: Doomed Peter -PC-
Dungeon Crawler by coke13
A dungeon crawler where your goals are simple. Return the kings cat, kill the evil stuff. Loot the gear, and most importantly. Don't die!
6 characters to find endings for
40+ creatures to battle
3 bosses to defeat
Magic, melee, and firearms to find!
Buy, here
ÍCARUS -ZX Spectrum-
by Miguel Cruz
Podéis descargarlo, aquí
Fuente:https://planetasinclair.blogspot.com/2026/07/icarus.html
ZXART+ -ZX Spectrum-
Utilidad de dibujo by Ecalius Software
ZXART+, es una utilidad de dibujo artístico para ZX Spectrum 48K, programada en Sinclair Basic. Esta herramienta se puede utilizar en el desarrollo de videojuegos.
Una gran iniciativa.
Descarga, aquí
CROMO-SHOCK 64 -C64-
A humble homebrew shooter for your Commodore 64 by Cristian Cubillos
Cristian es un desarrollador que va al grano, es decir, no se entretiene en cosas que no sean disparar y acabar con todo lo que sale en pantalla. Así de simple... y divertido.
Cromo-Shok se llama esta propuesta, un "matamarcianos" muy arcade y de corte clásico, sin más pretensiones que entretener a los fans de del C64.







































