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OBSIDIAN SKY -C64-

 by Snow-G


A vertical shoot 'em up for the Commodore 64

Clear the Obsidian Sky of the dark fleet. Fly over an asteroid field, a space station, an alien mothership, a nebula, a gas giant and a war zone, down to the edge of a black hole, and bring down the giant boss waiting at the end of each stage.


OBSIDIAN SKY is a brand-new vertical shooter written in 6502 assembly for a standard PAL Commodore 64 with a 1541 disk drive, in the tradition of the late-1980s arcade shooters. The whole 40-column playfield scrolls smoothly at a steady 50 frames per second, with an original SID soundtrack and a hi-score table saved to the disk.

Features

  • 7 stages, each with its own scenery, enemies and music: ASTEROID FIELD, SPACE STATION, ALIEN MOTHERSHIP, NEBULA, GAS GIANT, WAR ZONE and BLACK HOLE
  • 7 giant bosses, built from up to 18 sprites, each with its own phases, attacks and weak points: BASTION, a twin-hull siege ship; WARDEN, a spine sentinel with six eyes to shoot out; a tentacled eye whose tentacles tear off; LOTUS, a pod that blooms round its eye; MAELSTROM, a storm-drinking hourglass that dives at you; IRON WYRM, a chain of war modules that sways row by row; and the OBSIDIAN HERALD, a carapace that opens on an ancient face. Shoot their parts off for 500 points each, and take 5,000 for the boss
  • Two weapons, three levels each: the red fan (3, 5 or 7 bolts) and the piercing green beam (1, 2 or 3 columns). Carriers drop the items: P for power, R and G for the weapon, S for speed (four steps) and B for a bomb
  • Lightning bomb: a bolt from your ship to the top of the screen wipes out every enemy and every enemy bullet on screen and takes a bite out of the boss. You start with 3 and can hold up to 9
  • Fair play: enemies never fire from beside you or from point-blank range, and a new enemy waits a moment before its first shot
  • Flicker-free enemy bullets, drawn into the scenery with an outline, and a HUD in the opened top border
  • Original SID soundtrack: 12 tunes (a title theme, seven stage themes, the boss theme and three jingles) and sound effects. The music keeps playing while the next stage loads
  • Extra ships at 50,000, 150,000, 300,000 and 500,000 points, 3 continues, and after the seventh boss the game loops with denser enemy fire
  • Hi-score table with initials, saved to the disk
  • Enhanced on modern hardware, detected automatically, one feature at a time: with a REU (1764/1750, C64 Ultimate, Ultimate 64) a file loaded once comes back from it in a tenth of a second; with a second SID (at $D420, $D500 or $D700) the sound effects move to it and the music keeps all three voices. Experimental and still untested: the Ultimate's 4 MHz turbo for the game logic, and the MEGA65 in C64 mode. A plain C64 plays exactly the same game
Buy, here

ZX Spectrum "No Clash" Patches for Next

 by Leonis


Classic Spectrum games, re-imagined for the ZX Spectrum Next - without sharing a single byte of the original.

The idea

Colour clash is part of the Spectrum's charm: we love it in its own way. But the Next can do more, and many classic games have rich, colourful graphics that the attribute grid never let shine. These patches show what such a game looks like when its figures become Next hardware sprites and its scenery stays crisp.

The original game is never changed and never distributed. Each patch is a small web page: you open it, choose your own copy of the original snapshot, and press a button. Your browser builds the .nex file on the spot. The page holds only the changes, encrypted with a key taken from the original file itself, so without the game the patch is just noise. Nothing is uploaded anywhere; it all happens in your browser and works offline.

Source:https://leonisx.itch.io/zx-spectrum-next-no-clash

DEAD END ZX Spectrum 48k

 by Mjnurney


This is time limited demo of Dead End. 

This game was started in the mid 90s on a Zx emulator on the Amiga but never finished. Back to 2026 and the author has remade it.


Find the exit while being chased by a serial killer.

3D maze escape game in a similar vain to 3D monster maze. 

Download, here

Source:https://mjnurney.itch.io/dead-end-zx-spectrum-48k

Jack and the Beanstalk 2026 -ZX Spectrum-

 

Basado en una  história infantil do João e o Pé de Feijão, es un videojuego  para ZX Spectrum 48KB/128KB, del tipo plataforma y aventura con puzzles que devem ser resueltos para llegar al final del juego. Ha sido desarrollado con el uso de las  IAs: Claude AI, Gemini AI e ChatGPT. 


Descarga, aquí

Fuente:https://sites.google.com/view/tkzxtools/joao-e-o-pe-de-feijao?authuser=0&pli=1

Galaga ZX 48K AY 2026

 


 Este videojuego es un port del clásico Galaga, el arcade de 1981 para la plataforma ZX Spectrum / TK90X 48KB con sonido AY.

Juego desarrollado con asistencia IA.


Descarga, aquí

Fuente:https://sites.google.com/view/tkzxtools/galaga-zx-2026?fbclid=IwY2xjawUzKIVleHRuA2FlbQIxMABwZG9mBWJyaWQRMWZFRFp5c1ZrTzFBYUNwNWlzcnRjBmFwcF9pZBAyMjIwMzkxNzg4MjAwODkyAAEehsEf3j984LhAPkIIuBt99gT1V5cAFLVoms3T863OsG7HYsxr7O87oQA-BMQ_aem_4ydKeWkE_RII5VeAZojl0w

SNIKT! -ZX Spectrum-

Una isla, un robot gigante, un viejo enemigo… y unas garras con ganas de trabajo by Nahell Tressal


Versión final, y definitiva, de Lopezno's back ( WolverBean's Back) para ZX Spectrum.

Juego desarrollado en Basic pero compilado en código máquina.

Un beat'em up puro, con garras, mapa para no perderse por la ciudad, y un montón de malotes que se nos pondrán en nuestro camino.

Una oda a los juegos de repartir "yoyas".

Descarga, aquí

Fuente: https://nahell666.itch.io/snikt

Street Fighter II Champion Edition for Neo Geo CD

 by Teo Tormo

Street Fighter II Champion Edition for Neo Geo CD

The author: ""Here is my first version of Street Fighter II Champion Edition for the Neo Geo CD. It's a beta and it has some graphical glitches and small bugs, but it's playable and enjoyable from start to finish. The game runs from a Neo Geo CD SD Loader, where it works really well, and you can also burn it to a CD-R. I should warn you, though, that I've tested it very little on CD-R; most of the testing was done with the SD Loader. Even so, given the interest the port has generated, I've decided to release it now."


Download, here

Source:https://teo-tormo.itch.io/sf2cengcd

Atic Atac for Sega Master System

 by Haroldo-ok    


What was converted

  • The original executable game logic, rather than a newly invented castle/adventure engine.
  • The complete 5,488-byte castle template and original room-content lists, unchanged in cartridge ROM.
  • All 149 game rooms, plus the special/unused entries in the 151-entry room table.
  • All 161 original actor frames, including the three characters, weapons, enemies, food, mushrooms, keys, collectables, and animation pictures.
  • Every furniture/door graphic and every orientation actually referenced by the castle; open/shut and timed-door variants.
  • The original trapdoor-fall outline and all 128 frames of its SPIRAL_FILLattribute animation.
  • The original parchment, font, menu illustrations, inventory, spare-life figures, score, clock, and roast/bones life-force display.
  • Separate red, green, cyan, and yellow versions of the original shared key bitmap, selected from the live original key attribute.
  • Original input, beeper, framebuffer, and writable-code interfaces replaced with native SMS services.
Download, here

Sunset Pursuit - Amstrad CPC (128K)

 by MLH


The author: "I’ve made a brand new racing game for the Amstrad CPC 6128. You pick a car, tune the radio and race the sunset, with branching routes, five endings and a rival to beat for a secret car". 

What’s in it:

🚗 Three cars to choose from, plus a fourth you unlock by beating your rival to a checkpoint

🛣️ The road splits at every checkpoint, so you choose your route and head for one of five endings

📻 A radio select screen with original tunes

🌅 The scenery changes stage by stage, with tunnels, roadworks and a speed camera that gives you a radar warning

💥 Clip the scenery at speed and you spin off, with tyre smoke and passengers holding their heads

🎆 A finish gantry and fireworks at every checkpoint, and a high-score table where you type your three initials

Buy, here

Source: https://mlh199.itch.io/sunset-pursuit-amstrad-cpc-128k

Alien Fury - Commodore 64 Edition

 by Ozak


"From the vast dark, the aliens have come! There is no hope of survival! But if you must go, you go fighting!"

Fight a hopeless battle against an attacking alien race. There is no hope of victory, only to take as many enemies down with you, as you can!

Alien Fury is an arcade space shooter that gets progressively harder, the longer you play.
It's a simple a matter of shooting the alien missiles, before they hit you.
How long can you survive?

It was made for the Steam Deck, but is highly playable on desktop as well.
It's also a showcase of my homemade SkullForge game engine, and it's coded 100% in C++.

Enjoy!

Download, here

Source: https://furidk.itch.io/alien-fury-commodore-64-edition

A tope 5.0 -ZX Spectrum-

 by jordi


Experience the Ruta del Bacalao, like in A Night at the Roxbury! A tope 5.0 is a game for ZX Spectrum!

Si eres español, y rondas los 50... conocerás la mítica ruta del bakalao, que en los 90 se apodero del levante. La gente salía de fiesta hasta las tantas, por míticos lugares como The Face, Chocolate y demás.

Pues bien, este autor rinde tributo a esos días con este videojuego, a todo lo que conllevaba esa forma de vivir, desde tunear el clásico  Seat Ibiza hasta llevarte tu tabaco.

Una propuesta, diferente, y atrevida, por parte de este autor.

Con aportes de los Mojon Twins.

Descarga, aquí

Fuente:https://jbinary.itch.io/ruta-del-bakalao

Nemeshit -ZX Spectrum, C64, ZX Spectrum NEXT and more-

 by keefbaker


A horizontal shooter about going in the wrong end and blasting your way out of the other.

Ace space pilot Arnold Brownscheiss gets hit by an enemy shrink ray, loses control over planet Earth and heads straight for a man. Unfortunately, it’s the wrong end.

Now he has to fight his way through the whole human body, from the rectum to the mouth, and burst out and get back to the space war. Hopefully finding a way to regrow otherwise he's a bit f*cked.

The game

Nemeshit is a side-scrolling shoot ’em up in the old-school style: scrolling caverns, waves of enemies, power-ups and a big boss at the end of every stage.

  • 17 levels and bosses, all based around the inside of the human body
  • Power-ups take your gun from single shot to double, triple, and triple with diagonals.
  • Coins and an upgrade shop: every boss drops a coin. Spend them on more lives, a faster ship, more damage or faster firing. Upgrades are permanent across runs
  • The game loops. Beat the final boss, go back in harder.
Download, here

ToboBobo Go Home -ZX Spectrum-

 by SpectrumNez


ToboBobo Go Home is a platform game for ZX Spectrum!


Guide ToboBobo through 40 screens of platforming peril including: The red-brick ruins, black-as-night caverns, the depths of the sea, through the clouds and stars and finally back to his house where is wife awaits!

  • Collect £40 in coins along the way. Without it, there's no tea for ToboBobo!
  • Dodge zombies, bats, worms, crabs, fish, barrels, aliens and a ghost who just won't give up!
  • Climb ladders, ride moving ledges, and watch out for the melting floors of doom!
  • Enjoy an original, and extremely annoying, in-game tune! (Don't worry, you can switch it off!)
  • Run, jump and doge your way through the 40 screens with 3 lives! Lose all your lives and you'll see a far more upsetting screen than I intended!😢
Download, here

DAS BOOT Black Tiphoon Operation -ZX Spectrum, Amstrad CPC, MSX2 & ZX Spectrum NEXT-

Juego conversacional basado en la Segunda Guerra Mundial by menyques


Una aventura de texto multisistema.

Qué te espera

  • Una aventura conversacional contra el reloj: cada orden cuesta minutos, y la noche no da para todo.
  • Personas que pueden ayudarte… y otras que nunca deben saber quién eres.
  • Sospechas, oscuridad y decisiones que pesan. Varios finales, y no todos buenos.
  • Veintitrés lugares, cada uno con su ilustración.
  • GRABAR y RECUPERAR la partida en memoria, para cuando toque arriesgarse.

Descarga, aquí

  • GRABAR y RECUPERAR la partida en memoria, para cuando toque arriesgarse.

Unofficial fan port of Sword of Sodan (Amiga, 1989, Discovery Software) to the SNK Neo Geo

 by BenDK97


Unofficial fan port of Sword of Sodan (Amiga, 1989, Discovery Software) to the SNK Neo Geo, built with ngdevkit.

Status: work in progress. Not tested on real MVS/AES hardware yet.


Release : beta-v0.1

Downloads: MAME / backbit ROM set , darksoft set and a .neo file for NeoSD.

Download, here

Source:https://bendk97.itch.io/sword-of-sodan-neogeo

Graveyard Shadows (C64)

 by Rozsoft


Graveyard Shadows is a game for C64

The story

The dead never rest—and neither does the gravekeeper. Each night, skeletons rise from their graves and wander the grounds. Keep the graveyard under control: put the skeletons down, collect their bones, and return them to an open grave before the night gets worse.

Download, here

Source:https://rozen.itch.io/graveyard-shadows-c64

Runner A.P.E.R Spectrum 48k

 by Revive8Bit


Port de la versión de CPC para el ZX Spectrum, a cargo del propio autor, de Runner APER, un arcade de corte clásico muy divertido.


Descarga, aquí

Fuente: https://revive8bit.itch.io/runner-aper-scpeccy

EHIS Editor -Play in browser-

 by Juntelart


Editor de Equipos, Tácticas y Generador de Cintas .TAP para Emlyn Hughes International Soccer (ZX Spectrum 48K)



EHIS EDITOR (Español)

Editor de Equipos, Tácticas y Generador de Cintas .TAP para Emlyn Hughes International Soccer (Sinclair ZX Spectrum 48K / 128K)

⚽ Revive y Personaliza el Rey del Fútbol en 8 Bits

Emlyn Hughes International Soccer (EHIS), lanzado en 1989 por Audiogenic Software y programado por Graham Blighe, no fue un juego de fútbol más: fue la obra maestra indiscutible de simulación futbolística en la era de los microordenadores de 8 bits. Su revolucionario control de velocidad, la capacidad de disparar en 5 direcciones a distintas alturas (con cinco posibilidades distintas de disparo a puerta o centro), taconazos, cabezazos en plancha o en salto, penaltis, faltas, sustituciones, condición física y la opción de jugar con un amigo en contra o de manera colaborativa sentaron las bases del género.

EHIS Editor es una herramienta web retro diseñada para permitir a jugadores, historiadores y aficionados de Sinclair ZX Spectrum inspeccionar, crear, editar y generar archivos de guardado oficiales en formato de cinta .TAP, 100% compatibles tanto con emuladores modernos (Fuse, ZEsarUX, RetroArch, CSpect) como con hardware real de ZX Spectrum (vía TZXDuino, MaxDuino o cinta física de cassette).

✨ Características Principales

  • Generador de Cintas .TAP 100% Auténtico: Ensambla bloques de código estándar de ZX Spectrum (cabecera tipo 3 de bytes, dirección de memoria RAM $7523 / 29987, longitud de 2109 bytes) con cálculo estricto de sumas de verificación XOR para una carga perfecta y sin errores en hardware real.
  • Pizarra Táctica Interactiva: En el motor de EHIS no existen menús de formación 4-4-2 o 4-3-3: la posición en el campo viene determinada directamente por el dorsal asignado (#1 al #11). La pizarra gráfica refleja en tiempo real la distribución táctica del equipo según los dorsales.
  • Factores de Habilidad Oficiales (3 Niveles): Modifica los 3 atributos esenciales de cada jugador de campo mediante botones cíclicos de 3 niveles idénticos al juego original: Spd(Velocidad de carrera), Def (Habilidad defensiva) y Att (Habilidad atacante).
  • Compresión de 5 Bits: Algoritmo bidireccional fiel al motor de Audiogenic que comprime texto de hasta 12 caracteres por nombre (equipo, manager y futbolistas) en palabras de 16 bits usando el alfabeto oficial de 32 caracteres.
  • Importación y Exportación JSON: Guarda y comparte ligas completas en formato JSON estructurado con validación mediante JSON Schema.
  • Plantilla Oficial: Mundiales de Leyenda (1966 - 1998): Incluye una base de datos calibrada con 8 selecciones históricas: Inglaterra 66, Brasil 70, Alemania 90, España 90, Italia 94, Francia 98, Holanda 88 y Argentina 86 con Diego Armando Maradona.

Saboteur 2 [Vector 06C]

 by thealfest


Vector 06C port of my Saboteur 2 mod for ZX Spectrum.

Original Game by Clive Townsend - https://www.clivetownsend.com

Tested in Virtual Vector and Emu80.

Changes:

  • Bugfixes
  • Performance optimizations and adjustable game speed
  • Double buffering with vsync (with limitations)
  • Added some visual elements from 2019 remake
  • Added new sound effects
  • Added game pause
  • Added achievements
  • Improved game balance
  • Added automatic joystick detection
  • Removed high score tables
  • Removed passwords
  • Removed key redefinition
  • Removed music

In addition to the original 9 missions, there are also 7 achievements that can be unlocked by completing specific tasks — but the player has to figure out what to do on their own.

You might find this map helpful. 

Download, here

Source: https://thealfest.itch.io/saboteur-2-vector-06c

Commander Keen: Keen Dreams - MSX2

An unofficial MSX adaptation of Keen Dreams, bringing Commander Keen’s vegetable-filled nightmare to classic hardware by FiveBig Studios


Commander Keen’s strangest adventure comes to MSX!

Explore a world of living vegetables, collect Flower Power, overcome hazards and face Boobus Tuber in this unofficial adaptation of Keen Dreams.

Developed by BigFive Studios using MSXgl, this project brings the game’s campaign, world map, enemies, collectibles and platforming mechanics to MSX hardware.

Features

• Explore Tuberia and its connected stages.
• Run, jump, climb and use Flower Power against enemies.
• Collect items, earn points and face the final boss.
• Play with the keyboard or an MSX joystick.
• Enjoy a new illustrated title screen.
• Source code is available as a separate download.

Download, here

Source:https://bigfivestudios.itch.io/keen-dreams-msx2

Wiz - Quest for the Magic Lantern (ZX Spectrum Next 2MB)

The darkness has swallowed the Magic Lantern, and only one small wizard is brave enough to go and get it back by Software Amusements


Wiz - Quest for the Magic Lantern (ZX Spectrum Next 2MB)

The darkness has swallowed the Magic Lantern, and only one small wizard is brave enough to go and get it back.

Guide Wiz through five acts: The Path of Hope, The Unholy Graveyard, The Forgetful Forest, The Bramble Caverns and The Spooky Mansion. That's twenty levels of snails, spooks, switches and secret doors, with a boss waiting at the end of every act. Pick the right spell at the right moment: fairy, heal, bubble, freeze or fire.

Wiz is one of the best technical game for ZX Spectrum NEXT to date!

Buy, here

Source:https://fuzzydweeb.itch.io/wiz-quest-for-the-magic-lantern-zx-spectrum-next

Super Methane Brothers (ZX Spectrum Next)

 by sherk128


The 1993 Amiga platform classic by Apache Software, brought to the ZX Spectrum Next. Puff and Blow, the Methane Brothers, climb a hundred floors full of bugs, clowns, crabs and worse, armed with nothing but a gas gun. Trap the baddies in gas, suck them up and fire them at the walls to turn them into fruit, sweets and bonuses.


The conversion follows the open source version of the game by Mark Page, the original's own programmer, floor by floor and object by object.

  • All 100 floors, 8 bonus rooms, 4 bosses and the ending
  • One player, or two playing together
  • The original music, streamed from the SD card, with the sound effects mixed over it
  • High score table, player names and settings kept on the SD card
Download, here