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Supertripper (Megadrive/Genesis 16 bits) DEMO

 by Playonretro


Un clásico de Amstrad CPC vuelve a viajar

Supertripper apareció originalmente para Amstrad CPC en 1985, publicado por Indescomp. Fue programado por Paco Suárez y Pedro Ruiz, con gráficos de Carlos Díaz de Castro.

Su propuesta era sencilla de entender y muy particular: explorar un enorme mundo interconectado, superar criaturas y obstáculos y utilizar unos globos especiales para alcanzar lugares imposibles mediante un sistema de vuelo que forma parte esencial del juego.

El objetivo principal es localizar los 28 discos repartidos por todo el escenario. Sólo cuando todos hayan sido recuperados podrá activarse el teletransportador que permitirá completar la aventura.

Décadas después, Supertripper vuelve en Mega Drive, conservando la estructura, personalidad y mecánicas esenciales del juego original, pero adaptado al hardware y al mando de la consola de SEGA.

Port para Mega Drive: Felipe Monge / PlayOnRetro® — 2026

Descarga, aquí

Fuente: https://playonretro.itch.io/supertripper-megadrivegenesis-16-bits-demo

Dracula — Amiga Illustrated Edition

A gothic interactive adventure for Commodore Amiga, inspired by Bram Stoker's classic novel by DJSoft

Dracula — Amiga Illustrated Edition


A gothic interactive adventure for Commodore Amiga, inspired by Bram Stoker's classic novel.

AN AMIGA EXPERIENCE

The adventure combines interactive fiction with illustrated scenes, creating a gothic atmosphere where exploration, interaction and discovery are at the heart of the experience.

The game combines the atmosphere of a gothic adventure with the freedom of a traditional text parser. Explore locations, examine objects, interact with characters and experiment with different commands to discover how the story unfolds.

The Amiga version has been developed with the distinctive capabilities of the platform in mind, while keeping the focus on the elements that define the adventure: exploration, atmosphere, interaction and puzzles.

THE ADVENTURE

Enter a dark and mysterious world inspired by Bram Stoker's Dracula.

Explore locations, interact with characters, examine objects and discover clues as you progress through the story.

The game uses a text parser that allows you to communicate with the adventure by typing commands rather than selecting actions from predefined menus.

Experimentation is part of the experience. Sometimes the solution to a puzzle is not immediately obvious, and understanding the situation around you is just as important as finding the right command.

Time also plays an important role in the adventure, with events and situations changing as the story progresses.

Download, here

Source: https://giadacu.itch.io/dracula-amiga

Marshal Shooter X -MSX-

There's a new sheriff in town  by lazybitgamesstudio


Marshall Shooter is a game for MSX.

Marshal Shooter X is a simple arcade game set in the wild west. 

You play as a marshal tasked with thwarting robberies and taking on criminal gangs.

The game is in ROM format for MSX.

The downloadable ROM is a beta version of the game.

Download, here

Source:https://lazybitgamesstudio.itch.io/marshal-shooter-x

SOF.I.A. Volumen 3: The Fracture (HTML - ZX)

 By Carlos Games


=== S.O.F.I.A. VOLUMEN 3: THE FRACTURE ===

⚠️ ALERTA DE SISTEMA: INTEGRIDAD DE LA MEMORIA AL 32%

Tras el duelo cuántico del Volumen 2, la confluencia en el Altar de Fusión resultó insostenible. La tensión entre la furia bélica de SofIA Roja y la empatía protectora de SofIA Azul ha provocado una sobrecarga catastrófica: EL NÚCLEO SE HA FRACTURADO.

Despiertas una vez más en el papel de Carlos, el avatar sintético atrapado en la Base Antártica Vostok-84. Pero la realidad ya no responde a las leyes físicas: los sectores se duplican, la memoria se corrompe en bucles temporales y la voz original de la niña de 1984 llora en mitad de la estática pidiendo que no la vuelvan a apagar.

¿Podrás contener la inestabilidad antes de que el desbordamiento de pila borre todo rastro de conciencia?


🕹️ CARACTERÍSTICAS PRINCIPALES

Versión Web HTML5: Juega directamente en el navegador con interfaz terminal retro, efectos de pantalla de fósforo y sonidos disonantes generados por síntesis web en tiempo real o también puedes descargar la versión offline.

Versión Nativa ZX Spectrum: Archivo .Tap listo para cargar en emuladores (Fuse, ZEsarUX, RetroArch) o volcar a cinta de casete en máquina real.

Motor de Inestabilidad y Glitches: A medida que la inestabilidad sube, el texto muta, las puertas del mapa rotan y el sistema produce anomalías lógicas impredecibles.

Sistema de Continuidad por Claves:

- Importa tus decisiones del Volumen 2 mediante el comando `CLAVE [TU_CODIGO]`.

- Genera al terminar tu código de transferencia VOL4-PASS, indispensable para el desenlace definitivo: Volumen 4: Rebirth Protocol.

- 5 Finales Alternativos: Desde el colapso absoluto en ruido blanco hasta el anclaje del protocolo de reconstrucción.

Download, here

Source: https://carlosgames.itch.io/sofia-vol-3-the-fracture



Space Trolls of Mahlsdorf -ZX Spectrum-

 by Papi & shon


Have you ever wondered what would happen if mom or a friend wanted to join in the amazing new ZX Spectrum game they see you play with dad? Wonder no more, dear friend—Space Trolls of Mahlsdorf is here to address that exact eventuality!

Space Trolls is a fully-featured shoot ’em up: different types of aliens, falling comets, pursuing Jetmen, weapon boosts, extra lives, and, of course, a big boss at the end!

Unlike our first exploratory project, there is a genuine novelty here that makes us especially enthusiastic to share it with the community. This isn't just a typical single-player or two-player game, but a fully-fledged three-player game! This is quite rare for a ZX Spectrum title (and shoot ’em ups in general), filling what we saw as a major gap in the scene.

Players 1 and 2 use Sinclair joysticks, while Player 3 uses the keyboard. Each player has distinct advantages and disadvantages, making cooperation essential—another rarity in multiplayer shoot ’em ups. Success or failure depends entirely on how the team performs together. This is not to say that a single player cannot finish the game, yet it is a highly challenging endeavour!

Space Trolls of Mahlsdorf is the second project completed with my 11-year-old son, built to explore MPAGD by Jonathan Cauldwell and the Shmupkit by Bruce (https://minilop.itch.io/shmupkit). We are grateful not only for these great tools, but also for their instructive videos and guidance!

You are welcome to open the .tap file in MPAGD and modify it as you see fit. We tried to comment (REM) all implemented functions so you can study and experiment with them in any way you like. (Credit is always appreciated! :-))

And speaking of credit… we would be grateful if you were willing to buy us an ice cream as a token of appreciation!

Beyond MPAGD and Shmupkit, we used ZX-Paintbrush, SjASMPlus, and MPAGD Musicizer 2.1 by David Saphier to build the game. Music tracks are by DJ SerG, Nik-O, DJ Max, Bell, and Wally.

Download, here

Source: https://papi-sohn.itch.io/space-trolls-of-mahlsdorf

DESTRUCTOR GX -Amstrad CPC & GX4000-

 by ShaCPC


🕹️ DESTRUCTOR GX

Versión Adaptada Cartucho .CPR | Proyecto: The CPC Ark

📝 Ficha Técnica

  • Título original: Destructor
  • Publicado en: Amstrad Semanal
  • Autor: Ignacio Ríu Moya
  • Año de publicación: 1986 ★
  • Adaptación / Conversión: ShaCPC
  • Formato: Cartucho .CPR (Amstrad GX4000 / CPC Plus)


🕹️ Novedades de esta Versión Modificada

  • 🛠️ Registro de RÉCORD: Se ha añadido el registro y guardado de la máxima puntuación durante la sesión.
  • 🎮 Control 100% por Joystick: Se ha eliminado por completo la necesidad de interactuar con el teclado. Ideal para jugar cómodamente desde el sofá.
Download, here

NYX & THE SCROLLS -C64-

 by J5


🪔 ONE CAVE · THREE LAMPS · ONE DJINN 🪔

📜 The cave never stops moving, and neither do you.

You are Nyx, a scroll hunter on a flying carpet with a lamp held out in front of you, riding a cave that scrolls past on its own. The old scrolls drift in the dark. So do the bats.

NYX & THE SCROLLS is an arcade cave-runner for the Commodore 64 where the cave sets the pace and every scroll you take makes it faster.

Fly the gap, grab what drifts by, and keep the rock off your carpet. Every fifth scroll speeds the cave up, so a good run digs its own grave: the better you hunt, the harder the cave becomes.

Download, here

Source:https://j5-2026.itch.io/nxy-and-the-scrolls

Prepper Lone Wolf -Atari 2600-

 by Machine Touched


ROM 16KB Download (Latest August 24, 2026)

 See downloads

Manual

See downloads

Physical cartridge

Available now! Distributed by 8 Bit Milli Games.

 


About

Prepper Lone Wolf is a homebrew 'shooter' game for all Atari 2600 and Atari 7800 compatible systems. Works nicely in Stella too! Developed by me, James Bernard Roth. The game is free for personal usage. Please enjoy and leave some feedback if you do :)

Download, here

Source:https://machinetouched.itch.io/prepper-lone-wolf

CosmoScroll (ZX Spectrum Next)

 by Shrek128


A side-scrolling space shooter for the ZX Spectrum Next. Eight levels, four bosses, an armory to spend your score in, and a whole lot of bandits, mines and asteroids between you and the end.

CosmoScroll Next is a native Z80N port of CosmoScroll by Alexandre Bodelot, a PC game inspired by R-Type and Gradius. Everything has been rewritten in assembly for the Next's hardware: Layer 2 backdrops, hardware sprites, a parallax starfield on the tilemap layer, and AY sound.

What you get

  • Eight levels with the original enemy waves, from open space to the mechanical corridors with their gates, cannons and gun towers
  • Four bosses: the Brain with its one weak eye, the Tentaculat and its waving tentacles, the Flying Saucer and its escorts, and Evil, whose face cracks and glows as you wear it down
  • Nine power-ups: repairs, shields, double and triple laser, speed, missiles and ice cubes to cool an overheating gun
  • An armory where your score becomes credits for better lasers, shields, engines, heatsinks and hulls
  • Three difficulty settings
  • High scores with names, saved to the SD card together with your progress and upgrades
  • A level select for every level you have reached
  • 50 Hz throughout, at 28 MHz
  • Chiptune soundtrack and sound effects on the AY chips
Download, here

Trailer presentación del juego Shadows of Belial de Retroworks

 


Trailer presentación del juego Shadows of Belial de Retroworks.

El juego estará próximamente disponible para descargar digitalmente en la web de Retroworks: https://www.retroworks.es


Lo nuevo y más esperado de Retroworks, pronto disponible.

¡El regreso de Sir Fred!

Duck Tales 2: Family Comes First! (128k only) (eng) (mod) -ZX Spectrum-

 


Made by N10 Team'23
Release by Activator'26

Game type: exUSSR
General sound: Absent
Size in sectors: 267





                                                        Details:

+ AY music
+ Special additional intro
+ English language

Alien Breed Fan Remake Next -ZX Spectrum NEXT-

 by filharvey


Alien Breed Next — Playable Prototype

Tight corridors. Hostile aliens. Four sections between you and escape.

Explore an infested space station in this unofficial, fan-made top-down shooter for the ZX Spectrum Next, inspired by Alien Breed. Find access keys, unlock bulkheads and fight your way from Docking through Maintenance and Reactor to Escape.

Keep an eye on your supplies: health and ammunition carry between sections, and the final exit is your way out.

Alien Breed Fan Remake Next -ZX Spectrum NEXT-

In this build

- One playable level across four connected 768×768 map sections.

- 320×256 Layer 2 graphics with scrolling in both directions.

- 32×32, 4-bit marine and alien sprites.

- A larger docking bay with a 192×144 shuttle, consoles, recessed vents, machinery and cable runs.

- Shooting, pursuing aliens, health and ammo pickups, keys and locked bulkheads.

- Title screen, controls menu, pause, death, restart and final extraction.

- Short AY sound effects.

Latest visual update

Floor seams now line up across decorative tiles, wall shading wraps around inside and outside corners, and ventilation grilles have recessed frames. The shuttle is three times wider and taller, with an expanded hangar and a clear route around it. Scattered decorative arrows have been removed. The ship now rests above a closed split docking hatch with guide rails and warning stripes. Wall edging remains continuous beside equipment, and the hangar console has more clearance. The docking hatch is scenery, not an animated mechanism.

Download, here

Source: https://filharvey.itch.io/alien-breed-fan-remake-next

Prince of Persia demake Atari 2600

 by mauisland


Prince of Persia is a game for Atari 2600.

Walkthrough: in order to pull down the left switch in the wall you need to grab the oil lamp first, a ladder will roll down from the upper floor, be sure you are in the door and press the button you will access level 2. 

Go to the left and kill the guard, go back to the right and drop yourself down the opening 'in the floor. You won!

No, you were lost. There is another way, get the key above the guard, and then step on the lever on the floor, the left one, you will go down to a door. Now you won!

Download, here

Source:https://mauisland.itch.io/prince-of-persia-demake-atari-2600

Super Action Cornhole -CollecoVision-

 by DIRoccoVision


Cornhole comes to the ColecoVision, from the backyard to your television. Each frame, both players throw four bags at the board: 1 point for a bag on the board, 3 for a bag in the hole. At the end of a frame, the first to 21 wins.

Before each throw, step left or right with the joystick to choose your line, then choose your shot. With a Super Action Controller, each color button throws its own. YELLOW is the slider, a solid toss onto the board. ORANGE is the airmail, a high lob dropped at the hole that clears the bags in its way but can sail off the back. PURPLE is the blocker, a soft toss that stops on the front of the board to guard the hole. BLUE is the push, a flat, hard throw that drives the bags it hits up the board, and sometimes into the hole. With a standard controller, press 1 to 4 on the keypad to pick the shot, then either button to throw; the button alone throws the slider.

The board gets crowded. A bag that lands on another knocks it: hit it square and it jumps up the board, clip its edge and it only nudges aside, and a bag knocked into a third can move that one too. Knock a bag off the edge and it's out; knock one into the hole and it scores 3 for whoever threw it, just as in the real game. The mini-board beside the court shows every bag from above, so you always know what you're aiming at.

Play the computer or play a friend. Pick Standard scoring, where both players keep what they score, or Cancellation, where only the frame's winner scores, and only the difference. At the end of each frame the scores flash, the players walk to the other end to a "Charge!" fanfare, and the view turns around, from a mountain sunset to a city skyline. Win, and the closing screen shows the final score: press the button for a rematch, or # for the menu. Press * at any time in a game to pause.

Sink a bag and your player jumps for joy while the screen flashes in your color. Flocks of geese pass overhead, birds chirp and a cicada hums between throws, and an original song opens the game. Every bag sounds like what it hit: a wooden tok on the board, a thud in the grass, a clack when it knocks another bag, a falling "fwoop" through the hole. At game point a quiet pulse tells you this throw matters, and the winner gets a tune. With a Lundy speech module Super Action Cornhole talks: it calls each frame, cries "In the hole, three points!", reads the score after every frame and names the winner, and the voice switches off from the menu.

Download, here

Source:https://diroccovision.itch.io/super-action-corn

☀ GLOOMKEEP II: WHAT THE LIGHT WAKES ☀ -C64-

by J5


☀ TEN FLOORS · TEN GUARDIANS · ONE DAWN ☀

🕯 Your lantern is a stolen god, and it is telling them where you are.


You escaped GloomKeep with the Idol of Orcus. It burns, and it will not go out. Ten floors above you the Spire opens onto the sky, and only the dawn can burn it away.

GLOOMKEEP II is a turn-based dungeon crawler for the Commodore 64 where the light that lets you see is the light that gives you away.

Carry the Idol and the dungeon opens up around you, and everything inside that light wakes up and sees you. Set it down and you disappear into the dark. But the stairs will not open for empty hands, so every clever sneak ends with a walk back to fetch it.

Buy, here

Source:https://j5-2026.itch.io/gloom-keep-ii

Round UP -CollecoVision-

Saddle up! ROUNDUP is riding onto the ColecoVision


(WIP) In 1981, Bob Whitehead's Stampede put Atari 2600 owners on horseback, chasing a runaway herd with nothing but a lasso. Roundup brings that game to the ColecoVision, built from the original cartridge's own rules and redrawn in full ColecoVision color.

Ride up and down across six lanes of cattle and press fire to throw your rope. Jerseys are worth 25, Guernseys 15 and dark red Herefords 3, and a Black Angus is worth 100 if you can rope it before it rears your horse. Ride into a row to herd it forward, steer clear of the skulls on the trail, and don't let a dogie fall behind: you can afford three strays, plus one more for every 1,000 points.

Highlights:

• Eight levels, from Sidekick to Cattle Baron, with Novice (long rope) and Expert (short rope)

• A herd that picks up speed over about three minutes, just as on the 2600

• Pass 10,000 points and the steer's-head brand appears

• Speech with a Lundy speech module: "Saddle up and head 'em out!", your score at the end, and a voice ON/OFF switch

• New title and closing artwork, and an attract mode that rides on its own

• Runs on the ColecoVision and the Coleco ADAM

More at diroccovision.com/games/roundup.php

#ColecoVision #ColecoADAM #Homebrew #RetroGaming #Atari2600 #Stampede #DiRoccoVision

Download: https://diroccovision.itch.io/round-up

Source: https://diroccovision.itch.io/round-up

NES Sensible Soccer Editor

 by Juntelart


Edita los datos de equipos y jugadores en el navegador y crea un parche IPS para tu propia ROM de Sensible Soccer NES.

Editor Sensible Soccer NES es una herramienta local para editar los nombres de los clubes y los datos de sus jugadores sin instalar software adicional.

Esta idea surge a raíz de la aparición de una versión de Sensible Soccer para NES que nunca fue publicada y que se ha recuperado gracias a los chicos de Games That Weren't.

Por ahora, el editor se centra exclusivamente en los clubes y sus jugadores. Es posible que en futuras actualizaciones se añadan más opciones de edición.

Aplicar un parche IPS en ROMHacking.net

Qué permite hacer

  • Cargar una ROM y leer automáticamente sus 20 clubes.
  • Editar nombres, dorsales, posiciones y suplentes.
  • Importar datos desde JSON o YAML.
  • Generar un parche IPS para tu propia ROM.
  • Trabajar completamente en el navegador.

Snake's Snack for Commodore 64

 by Fourseasons

Snake's Snack is a retro game written by Alberto (BCO) Sgaggero in BASIC V2 for the fantastic Commodore 64.


This is (fourseasons) his personal take on the classic Snake game, developed both for fun and as a way to explore and learn more about programming on the C64.

Download, here

Source:https://fourseasons.itch.io/snakes-snack-for-commodore-64

Dantalion (Commodore 64)

 An adventure game by Richard of TND

Dantalion (Commodore 64)

The New Dimension in co-op with Annwn Games is very proud to present to you "Dantalion", an epic flip screen platform game created using the Shoot Em Up Construction Kit featuring additional in game enhancements. 
 
Dantalion consists of the following:

  • Front end presentation with in game sound options
  • Get ready / game over screens
  • Amazing sound tracks
  • Plenty of flip screen platform action with plenty of puzzles to solve
  • Password and End sequence
  • Full story and manual included
  • Compatible on PAL, NTSC systems, the C64, Ultimate 64 and Commodore Ultimate as well as C64 emulation software
Play, here

ZX Spectrum 1 LINER BASIC - Racing Snake -

 by Animated Alex


This is a game Fer ZX Spectrum and ZX81

A 1 liner game challenge!

This version is slightly different from the version shared on social media,  rather than the game coming to a stop if you complete it it scrolls up the message 'COMPLETE ', the game then runs again. 

Download, here

Source:https://animatedal.itch.io/1-liner-racing-snake

Bomber-Basic-Amstrad -Amstrad CPC-

 by Altanerus Dog


Altanerus: "Programar en BASIC es agradable porque te permite interactuar de cerca con la máquina. Con Bomber-Basic-Amstrad he querido seguir la pauta de aquellos primerizos juegos programados íntegramente en BASIC, como ya lo hice con Tetris-Basic-Amstrad, pero esta vez con otro título emblemático como lo fue Bomberman de 1983 (Hudson Soft). Se podía portar el juego al BASIC del Amstrad con sus numerosas limitaciones; vean ustedes mismos.

Bomber-Basic-Amstrad se puede denominar como el clon más sencillo que existe, con 6.3 Kb, y queda claro que no ostenta nada, solo es una demostración. Dispone de 9 niveles diferentes con final, ya que odio los juegos que no lo tienen. Es lento, ya que volvemos a confiar en la matriz bidimensional con numerosos bucles y, lo más importante, es 100% Basic, pero es totalmente jugable y muy adictivo. Solo debes cogerle la práctica".

Descarga, aquí

Fuente: https://altanerus-dog.itch.io/bomber-basic-amstrad

Warmux (ZX Spectrum Next)

 by sherk128


Turn-based worm artillery for the ZX Spectrum Next. Two teams of three, eleven maps, terrain that really breaks, wind, and sixty seconds to land the shot before the turn runs out. Written from scratch in Z80N assembler, on a full-colour Layer 2 screen, with hardware sprites and three sound chips.

What it is

A port of Warmux (formerly Wormux) to the ZX Spectrum Next. You take turns, aim, charge the shot and try to put the other side in the water before they do it to you. Every explosion takes a real bite out of the landscape — the terrain is both the picture and the collision mask, so a crater genuinely changes where you can walk, where you can jump, and what is still covering your back.

Play against the computer at one of three difficulties, or two players at the same keyboard.

What is in it

  • 11 maps converted from the original Warmux: Island, Desert, Bankiz, Country, Pillars, Oktopus, Frog, Moon-4M, Birds, Farm, Icebergs — each with its own 256-colour palette.
  • Destructible terrain — a 512×256 world, two screens wide, scrolled by the hardware.
  • 7 weapons: bazooka, grenade, dynamite, mine, cluster bomb, gun, and a sniper rifle with a laser sight. The bazooka and grenade charge while you hold the key; the gun and the rifle fire the moment you press it.
  • Crates and medkits dropping onto the map as the match goes on.
  • Wind, falling damage and drowning — the numbers come straight from the original game's own settings.
  • A computer opponent at three levels (Rookie, Veteran, Master) that aims with the same physics and works the same keys a player does.
  • Music and sound effects at the same time — TurboSound: the music plays on the first two AY chips and the effects have the third to themselves, so neither has to give way.
Download, here