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Shadows of Belial -ZX Spectrum-

 El regreso de Sir Fred... y Retroworks


Después de mucho tiempo (al menos nos lo ha parecido y más del deseado) regresa Retroworks al front row del Spectrum, con Shadows of Belial, su excelso tributo a Sir Fred, el icónico clásico héroe de la época dorada del sistema.


Esta videoaventura de acción (frenética) es una continuación de las aventuras de Sir Fred, con el regreso a sus tierras y "fantasmas" de antaño, en pos de venganza y protección.

Lo que más nos ha gustado es la velocidad de juego, ajustable, y la calidad gráfica de cada pantalla, además de la variedad de movimientos que posee el prota de la historia. Todo ello, junto con la difucultad "amigable", convierten este videojuego en toda una dosis de adicción.

Vídeo:

Sin duda, estamos ante uno de los juegos del año, para el ZX.

Descarga, aquí

Fuente:https://www.retroworks.es/play/gamecard.php?lang=es&id=21

Alleyway ZX -ZX Spectrum-

The classic block-breaker comes to the ZX Spectrum 128K by kirby2000


The classic handheld block-breaker comes to the ZX Spectrum 128K.

Alleyway ZX is an unofficial fan-made conversion of the 1989 handheld game. Hit the descending ball with your paddle so it rises to demolish the blocks above. Clear every breakable block to finish a stage; clear all 32 stages and the game ends in a fanfare.

Features

  • 24 stages plus 8 timed bonus stages
  • Normal, scrolling and advancing block walls
  • Faithful ball physics and stage layouts
  • Full AY music and sound effects
  • Smooth 50 Hz play with flicker-free sprites
  • Original loading screen
  • Keyboard, Kempston and Sinclair joystick support
Download, here

LEMANS 2 -C64-

 by ZeroG Labs


A Commodore 64 top-down arcade racer, inspired by the spirit of classic racing game Lemans.

Version 1.2 brings improved track graphics, more varied racing and plenty of refinements throughout the game. See devlog for more info.

Start at the lights, build up speed and weave through traffic. Reach the next checkpoint before the clock runs out, collect overtaking bonuses and push for a new high score. Every collision costs precious time, and every second counts.

Features

  • Remixed routes for each race, with bends, chicanes and narrow sections.
  • Rival cars with different speeds and driving lines.
  • Changing environments: green countryside, lakeside roads, slippery snow, night and fog.
  • Headlights and limited visibility that make the darker sections a different challenge.
  • Checkpoints that add time, with a maximum reserve of 60 seconds.
  • A 1,000-point bonus for every ten cars overtaken.
  • Gradual acceleration and deceleration, sliding on snow and collisions that force you to slow down and recover.
  • Trackside trees, grandstands, advertising boards and an overhead bridge.
  • SID engine, overtaking and skidding sound effects.
  • Joystick and Commodore paddle support, plus an in-game pause function.
  • Set a qualifying score and enter your three-character initials! High scores are automatically saved and loaded at startup.
Buy, here

VOID LANCER -C64-

A biomechanical shooter for the Commodore 64: six stages of Giger-inspired horror, six giant bosses, power-ups by Snow-G


A biomechanical shoot 'em up for the Commodore 64

Fly the Void Lancer into a world grown out of flesh, bone and machinery. Inspired by the art of H. R. Giger, VOID LANCER is a brand-new horizontal shooter written from scratch in 6502 assembly for a standard PAL Commodore 64 with a 1541 disk drive.

Ribbed tubes, xenomorph skulls, egg chambers, bone cathedrals and resin hives scroll past in smooth, pixel-by-pixel hardware scrolling while you blast your way through six long stages to six giant bosses.

Features

  • 6 stages, each about two minutes of scrolling, each with its own landscape and its own version of the enemies: veined flesh, ivory bone, cracked fossil stone, intestinal biomass, glossy resin
  • 6 giant bosses built from characters and moved pixel by pixel, each with its own attack patterns and weak points: the Biomech Core, the Ovomorph Mother, the Idol of Bones, the Pilot, the Brain Golem and the Hive Queen
  • Power-up bar: collect capsules and pick what you need — Speed, Missiles, Double shot, Laser, up to two Options, and a frontal force field
  • Fair collisions: hitboxes measured on the real sprite graphics and pixel-accurate terrain — if it hit you, it was really there
  • Original SID soundtrack: 8 tunes (title, three stage themes, boss, stage clear, game over, stage intro) and sound effects, and the music keeps playing while the game loads
  • Procedurally rendered "airbrush" graphics in the spirit of Giger, squeezed into C64 multicolour
  • Full-screen title picture with an open lower border and a wavy sprite scroller, plus an attract-mode demo
  • Extra lives at 30,000 points and every 50,000; after the sixth boss the game loops with a higher difficulty
Download, here

The PERILS of Stickman -ZX Spectrum-

 by SteveTyson


                                                The PERILS of STICKMAN                                                                                                                                     A Janky Adventure Game

Game by Steve Tyson, made in Kwyll

The aim of each room is to collect all the green gems and then go through the exit door.  There are 20 levels which start very simple and end up being VERY hard.

This is an adventure game!

Download, here

Source:https://stevetyson.itch.io/stickman

Super CPC Tennis -Amstrad CPC & GX4000-

 by Olschool Is Beautiful


Super CPC Tennis

The Game Boy classic on the Amstrad GX4000 and CPC Plus, with hardware sprites.

Super CPC Tennis is an unofficial fan port of Tennis, Nintendo's 1989 Game Boy game, released as a cartridge for the Amstrad GX4000 and the CPC 464+ / 6128+.

It's not a remake: the original Game Boy game code was translated instruction by instruction into Z80 assembly. Ball physics, player movement, the CPU opponent and the scoring rules all behave like the original. An automated test compared it with the real Game Boy game, step by step, over thousands of game updates: they matched exactly.

This version uses the Plus range's hardware sprites. The players, the ball and even Mario are drawn by the hardware, in colour and without flicker, while the CPU is free to run the game at full speed.

Features

  • The original gameplay, translated directly from the Game Boy code.
  • Hardware sprites: a red player against a blue player, a yellow ball, and Mario in colour in the umpire's chair.
  • Smooth, flicker-free display.
  • The whole Game Boy stadium, pixel for pixel, in soft greens from the Plus's 4096-colour palette.
  • 4 difficulty levels and a 1-set or 3-set match.
  • 2 fire buttons by default (hit / lob), just like the Game Boy's A and B. There's also a 1-button mode where the lob is automatic when your opponent comes to the net.
  • Full scoring: FAULT, LET, OUT, DEUCE and ADVANTAGE calls.
  • AY sound effects and a 16-colour title screen.
Download, here

ZX Tennis -ZX Spectrum-

The Game Boy classic, now on the ZX Spectrum 48K. A 100% conversion made with AI by Oldschool is Beautiful


ZX Tennis is an unofficial fan port of Tennis, Nintendo's 1989 Game Boy game. It's not a remake or a reinterpretation. The original Game Boy game code was translated instruction by instruction into Z80 assembly, so ball physics, player movement, the CPU opponent and the scoring rules all behave like the original.

Step onto the court against the computer, serve, rally, rush the net and smash your way to victory. Mario is in the umpire's chair, as always.

Features

  • The original gameplay: the Game Boy logic is translated directly, not approximated.
  • 4 difficulty levels, from a gentle warm-up to a tough CPU opponent.
  • Choose your match length: 1 set or 3 sets.
  • A full tennis toolkit: flat shots, angled cross-court shots, deep drives, smashes, and an automatic lob when your opponent comes to the net.
  • Full scoring: FAULT, LET, OUT, DEUCE and ADVANTAGE calls.
  • A colourful crowd and Mario as umpire.
  • Beeper sound effects.
  • A custom loading screen featuring the original TENNIS logo.
  • 100% hand-built assembly, with smooth-moving masked sprites and the game logic running at the Game Boy's original speed.
Download, here

Solseed: Journey to Spring (128K Edition) -Zx Spectrum-

 by Milos Marinovic


An enhanced retro adventure for the Sinclair ZX Spectrum 128K
Platform game!


If you've played the original 48K version, much of the forest will feel familiar. But something has changed. There are places you haven't seen yet.

  • 42 screens - a much larger forest than the original 48K version, with 18 new screens, rooms, paths and secrets
  • AY music - for a richer atmosphere throughout your journey
  • Redefinable keys - configure the controls to suit your preferences
  • A bigger world to explore - with new rooms, paths and challenges

The 128K Edition takes advantage of the additional capabilities of the ZX Spectrum 128K to make the world of Solseed more magical.

Download, here

Source: https://marinovic.itch.io/solseed-journey-to-spring-128k


DIGGER -Amstrad PCW-

by Enrique Galvez 


Port from 1983 PC game

-DKTronics joystick support

-DK Sound support: 8 distinct variations on the main theme "Popcorn"

-PCW# mini: 4 CGA original colors


Download, here

Source: https://enriqueggalvez.itch.io/digger

Astran Staker -C64-

 by Commodore Plus


Astran Staker es un juego para Commodore.

Las máquinas Stacker (o Stacker Club) se han convertido en todo un clásico de las salas recreativas y centros de ocio actuales. Diseñadas por la empresa LAI Games, estas máquinas de habilidad combinan una mecánica tremendamente sencilla con una alta tensión visual. 

En esta ocasión y desde las teclas de Minter, os traemos una versión para nuestro sistema.


Descarga, aquí

Fuente:https://commodore-plus.itch.io/astranstaker

P1K-man (Pico-8)

 by Heracleum


A Pico-8 game in 1024 bytes, created for Pico-1K Jam 2026 in 4 days.

Pico-8 Edu source code here.

Features:

  • the crazy idea to replicate the original maze layout quite faithfully;
  • the game starts with two ghosts and every level introduces a new baddie including an enemy pac-man and eyes-only (black) ghost after level 7.
Play, here

Munch Infinity -ZX Spectrum-

 by Anestesis ZX 


Juego griego para el ZX Spectrum, inspirado en Pacman pero con una vuelta de tuerca, más.


La clave es la velocidad a la que se mueve todo, consiguiendo poner a prueba nuestros reflejos y habilidades.

Fuente: El Mundo del Spectrum.

KegMan -C64-

 by pirat28hh


KEGMAN – A Hoppy Maze Chase for the Commodore 64

The brewery guards have stolen all the hops and hidden them deep inside their maze. Only one hero can bring them back: KegMan!

Guide KegMan through the maze and collect every single white hop, but watch out for the four brewery guards. Three of them hunt you down relentlessly, while the fourth wanders the maze unpredictably. One touch and your brewing career is over!

Fun fact: the AI for these ghost-like guards was actually written by an AI! So, can you outsmart the AI?

Grab a golden O and the tables turn: the guards turn white and flee, and for a few precious seconds you can eat them for bonus points. Every 100 points the game gets a little faster, so keep your nerve!

Clear both mazes to earn the ultimate title: Brewmaster!

Features

  • Classic maze-chase action in pure 6502 assembly
  • Two hand-crafted PETSCII mazes
  • Smart hunter guards and one random wanderer (with their AI programmed by an AI)
  • Power-ups that turn the hunters into the hunted
  • Speed increases every 100 points
  • SID sound effects, including a Formula 1-style start countdown
  • Hiscore tracking
Download, here

Stargate (Commodore 64)

 by Milasoft


🕹️For one or two players
🖥️Works on PAL and NTSC
🛠️ 100% machine language the way it should be
💾 Loading picture


Save the last humanoids on the planet from being captured by aliens. Shoot their captors and return them back to the planet's surface. Complete increasingly difficult attack waves. If you're surrounded, release a smart bomb to destroy everyhing in sight. The portal will teleport you to the nearest human in distress. You can also warp ahead through it if you have 4 humanoids with you.

Recreated as accurately as possible to play like the arcade game by Eugene Jarvis and Larry DeMar.

Download, here

Source:https://milasoft64.itch.io/stargate-commodore-64

Los Bingueros -ZX Spectrum-

Juego de BINGO para ZX Spectrum 48k by jordi


Loa Bingueros es un juego de BINGO, basado en la película de 'Los bingueros' de la mítica pareja del cine español, Pajares y Esteso, y para el ZX Spectrum.

Las imágenes, la música y los samples fueron creados por asteroidezx en 2011.

Algunas capturas pueden ser "picantes" para la sensibilidad de las personas.

Historia:

Amadeo es un mediocre empleado de banca que nunca alcanzará ese tranquilo nivel económico con el que todo el mundo sueña. Tampoco Fermín tiene muy seguro su futuro. Por distintas razones llegan a la conclusión de que el bingo puede llegar a ser la solución de sus males, y ambos personajes se conocen en la cola de entradas a un local del bingo.

Descarga, aquí

Fuente:https://jbinary.itch.io/los-bingueros

Mangez les tous ! -Amstrad CPC-

 by Orko Ready


Manjes les tous is an arcade game for Amstrad CPC.

A retro arcade game developed entirely in Locomotive BASIC for the Amstrad CPC. Play as a determined little ghost and navigate through various levels, gobbling up every item while managing the timer and your score.


Download, here

Source:https://orko-ready.itch.io/mangez-les-tous

Buckshot Roulette for the Commodore 64 / C64

Mike Klubnika’s Buckshot Roulette as a free Commodore 64 fan port: one shotgun, hidden shells, and the Dealer.


A free fan-made Commodore 64 port of Mike Klubnika’s Buckshot Roulette, published with his permission.

You and the Dealer share one shotgun. Before every load you are told how many shells are live and how many are blanks, but not the order they go in. On your turn you shoot the Dealer, or you shoot yourself and bet on a blank. Your life is a row of charges on the machine next to you, and when they run out, the game is over.

Download, here

Source: https://ko-ko74.itch.io/buckshot-roulette-for-the-commodore-64-c64

1 - LINER GAMES -ZX Spectrum-

 by Animated Alex


9 programmers fo ZX Spectrum take on a one liner BASIC programming challenge to create a game.


Download, here

Source:https://animatedal.itch.io/1-liner-games

MSX TURTLES -MSX-

 by adlroc


TURTLES!

All the action and excitement of the superhit Odyssey² game, now on the MSX!

The turtles need your help to find their baby turtlets and carry them safely home. But you never know when your turtle is going to be bugged by a beetle! And the longer the beetles are on the screen, the smarter and more dangerous they get! There are lots of reasons why TURTLES has been one of the most popular Odyssey² games of all – and they’re all here!

MSX Turtles is a fan-made recreation of the 1983 Odyssey² cartridge, rebuilt for MSX home computers. It is a free, non-commercial homebrew project.

Features

• A flawless remake of the Odyssey² original, with every room, beetle and bug bomb right where you remember them!

• Compatible with MSX1 or better.

• Enhanced color palette on MSX2, MSX2+ and MSX turbo R.

• Highly optimized Z80 assembly code delivers a steady 60 FPS!

• PSG sound effects recreate every beep and zap of the original.

• Runs on real MSX hardware and emulators.

Download, here

Source: https://adlroc.itch.io/msx-turtles

Star Hopper Pico-8 version

 by Jason Rowe


Star Hopper

Star Hopper is an arcade shoot-'em-up in the classic vertical style. Pilot your hopper through seven levels of alien attack waves, blast asteroids for power-ups, and face a different boss at the end of every level.

Originally written for the Picocomputer 6502 , Star Hopper has been rebuilt for PICO-8, with its art, music and enemy patterns carried over to the fantasy console.

Features

  • 7 levels, 7 bosses. Each boss has its own attack. Some dive at you, some drop through the screen, and one hunts you along the bottom. Hit the glowing weak spot when it turns yellow.
  • 7 enemy types. Zig-zag chains, formations, snipers that dig in and open fire, and chasers that explode when they get close.
  • Power-ups from asteroids.  E repairs your ship, S makes it faster, P makes it fire faster. Losing a life costs you some of your upgrades.
  • Score multiplier. Chain kills without taking a hit to push your multiplier up to x5.
  • End-of-level bonus. Every kill counts toward a bonus that also repairs your ship.
  • An extra life every 100 000 points, and your high score is saved.
  • Full chiptune soundtrack: a tune for each level, plus boss, bonus and victory themes.
Play, here

L'Abbaye des Morts (ZX Spectrum Next)

 by Sherk128


Created for ByteFest 2026

This port was created especially for ByteFest 2026, a gathering of vintage computer enthusiasts held in the Czech Republic.

ByteFest is an annual meeting of vintage computer users and fans in Prague. It brings together machines and people from the worlds of the ZX Spectrum, Atari, Amiga, Commodore, Sharp, Amstrad CPC, PMD 85, MSX and many other platforms. The event aims to unite retro-computing enthusiasts, give them a place to exchange knowledge and form new friendships, and introduce the history of computing to the general public and younger generations.

ByteFest 2026 takes place from September 25 to September 28, 2026, at Toulcův dvůr in Prague 10 – Hostivař, Czech Republic.

Official ByteFest website

About the game

L'Abbaye des Morts is a port of the classic independent game created by Locomalito in 2010. The original was designed as a tribute to 8-bit ZX Spectrum games and was inspired by titles such as Manic Miner, Jet Set Willy and Dynamite Dan. This version brings its gameplay, rooms, enemies, music and unsettling atmosphere to the ZX Spectrum Next.

It is a non-linear exploration platformer for one player. You will face 23 interconnected screens, precise jumps, deadly traps, enemies and environmental puzzles. Jean has no weapon – his only choices are to run, hide and rely on his faith.

The story

In the 13th century, the Cathars, who preached a life without material possessions and worldly aspirations, were persecuted by the Catholic Church and driven out of the Languedoc region of France.

One of them, Jean Raymond, is fleeing from the crusaders when he finds shelter in an old abandoned church. Its safety is only an illusion. Beneath the ruins of the abbey lies a much older and more dangerous secret.

Explore the abbey and the passages beneath it, read the clues written on scattered parchments and uncover what is hidden in its depths. Can you escape your pursuers and survive the evil waiting below the church?

Your objective

Find all twelve lost Cathar crosses and uncover the dark secret of the abbey. The journey is not linear: you will revisit previously explored rooms, search for hidden routes, activate mechanisms and use information found on parchments.

  • Collect all 12 Cathar crosses.
  • Avoid crusaders, monsters, fire, water and other deadly hazards.
  • Find hearts to recover lost lives.
  • Activate checkpoints and solve the mechanisms hidden throughout the abbey.
  • Use the parchments to discover clues needed to complete the game.
Download, here

Risky Woods (Amstrad PCW / PCW# mini)

 by Enrique Galvez

Risky Woods (Amstrad PCW / PCW# mini)

Risky woods for Amstrad PCW is a 16 bits action game port by Dinamic Software.

Risky Woods (Amstrad PCW / PCW# mini)

-Joystick support
-DK Sound music and sounds
-Mode 1: 4 colors
-12 levels, 4 bosses
-Minimum 512K memory

Download, here