Survive a planet's surface after crash-landing your ship, by gathering resources to survive, and refueling your ship to escape. A resource management game written in Sinclair BASIC in 2018, as a modern imagining of what a "Cassette 50" style game might look like if written for the Spectrum today.
ZX Narrat es un prototipo de editor web que permite crear aventuras de texto al estilo clásico del ZX Spectrum. Con esta herramienta puedes escribir escenas, añadir opciones interactivas y exportar tu proyecto directamente a código BASIC (.bas), listo para ejecutarse en el emulador BASinC.
Características actuales:
• Crear escenas con texto multilinea (cada línea se convierte en un PRINT).
• Añadir opciones que llevan a otras escenas.
• Exportar proyectos en formato JSON para seguir editando.
• Generar archivos .BAS compatibles con BASinC.
Esta primera versión está disponible únicamente en español. En futuras actualizaciones se añadirá soporte para otros idiomas y nuevas funciones.
Con esta utilidad se abre un nuevo mundo para la creación de aventuras de texto por opciones, para el ZX Spectrum.
Esperamos y deseamos, que poco a poco, se vayan incluyendo opciones como recoger objetos o insertar imágenes.
La idea es fantástica y facilita, mucho, las cosas.
Adventure Generator es una herramienta, online, pensada para crear aventuras conversacionales para el Amstrad CPC. El responsable de esta genialidad es Markus Hohmann.
El sistema de desarrollo es muy sencillo y visual a modo de mapa conceptual, que interconecta todo, de forma rápida y accesible. Además, podréis añadir objetos, personajes y todos los elementos, clásicos, de este estilo de juegos.
Liam is very protective of his castle, and from the world of darkness, a portal has opened where man-eating spider-like monsters are rushing to attack the castle! Defend it with the last stones you have left.
El esperadísimo REPLACED ya tiene demo disponible en Steam
Ayuda a R.E.A.C.H., una IA atrapada en un cuerpo humano, a sacar a la luz los secretos de la Corporación Phoenix. Este juego ciberpunk de plataformas narrativo en 2,5D ambientado en unos EE. UU. posnucleares de la década de 1980 mezcla la exploración cinemática con una acción sin restricciones.
El pixelado juego, basado en un mundo cyberpunk. estará disponible el 12 de marzo.
The game TENG is inspired to PONG, written in ATARI BASIC (10 lines, less than 120 characters each) for ATARI 8bit computers and tested on a PAL 800XL emulated in Altirra.
With the joystick, moving left and right, the 2 paddles at the top and bottom of the screen are moved.
Every time the ball touches one of the paddles, 1 point is scored and one block is added in a random position on the playfield.
Each block can deflect the ball, making the game more difficult.
When the ball goes out of bounds, press FIRE to start a new game.
Looking for a new game to test your nerves? Eye Brawls is an adaptation of the 1982 maze-shooter arcade game Eyes, and is now available for MSX thanks to Jess Creations.
Let’s see how many eye-related word plays we can come up with for this game (hint: there are already two).
At first glance, Eye Brawls resembles Pac-Man, placing you in a maze filled with items to collect and four enemies with distinct movement patterns chasing you. However, the game features plenty of unique mechanics that set it apart from the traditional pill-eater.
In Eye Brawls, you play as Private Eye 20/20, chased by other Eyes, with everyone firing optic lasers that can take each other out. Doesn’t that already sound like a totally different kind of game? But that’s not all, you can deflect your opponents beams by… winking. Should have seen that coming.
Get into the “shoes” of our protagonist Private Eye 20/20 and navigate the 8 different levels with increasing difficulty, watch out for the near-sighted Wandering Eyes, shoot your optic beams and collect all the items.
You are DEC-Man and must search the haunted castle for delicious protein pills whilst avoiding "Stinky", the terrifying ghost who will ruin your day! Use the magical teleporter to zip to the other end of the main corridor to escape his spectral clutches. If you survive, you get to come back another day!
A Tennis Experience from the Gods (Literally) in your ZX Spectrum!
Picture this: you've scraped together every last penny to witness the tennis match of the century at Centre Court One. The only snag? The tickets you could afford place you so far from the action that the stadium itself resembles the bloody Coliseum in ruins—a grotesquely pixelated photograph seemingly converted to Spectrum format by a drunken algorithm with a grudge against clarity. From your nosebleed vantage point, perched somewhere between low Earth orbit and the International Space Station, the elite athletes battling it out below have been reduced to their Platonic essence: single pixels wielding two-pixel racquets, desperately swatting at a one-pixel ball. Choose your court surface—grass for that Wimbledon prestige, clay for Roland Garros flair, or indoor for when you fancy yourself cosmopolitan—then prepare for the most minimalist tennis match ever conceived by human hands...
Bartolo isn't your conventional hero who sets out on epic adventures; he simply "surrenders himself" to his nightly sacred mission: getting absolutely plastered at the bar counter, reaching levels of inebriation that would make "La Trini" herself look positively sober by comparison. But his true trial by fire doesn't occur amongst pints and boozy laughter, rather in the most critical moment of each day: the homeward return. You see, our protagonist's internal compass suffers a catastrophic malfunction precisely upon stepping onto his doormat, transforming what should be a simple everyday act—opening a door—into a surgical precision operation worthy of a ninja infiltrating enemy territory.
The challenge doesn't consist of drinking even the water from the flower vases (he's already mastered that), but rather inserting the key into the lock without awakening the most lethal motion sensor known to humankind: his fearsome missus, armed with the avenging frying pan that waits impatiently behind the door. This survival horror based on true events gives you exactly five attempts to demonstrate your hand-eye coordination whilst Bartolo brandishes the key as though engaged in a fencing duel, swaying between lucidity and alcoholic delirium. And here comes the brilliant bit: as the nights progress and Bartolo drinks increasingly more, the side effects manifest themselves ruthlessly—the controls treacherously invert themselves, the keyhole appears to be dancing flamenco before your distorted senses, and the accumulated stress rivals late-night sessions of Alien Isolation with headphones at full volume. Compiled with Boriel+ASM and blessed with impeccable keyboard response, this absurd little gem makes you laugh out loud whilst you experience a sensation of virtual drunkenness so convincing that each failure spurs you to try again, unable to accept defeat before the definitive frying pan wallop. Ridiculously moreish, Molisoft!
This game is a port of the 1981 Data East Corporation (DECO) arcade game Lock'n'Chase.
Gameplay:
Guide the thief Lupin around the bank vault collecting all the coins before making for the exit, whilst all the while keeping watch for the four pursuing cops (Super D) as they try to block your escape. Use the tunnels on either side to evade capture, and close doors as you go to temporarily stall them. Increase your loot by collecting treasure and money bags enroute should they appear.
Credits:
Game Code - Bob Smith
Graphics - Bob Smith & Lee Bee (Player & enemy sprites)
Audio - Lee Bee (all AY music & SFX), Allan Turvey (code and beeper)
Availability:
The game is currently available as a physical cassette, along with 4 other Spectrum games, as part of The Midnight Brew Collection 2025, which can be purchased from their shop:
Resulta muy poco común, que un juego que sale en Steam, tenga versión para ZX Spectrum. Pues esta extraña circunstancia es lo que ha ocurrido con Parkour Labs, que tiene su conversión para el ordenador Sinclair.
Este título es un plataformas inspirado en la cultura de los 80 y 90, que podéis conseguir en descarga gratuita.
A massive forest fire has swept into the city of Eldervud. Twelve districts are burning: residential streets, markets, factories, high-rises — the flames are everywhere.
You are the firefighter. Your only job is to move through the levels and put out every fire you find.
Reach each burning spot and extinguish it. Clear all the flames in the district to move on. The fires stay exactly where they are — no spreading, no tricks. Just find them, reach them, douse them.
Levels get bigger and more packed with fires as you progress. Plan your path, move efficiently, leave nothing burning.
JuanGM está convirtiéndose, por méritos propios, en uno de los autores más prolíficos en el desarrollo de videojuegos, para ZX Spectrum, con el motor de desarrollo, ZX Game Maker de Juntelart.
Ahora, con Demon Pages. encara el género de los RPG con un resultado espectacular en el aspecto visual y jugable.
Un producto muy redondo aderezado con una brillantes melodías.