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EVEREST 2: THE CLIMB. ZX Spectrum 128K

 by Pep


Everest 2 es la secuela de Everest Part1: Basecamp, que impacto a los amantes de las aventuras de texto, por una ambientación hiperrealista y muy cuidada.


Everest 2 está desarrollado con el DAAD y para el ZX Spectrum.

La premisa es muy sencilla, un alpinista que debe apañárselas en la mítica montaña, El Everest, nada más y nada menos, controlando todos los detalles que debería tener en cuenta, alguien preparado para hacer cima.

Podéis descargarlo, aquí

Fuente:https://www.youtube.com/watch?v=jUrPtxtu0HU

Rampage (48/128k) (mod) -ZX Spectrum-

 


Made by Catalyst Coders, Activision Inc'87
Release by goodboy, Slider, tiboh'26

Game type: English
General sound: Absent
Size in sectors: 198



Details:

+ A special intro by Tiboh, featuring two AY melodies from the Atari ST version and graphics from the NES version
+ Alternative loading screen by Neil Parsons '2017, incorporating graphics from the Commodore 64 version
+ AY music (converted by GoodBoy) and AY sound effects from the Amstrad CPC version, integrated into the game by Tiboh
+ Keys remapped: QAOP + Space, 'H' for pause, 'E' to exit
+ Minor cosmetic tweaks
+ A fully functional cheat
+ Russian instructions
 
Source:  https://vtrd.in/release.php?r=e409d6241a5688c797643c3f347ffcd2

Bruce Lee AGA for Amiga 1200/4000

 by TjLazer

 

BRUCE LEE AGA - Amiga AGA remaster of Kagesan's Sega Master System version (v1.00, 2015)
Amiga AGA remaster by TjLaZer 2026.

 

 

 WHAT THE REMASTER CHANGES

 
* 256 colors on screen from the full 24-bit AGA palette (8 bitplanes).
* Every room repainted: smooth 24-bit skies with clouds, painted and lit mountains with mist, soft vertical light on the backgrounds, soft drop shadows, glowing lamps, and the dithered/banded tiles (beams, stairs, roofs, bricks, pillars, speckled stone) re-shaded smoothly. The key/meander borders stay crisp.
* Bruce Lee has natural skin tones and golden trousers.
* Fades between rooms still work: the painted colors fade with the game's palette.
* Anything the game changes in a room (lanterns taken, doors opened) is drawn in the original colors on top of the painting.

Download, here

Source:  https://tjlazer.itch.io/bruce-lee-aga

Tutankham (Amiga)

 by LC-Games

Technical Specifications

  • Compatibility: 100% compatible with all PAL OCS, ECS, and AGA Amiga systems, as well as NTSC ECS and AGA systems.
  • RAM: Requires only 512 KB Chip RAM.
  • OS: Fully "Workbench-friendly".
  • Format: Digital download (.ADF and executable file included).

Overview

In this game, the player controls an explorer who is robbing Tutankhamun's tomb. The player will search for precious treasures (maps, lamps, chests of gold & jewels, and, above all, the golden mask of King Tut) and fight off the various creatures that guard the tomb to ultimately find the way through the catacombs.

Gameplay

The player must guide the explorer through a series of progressively more difficult mazes across different stages. The explorer may move in four directions, but can only fire in two directions, left and right, making the player helpless in vertical shafts. There are also "warp zones" located in random parts of each maze that allow the explorer to be teleported from one area of the catacomb to another.

There are several different creatures that constantly materialize from "spawning zones" within the maze and attack, including crows, snakes, bats, dragons, and other magical beings. Those creatures can be destroyed to score between 20 and 60 points with either bullets or a "flash bomb". The explorer has a single "flash bomb" per life that destroys all the enemies on the screen.

On each stage, the explorer must pick up keys in order to unlock the door to the room where each of the treasures are kept, allowing the passage to the next stage. Along the way, the explorer may grab optional treasures (rings and coffers) for bonus points.

If the timer reaches zero, the player's ability to fire is removed.

Bonus points are awarded based on the amount of extra time left over when a stage is completed.

After the player has recovered the King Tut's treasures in all the stages, the game starts over again with increased difficulty and more keys to pick up.

At 30000 points, the player earns an extra life.

Download, here

Source:  https://lowcarb.itch.io/tutankham-amiga



 

Filemon en busca de Mortadelo MSX2

 by MJB Software


El juego desarrollado por Alfonso Fernández -AF- para el ordenador ZX Spectrum en 1987, que le dio a conocer como artista gráfico y ahora portado al standard japonés con una versión para ordenadores MSX2 o superiores por FX Software.

Ayuda a "Filemón" en un intrépido viaje a través de multitud de peligros y rescata a su compañero de aventuras "Mortadelo", pero para conseguirlo antes debes encontrar a el "Profesor Bacterio" que es el único que puede deshacer el hechizo con su poción mágica y que le liberara del maleficio que le convirtió en estatua de piedra cuando se adentraba en la guarida de unos malvados enemigos.

Muévete rápido, dispara a los enemigos, salta las trampas, empuja objetos para conseguir atravesar el laberinto de habitaciones y llegar a el final.

CARACTERÍSTICAS

Motor de juego isométrico.

Laberinto de más de 190 pantallas y pantalla final.

Gran variedad de melodías durante el juego. Trepidantes músicas cuando te acercas a el objetivo final.

Dos modos de control de juego seleccionables, direccional o rotacional.

Descarga, aquí

Fuente:  https://marcosjouron.itch.io/filemon-en-busca-de-mortadelo-msx2

Motocross Maniacs — ZX Spectrum 128K

Eight courses, three difficulty levels and split-screen racing for the ZX Spectrum 128K by kirby2000


Loop the loop, launch off ramps and hit the nitro. Motocross Maniacs brings the Game Boy motocross game to the ZX Spectrum 128K in an unofficial, non-commercial conversion.

Take on eight courses and three difficulty levels, balancing your bike through jumps, rocks, soft ground and overhead loops. Collect nitro, extra time and upgrades — and discover hidden jet power and mini bikers.

 

Choose your race

Solo — Beat the qualifying time to reach the next course and improve your course records.

VS Computer — Race alongside a computer-controlled rival. The qualifying time still decides whether you progress.

VS 2-Player — Challenge a friend in split-screen racing. Player 1 is above, player 2 below; first across the finish wins.

With AY music and sound effects, redefinable keys, Sinclair joystick support and automatic Kempston detection.

 

Download, here 

Source:  https://kirby2000.itch.io/motocross-maniacs-zx-spectrum-128k

KWIRK ZX -ZX Spectrum-

 by kirby2000


Kwirk on the ZX Spectrum

Kwirk the cool tomato is lost in a maze of sliding blocks, spinning turnstiles and deep holes. Push blocks into holes to make bridges, swing the turnstiles out of your way and lead every character to the exit stairs. Plan ahead: blocks can be pushed, but never pulled.

This is a native ZX Spectrum conversion of the 1989 Game Boy puzzle game. The rules, floors, graphics, menus and music are taken from the original cartridge and checked against it, then adapted to the Spectrum.

Download, here

 Source:  https://kirby2000.itch.io/kwirk-zx

 

 

The Greatest American Hero (Commodore 64)

 by Commodore Spain


Título: The Greatest American Hero (TGAH)  

Desarrollador: Commodore Spain
Lanzamiento: Septiembre 2026
Plataforma: Commodore 64 
(  Español /  English )


 Español

HISTORIA DEL JUEGO:

¿Recuerdas la serie de los 80  "The Greatest American Hero?  Su protagonista, un profesor de secundaria, Ralph Hinkley es recibido por extraterrestres, quienes le presentan un extraordinario traje que le otorga poderes extraños para solucionar los problemas del mundo . Pero la historia se complica cuando pierde el libro de instrucciones de uso y la única forma de aprender es a base de prueba y error. 

Este súperheroe tan especial nunca tuvo reflejo en la pantallas de los videojuegos, hasta hoy. Desde Commodore Spain hemos querido hacerle un pequeño homenaje a una serie que cumple 45 años de su estreno , por un lado recordarla y por otro crear el videojuego para Commodore 64.  El primer videojuego de la mítica serie de los 80, conocida en España como "El gran héroe Americano", para el resto del mundo "The Greatest American Hero"



ARGUMENTO:

Ralph ha perdido el manual de su super traje. Decidido a recuperar las instrucciones, se ha desplazado a las afueras de la ciudad para localizar y capturar a los ovnis que se lo entregaron en busca de una copia. Sin embargo, su misión no será fácil: hay enemigos que intentarán impedir que consiga el libro, sabiendo que sin él, Ralph es mucho más vulnerable y no podrá sacarle todo su poder.


Pero hay unas REGLAS para volar: 
(Todavía no controlas los superpoderes)


- Cada 25 segundos los controles se invierten, por suerte solo será durante un breve tiempo (5s), luego todo volverá a la normalidad. (Recuerda, sin las instrucciones todavía no dominas el traje)


- Cada 10 ovnis capturados el nivel subirá. Se moverán más rápidos.


-  Los misiles no son destruibles. Tienes poderes, pero no tantos.

 

Descarga, aquí

Fuente:  https://commodorespain.itch.io/the-greatest-american-hero


 

POLE POSITION - Amiga AGA & ECS

 by TjLazer


POLE POSITION - Amiga AGA & ECS version
Amiga version by TjLaZer 2026

FEATURES

- Graphics and sound from the arcade game.  Same graphics and palette and sound samples. Same road, scenery, Mt. Fuji, billboards, start gantry, blimp, rival cars and explosions

- Arcade music  from arcade version, plus engine, tire squeal, crash and "Prepare to qualify" / "Prepare to race" speech
- Passing car sound: the rival car's engine pans across the speakers as it goes by, with pitch following its speed
- Arcade driving: grip model, tire squeal on hard turns, speed loss when sliding, crashes and explosions

 Arcade high-score system: 300-game record, prize winners table,
initials entry, fastest lap and average speed
- Attract mode with title screen, demo race and high scores

Download, here

Source:  https://tjlazer.itch.io/pole-position-for-amiga

Next Target Renegade -ZX Spectrum NEXT-

 by Jordi


Modernized, enhanced reimagining of the iconic 1988 classic side-scrolling beat 'em up.

The original 1982/1988 ZX Spectrum was famous for its great gameplay, color clash was almost inexistent, although players where black and white.

  • Kept two player mode, 
  • detailed colored backgrounds by Dean Swain.
  • Same music, same effects
  • Same love

Jordi "Yes, I used AI to understand how the original game AI worked, and mimic it. I do already coded (non AI at all) a brawler imitating this game before for ms-dos: https://jbinary.itch.io/rio-inmaculado"

Download, here

Source: https://jbinary.itch.io/next-target-renegade 

 

A Ceia Inesperada - ZX 48k

 by LaFey

A CEIA INESPERADA es una aventura de texto para ZX Spectrum 48K. 

Una noche aparentemente tranquila se convierte en una sucesión de acontecimientos inesperados, puzles y situaciones llenas de humor.

 


Juego desarrollado con STAG, creado por juanma2k y ampliado mediante parches y funcionalidades adicionales.

Descarga, aquí

Fuente:  https://lafey.itch.io/a-ceia-inesperada-zx-48k

KINKEY GX -Amstrad CPC & GX4000-

El clásico entre los clásicos, ahora la versión original de Indescomp y la Revisited en tu GX4000 by ShaCPC

🐒 KINKEY GX — Deluxe Amstrad Edition

¡El gran clásico arcade en BASIC vuelve a la vida en tu Amstrad GX4000 y CPC!
Una adaptación revisada, traducida y rediseñada para jugar al 100% con gamepad.

📜 Sinopsis

Se incluyen dos versiones completas dentro del paquete:

  • 🕹️ KINKEY (ORIGINAL - INDESCOMP) — 1984
  • 🚀 KINKEY KONG (REVISITED) — 2019

Este es el tercer juego de estilo arcade del emblemático libro Juegos Sensacionales Para El Amstrad, inspirado de forma libre en aquellos míticos plataformas de salón recreativo donde debías ascender saltando obstáculos y escalando estructuras. 

Descarga, aquí

Fuente:  https://shacpc1.itch.io/kinkey-gx



 

FUTBOLITO MANAGER -ZX Spectrum-

 by Oblo's Zx Spectrum Games

 
Futbolito Manager es un videojuego para ZX Spectrum 

  • Juego de simulación de Futbol 7, inspirado en PC Futbol 2.0 y desarrollado entre 2020-2026.
  • Modos entrenador, gestor y completo, con simulador de Fútbol 7 incorporado.
  • Este es un juego libre y gratuito, hecho por diversión y amor al arte.
  • Versiones para modelos ZX Spectrum  128k (cinta y disco)
  • IA usada: si (código y sonido)
  •  


     Descarga, aquí

    Fuente:  https://zxoblo.itch.io/futbolito-manager

    Zanac ZX 48k / 128K AY 2026 -ZX Spectrum-

     

    ZANAC es un port de Zanac A.I. para ZX Spectrum (con versiones para 48K y 128KB) a partir de la ROM de MSX. El videojuego ha sido desarrollado con asistencia de IA y respetando el juego original.

    Durante el juego puede alterarse las texturas activadas o desactivadas usando la tecla T y alterar los cores de sprites de fondo con la tecla B.

    Descarga, aquí

    Fuente:  https://sites.google.com/view/tkzxtools/zanac-zx-2026?authuser=0

    CyberPunks 2 - Next Generation (ZX Spectrum Next 2MB)

     by Amusements

     

    CyberPunks 2 - Next Generation (ZX Spectrum Next 2MB)

    30+ years on... Lead the next generation of CyberPunks on even more dangerous missions into space and beyond. Engage in battle against relentless swarms of alien creatures with your team of cyber marines and return order to a chaotic planetary system.

    CyberPunks 2 - Next Generation brings Mutation Softwares' Amiga AGA run-and-gun to the ZX Spectrum Next. Drop in by dropship and fight your way through five worlds of alien-infested tower decks. Ride the lift shafts in bonus rounds, hack the deck terminals to buy weapons, droids and intel, and face a giant boss at the end of every zone.

    Play solo or team up with a friend in two-player mode.

    Features

    - 5 worlds of eight-way scrolling sci-fi combat, each with its own giant boss.

    - 1 or 2 players: team up with a friend.

    - Bonus lift-shaft rounds between decks.

    - Hackable deck terminals: buy weapons, droids, extra lives and deck maps with crypto credits.

    - Keyboard and joystick support; player 2 on joystick 2.

    - Smart bombs and weapon power-ups.

    Buy, here

    Source: https://fuzzydweeb.itch.io/cyberpunks-2-next-generation-zx-spectrum-next-2mb 

    Salamander AGA for Amiga 1200/4000

     by TjLaZer


    SALAMANDER (Konami 1986) - AGA Amiga port, V1.9
    Ported to the Amiga by TjLaZer 2026

    Requirements: AGA (A1200/A4000), 68020 or better, 2MB chip RAM, fast RAM.
    An accelerator is recommended (030/50 or better; 060 / Vampire ideal).

    Download, here

    Sugar Byte CPC -Amstrad CPC-

     by Revive8bit


    **Sixty boards. Six candies. One very hungry CPC.**

     Swap two sweets, line up three, and watch the board go **pop**. Line up four and you get a **striped candy** that wipes out a whole row. Make an L and you get a **wrapped candy** that blows up everything around it. Line up five and you get the **colour bomb** — swap it with any candy and every candy of that colour on the board disappears at once.

    Download, here

    Source:https://revive8bit.itch.io/sugar-byte-cpc

    CRAZY RACES -ZX Spectrum-

     by BAD BITS 


    Crazy Races es un videojuego dedicado a Arnau Jess y a todos los que forman la "Píldora dominguera". Gracias Especiales a Flunkyretro. 

    Este minijuego es el resultado de las pruebas realizadas con la versión gratuita de Claude AI. No deja de ser una prueba de concepto. No obstante, es sorprendente el potencial que tiene ya que, con un prompt y tres modificaciones simples, ha sido capaz de hacer algo decente. 

    Homenaje a los juegos de primera hornada, los que más me han marcado de la época comercial del ZX Spectrum. 

    Desde Spectrum&Retro NEWS estamos muy contentos de que se dedique un juego a nuestro compañero, Arnau. GRACIAS!!!!!!!

    Descarga, aquí

    Fuente: https://bad-bits.itch.io/crazy-races

    OBSIDIAN SKY -C64-

     by Snow-G


    A vertical shoot 'em up for the Commodore 64

    Clear the Obsidian Sky of the dark fleet. Fly over an asteroid field, a space station, an alien mothership, a nebula, a gas giant and a war zone, down to the edge of a black hole, and bring down the giant boss waiting at the end of each stage.


    OBSIDIAN SKY is a brand-new vertical shooter written in 6502 assembly for a standard PAL Commodore 64 with a 1541 disk drive, in the tradition of the late-1980s arcade shooters. The whole 40-column playfield scrolls smoothly at a steady 50 frames per second, with an original SID soundtrack and a hi-score table saved to the disk.

    Features

    • 7 stages, each with its own scenery, enemies and music: ASTEROID FIELD, SPACE STATION, ALIEN MOTHERSHIP, NEBULA, GAS GIANT, WAR ZONE and BLACK HOLE
    • 7 giant bosses, built from up to 18 sprites, each with its own phases, attacks and weak points: BASTION, a twin-hull siege ship; WARDEN, a spine sentinel with six eyes to shoot out; a tentacled eye whose tentacles tear off; LOTUS, a pod that blooms round its eye; MAELSTROM, a storm-drinking hourglass that dives at you; IRON WYRM, a chain of war modules that sways row by row; and the OBSIDIAN HERALD, a carapace that opens on an ancient face. Shoot their parts off for 500 points each, and take 5,000 for the boss
    • Two weapons, three levels each: the red fan (3, 5 or 7 bolts) and the piercing green beam (1, 2 or 3 columns). Carriers drop the items: P for power, R and G for the weapon, S for speed (four steps) and B for a bomb
    • Lightning bomb: a bolt from your ship to the top of the screen wipes out every enemy and every enemy bullet on screen and takes a bite out of the boss. You start with 3 and can hold up to 9
    • Fair play: enemies never fire from beside you or from point-blank range, and a new enemy waits a moment before its first shot
    • Flicker-free enemy bullets, drawn into the scenery with an outline, and a HUD in the opened top border
    • Original SID soundtrack: 12 tunes (a title theme, seven stage themes, the boss theme and three jingles) and sound effects. The music keeps playing while the next stage loads
    • Extra ships at 50,000, 150,000, 300,000 and 500,000 points, 3 continues, and after the seventh boss the game loops with denser enemy fire
    • Hi-score table with initials, saved to the disk
    • Enhanced on modern hardware, detected automatically, one feature at a time: with a REU (1764/1750, C64 Ultimate, Ultimate 64) a file loaded once comes back from it in a tenth of a second; with a second SID (at $D420, $D500 or $D700) the sound effects move to it and the music keeps all three voices. Experimental and still untested: the Ultimate's 4 MHz turbo for the game logic, and the MEGA65 in C64 mode. A plain C64 plays exactly the same game
    Buy, here

    ZX Spectrum "No Clash" Patches for Next

     by Leonis


    Classic Spectrum games, re-imagined for the ZX Spectrum Next - without sharing a single byte of the original.

    The idea

    Colour clash is part of the Spectrum's charm: we love it in its own way. But the Next can do more, and many classic games have rich, colourful graphics that the attribute grid never let shine. These patches show what such a game looks like when its figures become Next hardware sprites and its scenery stays crisp.

    The original game is never changed and never distributed. Each patch is a small web page: you open it, choose your own copy of the original snapshot, and press a button. Your browser builds the .nex file on the spot. The page holds only the changes, encrypted with a key taken from the original file itself, so without the game the patch is just noise. Nothing is uploaded anywhere; it all happens in your browser and works offline.

    Source:https://leonisx.itch.io/zx-spectrum-next-no-clash

    DEAD END ZX Spectrum 48k

     by Mjnurney


    This is time limited demo of Dead End. 

    This game was started in the mid 90s on a Zx emulator on the Amiga but never finished. Back to 2026 and the author has remade it.


    Find the exit while being chased by a serial killer.

    3D maze escape game in a similar vain to 3D monster maze. 

    Download, here

    Source:https://mjnurney.itch.io/dead-end-zx-spectrum-48k

    Jack and the Beanstalk 2026 -ZX Spectrum-

     

    Basado en una  história infantil do João e o Pé de Feijão, es un videojuego  para ZX Spectrum 48KB/128KB, del tipo plataforma y aventura con puzzles que devem ser resueltos para llegar al final del juego. Ha sido desarrollado con el uso de las  IAs: Claude AI, Gemini AI e ChatGPT. 


    Descarga, aquí

    Fuente:https://sites.google.com/view/tkzxtools/joao-e-o-pe-de-feijao?authuser=0&pli=1