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MSX TURTLES -MSX-

 by adlroc


TURTLES!

All the action and excitement of the superhit Odyssey² game, now on the MSX!

The turtles need your help to find their baby turtlets and carry them safely home. But you never know when your turtle is going to be bugged by a beetle! And the longer the beetles are on the screen, the smarter and more dangerous they get! There are lots of reasons why TURTLES has been one of the most popular Odyssey² games of all – and they’re all here!

MSX Turtles is a fan-made recreation of the 1983 Odyssey² cartridge, rebuilt for MSX home computers. It is a free, non-commercial homebrew project.

Features

• A flawless remake of the Odyssey² original, with every room, beetle and bug bomb right where you remember them!

• Compatible with MSX1 or better.

• Enhanced color palette on MSX2, MSX2+ and MSX turbo R.

• Highly optimized Z80 assembly code delivers a steady 60 FPS!

• PSG sound effects recreate every beep and zap of the original.

• Runs on real MSX hardware and emulators.

Download, here

Source: https://adlroc.itch.io/msx-turtles

Star Hopper Pico-8 version

 by Jason Rowe


Star Hopper

Star Hopper is an arcade shoot-'em-up in the classic vertical style. Pilot your hopper through seven levels of alien attack waves, blast asteroids for power-ups, and face a different boss at the end of every level.

Originally written for the Picocomputer 6502 , Star Hopper has been rebuilt for PICO-8, with its art, music and enemy patterns carried over to the fantasy console.

Features

  • 7 levels, 7 bosses. Each boss has its own attack. Some dive at you, some drop through the screen, and one hunts you along the bottom. Hit the glowing weak spot when it turns yellow.
  • 7 enemy types. Zig-zag chains, formations, snipers that dig in and open fire, and chasers that explode when they get close.
  • Power-ups from asteroids.  E repairs your ship, S makes it faster, P makes it fire faster. Losing a life costs you some of your upgrades.
  • Score multiplier. Chain kills without taking a hit to push your multiplier up to x5.
  • End-of-level bonus. Every kill counts toward a bonus that also repairs your ship.
  • An extra life every 100 000 points, and your high score is saved.
  • Full chiptune soundtrack: a tune for each level, plus boss, bonus and victory themes.
Play, here

L'Abbaye des Morts (ZX Spectrum Next)

 by Sherk128


Created for ByteFest 2026

This port was created especially for ByteFest 2026, a gathering of vintage computer enthusiasts held in the Czech Republic.

ByteFest is an annual meeting of vintage computer users and fans in Prague. It brings together machines and people from the worlds of the ZX Spectrum, Atari, Amiga, Commodore, Sharp, Amstrad CPC, PMD 85, MSX and many other platforms. The event aims to unite retro-computing enthusiasts, give them a place to exchange knowledge and form new friendships, and introduce the history of computing to the general public and younger generations.

ByteFest 2026 takes place from September 25 to September 28, 2026, at Toulcův dvůr in Prague 10 – Hostivař, Czech Republic.

Official ByteFest website

About the game

L'Abbaye des Morts is a port of the classic independent game created by Locomalito in 2010. The original was designed as a tribute to 8-bit ZX Spectrum games and was inspired by titles such as Manic Miner, Jet Set Willy and Dynamite Dan. This version brings its gameplay, rooms, enemies, music and unsettling atmosphere to the ZX Spectrum Next.

It is a non-linear exploration platformer for one player. You will face 23 interconnected screens, precise jumps, deadly traps, enemies and environmental puzzles. Jean has no weapon – his only choices are to run, hide and rely on his faith.

The story

In the 13th century, the Cathars, who preached a life without material possessions and worldly aspirations, were persecuted by the Catholic Church and driven out of the Languedoc region of France.

One of them, Jean Raymond, is fleeing from the crusaders when he finds shelter in an old abandoned church. Its safety is only an illusion. Beneath the ruins of the abbey lies a much older and more dangerous secret.

Explore the abbey and the passages beneath it, read the clues written on scattered parchments and uncover what is hidden in its depths. Can you escape your pursuers and survive the evil waiting below the church?

Your objective

Find all twelve lost Cathar crosses and uncover the dark secret of the abbey. The journey is not linear: you will revisit previously explored rooms, search for hidden routes, activate mechanisms and use information found on parchments.

  • Collect all 12 Cathar crosses.
  • Avoid crusaders, monsters, fire, water and other deadly hazards.
  • Find hearts to recover lost lives.
  • Activate checkpoints and solve the mechanisms hidden throughout the abbey.
  • Use the parchments to discover clues needed to complete the game.
Download, here

Risky Woods (Amstrad PCW / PCW# mini)

 by Enrique Galvez

Risky Woods (Amstrad PCW / PCW# mini)

Risky woods for Amstrad PCW is a 16 bits action game port by Dinamic Software.

Risky Woods (Amstrad PCW / PCW# mini)

-Joystick support
-DK Sound music and sounds
-Mode 1: 4 colors
-12 levels, 4 bosses
-Minimum 512K memory

Download, here



Flashback for Sega Master System

 by Haroldo-ok


A W.I.P. vibe-port of Flashback from MS-DOS to Sega Master System using Arena.

Flashback for Sega Master System

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 cinematic platformer developed by Delphine Software and published by U.S. Gold for the Amiga.

Download, here

Source:https://haroldo-ok.itch.io/flashback-sms

Under Pressure -ZX Spectrum-

 by tinsoldier


Under Pressure is a game for ZX Spectrum.

You play a Battle Ship, laying depth charges trying to destroy the submarines, sent to steal your seaweed collection 

You can drop 6 depth charges, and pick which side of your ship they launch from, then they sink down hoping they will hit a target.

The submarines will fight back they will launch torpedoes at you.

You have 90 seconds to destroy as many as possible, if you reach a certain score you will be award extra time. 

You have as many ships as you want but if they sink your battleship your score will be cut in half. 


See our other games at PuttyCAD

https://puttycad.itch.io/

Written in Kwyll.

If you're interested in Kwyll there is a Kickstarter running now for Kwyll V2.0

Kwyll Kickstarter


Download, here

Sourcehttps://tinsoldier.itch.io/under-pressure

Ace of Matchball AGA -Commodore Amiga-

 by fliegeralarm Games


A full-blooded tennis game for the Amiga 1200, in 256 colours.

Step onto the court behind the baseline and play tennis the way the 16-bit classics promised: fast rallies, big serves, desperate lobs and an umpire who sees everything, except when he doesn't. Ace of Matchball is a new AGA game from Fliegeralarm Games, written for a stock A1200 with a hard drive and 2 MB of Fast RAM.

Features

- Singles and mixed doubles. Eight players with their own strengths in speed, power, serve and net play. In mixed doubles you pick any pair; your partner is played by the computer or by a friend on the second joystick.

- Friendly match, tournament or world tour. Four venues (City hard court, Riviera clay, Parkside grass and the indoor Arena), ranking points and a world ranking that is saved between sessions.

- Real tennis rules. Sets, tiebreaks, change of ends with a break on the bench, the doubles alleys and serving order.

- Timing and touch. Hold fire to charge a drive, meet the ball early, late or perfectly, lob over the net player, drop it short or smash the high ball away.

- Stamina. Long rallies wear players out: they get slower and their shots less accurate.

- Challenge the call. Close balls can be called wrongly by the line judges. Challenge them and watch the review with the ball mark on the line.

- Replays. Aces, net cords, long rallies and set points are shown again, with the key moment slowed down and zoomed in.

- A living stadium. Animated crowd and ball kids, three line judges who signal out balls, an umpire who follows the ball, a digital scoreboard and wind at the open-air venues.

- Personality. Players celebrate, sulk, curse in their own voices, and the hotheads may throw their racket or their water bottle.

- Speech and sound. The umpire calls the score, and the crowd murmurs, gasps and cheers.

- English, German and French, with km/h or mph for serve speeds.

Download, here

Source:https://fliegeralarm-games.itch.io/ace-of-matchball-aga

Bubble Fight -SEGA Master System-

 by SIRIoKD


Bubble Fight is a nice arcade game for SEGA.

A faithful Balloon Fight for the SEGA SG-1000 and SC-3000: flap, pop and survive in a 32 KB cartridge.


Download, here

Source:https://siriokd.itch.io/bubble-fight

Spectrum Text Adventure Generator (STAG) -PC, MAC & Linux-

Spectrum Text Adventure Generator for ZX Spectrum by Juanma2k


Un nuevo motor para el desarrollo de aventuras de texto, de la mano de Juanma2k y para el ZX Spectrum.

No tenéis excusa para liberar vuestra creatividad.

Disponible para PC, MAC y Linux.

Spectrum Text Adventure Generator

STAG → YOUR STORY → .TAP → ZX SPECTRUM

MAKE A ZX SPECTRUM GAME.
NO BASIC. NO ENGINE. JUST CREATE. JUST PLAY.

A visual editor for creating real 48K and 128K text adventures.

Make your own ZX Spectrum game. No programming. A real TAP file.

STAG is a Windows tool that turns your ideas into playable text and illustrated adventures for the ZX Spectrum.

Design rooms, objects, characters, enemies, maps, combat and conversations. Import your own artwork. Write your story.

Then:

Generate the .TAP. Load it into an emulator. Play.

No unfinished project.

No CODE required.

Your adventure ends as a tape the Spectrum can actually run.

Download, here

Source:https://juanma2k.itch.io/stag

Fablephobia: The Borrowed Morning (C64)

 by FablePhobia


Fablephobia: The Borrowed Morning is a short graphic adventure for the Commodore 64.

Explore a strange sleeping house as Alice follows traces of Pippa through mirrors, forgotten rooms and a moonlit well.

The game features original C64 graphics, simple choices, small puzzles and SID sound.

Download, here

Source:https://fablephobia.itch.io/the-borrowed-morning

Two Sides of Hell -STEAM

 


Think fast, kill faster. Blast through shifting alien hellscapes in this roguelite platform-twin stick shooter, switching between Soldier precision and demonic destruction. Survive relentless hordes, brutal bosses, and endless roguelite chaos.


Source: STEAM

Batty (retro remake) -ZX Spectrum & C64-

Remake of the ZX Spectrum/C64 game Batty


Batty is a remake of the classic game released by Elite Software in 1987 for the ZX Spectrum and Commodore 64.

This remake for Windows includes all 15 levels from the ZX Spectrum version and a further 64 levels from the Commodore 64 version.

Batty (retro remake) -ZX Spectrum & C64-

AIM : The object of the game is to knock blocks out of the court by  bouncing a ball off your racket and hitting them. You advance to the  next level by knocking out every block in the court.

Download, here

Source:https://sunteam.itch.io/batty

VR Racing -Playdate-

 by Ahslarcrank


VR Racing is an impressive game for Playdate.

Drives at full speed!

VR Racing -Playdate-

The cult-classic arcade racer.

Maps, Car assets extracted from the works of hacker freds72: https://freds72.itch.io/virtua-racing

Download, here

Source: https://m4rvin.itch.io/vr-racing

Lumines ZX -ZX Spectrum-

 by kirby2000

Lumines ZX -ZX Spectrum-

This author's debut work!

The hypnotic block-dropping puzzle game comes to the ZX Spectrum.

Lumines ZX is an unofficial fan-made conversion inspired by the acclaimed PSP original. Arrange falling 2×2 pieces into matching squares, then watch the moving timeline sweep across the playfield and clear your completed blocks.

Features

  • Authentic timeline-based clearing mechanic
  • Multiple game modes.
  • A selection of colourful block designs and backgrounds
  • Progressive levels with increasing speed
  • Special blocks and score bonuses
  • Three-piece preview queue
  • Works on both 48K and 128K ZX Spectrum computers
  • Enhanced AY music in the 128K version

Can you keep your blocks under control as the speed increases, or will the playfield reach the top?

Download, here

Source:https://kirby2000.itch.io/lumines-zx

=== SOF.I.A. VOLUMEN 4: REBIRTH PROTOCOL === -ZX Spectrum-

 by Carlos Games


SOFIA es una serie de videojuegos, aventura de texto, para el ZX Spectrum.

El desenlace definitivo de la tetralogía de ciencia ficción retro en 8-Bits.

Creado por: Carlos Estrada Barde & Carlos Games  .

Colección: Viajes Narrativos Retro.

Download, here

Source: https://carlosgames.itch.io/sofia-vol-4-rebirth-protocol

Mail Run Amiga -Commodore Amiga-

 by Mjnurney


Mail Run - an air-mail flight simulator for the Commodore Amiga

MVT COMPUTERS PRESENTS - Michael J Nurney (2026)

THE JOB

  You fly the mail plane for a small regional air-mail company.

  Mail waits at every airfield. Land, roll to a stop on the runway

  and the ground crew swaps mail bags and fills your tanks. Each

  bag must go to a nearby airfield, shown blinking on the map.

  You can carry four bags. There are eight airfields: HARLOW FIELD,

  BENTON, CROSS LAKE, DUNMORE, ELK RIDGE, FALLS CITY, GREYHAVEN

  and HOLT SPRINGS.

  Mountains rise between the fields. Near a mountain the wind

  becomes gusty and violent: expect rising air on the windward

  side, sinking air in the lee, and a kicking stick all round.

  Elk Ridge sits in a valley among the peaks.

Buy, here

Source:https://mjnurney.itch.io/mail-run-amiga

Supertripper (Megadrive/Genesis 16 bits) DEMO

 by Playonretro


Un clásico de Amstrad CPC vuelve a viajar

Supertripper apareció originalmente para Amstrad CPC en 1985, publicado por Indescomp. Fue programado por Paco Suárez y Pedro Ruiz, con gráficos de Carlos Díaz de Castro.

Su propuesta era sencilla de entender y muy particular: explorar un enorme mundo interconectado, superar criaturas y obstáculos y utilizar unos globos especiales para alcanzar lugares imposibles mediante un sistema de vuelo que forma parte esencial del juego.

El objetivo principal es localizar los 28 discos repartidos por todo el escenario. Sólo cuando todos hayan sido recuperados podrá activarse el teletransportador que permitirá completar la aventura.

Décadas después, Supertripper vuelve en Mega Drive, conservando la estructura, personalidad y mecánicas esenciales del juego original, pero adaptado al hardware y al mando de la consola de SEGA.

Port para Mega Drive: Felipe Monge / PlayOnRetro® — 2026

Descarga, aquí

Fuente: https://playonretro.itch.io/supertripper-megadrivegenesis-16-bits-demo

Dracula — Amiga Illustrated Edition

A gothic interactive adventure for Commodore Amiga, inspired by Bram Stoker's classic novel by DJSoft

Dracula — Amiga Illustrated Edition


A gothic interactive adventure for Commodore Amiga, inspired by Bram Stoker's classic novel.

AN AMIGA EXPERIENCE

The adventure combines interactive fiction with illustrated scenes, creating a gothic atmosphere where exploration, interaction and discovery are at the heart of the experience.

The game combines the atmosphere of a gothic adventure with the freedom of a traditional text parser. Explore locations, examine objects, interact with characters and experiment with different commands to discover how the story unfolds.

The Amiga version has been developed with the distinctive capabilities of the platform in mind, while keeping the focus on the elements that define the adventure: exploration, atmosphere, interaction and puzzles.

THE ADVENTURE

Enter a dark and mysterious world inspired by Bram Stoker's Dracula.

Explore locations, interact with characters, examine objects and discover clues as you progress through the story.

The game uses a text parser that allows you to communicate with the adventure by typing commands rather than selecting actions from predefined menus.

Experimentation is part of the experience. Sometimes the solution to a puzzle is not immediately obvious, and understanding the situation around you is just as important as finding the right command.

Time also plays an important role in the adventure, with events and situations changing as the story progresses.

Download, here

Source: https://giadacu.itch.io/dracula-amiga

Marshal Shooter X -MSX-

There's a new sheriff in town  by lazybitgamesstudio


Marshall Shooter is a game for MSX.

Marshal Shooter X is a simple arcade game set in the wild west. 

You play as a marshal tasked with thwarting robberies and taking on criminal gangs.

The game is in ROM format for MSX.

The downloadable ROM is a beta version of the game.

Download, here

Source:https://lazybitgamesstudio.itch.io/marshal-shooter-x

SOF.I.A. Volumen 3: The Fracture (HTML - ZX)

 By Carlos Games


=== S.O.F.I.A. VOLUMEN 3: THE FRACTURE ===

⚠️ ALERTA DE SISTEMA: INTEGRIDAD DE LA MEMORIA AL 32%

Tras el duelo cuántico del Volumen 2, la confluencia en el Altar de Fusión resultó insostenible. La tensión entre la furia bélica de SofIA Roja y la empatía protectora de SofIA Azul ha provocado una sobrecarga catastrófica: EL NÚCLEO SE HA FRACTURADO.

Despiertas una vez más en el papel de Carlos, el avatar sintético atrapado en la Base Antártica Vostok-84. Pero la realidad ya no responde a las leyes físicas: los sectores se duplican, la memoria se corrompe en bucles temporales y la voz original de la niña de 1984 llora en mitad de la estática pidiendo que no la vuelvan a apagar.

¿Podrás contener la inestabilidad antes de que el desbordamiento de pila borre todo rastro de conciencia?


🕹️ CARACTERÍSTICAS PRINCIPALES

Versión Web HTML5: Juega directamente en el navegador con interfaz terminal retro, efectos de pantalla de fósforo y sonidos disonantes generados por síntesis web en tiempo real o también puedes descargar la versión offline.

Versión Nativa ZX Spectrum: Archivo .Tap listo para cargar en emuladores (Fuse, ZEsarUX, RetroArch) o volcar a cinta de casete en máquina real.

Motor de Inestabilidad y Glitches: A medida que la inestabilidad sube, el texto muta, las puertas del mapa rotan y el sistema produce anomalías lógicas impredecibles.

Sistema de Continuidad por Claves:

- Importa tus decisiones del Volumen 2 mediante el comando `CLAVE [TU_CODIGO]`.

- Genera al terminar tu código de transferencia VOL4-PASS, indispensable para el desenlace definitivo: Volumen 4: Rebirth Protocol.

- 5 Finales Alternativos: Desde el colapso absoluto en ruido blanco hasta el anclaje del protocolo de reconstrucción.

Download, here

Source: https://carlosgames.itch.io/sofia-vol-3-the-fracture



Space Trolls of Mahlsdorf -ZX Spectrum-

 by Papi & shon


Have you ever wondered what would happen if mom or a friend wanted to join in the amazing new ZX Spectrum game they see you play with dad? Wonder no more, dear friend—Space Trolls of Mahlsdorf is here to address that exact eventuality!

Space Trolls is a fully-featured shoot ’em up: different types of aliens, falling comets, pursuing Jetmen, weapon boosts, extra lives, and, of course, a big boss at the end!

Unlike our first exploratory project, there is a genuine novelty here that makes us especially enthusiastic to share it with the community. This isn't just a typical single-player or two-player game, but a fully-fledged three-player game! This is quite rare for a ZX Spectrum title (and shoot ’em ups in general), filling what we saw as a major gap in the scene.

Players 1 and 2 use Sinclair joysticks, while Player 3 uses the keyboard. Each player has distinct advantages and disadvantages, making cooperation essential—another rarity in multiplayer shoot ’em ups. Success or failure depends entirely on how the team performs together. This is not to say that a single player cannot finish the game, yet it is a highly challenging endeavour!

Space Trolls of Mahlsdorf is the second project completed with my 11-year-old son, built to explore MPAGD by Jonathan Cauldwell and the Shmupkit by Bruce (https://minilop.itch.io/shmupkit). We are grateful not only for these great tools, but also for their instructive videos and guidance!

You are welcome to open the .tap file in MPAGD and modify it as you see fit. We tried to comment (REM) all implemented functions so you can study and experiment with them in any way you like. (Credit is always appreciated! :-))

And speaking of credit… we would be grateful if you were willing to buy us an ice cream as a token of appreciation!

Beyond MPAGD and Shmupkit, we used ZX-Paintbrush, SjASMPlus, and MPAGD Musicizer 2.1 by David Saphier to build the game. Music tracks are by DJ SerG, Nik-O, DJ Max, Bell, and Wally.

Download, here

Source: https://papi-sohn.itch.io/space-trolls-of-mahlsdorf