by TjLaZer
The Most/Recent Articles
Salamander AGA for Amiga 1200/4000
Sugar Byte CPC -Amstrad CPC-
by Revive8bit
**Sixty boards. Six candies. One very hungry CPC.**
Swap two sweets, line up three, and watch the board go **pop**. Line up four and you get a **striped candy** that wipes out a whole row. Make an L and you get a **wrapped candy** that blows up everything around it. Line up five and you get the **colour bomb** — swap it with any candy and every candy of that colour on the board disappears at once.
Download, here
CRAZY RACES -ZX Spectrum-
by BAD BITS
Crazy Races es un videojuego dedicado a Arnau Jess y a todos los que forman la "Píldora dominguera". Gracias Especiales a Flunkyretro.
Este minijuego es el resultado de las pruebas realizadas con la versión gratuita de Claude AI. No deja de ser una prueba de concepto. No obstante, es sorprendente el potencial que tiene ya que, con un prompt y tres modificaciones simples, ha sido capaz de hacer algo decente.
Homenaje a los juegos de primera hornada, los que más me han marcado de la época comercial del ZX Spectrum.
Desde Spectrum&Retro NEWS estamos muy contentos de que se dedique un juego a nuestro compañero, Arnau. GRACIAS!!!!!!!
Descarga, aquí
OBSIDIAN SKY -C64-
by Snow-G
A vertical shoot 'em up for the Commodore 64
Clear the Obsidian Sky of the dark fleet. Fly over an asteroid field, a space station, an alien mothership, a nebula, a gas giant and a war zone, down to the edge of a black hole, and bring down the giant boss waiting at the end of each stage.
OBSIDIAN SKY is a brand-new vertical shooter written in 6502 assembly for a standard PAL Commodore 64 with a 1541 disk drive, in the tradition of the late-1980s arcade shooters. The whole 40-column playfield scrolls smoothly at a steady 50 frames per second, with an original SID soundtrack and a hi-score table saved to the disk.
Features
- 7 stages, each with its own scenery, enemies and music: ASTEROID FIELD, SPACE STATION, ALIEN MOTHERSHIP, NEBULA, GAS GIANT, WAR ZONE and BLACK HOLE
- 7 giant bosses, built from up to 18 sprites, each with its own phases, attacks and weak points: BASTION, a twin-hull siege ship; WARDEN, a spine sentinel with six eyes to shoot out; a tentacled eye whose tentacles tear off; LOTUS, a pod that blooms round its eye; MAELSTROM, a storm-drinking hourglass that dives at you; IRON WYRM, a chain of war modules that sways row by row; and the OBSIDIAN HERALD, a carapace that opens on an ancient face. Shoot their parts off for 500 points each, and take 5,000 for the boss
- Two weapons, three levels each: the red fan (3, 5 or 7 bolts) and the piercing green beam (1, 2 or 3 columns). Carriers drop the items: P for power, R and G for the weapon, S for speed (four steps) and B for a bomb
- Lightning bomb: a bolt from your ship to the top of the screen wipes out every enemy and every enemy bullet on screen and takes a bite out of the boss. You start with 3 and can hold up to 9
- Fair play: enemies never fire from beside you or from point-blank range, and a new enemy waits a moment before its first shot
- Flicker-free enemy bullets, drawn into the scenery with an outline, and a HUD in the opened top border
- Original SID soundtrack: 12 tunes (a title theme, seven stage themes, the boss theme and three jingles) and sound effects. The music keeps playing while the next stage loads
- Extra ships at 50,000, 150,000, 300,000 and 500,000 points, 3 continues, and after the seventh boss the game loops with denser enemy fire
- Hi-score table with initials, saved to the disk
- Enhanced on modern hardware, detected automatically, one feature at a time: with a REU (1764/1750, C64 Ultimate, Ultimate 64) a file loaded once comes back from it in a tenth of a second; with a second SID (at $D420, $D500 or $D700) the sound effects move to it and the music keeps all three voices. Experimental and still untested: the Ultimate's 4 MHz turbo for the game logic, and the MEGA65 in C64 mode. A plain C64 plays exactly the same game
ZX Spectrum "No Clash" Patches for Next
by Leonis
Classic Spectrum games, re-imagined for the ZX Spectrum Next - without sharing a single byte of the original.
The idea
Colour clash is part of the Spectrum's charm: we love it in its own way. But the Next can do more, and many classic games have rich, colourful graphics that the attribute grid never let shine. These patches show what such a game looks like when its figures become Next hardware sprites and its scenery stays crisp.
The original game is never changed and never distributed. Each patch is a small web page: you open it, choose your own copy of the original snapshot, and press a button. Your browser builds the .nex file on the spot. The page holds only the changes, encrypted with a key taken from the original file itself, so without the game the patch is just noise. Nothing is uploaded anywhere; it all happens in your browser and works offline.
DEAD END ZX Spectrum 48k
by Mjnurney
3D maze escape game in a similar vain to 3D monster maze.
Download, here
Jack and the Beanstalk 2026 -ZX Spectrum-
Basado en una história infantil do João e o Pé de Feijão, es un videojuego para ZX Spectrum 48KB/128KB, del tipo plataforma y aventura con puzzles que devem ser resueltos para llegar al final del juego. Ha sido desarrollado con el uso de las IAs: Claude AI, Gemini AI e ChatGPT.
Descarga, aquí
Fuente:https://sites.google.com/view/tkzxtools/joao-e-o-pe-de-feijao?authuser=0&pli=1
Galaga ZX 48K AY 2026
Este videojuego es un port del clásico Galaga, el arcade de 1981 para la plataforma ZX Spectrum / TK90X 48KB con sonido AY.
Juego desarrollado con asistencia IA.
Descarga, aquí
SNIKT! -ZX Spectrum-
Una isla, un robot gigante, un viejo enemigo… y unas garras con ganas de trabajo by Nahell Tressal
Juego desarrollado en Basic pero compilado en código máquina.
Un beat'em up puro, con garras, mapa para no perderse por la ciudad, y un montón de malotes que se nos pondrán en nuestro camino.
Una oda a los juegos de repartir "yoyas".
Descarga, aquí
Fuente: https://nahell666.itch.io/snikt
Street Fighter II Champion Edition for Neo Geo CD
by Teo Tormo
The author: ""Here is my first version of Street Fighter II Champion Edition for the Neo Geo CD. It's a beta and it has some graphical glitches and small bugs, but it's playable and enjoyable from start to finish. The game runs from a Neo Geo CD SD Loader, where it works really well, and you can also burn it to a CD-R. I should warn you, though, that I've tested it very little on CD-R; most of the testing was done with the SD Loader. Even so, given the interest the port has generated, I've decided to release it now."
Download, here
Atic Atac for Sega Master System
by Haroldo-ok
What was converted
- The original executable game logic, rather than a newly invented castle/adventure engine.
- The complete 5,488-byte castle template and original room-content lists, unchanged in cartridge ROM.
- All 149 game rooms, plus the special/unused entries in the 151-entry room table.
- All 161 original actor frames, including the three characters, weapons, enemies, food, mushrooms, keys, collectables, and animation pictures.
- Every furniture/door graphic and every orientation actually referenced by the castle; open/shut and timed-door variants.
- The original trapdoor-fall outline and all 128 frames of its
SPIRAL_FILLattribute animation. - The original parchment, font, menu illustrations, inventory, spare-life figures, score, clock, and roast/bones life-force display.
- Separate red, green, cyan, and yellow versions of the original shared key bitmap, selected from the live original key attribute.
- Original input, beeper, framebuffer, and writable-code interfaces replaced with native SMS services.
Sunset Pursuit - Amstrad CPC (128K)
by MLH
What’s in it:
🚗 Three cars to choose from, plus a fourth you unlock by beating your rival to a checkpoint
🛣️ The road splits at every checkpoint, so you choose your route and head for one of five endings
📻 A radio select screen with original tunes
🌅 The scenery changes stage by stage, with tunnels, roadworks and a speed camera that gives you a radar warning
💥 Clip the scenery at speed and you spin off, with tyre smoke and passengers holding their heads
🎆 A finish gantry and fireworks at every checkpoint, and a high-score table where you type your three initials
Buy, here
Source: https://mlh199.itch.io/sunset-pursuit-amstrad-cpc-128k
Alien Fury - Commodore 64 Edition
by Ozak
"From the vast dark, the aliens have come! There is no hope of survival! But if you must go, you go fighting!"
Fight a hopeless battle against an attacking alien race. There is no hope of victory, only to take as many enemies down with you, as you can!
Enjoy!
Download, here
Source: https://furidk.itch.io/alien-fury-commodore-64-edition
A tope 5.0 -ZX Spectrum-
by jordi
Si eres español, y rondas los 50... conocerás la mítica ruta del bakalao, que en los 90 se apodero del levante. La gente salía de fiesta hasta las tantas, por míticos lugares como The Face, Chocolate y demás.
Pues bien, este autor rinde tributo a esos días con este videojuego, a todo lo que conllevaba esa forma de vivir, desde tunear el clásico Seat Ibiza hasta llevarte tu tabaco.
Una propuesta, diferente, y atrevida, por parte de este autor.
Con aportes de los Mojon Twins.
Descarga, aquí
Nemeshit -ZX Spectrum, C64, ZX Spectrum NEXT and more-
by keefbaker
A horizontal shooter about going in the wrong end and blasting your way out of the other.
Ace space pilot Arnold Brownscheiss gets hit by an enemy shrink ray, loses control over planet Earth and heads straight for a man. Unfortunately, it’s the wrong end.
Now he has to fight his way through the whole human body, from the rectum to the mouth, and burst out and get back to the space war. Hopefully finding a way to regrow otherwise he's a bit f*cked.
The game
Nemeshit is a side-scrolling shoot ’em up in the old-school style: scrolling caverns, waves of enemies, power-ups and a big boss at the end of every stage.
- 17 levels and bosses, all based around the inside of the human body
- Power-ups take your gun from single shot to double, triple, and triple with diagonals.
- Coins and an upgrade shop: every boss drops a coin. Spend them on more lives, a faster ship, more damage or faster firing. Upgrades are permanent across runs
- The game loops. Beat the final boss, go back in harder.
ToboBobo Go Home -ZX Spectrum-
by SpectrumNez
Guide ToboBobo through 40 screens of platforming peril including: The red-brick ruins, black-as-night caverns, the depths of the sea, through the clouds and stars and finally back to his house where is wife awaits!
- Collect £40 in coins along the way. Without it, there's no tea for ToboBobo!
- Dodge zombies, bats, worms, crabs, fish, barrels, aliens and a ghost who just won't give up!
- Climb ladders, ride moving ledges, and watch out for the melting floors of doom!
- Enjoy an original, and extremely annoying, in-game tune! (Don't worry, you can switch it off!)
- Run, jump and doge your way through the 40 screens with 3 lives! Lose all your lives and you'll see a far more upsetting screen than I intended!😢
DAS BOOT Black Tiphoon Operation -ZX Spectrum, Amstrad CPC, MSX2 & ZX Spectrum NEXT-
Juego conversacional basado en la Segunda Guerra Mundial by menyques
Una aventura de texto multisistema.
Qué te espera
- Una aventura conversacional contra el reloj: cada orden cuesta minutos, y la noche no da para todo.
- Personas que pueden ayudarte… y otras que nunca deben saber quién eres.
- Sospechas, oscuridad y decisiones que pesan. Varios finales, y no todos buenos.
- Veintitrés lugares, cada uno con su ilustración.
- GRABAR y RECUPERAR la partida en memoria, para cuando toque arriesgarse.
- GRABAR y RECUPERAR la partida en memoria, para cuando toque arriesgarse.
Unofficial fan port of Sword of Sodan (Amiga, 1989, Discovery Software) to the SNK Neo Geo
by BenDK97
Unofficial fan port of Sword of Sodan (Amiga, 1989, Discovery Software) to the SNK Neo Geo, built with ngdevkit.
Status: work in progress. Not tested on real MVS/AES hardware yet.
Release : beta-v0.1
Downloads: MAME / backbit ROM set , darksoft set and a .neo file for NeoSD.
Download, here
Graveyard Shadows (C64)
by Rozsoft
Graveyard Shadows is a game for C64
The story
The dead never rest—and neither does the gravekeeper. Each night, skeletons rise from their graves and wander the grounds. Keep the graveyard under control: put the skeletons down, collect their bones, and return them to an open grave before the night gets worse.
Download, here
Runner A.P.E.R Spectrum 48k
by Revive8Bit
EHIS Editor -Play in browser-
by Juntelart
Editor de Equipos, Tácticas y Generador de Cintas .TAP para Emlyn Hughes International Soccer (ZX Spectrum 48K)
EHIS EDITOR (Español)
Editor de Equipos, Tácticas y Generador de Cintas .TAP para Emlyn Hughes International Soccer (Sinclair ZX Spectrum 48K / 128K)
⚽ Revive y Personaliza el Rey del Fútbol en 8 Bits
Emlyn Hughes International Soccer (EHIS), lanzado en 1989 por Audiogenic Software y programado por Graham Blighe, no fue un juego de fútbol más: fue la obra maestra indiscutible de simulación futbolística en la era de los microordenadores de 8 bits. Su revolucionario control de velocidad, la capacidad de disparar en 5 direcciones a distintas alturas (con cinco posibilidades distintas de disparo a puerta o centro), taconazos, cabezazos en plancha o en salto, penaltis, faltas, sustituciones, condición física y la opción de jugar con un amigo en contra o de manera colaborativa sentaron las bases del género.
EHIS Editor es una herramienta web retro diseñada para permitir a jugadores, historiadores y aficionados de Sinclair ZX Spectrum inspeccionar, crear, editar y generar archivos de guardado oficiales en formato de cinta .TAP, 100% compatibles tanto con emuladores modernos (Fuse, ZEsarUX, RetroArch, CSpect) como con hardware real de ZX Spectrum (vía TZXDuino, MaxDuino o cinta física de cassette).
✨ Características Principales
- Generador de Cintas .TAP 100% Auténtico: Ensambla bloques de código estándar de ZX Spectrum (cabecera tipo 3 de bytes, dirección de memoria RAM
$7523/ 29987, longitud de 2109 bytes) con cálculo estricto de sumas de verificación XOR para una carga perfecta y sin errores en hardware real. - Pizarra Táctica Interactiva: En el motor de EHIS no existen menús de formación 4-4-2 o 4-3-3: la posición en el campo viene determinada directamente por el dorsal asignado (#1 al #11). La pizarra gráfica refleja en tiempo real la distribución táctica del equipo según los dorsales.
- Factores de Habilidad Oficiales (3 Niveles): Modifica los 3 atributos esenciales de cada jugador de campo mediante botones cíclicos de 3 niveles idénticos al juego original: Spd(Velocidad de carrera), Def (Habilidad defensiva) y Att (Habilidad atacante).
- Compresión de 5 Bits: Algoritmo bidireccional fiel al motor de Audiogenic que comprime texto de hasta 12 caracteres por nombre (equipo, manager y futbolistas) en palabras de 16 bits usando el alfabeto oficial de 32 caracteres.
- Importación y Exportación JSON: Guarda y comparte ligas completas en formato JSON estructurado con validación mediante JSON Schema.
- Plantilla Oficial: Mundiales de Leyenda (1966 - 1998): Incluye una base de datos calibrada con 8 selecciones históricas: Inglaterra 66, Brasil 70, Alemania 90, España 90, Italia 94, Francia 98, Holanda 88 y Argentina 86 con Diego Armando Maradona.
Saboteur 2 [Vector 06C]
by thealfest
Vector 06C port of my Saboteur 2 mod for ZX Spectrum.
Original Game by Clive Townsend - https://www.clivetownsend.com
Tested in Virtual Vector and Emu80.
Changes:
- Bugfixes
- Performance optimizations and adjustable game speed
- Double buffering with vsync (with limitations)
- Added some visual elements from 2019 remake
- Added new sound effects
- Added game pause
- Added achievements
- Improved game balance
- Added automatic joystick detection
- Removed high score tables
- Removed passwords
- Removed key redefinition
- Removed music
In addition to the original 9 missions, there are also 7 achievements that can be unlocked by completing specific tasks — but the player has to figure out what to do on their own.
You might find this map helpful.
Download, here






































