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La leyenda de la Reina Quilama -ZX Spectrum-

 by airsoft1967


La Leyenda de la Reina Quilma es un juego, para ZX Spectrum, y desarrollado con el ZX Game Maker que se encuentra en fase pre-beta.


La leyenda asegura que, tras la invasión musulmana, Don Rodrigo y la reina Quilama se refugiaron en el Castillo Viejo de Valero que, a través de túneles, se comunicaba con la Cueva de la Mora. Rodrigo huyó a Viseu cuando el conde don Julián y los musulmanes llegaron al Castillo, y Quilama quedó esperándole sepultada con el oro del tesoro de Alarico en las entrañas de la sierra que ahora lleva su nombre.

Nuestra misión será encontrar el tesoro.

Descarga, aquí

Fuente:https://itch.io/queue/c/337835/itchy2s-collection?game_id=4148433&password=

ASHBOUND DUNGEONS for CPC

 by Tollis


ASHBOUND DUNGEONS: an isometric action RPG for the Amstrad CPC 6128

The Keep of Ash has woken again, and its dead lords hunt the living. Four depths, four guardians, one way out: fight your way down the stairs. Inspired by Diablo, built from scratch in Z80 assembly for the CPC 6128, with two versions: Mode 0 (16 colours) and Mode 1 (4 colours), each on its own disk.


Choose your hero

  • Warrior: strong blade and armour, throws a fireball.
  • Dwarf: stone skin and slow regeneration, throws a heavy hammer with splash damage.
  • Mage: weak blade, fast mana, hurls an arcane orb with splash damage.
  • Elf: swift feet and sharp eyes, fires fast arrows for 1 mana.

The dungeon

  • 4 depths, 6 rooms each, in a random room order every run.
  • Kill enough enemies to open the door; from the fifth room the door needs a key.
  • Enemies come as skeletons, fast ones, brutes and mages that keep their distance and shoot.
  • Every depth ends with its own boss and its own colour palette: the Bone King, the Ash Warlock, the Iron Brute and the Death Lord.
  • Floor traps, chests in every room, and eight directions of movement, sword and spell.

Loot and growth

  • Life and mana potions, swords, shields and rings drop from enemies.
  • Gold from enemies and chests; take the stairs to reach the shop, where you buy a better sword, a shield, a ring or a stat point.
  • Level up to LV8: each level gives 2 points to spend on STR, END, VIT and MAG, and the AT and DF stats are shown on screen.
  • Three difficulty levels: Normal, Nightmare and Hell.

And more

  • A short story intro, an ending text after the last boss, and a final screen with your stats, rank (D to S) and best score.
  • AY music for the title, the rooms, the bosses, the shop, victory and defeat; press M to mute it.
  • More missions are coming
Buy, here

Crazy Cars 2+ [Amstrad CPC]

 by thealfest


Crazy Cars 2+ is an enhanced and modernised take on the classic game. This project focuses on improving performance, polishing gameplay, and adding quality-of-life features while keeping the spirit of the original intact.

This project is still a work in progress.

Changes so far:

  • Improved performance (50+%)
  • Added intro screen and hiscore
  • Easy difficulty
  • Added congratulations text after successful completion
  • Fixed score overflow bug
  • GPS turn hints
  • Improved Ferrari animation
  • Other improvements and bugfixes

Electronia para ZX Spectrum 128K

 by flunkyretro


Conecta enchufes y bombillas antes de que se vaya la luz.

Electronia es un puzle eléctrico contrarreloj. Es la versión para ZX Spectrum 128K del homebrew de GP2X de Akuma No Houkon, escrita desde cero en ensamblador Z80. Gira las piezas de tubo de neón del tablero para unir los enchufes de la izquierda con las bombillas de la derecha. Cada circuito que cierras enciende bombillas y hace caer piezas nuevas, pero los enchufes se van quedando sin corriente.

Cómo se juega

  • El tablero tiene 6×9 piezas. Cada fila tiene un enchufe a la izquierda y una bombilla a la derecha.
  • Gira las piezas hasta unir un enchufe con corriente y una o más bombillas. Al cerrar el circuito, las bombillas se encienden, las piezas del circuito desaparecen y las de arriba caen.
  • Puntos: piezas del circuito × bombillas encendidas. Si enciendes las 9 a la vez, cuentan el doble y ganas 30 más.
  • TO GO: las bombillas que te faltan para pasar de nivel.
  • Tiempo: los enchufes se apagan uno a uno, de arriba abajo. El que está activo se va pintando de azul y, cuando acaba azul del todo, se apaga y empieza el siguiente. Si enciendes más de 2 bombillas de una vez, recuperas tiempo.
  • Cuanto más subes, más se complica: piezas bloqueadas, bloqueos que saltan de sitio, barras que recorren filas y columnas, bombillas que ya están encendidas al empezar y enchufes que se gastan.

Tres modos de juego

  • Classic: 40 niveles contra el reloj, que va cada vez más deprisa.
  • Gambit: una sola partida sin niveles, con barras de bloqueo y enchufes que se gastan desde el principio. Consigue todos los puntos que puedas.
  • Arcade: sin reloj. Las piezas caen una a una y las colocas mientras caen. Las rojas no se pueden girar. Si una columna llega arriba, se acaba la partida.
Descarga, aquí

F.C. MATCH -C64-

 by J5

F.C. MATCH

Six a side, side on, under the floodlights.

A football game for the Commodore 64, written in 6502 assembly. Big sprites, a pitch that scrolls past the advertising boards, a crowd that sings, and the whole game on one fire button. Pick a club, play a friendly, take a club through a league season, or go for the cup and its penalty shootout.


Download, here

Source:https://j5-2026.itch.io/fc-match

Pix48 v0.1

 

Pix48 v0.1 is a meta-pixel game console environment that loads into the ZX Spectrum 48. It is designed for running games created with attribute-based graphics and was inspired by Pix64 tiny fantasy console by ZappedCow.

The system allows users to launch and play minimalistic games where gameplay and visuals are built around large, color-coded blocks that represent characters, enemies, magic, and objectives. The screenshots show tutorial levels where players interact with colored elements, each having a specific function in the game (e.g., green for goal, red for enemy, yellow for magic). The focus is on simple movement and puzzle mechanics within single-screen levels.

Pix48 is categorized under games, and demonstrates a minimalist, experimental approach to game graphics and design, reminiscent of early logic and puzzle concepts.

Source: https://zxart.ee/prod/606124

The Texas Chainsaw Massacre -SEGA Mega Drive-

 by BigStump81


First of all, thank you for checking out my remake of The Texas Chainsaw Massacre!

I've always had a love for classic video games, especially the ones that bring back memories of the Atari 2600 era. There's just something special about those old-school games, and I've always enjoyed seeing what can be done to bring them back to life on newer hardware.

With this project, my goal was to bring The Texas Chainsaw Massacre from the Atari 2600 to the Sega Genesis / Mega Drive while staying as faithful to the original game as possible. I wanted to preserve the simple but addictive gameplay that made the original unique while giving it a fresh 16-bit look and feel.

That means bringing Leatherface and his trusty chainsaw back for another round of chasing victims, avoiding obstacles, and trying to rack up as many points as possible before running out of fuel! Along with the upgraded graphics, I've also worked on improving the animations, sound effects, and overall presentation while keeping that classic Atari 2600 gameplay experience intact.

I also want to mention something important: This is only my second attempt at creating video games! My first project was a Sega Genesis remake of Riddle of the Sphinx, and I'm still very much learning as I go!

There's definitely been a lot of trial and error along the way, and I'm sure there are things I could have done better. There may even be a few bugs I haven't discovered yet. So please, go easy on me! LOL!

I'm not a professional game developer. I'm just a retro gaming enthusiast who loves classic games and wanted to challenge himself, learn something new, and hopefully create something that other retro gaming fans can enjoy.

Download, here

Source:https://bigstump81.itch.io/texas-chainsaw-massacre

BACK OF THE NET! -ZX Spectrum NEXT-

Top-down footie for the ZX Spectrum Next by crofrsoftsoftware


Top-down football with local two-player matches, club management and hundreds of parody teams for the ZX Spectrum Next. 

 Pick your team, work the ball into space and put your chances away. Back of the Net! brings top-down football to the ZX Spectrum Next, with direct player control on the pitch and squad decisions between matches. 

Start with a friendly against the computer or a second player. Tap fire to pass, hold it to shoot, then use aftertouch to influence the ball. Headers, slide tackles, diving keepers and set pieces give you more ways to attack and defend. Meanwhile, an on-pitch referee follows the action, plays advantage and hands out cards. Each referee has a lenient, fair or strict temperament, so watch your tackles. 

 For a longer challenge, enter a preset competition, build your own league or cup, or take your club through a season. Play matches yourself or simulate results as you progress. Where competition rules require a winner, extra time and penalty shoot-outs settle the score. 

Career mode adds the manager’s office, transfer funds and board expectations. Buy, sell and exchange players as you reshape your squad. Results affect your job security, while sackings and job offers bring fresh decisions about your next club. 

Choose from 444 parody clubs across 24 countries, plus 36 national teams. The database includes around 200 spoof star players. With the team editor, you also have control over names, kits, players and positions. Use the tactics editor to prepare your approach, then change your line-up and make substitutions when the match demands it. 

Instant replays let you watch the action again, while crowd sounds and music accompany the football. Save your progress to SD card and return for the next fixture. 

Buy, here

Source:https://croftsoftsoftware.itch.io/back-of-the-net

Quasar Forge -ZX Spectrum NEXT-

 by refactornator


Quasar Forge is a ship-building space combat game for the ZX Spectrum Next, inspired by the open source 'Event Horizon' by Pavel Zinchenko. The game uses 320x256 256-colour graphics in Layer 2 and is written in Z80N assembly.

Players start at the edge of a spiral galaxy consisting of 35 sectors arranged in four rings. Each sector contains nine areas, with a boss at the center. Defeating the boss conquers the sector and unlocks adjacent sectors. Progressing inward, players face escalating opposition: corvettes, frigates, destroyers, cruisers, and battleships, leading to the final confrontation with the OVERLORD battle station.

Ships defeated in battle drop credits and components. Salvaged wrecks can be added to a fleet of up to eight ships. In the hangar, players configure their ships cell by cell, fitting weapons, armor, reactors, devices, and drives. Components can be combined to form higher-grade equipment. Planets held by the player offer raiding opportunities via scrolling shooter levels, granting credits and blueprints for advanced parts manufacturing.

'Quasar Forge' incorporates gameplay features such as customizable ship-building, strategic sector progression, salvaging, equipment upgrading, and a mix of top-down galactic exploration with scrolling shooter sequences.

Source:https://zxart.ee/prod/606049

Defeat Chaos -ZX Spectrum NEXT-

A HeroQuest-inspired turn-based dungeon crawler for the ZX Spectrum Next by Hash6Iron


A HeroQuest-inspired turn-based dungeon crawler for the ZX Spectrum Next

Gather your party — Barbarian, Dwarf, Elf and Wizard — and descend into the dungeon to defeat the forces of Chaos. Defeat Chaos recreates the thrill of a tabletop adventure as a full turn-based game, built from the ground up for the power of the new ZX Spectrum Next.

Features

  • 4 playable heroes, each with their own strengths, equipment and — for the Wizard — a hand of elemental spells to master.
  • Turn-based tactical combat, with full-colour illustrated combat scenes for every type of monster and every outcome of the fight.
  • A full campaign of missions, with character creation, an equipment shop between adventures, and persistent heroes.
  • Mouse and keyboard support, alongside Kempston joystick, for smooth, modern-feeling control of a classic-style game.
  • Original music and sound effects, built for the ZX Spectrum Next's expanded sound hardware.
  • Built natively for the ZX Spectrum Next, taking advantage of its Layer 2 graphics and extra memory to deliver illustrations and animation far beyond what the original 8-bit Spectrum could do.
Buy, here

No Trust (ZX Spectrum Next)

 by shrek128


A platformer for the ZX Spectrum Next where you can't trust anything. Not even the floor.

You are Jax, a maintenance engineer from Sector Nine. You came to repair the station's core and found the names of the crew it had erased. You copied the missing crew log – and the core marked you for deletion. Every exit locked. Thirty sectors full of machines stand between you and the surface.

Your suit can restart your heart. It cannot make the next room safe.

About the game

  • 30 sectors, 120 hand-built rooms. Each sector introduces one new idea and four rooms that push it a little further every time.
  • The machines play by rules. Every trap behaves the same way every time. A saw warns you before it comes out, a press has a moment of delay. Learn the rules and you get through.
  • Old traps come back. From sector eight on, traps from earlier sectors join each new mechanism, and the last sectors throw several at you at once.
  • Quick restarts. Death puts you back at the start of the room. The game does count every one of them, though.
  • Your progress is saved. The highest sector you reached stays unlocked, and you can start from it.
  • Music: Respawn Rush by Shrek / MB Maniax.
Download, here

Dead Man's Draw -ZX Spectrum-

 by Frogotten Games


Dead Man's Draw is a game for ZX Spectrum.

Two cowboys. One dusty street. 

The sun is setting, the street is empty, and there's trouble brewing in the old frontier town. Welcome to Dead Man's Draw, a Wild West arcade shoot-out for the ZX Spectrum 48K. Step into your boots, face your opponent and keep your nerve. 

When the clock starts ticking, there's no hiding behind the saloon doors. It's all about timing, accuracy and knowing when to pull the trigger. 

Two-player action – challenge a friend to a good old-fashioned Western showdown.

 120 seconds – every duel is a race against the clock.

Limited ammunition – make every bullet count. Automatic reloading – run dry and you'll have to wait for your next chance. 

Three rounds – win the showdown and claim bragging rights. 

Multiple arenas – different frontier locations provide the backdrop for your duels. No complicated rules. No fancy tricks. Just two gunslingers, a handful of bullets and a score to settle. ARE YOU FAST ENOUGH TO STAY ALIVE?

Download, here

Source: https://frogotten-games.itch.io/dead-mans-draw

ISLAND OF THE LOST -ZX Spectrum-

 by Quatrogames

Pacífico Sur, 1936. Una tormenta sorprende a la avioneta del piloto Jack Reyes. El motor falla y cae en picado hacia una isla desconocida. Jack sobrevive, pero el avión ha perdido cinco piezas: hélice, magneto, bomba de combustible, sistema de encendido y una pieza del motor. Encuéntralas, repara el avión y escapa… y cuidado: no estás solo.

Island of the Lost es una aventura isométrica de supervivencia escrita en ensamblador Z80 para el ZX Spectrum 128K.

Características

  • Una isla entera en perspectiva isométrica: playa, selva profunda, lago, territorio caníbal, montaña y dos cuevas, con scroll y profundidad entre el explorador, los árboles, las cabañas y las rocas.
  • Caníbales que patrullan, dan la alarma y te persiguen; chimpancés que saltan de los árboles; serpientes, cocodrilos, aves, murciélagos y cangrejos.
  • Combate con puños, machete y lanzas arrojadizas. Agáchate para esquivar.
  • Supervivencia: energía, hambre, botiquines y fruta. Puntos de control al recoger cada pieza.
  • Trepa a las rocas bajas para encontrar atajos.
  • 4 ídolos de oro secretos.
  • Música y efectos con el chip AY: introducción, selva, persecución y victoria.
  • Introducción animada, instrucciones, pausa con inventario y final con el despegue.
  • Textos en español e inglés (se elige en el menú).
Descarga, aquí

The Warhorse -ZX Spectrum-

A platform game for ZX Spectrum by cosmooster


The Warhorse

A bold and loyal horse has perished in a brutal war, and must make their way through purgatory to prove their virtue in this life and the next. Chased by demons and steaming lava, can you collect the holy relics and guide them into the light?

This game was hand-coded from scratch in pure Z80 assembly, with no pre-made engine or libraries, no LLMs at all for anything (we use NO AI), no Googling, no copy-pasting, and no prior knowledge, using mainly "retro" development tools. All assets (art, music, text...) were likewise manually human-made.

Download, here

Source: https://cosmooster.itch.io/the-warhorse

COUNTRY RIDE -Amstrad CPC-

 by Revive8Bit


A racing game for the Amstrad CPC 6128, written in Z80 assembly.

This game is reminiscent of the great arcade classic racing games from the golden age!

Download, here

Source: https://revive8bit.itch.io/country-ride-cpc

The Great Giana Sisters (ZX Spectrum)

 by kirby2000


The Great Giana Sisters on the ZX Spectrum: all 33 stages, the bonus rooms, the hidden warps and every power-up.

A Spectrum version was reviewed back in 1988, then withdrawn before it reached the shops, and no copy is known to survive. This is a new conversion, made to fill that gap.

Two covers: UK or German

The game comes with a choice of two covers, one for each of the original boxes:

  • UK cover (Rainbow Arts)
  • German cover (Time Warp)

Each has its own loading screen and its own printable cassette inlay. Apart from that the games are identical, and both are in English, so just pick the cover you like best.

Download, here

Source:https://kirby2000.itch.io/great-giana-sisters-zx

The Last Putt -ZX Spectrum NEXT-

Retro golf for the ZX Spectrum Next and N-Go. Master nine courses, chase tournament glory or challenge a friend online by ManuFerHi


The Last Putt

Retro golf for the ZX Spectrum Next and N-Go. Read the wind, choose your club and time your swing. Go straight for the flag, play it safe down the fairway or send a low chip rolling across the green. Once you’re putting, check the slope and use your one prediction per turn to judge the break.



Free demo

Play the guided tutorial and all 18 holes of Sierra del Trueno. The tutorial takes you from your first drive through approach shots, pitches and chips to a putt on a sloping green. Then head into Practice and see what you can score over a full round.

Full game

The full game includes nine 18-hole courses, 10 selectable golfer avatars and these ways to play:

  • Tutorial — Learn the controls and play each type of shot with step-by-step guidance.
  • Practice — Play a solo round on any course you’ve unlocked. Try a different club off the tee or work on your short game.
  • Tournament — Compete in a field of 51 golfers. Your 50 computer opponents play simulated rounds alongside yours, and the leaderboard updates after every hole. Finish in the top 10 to unlock the next course.
  • 1P vs CPU — Pick up to three opponents from a roster of 50 golfers rated from one to five stars. After teeing off, the golfer furthest from the hole plays next.
  • Multiplayer — Play a round with 2 to 4 human players over LAN or the internet. One player hosts, chooses the course and starts the match once everyone is in the lobby. Guests join using the host’s IP address.
  • Hall of Fame — Track your best tournament finish on each course and five personal shot records, from your longest drive to your longest hole-out.
Buy, here

Build Dangerous Spectrum -ZX Spectrum-

 by revive8bits


Build Dangerous Spectrum is a game for ZX Spectrum.

Thanos is a building inspector. He is also immortal, which is the only reason he still has the job.

Every building in town is about to open, and every owner has the same plan: cut the ribbon, let the crowd in, and hope nobody finds the live wires, the hungry guard ferret and the "NOT A COMPACTOR" room before the insurance runs out. Thanos's job is to find every trap first. Since nothing can kill him, the quickest way to make a trap safe is to walk up to it and set it off. Then he signs the room off and moves on, while the crowd outside gets more impatient by the second.

He is immortal. Unimpressed. On duty.

Download, here

Source: https://revive8bit.itch.io/build-dangerous-spectrum

Treasure Island (ZX Spectrum)

The 80s LCD handheld is back: take the key to the hut and escape with the treasure. For ZX Spectrum 48K by flunkyretro


TREASURE ISLAND · ZX SPECTRUM 48K

¿Te acuerdas de aquellas maquinitas LCD de bolsillo de los 80? Treasure Island, de Q&Q, vuelve ahora al ZX Spectrum, con su marco, sus botones y su pitido inconfundible.

Treasure Island (ZX Spectrum)

Cómo se juega

Eres un pirata que ha llegado a una isla en busca de un tesoro.

Fase 1: baja del barco, cruza la isla, coge la llave y llévala hasta la cabaña. Entra solo cuando la puerta esté abierta. Cada viaje suma puntos.

Fase 2: ahora toca volver con el cofre. Vuela el búnker con una bomba para que aparezca la balsa, cruza el agua y sube al barco antes de que zarpe.

Cuidado con los peligros de la isla: animales y salvajes que aparecen por todas partes. Y vigila al pájaro, que te robará la llave o el cofre si te pilla.

Al llegar a 500 puntos pasas de fase, ganas una vida extra y juegas al casino: para los tres rodillos y, si salen iguales, te llevas un premio.

Descarga, aquí

Fuente: https://flunky-retro.itch.io/treasure-island-zx-spectrum


Nintendo Game & Watch on ZX Spectrum 48K — Sharp SM510 Emulator

 by tuklusan

Nintendo Game & Watch on ZX Spectrum 48K — Sharp SM510 Emulator

19 games. Real ZX Spectrum emulation. Original gameplay, LCD animations, and glorious misses.

What happens when a Sinclair ZX Spectrum 48K pretends to be a Nintendo Game & Watch?

It works. All nineteen times.

This collection brings 18 classic Nintendo Game & Watch LCD handheld gamesto the ZX Spectrum using a cycle-accurate Sharp SM510 emulator written in Z80 assembly. It also includes Munchy, a completely original LCD-style maze game.

These are not graphical remakes. The Spectrum's Z80 executes the original handheld game programs through an emulated 4-bit Sharp microcontroller, preserving their logic, timing, LCD segments, sounds, and Game A/B modes.

Two very different pieces of 1980s hardware. One unlikely collaboration.

Download, here

Source:https://tuklusan.itch.io/nintendo-game-and-watch-zx-spectrum-48k

Bloody Training Day -PC-

A training session in the forest turns into a nightmare. Will you manage to escape the presences that are stalking you? by José Manuel Gris


You go for a run in the woods with a coworker to unplug from the daily routine. But the forest hides something. What began as a simple workout transforms into a suffocating fight for survival against threats that won't let you escape.

🎮 Controls: Keyboard + Mouse / Xbox Gamepad

⏱️ Playtime: ~30 minutes.

💾 Saving: The game features autosave.

Coming to Windows: late January / early February 2027.

Follow the project! Click the "Follow" button, located in the top-right corner, to receive an automated email when the game launches.

Source:https://manuel-gris-umpierrez.itch.io/bloody-training-day

QUATROGAMES, placer por el Spectrum

 Quatrogames está publicando videojuegos para ZX Spectrum


En este momento, entre lanzamientos y trabajos en desarrollo, disponen de 4 títulos, todos ellos de una enorme calidad y tocando muchos palos:


El primero de la lista es Back to revenge, un arcade con gráficos diseñados a mano en 1988, con variedad de armas, 5 jefes finales, variedad de armas y enemigos.


The Expedition es una aventura gráfica con 15 localidades con dibujos propios, sobre aviones desaparecidos.


Manhattan Manhunt es una persecución isométrica para ZX Spectrum 128K, escrita en ensamblador Z80. Recorre 24 pantallas de la ciudad: Times Square, Central Park, Wall Street, el puente de Brooklyn, Chinatown y los muelles del este, hasta acorralarlo en un callejón sin salida.


Finalmente, Las Sombras de Tharion es una aventura de acción isométrica para ZX Spectrum 48K / 128K / +2 / +2A, escrita íntegramente en ensamblador Z80.

Un aluvión de lanzamientos, de calidad, para el ZX Spectrum.

Fuente:https://quatrogames.itch.io/