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Les Cloches de Saint-Orval - Amstrad CPC-

by Stéphane Wiart


Les Cloches de Saint-Orval

Une aventure texte illustrée pour Amstrad CPC, programmée en BASIC.

La pluie tombe sans fin sur Saint-Orval.
Les volets restent clos.
Le sonneur a disparu.
Et depuis cette nuit, les cloches de l’église se sont tues.

Une lettre anonyme vous mène jusqu’au village avec ces mots :

« La cloche n’a jamais été bénie. »

À vous d’explorer Saint-Orval, d’interroger ses habitants, de fouiller les lieux oubliés et de découvrir ce que cachent l’église, le vieux cimetière et les souterrains humides sous la falaise.

Une aventure old-school sur CPC

Les Cloches de Saint-Orval est un jeu d’aventure à commandes textuelles dans l’esprit des jeux d’enquête et d’exploration rétro.

Lisez les descriptions, tapez vos ordres au clavier, examinez les objets, ouvrez les passages cachés et progressez dans une ambiance gothique, maritime et mystérieuse.

Le jeu propose :

  • 17 lieux à explorer
  • 42 objets à examiner, prendre ou utiliser
  • Des illustrations plein écran
  • Une progression par énigmes
  • Un bonus secret
  • Un parser simple en français
  • Un jeu programmé en BASIC pour Amstrad CPC
Buy, here

Kenneth Johansen - CyberCrimeFigther -C64-

 by Moonknight313


The author: "Kenneth Johansen - CyberCrimeFighter is a Commodore 64 (C64) game that came to me, in my dreams.

Its and educational cyber crime fighting game, where you have to utilize your cyber crime fighting skills to hunt down the cyber perpetrator. This will take you on a digital trip around the Nordics.

Do you have it in you to stop the perpetrator? 

There is only one way to find out".

Download, here

Source:https://moonknight313.itch.io/kenneth-johansen-cybercrimefigther

ZX Web Lantern -A web based text adventure creator-

A web based text adventure creator that generated BASIC for the ZX Spectrum computer


[INITIAL RELEASE manual is under construction]

A tool for generating ZX Spectrum BASIC text adventure games with limited graphics capabilities.

  • Draw location graphics and associate them with a location. The Drawing is made using PLOT, DRAW,CIRCLE.
  • Draw UDG that can be added in a location. The UDG will appear in the location specified and will dissapear when you get/remove object.

Project uses a modified version of https://github.com/EdToo/batoco  (in javascript).

The game was inspired from Lantern IDE adventure creator.

Create, here

Source: https://plirof.itch.io/zx-web-lantern

TITANUS BATTLE -ZX Spectrum-

 by LAWLORD


TITANUS BATTLE is a one-on-one fighting game for the Sinclair ZX Spectrum 48K — in the spirit of Mortal Kombat, but fought between giant transforming battle robots. The heroic TITANUS takes on the menacing SCORPHEX: punches, kicks, blocks, energy shots and special moves — and you can transform mid-fight.

Features

  • Versus fighting on a real 48K Spectrum: HP and energy (EN) bars, special moves and energy shots
  • Transform during the fight for a different attack style
  • 1 Player against a genuine CPU AI opponent
  • 2 Players head-to-head
  • Demo mode — watch the AI fight the AI (robot vs robot)
  • Redefinable controls

The story behind it. Back in the late 1980s / early 1990s, two schoolfriends were writing games in Sinclair BASIC. We dreamed of one thing above all: a Mortal Kombat-style fighting game, but between transforming robots. On a 48K machine in BASIC it was simply out of reach. About 35 years later, that dream is finally a real ZX Spectrum game.

This is a playable beta — the final loading screen and a few finishing touches aren't done yet — so feedback from the community is very welcome.

Download, here

Source:https://lawlord.itch.io/titanus-battle

EVEREST PART II: THE CLIMB -ZX Spectrum-

 by Pep


EVEREST: BASECAMP is a brand-new ZX Spectrum 128K text adventure inspired by the brutal difficulty and atmosphere of classic 1980s games.
he game is now in a highly playable state from beginning to end.
T

Tenemos disponible, para descarga, la secuela de la Aventura de Texto, Everest para el ZX Spectrum.

Además, el autor ha creado un archivo que incluye las dos partes del juego en una sola rom para descarga, lo cual facilita la jugabilidad.

Eso sí, recordad que jugar a ser escalador en la montaña más icónica del mundo, tiene un precio... un buen manejo en nivel de inglés.

Podéis descargarlo (completo), aquí

Fuente:https://www.youtube.com/watch?v=zEdxWtNiDWI

Tinnitus! -ZX Spectrum-

Una aventura de terror para ZX Spectrum by Spectrum Games


Tinnitus! es toda una experiencia, sonora, en tu ZX Spectrum.

HISTORIA

Viajando por una carretera secundaria en mitad de un bosque has tenido accidente. 

Estaba lloviendo y la calzada estaba resbaladiza. 

Tu coche se ha estrellado contra un árbol. 

Desorientado, ves una casa solitaria entre los árboles. 

Decides acercarte a pedir ayuda. 

La puerta está abierta.... 

JUGANDO AL JUEGO 

"Tinnitus" es una aventura conversacional de terror para ordenadores ZX Spectrum 48K/128K.

La forma de jugar a "Tinnitus" es muy sencilla. Aquí no hay tesoros que conseguir, ni puntuaciones que alcanzar, ni tiempo límite. Tu misión es investigar la casa, desentrañar la historia y resolver los puzzles para alcanzar el mejor final. 

Lo diferente de "Tinnitus" es que para resolver los puzzles tendrás que afinar tu oído, ya que la solución a los enigmas se encuentra en la banda sonora del propio juego. 

A lo largo de doce temas instrumentales de estilo "Darkwave", el disco de "Tinnitus" propone una experiencia multimedia nunca antes vista, la clave para desvelar los misterios del juego se oculta entre pistas de audio. ¿Serás capaz de descubrir todos los secretos?

DESCARGA, AQUÍ

Fuente:https://spectrum-games.itch.io/tinnitus

PacJon ZX Boriel Basic (ZX Spectrum)

 by Juan Eguía

Juan Eguía has programmed this Pac-Man clone in Boriel ZX Basic for ZX Spectrum.


This game is made with 2x2 character sprites (16x16 pixels).

Download, here



Ladders & Crabs -ZX Spectrum-

 by Animated Alex


DEMO for ZX Spectrum in BASIC!

Example of a platform game with ladders.


Collect the Magenta pills and avoid the crabs - only 1 level.

Download, here

Source:https://animatedal.itch.io/ladders-crabs

Nick (ZX Spectrum)

A fun puzzle by David Programa


Nick is a puzzle game, now remade for Sinclair ZX Spectrum 48K (or his bigger brothers)

Play on your Speccy, your preferred emulator or directly from the browser (you will need a keyboard). 

Help nick in his road connection project, across 50 difficulty-increasing levels. A hurricane has scrambled all the road pieces, and now Nick has to rearrange them to get all roads connected again.

Video:

This game was designed by LukaszM and appeared first on Fancade.

Download, here

Source:https://davidprograma.itch.io/nick-zx

RBMK-1000 Simulator [ZX Spectrum 48K]

A ZX Spectrum reactor management simulation by Habb


You are placed in front of a simplified reactor control panel. Your task is to keep the reactor stable, generate steam, maintain power output and survive long enough to meet the required production target.

But the reactor is never truly still.

RBMK-1000 Simulator is a reactor control simulation for the ZX Spectrum, inspired by the complexity, tension and fragility of operating a large graphite-moderated nuclear reactor.

Control rods, reactivity, power, temperature, cooling and steam production all interact with each other. Push the reactor too hard and the situation can quickly become unstable. Cool it too aggressively and you may lose output. React too slowly and the plant may drift into dangerous territory.

The challenge is not only knowing what to do - it is knowing when to act.

Download, here

Source: https://haabb001.itch.io/rbmk-1000-simulator

ICON64 C64 Summer Demo 1 [FREE!]

Some summer fun for your C64 from the ICON64 team! by Psytronik Software


Following the incredible success of IMPOSSIBLE MISSION 3 for the C64 the ICON64 team are taking a much needed summer vacation. Here's a little animated postcard from the team for you to run on your C64.

A huge thanks from ICON64 & Psytronik Software for all your support. We will be back very soon with more awesome new games for your C64.

Load the demo into your C64, C64Mini/Maxi or C64 emulator and enjoy the summer tune + animations!

Download, here

Source:https://psytronik.itch.io/summerdemo

Kamikaze (48/128k) (bugfix) (mod) -ZX Spectrum-

 


Made by Big Red Software Ltd, Code Masters Ltd'91
Release by Slider, tiboh'26


Game type: English
General sound: Absent
Size in sectors: 229

                                                            

                                                        Details:


+ Alternative loading screen (converted from the Atari ST, when loading if 48k, or when waiting in the menu if 128k)
+ AY music in the intro (converted from the C64)
+ Fixed the 'KEMPSON' text (previously without the letter T)
+ Fuller joystick replaced with Cursor joystick
+ Fixed the bottom line in the 'Kamikaze' sprite
+ Removed the inversion of the game frame (printing of numbers and airplanes)
+ Fixed the AY noise after exiting the menu during game start
+ Two additional AY melodies in the game (converted from the Atari ST)
+ A short melody has been added at the end of each level
+ A congratulatory message has been added after the third level
+ A pause mode has been added (H key used)
+ Russian instructions

Z32X Tetris for Amstrad CPC

 by bgonev


Classic Tetris game, created using CPCTelera sprites and Arkos music module

Colorful graphics in mode 0!

Download, here

Source:https://bgonev.itch.io/z32x-tetris?utm_source=chatgpt.com

The War of the Worlds (C64)

 by Michel Molenaar


The War of the Worlds – An Interactive Adventure Story on the Commodore 64

AS OF JUNE 1ST, VERSION 0.95 AVAILABLE !

Step into the uneasy calm of 1900 England … and witness the end of the world as it was known.

This Commodore 64 text-driven adventure reimagines H.G. Wells’ The War of the Worlds in a minimalist, atmospheric style. Experience the Martian invasion through carefully crafted scenes, stark 8-bit visuals, and period-inspired typography.

  • Observe the first flashes on Mars.
  • Stand at the edge of the pit.
  • Flee through burning towns.
  • Survive the fall of London.

With a focus on mood, narrative pacing, and player choice, the game blends classic interactive fiction with simple but evocative C64 visuals - designed to feel authentic to the era both in setting and hardware.

Features:

  • Story-driven experience based on the original novel.
  • Multiple scenes across five acts and an epilogue (spanning six D64-disks!, or a single D81!).
  • Meaningful choices that shape your perspective of the invasion.
  • Custom C64 character set and retro-inspired visuals.
  • Save Game option.
  • Designed for real hardware and faithful emulation.
  • Supports both PAL and NTSC.
Download, here

Lethal Weapon -KICKSTARTER-

 by MEGA CAT STUDIOS


When a drug ring of criminal clowns kidnaps the groom the day before the big day, it’s up to the bride-to-be and her mother-in-law to get him back! Rescue your future husband as you fight through circus freaks, mafia thugs, and killer clowns!

Get ready to Bride Hard as you fight through insane odds and some mother-daughter issues! Say “I do” to bullets and blood in this top-down RPG shooter!

Defeat criminal clowns, upgrade your weapons, and pick up boosts and items that could help you uncover the mystery surrounding your future husband’s disappearance!

  • Dodge roll into top-down shooter action!
  • Play as Joanna, the Bride, or Shelly, the Mother-in-Law
  • Equip outrageous weapons like the explosive Gun of Roses, Banana SMG, and bunny-shooting Hare Trigger.
  • Take on the enemy army in 2-player couch co-op mode.
  • Customize your character with 20+ upgrades for a fresh experience every playthrough.
  • Embrace the thrill of the Vow System: accept challenges to unlock special rewards. Want Speed Reload? You’ll need to deal with faster, tougher enemies!
  • Wreak havoc across 30+ chaotic levels, from weddings to clown drug dens and more.
  • Enjoy a hilarious story about mother-daughter bonds, wedding stress, and the menace of clown crime syndicates brought to life with animated cutscenes.
  • Let out your inner Bridezilla and Monster-in-Law with epic powerups!


Video:



Source: KICKSTARTER

PicoShoot (Pico-8)

 by Asté


PICOSHOOT is a retro football game inspired by a childhood cartoon (shoutout to the forty-something club).

The goal is to chain goals together to build up your combo gauge. You earn bonus points if you manage to hit the top corners or squeeze the ball into the side netting!

Play, here

Source:https://aste83.itch.io/picoshoot

Venture48k -ZX Spectrum-

 A rogue64-ish for the ZX Spectrum 48k by  Jason-Indie


Explore the Sinclairyn dungeon in this rogue64-ish inspired adventure for the ZX Spectrum 48k. Tales tell of a great treasure deep inside the dungeon and it's all yours for the taking, if you can find it! Monsters lurk within that may try and stop you... but that's not all you'll find!


Download, here

Source:https://jason-indie.itch.io/venture48k

KWYLL (Motor Creación Videojuegos ZX Spectrum)

Create your own games for the Sinclair ZX Spectrum (and others) by Indigobeetle

KWYLL (Motor Creación Videojuegos ZX Spectrum)

Public Beta - Special Early Access Price $9.99 (full price at release $29.99)

Kwyll is a new type of game creator designed with old 8 bit machines in mind, initially the Sinclair ZX Spectrum range of computers from 1982.

It is designed to be easy to use, with simple graphics editing features and a friendly graphical programming system, so non-programmers can create games for their favourite retro machines.

Work in progress documentation is available online here, for support join the Discord.

KWYLL (Motor Creación Videojuegos ZX Spectrum)

Hoy en día, desarrollar un videojuego para nuestro sistema retro, es muy accesible gracias a los motores de desarrollo. Además, cada día van surgiendo nuevas propuestas que facilitan la tarea. Ahora nos ha llegado KWYLL, un engine muy simple y que permite fomentar tu creatividad para el ZX Spectrum.

KWYLL está en fase de diseño pero se puede adquirir aquí.

Cuenta con versiones para PC, MAC y Linux.

Un excelente noticia para los seguidores del sistema.

Fuente:https://indigobeetle.itch.io/kwyll

CRITICAL CHOICE -ZX Spectrum-

 by juanma2k


Decisión Crítica

Usa tu pensamiento crítico para sobrevivir en un mundo distópico donde las masas están subyugadas por las élites.

Juego desarrollado con Boriel Basic para ZX Spectrum 48K .


Parte 1 disponible. 

El debut de Juanma en el ZX Spectrum no puede ser más esperanzador con una mezcla de aventura de texto (con exploración muy laberíntica) y RPG, en la que debemos movernos por la ciudad decidiendo nuestra suerte, en base a atacar o huir en diferentes encuentros con enemigos.

Además, el estilo visual muy de novela negra, ayuda a conseguir una ambientación fantástica.

El resultado es muy divertido y más, a sabiendas, de que el destino de la sociedad está en tus manos.

Descarga, aquí

Fuente:https://juanma2k.itch.io/critical-choice

Head On -ZX Spectrum-

Spectrum clone of the classic 1979 Sega dot collecting, racing game by Paul Gregory


Clone of the original dot-munching arcade game from Sega, circa 1979.

Race around the track collecting dots, avoiding the other cars going in the opposite direction, hell bent on colliding with you "Head-On". 

Download, here

Source:https://indigobeetle.itch.io/head-on

Mined-Out 2 -ZX Spectrum-

Spectrum follow-up to the 1983 classic Mined-Out from Quicksilva by Indigobeetle


For retro fans who remember the original Mined-Out by Ian Andrew, published by Quicksilva in 1983, this is the spiritual successor, some 43 years later. Designed by Ian Andrew, developed by Paul Gregory using Kwyll for the ZX Spectrum.

The game that inspired MineSweeper is back, this time more challenging than ever. Traverse 12 separate locations, collecting items and rescuing folks from the minefield. Find keys to unlock new locations, all the time avoiding the mines using only your trusty proximity detector.

Download, here

Source:https://indigobeetle.itch.io/mined-out-2

Maldita Castilla Requiem Megadrive (DEMO) v1.0

 by Playonretro


MALDITA CASTILLA: REQUIEM (MEGA DRIVE) – DEMO

Maldita Castilla, creado originalmente por Locomalito con música de Gryzor87, fue publicado para PC en 2012 y se ha convertido con el paso de los años en uno de los grandes referentes del videojuego retro moderno gracias a su intensa jugabilidad arcade, su ambientación inspirada en el folclore español y su inconfundible personalidad visual. Desde entonces, el juego ha sido adaptado a numerosos sistemas modernos, incluyendo PlayStation, Xbox y Nintendo Switch, pero nunca había llegado oficialmente a una plataforma retro.

Maldita Castilla: Requiem no pretende ser una conversión 1:1. Siguiendo la tradición de los grandes ports de consola de los años 90, esta versión reimagina el universo original para Mega Drive mediante nuevas rutas, zonas inéditas, secretos y decisiones de progreso que hacen que cada partida sea diferente. Al mismo tiempo, incluirá numerosas fases y localizaciones fieles al juego original, combinando familiaridad y sorpresa para ofrecer una experiencia única diseñada específicamente para la consola de 16 bits de SEGA.

IMPORTANTE: La presente demo representa una versión preliminar en desarrollo y no refleja necesariamente la calidad final del producto. Elementos gráficos, sonoros, mecánicas, niveles, interfaz y contenido podrán cambiar antes de la versión definitiva.

Descarga, aquí

Fuente: https://playonretro.itch.io/maldita-castilla-megadrive-demo