PixelBoss: Shattered Depths es un plataformas 2D hardcore con estilo pixel art donde cada error importa. Lucha, evita trampas y supera niveles que exigen precisión, reflejos y temple.

Fuente: STEAM
A fun puzzle game for Amstrad CPC by David Programa
Nick is a puzzle game, now remade for Amstrad CPC 464 / 664 / 6128
Help nick in his road connection project, across 50 difficulty-increasing levels. A hurricane has scrambled all the road pieces, and now Nick has to rearrange them to get all roads connected again.
Play on your Amstrad, your preferred emulator, or directly from the browser.
This game was designed by LukaszM and appeared first on Fancade.
Download, here
Source: https://commodore.net/callback/
This pure, metallic white shell with cool blue highlights celebrates our original spirit and your new digital life through a clean, calm, minimal design. Like every model, its engraved logo lets the five dome LED light shine through, so you can disconnect from the cloud and reconnect with the crowd.








by LAWLORD
WAR FOR THE RING is a turn-based strategy game for the ZX Spectrum 128K — a free, non-commercial tribute to the world of J.R.R. Tolkien.
A game lost, and found again.
Download, here
by theshich
3D Deathchase was written by Mervyn Estcourt and published by Micromega in 1983.
It's considered #1 ZX Spectrum game by Your Sinclair. Now it's time to make it even better!
This mod is the same old game, but with speed improvements. Still 16K compatible and contended as hell.
Download, here
Source:https://theshich.itch.io/death-chase-faster-zx-spectrum
by Midtown Games
El juego está inspirado en el legendario avión del ejercito español que unió Sevilla y Cuba de un tirón y que tuvo su misteriosa desaparición.
A game for ZX Spectrum by lawlord
Office Slacker is an action/arcade game for ZX Spectrum 48K. The user is assigned to complete Q1_BUDGET.XLS but instead plays a pub-themed mini-game hidden on the computer. The player must quickly conceal the mini-game behind a fake spreadsheet whenever a bald boss approaches to check on their progress. There are two simultaneous avoid-detection challenges: monitoring the boss and the eyes in the pub mini-game. As the user progresses, more eyes appear and the boss speeds up. The game features full ROM beeper sound effects and a custom loading screen.
This title functions as a beta version, distributed as freeware, presented for the CSSCGC 2026. Development involved both human planning and AI input for visual and code elements.
The internal mini-game references 'Piss in a Pint' by Mat Gubbins (CSSCGC 2015).
Download, here
Source:https://zxart.ee/eng/software/games/arcade/arcade/office-slacker/
"Legend of Wakana" es un juego de acción y aventura de cuento de hadas lleno de desafíos. Explora un vasto continente, usa magia para vencer monstruos y vive una experiencia espiritual única al descubrir el sentido de la vida, los lazos familiares y a ti mismo.
Fuente: STEAM
SOCCER GAME – 2 PLAYERS READY!!
.nes y lo abrís con cualquier emulador de NES (Mesen, FCEUX, Nestopia, etc.) o lo grabás en un flashcart para jugarlo en una Nintendo de verdad.Alexandre Colella has perpetrated Dodge Rush -CSSCGC2026-
You control a black diamond that moves constantly in snake style using O/P/Q/A. There is no stop — you are always moving forward. You must avoid red sticks travelling horizontally or vertically, yellow diagonal sticks that are difficult to see against the white background, green square flies moving in patterns, and a caterpillar boss that moves horizontally across the screen, reversing at the edges.
Power-ups appear: an invincibility globe that works for a short time, and a magenta tortoise that is supposed to slow down the enemies. In practice the tortoise seems bugged — its effect is barely noticeable once the game speeds up. There is also a boss bar at the top of the screen. When it empties, the caterpillar stops moving, leaves its corpse on screen, and another caterpillar immediately appears.
The game features a combo multiplier that increases as you survive longer and dodge more enemies. The longer you last, the faster everything moves. And of course, there’s a leaderboard so you can proudly show the world your impressive high score in this masterpiece.
Final Verdict
Alexandre Colella has perpetrated Dodge Rush, a game that is ugly, and annoyingly repetitive, with barely-working power-ups and a boss that doesn’t even pretend to be a boss. Play it anyway. Go on, savour the pure, sweet taste of premium crap.
Download, here
by Nicclas
Enjoy an old-school, pick-up-and-play racer. Grab a friend and go head-to-head on a two-player split screen — simple fun, ready whenever you are!
Designed for skill and game-play. Find the right speed to nail your line through every curve. Throw in a drift to fly through the tight ones. Perfect your play by chasing your best-lap ghost car.
Web page: https://een.se/rally_vroom/
The classic arcade alien invasion is back, but this time, you don't have to fight alone! by SplinterGU
SPACE INVADERS CO-OP EDITION (ZX SPECTRUM)
The classic arcade alien invasion is back, but this time, you don't have to fight alone! Welcome to the ultimate Space Invaders experience for the Sinclair ZX Spectrum. This version bridges the gap between faithful arcade accuracy and modern couch co-op gameplay, packed with custom features, statistical tracking, and classic hardware support.
Buy, here
Source: https://splintergu.itch.io/space-invaders-co-op-edition-zx-spectrum
by PeteBlackstone
The author has been working with the book: "How to write zx spectrum games v1.1 by Jonathon Cauldwell"
You can design;
>set screen colours
>set plater colours
>set start co-ords
>set random number values
>set the box scroll routines for left / right to scroll anything you like.
>set which attr codes to check for
>control the player in all 4 directions including diagonally using keys
1. left 2. right 3. down 4. up 5 will be fire (coming soon)
Simple all round attr detection of the ship so you cant wipe out the stars on screen.
An example of how to design a game using the book!
Download, here
Source:https://peteblackstone.itch.io/a-simple-game-in-assembly
Isometric sokoban game for C64 with more than 200 levels by kielack
The Isometric Sokoban Game
The aim of the game is to push with the bulldozer all of the boxes onto blue or light blue fields. With the joystick, you can move the bulldozer around, but you can only push and not pull boxes. On white or light blue fields the boxes keep sliding unless hitting a border or another box. On blue and green fields boxes moved only on field at the time. Boxes and Bulldozer can not move into the black. You can push only one box at once. To restart a Level just press the fire button. In the game you can turn the music on or off with m-key.
If you wanna play a level later again note down the level symbol that you can see in the top left corner. The symbol can be entered on the title screen to jump directly to that level.
The game had been programmed compltly in assembler by armin kielack. elena kielack had encoded the music for this game.
The more than 200 Levels for this first c64 isometric sokoban game had been designed (and checked that iz is solveable) by : Yippee, Marleen, Shirls, Janene, Breanna, Me, kielack, gianna439, jimbo, bob50, rabbits2, punkin514, starwars, arg410, tleit004, prabakaran, tumshee, CallumMcclellan, sha718, and pokemaster99.
Download, here
Zevious: The legendary vertical shooter, finally landing on the ZX81 by zx81keyboardadventure
Bringing a touch of fast paced vertical scrolling arcade action to the ZX81: Not exactly renowned for its high speed action games, it's time to "write" some wrongs, punish some aliens, and prove the hardware doubters wrong by pushing the ZX81 to its 16K limits in the form of 'Zevious Seven'
by ZXAMAZE
Game by TEAM MORITZ
Game Font by Damian Guard
Download, here
A conversion of the arcade game for the Amstrad 464/6128 Plus computers and GX4000 console by Anthony Flack
Download, here
by JuanGM
El debut de JuanGM (todo un top en el Spectrum) con el sistema NEXT no podía ser más esperanzador, un fantástico juego que exprime las bondades del sistema.
EL JUEGO
En un Japón feudal amenazado por misteriosos invasores, los bonsáis sagrados que protegen la tierra han sido robados. Como un hábil guerrero ninja, tu misión será recuperar estos bonsáis sagrados y restaurar el equilibrio antes de que sea demasiado tarde.
Bonsai Next es un juego de acción y plataformas de estilo retro que te llevará a través de cinco desafiantes niveles llenos de trampas, enemigos y obstáculos ingeniosos. Cada fase pondrá a prueba no solo tus reflejos, sino también tu capacidad para pensar y encontrar el mejor camino para alcanzar tu objetivo.
Utiliza tus habilidades ninja para sobrevivir y derrotar a tus enemigos:
Lanza shurikens contra enemigos lejanos
Asesta potentes patadas en combate cuerpo a cuerpo
Utiliza magia para destruir enemigos peligrosos
Bebe brebajes especiales para aumentar tu fuerza y poder
A lo largo de la aventura dominarás numerosas habilidades ninja:
Super salto para alcanzar zonas ocultas
Shurikens de fuego para causar más daño
Trepar paredes saltando entre cornisas
Balancearte en cuerdas y objetos colgantes
Camuflarte en elementos del escenario para ocultarte de los enemigos
Nadar para atravesar zonas acuáticas
Planear con un paracaídas para cruzar grandes distancias
Con múltiples caminos, situaciones estratégicas y acción constante, cada nivel ofrece nuevos desafíos y sorpresas.
Embárcate en una aventura trepidante y demuestra tus habilidades para convertirte en un auténtico ninja… y recuperar los bonsáis sagrados.
Descarga, aquí
by Aria Wiogec
The Black Cauldron is a graphic adventure game developed and published by Sierra On-Line, released in 1986 for MS-DOS, Apple II, and Atari ST. The Amiga version followed in 1987. The game was designed by Al Lowe and Roberta Williams, and is based on the 1985 Disney animated film of the same name.
The game follows Taran, a young pig keeper who must prevent the evil Horned King from obtaining the magical Black Cauldron and using it to raise an army of the undead. Players who have seen the film will find the story familiar, as the game closely follows the movie's events.
Download, here
An amazing Sunset Riders inspiration game for C64 by Eleanor Burns
The New Dimension in co-op with Annwn Games is very proud to present to you Thunder Bird, a Wild West themed sideways push scrolling arcade adventure inspired by a classic arcade title from the 1980s. Thunderbird was an entry that participated in the C64 SEUCK Compo 2025 and made it to second place. The game features the following:
Catch fish, avoid danger and chase the high score by Toolzzi
A fast-paced arcade fishing game inspired by the classic Tapper.
The frantic spirit of Tapper reaches the high seas!
FishLane is a fast-paced arcade fishing game for the Atari 2600, bringing classic multi-lane action to one of the most iconic video game consoles ever made. Easy to learn, challenging to master, and perfect for quick play sessions or high-score competitions.
Inspired by the legendary arcade game Tapper, FishLane transforms its famous multi-lane mechanics into an exciting fishing challenge.
Instead of serving drinks, you cast your hook at different depths to catch schools of fish before they escape.
Success depends on:
How long can you keep the ocean under control?
Buy, here
Filmation con Boriel test by briefer666
Prueba de los nuevos sprites para Boriel con:
- Movimiento al pixel
- Máscaras
- Almacenamiento de pantallas en memoria paginada Probado con 4 sprites de 32x32, funciona. Lo que se ve ocupa por ahora solo 10k en la memoria "baja", incluyendo música(!).
- Prioridad en los sprites para efecto filmation
Más info: https://github.com/boriel-basic/zxbasic/blob/main/examples/maskedsprites.bas
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