Made by Players Premier'89
Release by Reobne'25
Game type: English
General sound: Absent
Size in sectors: 229
Details:
+ Bugs fix
+ Multilingual instructions
Made by Players Premier'89
Release by Reobne'25
Game type: English
General sound: Absent
Size in sectors: 229
Details:
Un ambicioso simulador de colonización y terraformación para Amstrad CPC by Revive8bit
El juego destaca por una profundidad jugarle, pocas veces vista en juegos de este estilo, y que necesitará de la lectura del manual como antaño se hacía en los videojuegos.
Mars Terraforming es una combinación de gestión de recursos, estrategia, simulación y supervivencia, en una experiencia tan compleja como adictiva para los amantes del género.
Descarga, aquí
Escape off this dystopian world where the masses are subjugated by the elites by juanma2k
Escape from Corpocity es su segunda creación para el ZX Spectrum, un videojuego que sigue los planteamientos reseñados del autor en un mundo en el que nada es lo que parece.
El protagonista esta atrapado en una distopía, de la que debe escapar, donde las masas están subyugadas por las élites, siendo un juego RPG para Sinclair ZX Spectrum 48K.
Escape from Corpocity ha sido desarrollado con Boriel Basic para ZX Spectrum.
Nuevamente, esta mezcla de conceptos y estilos, nos ha gustado muchísimo.
Esperamos más lanzamientos de Juanma.
Descarga, aquí
Attribute Wars is a multidirectional shooter released in 2026 and published by dotz. Set in space, the game places the player in control of a spaceship, engaging in combat against enemies in a checkered arena. The title is part of the 'shoot 'em up' genre, specifically focusing on multidirectional shooting mechanics.
The game features space-themed visuals, with UFOs and spacecraft. According to the category, gameplay involves action and shooting in multiple directions. The setting and style suggest battles with various opponents in a stylized, brightly colored environment.
Download, here
by ShaCPC
DESTROYER BALL es una versión del mítico juego "machacaladrillos" Arkanoid, desarrollado originalmente por los hermanos Rubén y Jorge Rodríguez Rengel, y publicado en el n.º 4 de la revista Amstrad Personal.
No hay duda de que uno de los arcades que más furor causó en los 80 fue el clásico de Taito. Con una calidad gráfica destacable, Destroyer Ball ofrece toda la emoción de este súper arcade dividida en 8 pantallas por las que tendrás que abrirte paso destruyendo todos los bloques, con tu módulo transformable.
Las primeras ocho pantallas irán en orden ascendente (1 a 8). Al superar la octava, el juego continuará seleccionando pantallas de forma aleatoria hasta que pierdas tus 5 vidas.
Durante la partida caerán barriles de colores con diversos efectos que deberás recoger cuidadosamente:
Si tu puntuación es lo suficientemente alta al perder las vidas, podrás inmortalizar tu nombre en la tabla de récords.
by Barata Software
Estaremos atentos a su primer juego completo.
Descarga, aquí
Has it felt like a long wait since the last issue? Have you been looking forward to the next one?
Well, the wait is finally over!
A brand new issue of MY 8-BIT SYNDROME has arrived, packed from cover to cover with features, interviews, reviews, and everything you love about the world of 8-bit home computers.
Issue #04 Contents:
- News from the Global Retro Scene
- Operation Wolf: Special Feature
- Interview with Jason Railton, creator of GO-GO BUNNYGUN
- Interview with Haplo, creator of TENEBRA
- Article: Computing Behind the Iron Curtain: Czechoslovakia, Tuzex, and the Rise of 8-Bit Clones
- ZX81 Keyboard Membrane Replacement: Modern Retrofit Guide
- Article: Dad, Suzy and the Commodore 128
Game Reviews:
- Go-Go Bunnygun (ZX Spectrum)
- Unison (Atari XL/XE)
- Blindwalker (ZX Spectrum)
- Traps & Gemstones (C64)
- Barbarian: The Ultimate Warrior (ATARI XL/XE)
- Sherwood (C64)
You can order a physical copy here: https://my8bitsyndrome.bigcartel.com/
Buy, here
Source:https://my8bitsyndrome.itch.io/my-8-bit-syndrome-zine-issue-04
PC freeware game, heavily inspired by and based on 'Fort Apocalypse' by popnapp
You loved the game "Fort Apocalypse" on the old C64 or Atari?
And you always wished, there were more levels?
This is where "Copter to the Rescue" comes ... er... to the rescue.
Added are : 2 Forts with 6 new levels.
You still got your "Hawk Class 4" pilot skills? Then let's go!
Download, here
by ShaCPC
ROCK HOPPER GX
Un clásico de 1985 traído de vuelta y adaptado para Amstrad GX4000 y gama CPC/CPC+.
Rock Hopper fue publicado originalmente por Nick Stevens en el Número 8 de la revista Amstrad User (1985).
En esta aventura, tu misión consiste en guiar a Freddy por el campo y recoger todos los tesoros desperdigados. Debes tener mucho cuidado con las rocas, ya que te aplastarán si te caen encima, haciéndote perder una preciada vida. Dispones de tres y un tiempo limitado para concluir con éxito las nueve fases de las que consta el juego.
by The Great Foohachi
Who's on first, What's on second, and I Don't Know is on third.
Player's may have strange names these days, but at least you can learn them all with this GBA Video of Abbott and Costello's Who's on First? routine from The Naughty Nineties.
It's pretty bare bones, no menus, just a horrendously compressed and low resolution video with poor sound. And please be careful, pressing any button will restart the video. Total length is 6:35. Once the video is over it will restart and play in an endless loop.
Download, here
Source:https://greatfoohachi.itch.io/gba-video-abbott-costello-whos-on-first
by PLM
HeroQuest is an isometric dungeon crawler adapted from the PC version for the Scorpion platform with GMX extension. All graphics are converted from PC, supporting an extended screen mode.
The game contains 24 levels, including 14 from the first part and 10 from the second. The player can choose between English and Russian languages. Music and sound effects are available exclusively for General Sound, with no AY support. There is support for a Kempston mouse and a built-in cheat menu, although access to it is concealed. The first mouse button click during the intro defines it as the fire button.
Players can select their spells from elemental categories and choose equipment and items for characters. The party consists of recognizable archetypes from the original board game, and progression is tracked by gold and equipment collected. The main antagonistic figure is visible throughout the menus and play sequences. The interface and visual elements remain faithful to the source material by Games Workshop.
This version is credited as a GMX conversion by PLM, Orenburg, dated 2026, and retains the narrative and mechanics of the original release, including character selection, spell assignment, and map navigation through isometric levels.
Download, here
Source:https://zxart.ee/eng/software/games/rpg/dungeon-crawl/isometric-dungeon-crawlers/heroquest/
by TheRetroMacaque
Presenting the Monkey Make Computer MMC 256k the 8 bit PC that never was.
5Mhz z80 based CPU
256K of Fast ram
256k ROM
256k Video Ram
Full featured BASIC
128 On screen sprites with collision
4 Graphics modes incl. 640*480 high resolution 32 colours and a maximum of 256 in lower resolution modes from a palette of 4096(RGB:4.4.4)
6 Channel audio plus 2 PCM channels
Planned features full CPU modelling and assembly language implementation
RAM expansions and eventually an actual FPGA HW release.
Run Virtual PC, here
Source:https://theretromacaque.itch.io/monkey-make-computer-mmc-256k
by Foko Games
Según el autor, estas son las características:
Un creador de juegos para ZX Spectrum, entero en el navegador. Dibujas tiles, mapas y personajes, pulsas Jugar para probarlo al instante, y te descargas un .TAP real que arranca solo en cualquier emulador o en la máquina de verdad. Todo el código Z80 se genera desde la app: no hay ensamblador externo.
Cuatro motores, cada uno con su juego de ejemplo:
Y además:
.TAP para emulador/Spectrum real y un .zip webpara jugar en el navegador (con controles táctiles para móvil).A ZX Spectrum port of Krystman's Porklike for the Pico 8 by HairyViking
A ZX Spectrum Port for the Pico 8 game Porklike by Krystian Majewski.
Porklike is a classic, turn-based Roguelike with minimalist lo-fi aesthetic.
WURST COMES TO WURST
Enter the tower of Wurstlord.
Can you make it to the top and steal his legendary Kielbasa? 9 floors of dangerous traps and enemies await you. Only if you move carefully and master your character's abilities will you become the champion of Porklike.
Download, here
by Gunsavior
You can't keep a good hitwoman down.
Better Graphics. Larger Levels. Smoother Gameplay. Same Attitude.
by Cristian Cubillos
C64 CRAZY ONE is a fast-paced card game developed natively in 100% Assembly for the legendary Commodore 64. Enjoy the classic color-and-number matching mechanics where you compete against up to three AI opponents in a desperate race to empty your hand.
"Draw cards, match colors, and watch out for the dreaded Draw Four. But above all, never forget to shout CRAZY! when you have only one card left, or you will face the penalty..."
Download, here
Misterio arcade isométrico ZX Spectrum, jugable en el navegador by Foko Games
Este titulo es monocromo, proyección Filmation, sprites con máscara— corriendo en tu navegador con nuestro propio emulador. La experiencia es la misma que si cargaramos la cinta en una máquina real.
Hecho con el motor FOKO Games (ZXS-Maker).
Jugar y descarga, aquí
by ShaCPC
💣 ATAQUE T.E.R.R.O.R.I.S.T.A GX4000/ CPC/CPC+
¡Bienvenido a la adaptación de este clásico de 8 bits! Desactiva las bombas contra el reloj, engaña a los perros guardianes y atrapa al terrorista antes de que sea demasiado tarde.
Esta histórica obra en Locomotive BASIC fue concebida originalmente por A.R. White y publicada por primera vez en la revista británica Amstrad Computer User(ACU) en 1984. Posteriormente, en 1986, la revista española Amstrad User publicó una versión ligeramente modificada firmada bajo las siglas J.C.A.
En esta versión mantiene el espíritu del juego original, adaptándolo para brindar la máxima compatibilidad y comodidad tanto en la consola GX4000 (usando cartuchos o interfaces como PicoGX y C4CPC) como en equipos CPC / CPC+ (usando la tarjeta M4), permitiendo disfrutarlo completamente con gamepad o joystick sin depender del teclado.
Descarga, aquí
The Classic, Recreated in PICO-8 by Buzzard
Guide your little green-haired friends through all 100 levels from the original NES version, lovingly recreated in PICO-8 and inspired by the Amiga and SNES classics, with faithful gameplay, charming pixel art, and toe-tapping music.
This is a fantastic demake!
It looks delicious!
Play, here
Port of Vulgus for AGA amiga by jotd666
"# Vulgus"
port of Vulgus for Amiga AGA
Vulgus[ is a 1984 vertically scrolling shooter video game developed and published by Capcom for arcades. Future rival SNK released the game outside Japan. The game was Capcom's first arcade video game.[3] The game is included in Capcom Classics Collection and was released as freeware in 2002.
Download, here
Corre, salta y dispara a tu paso por un mundo de juguetes biomecánicos para recuperar un péndulo mágico robado en un frenético juego de correr y disparar al estilo clásico. ¡Enfréntate a jefes finales, recoge potenciadores y salva el reino como un valiente héroe de acción!
Inspirado en la intensidad de clásicos como Metal Slug, Biomechanical Toy es una experiencia de plataformas y disparos con increíbles gráficos pixel art, creada por la legendaria Zeus Software en 1995.
Fuente: STEAM
FIDATI. — a platformer that's 60% honest.
The intro promises: "there will be jumping. a lot. relax." That's the first lie.
A rage platformer that lies to you, but with honest rules: every betrayal can be learned. Floors that look solid, flags that aren't the right ones, enemies to shoot down or dodge, and a gun you don't find — you earn it.
Here you'll find two versions in development, both downloadable:
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