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HELHEIM – a saga of the north (SNESdev Game Jam 2026 edition)

 by asbiz


HELHEIM – a saga of the north (SNESdev Game Jam 2026 edition)

The gods are gone. Now there is only you.

Helheim is a Norse action-RPG for the Super Nintendo, in the spirit of the dark isometric dungeon crawlers of the late 90s. The sea gave you back – half-drowned on the beach below Ulfsvik, with no memory of the night the raiders broke the peace of the gods on Lysøy. Lay Bersi's drowned oarsmen to rest, wake Karr the Haugbui in his barrow, swear the oath ring's trial in Nastrond – and carry the ring through the Iron Wood and up into the Trollfell, where Hrung the Bergbui has sat on Tyr's stone for a hundred winters.

  • A whole journey: the village of Ulfsvik, the Haugfield, the Barrow of Karr, the Frozen Halls, the Sunken Halls, Karr's chamber, Nastrond, the Iron Wood, three levels of the Trollfell and the Troll's Hall – plus the Hollow Mound and a Deeper Barrow to go back down into.
  • About 30 minutes for the story alone, 40–60 minutes with everything.
  • Bosses: Karr the Haugbui, Asgaut the Oathsworn, Hrafnhild the grave-witch, Atli the Oath-Breaker – and Hrung the Bergbui, a troll twice your size who slams the ground, throws rocks and calls his taken.
  • Two heroes: the Berserker (Bear Strike, Wolf Leap, Battle Roar) and the Seidkona (Ember, Rime Ring, Seidr Step).
  • Side quests: the Smith's Boy, Ketil's Amber, the Myling, Porridge for the Gardvord, Bersi's boatswain, Tufte's grave horn and the Hollow Mound. A gold ! shows who has something new to say.
  • Levels with stat and skill points, a belt of mead, an inventory, magic, rare and unique items, a healer, a smith and a gambler, and rune stones that carry you.
  • Story cards with pixel pictures, HDMA skies, drifting moons, flickering fire and falling snow; mosaic, ripple and iris transitions.
  • 512 KB LoROM, no special chips, no SRAM – it runs on a real SNES (NTSC and PAL).
Download, here

TURBOVEKTOR -ZX SPECTRUM-

by Iker Lobo - Bokendev Studios


TURBOVEKTOR es un juego de carreras antigravedad en auténtico 3D vectorial, programado desde cero en ensamblador Z80 para el ZX Spectrum.

Elige tu nave y sal a la pista. Vuela sobre colinas, salta en los desniveles, atraviesa túneles a toda velocidad y cruza bajo arcos de neón mientras el horizonte de la ciudad se desplaza de fondo. Recoge misiles y kits de reparación por el camino, pasa sobre los turbos de aceleración y mantente alerta: tus rivales contraatacan, ¡y también se pelean entre ellos!

CARACTERÍSTICAS

  • Pista en 3D vectorial completo con colinas, saltos, túneles, arcos y farolas
  • 3 naves para elegir, cada una con sus propias características:
    • STRIKER: ligera y equilibrada, empieza cada carrera con 3 misiles
    • TITAN: blindaje pesado, recibe la mitad de daño y embiste con el doble de fuerza
    • VIPER: la más rápida y ágil, pero muy frágil
  • 8 circuitos con diferentes paisajes: ciudades de neón, pirámides en el desierto, picos nevados, muelles industriales y más
  • Modo Campeonato con tabla de clasificación y podio final
  • Rivales que disparan, embisten, recogen objetos y pueden quedar eliminados de la carrera
  • Misiles, kits de reparación, bandas de aceleración turbo y una barra de vida que culmina en una gran explosión
  • Minimap con la posición de cada corredor
  • Versión 128K: música con chip AY para cada circuito y voz digitalizada
  • Versión 48K: el juego completo con sonido beeper
Descarga, aquí

Navy Seals (Master System)

 by EnriqueGGalvez


Lock on target. Mission first. No room for failure.

Take control of an elite special forces operative in Navy Seals, the action game from Ocean Software inspired by the world of military operations and tactical combat. Infiltrate hostile territory, face heavily armed enemies and fight your way through dangerous missions where precision, reflexes and careful use of your weapons are essential.

This Master System version brings the action to Sega's 8-bit console, with side-scrolling combat, enemy encounters and the challenge of surviving behind enemy lines. Every advance requires concentration and determination as you push forward through hostile environments.

Equip yourself, keep your eyes open and complete your mission. The battlefield is unforgiving, and only the best will make it back.

Semper Fi. The mission is everything.

Download, here

Source: https://enriqueggalvez.itch.io/navy-seals-master-system

Escape RC -ZX Spectrum-

 by Juan Eguía


Juego en primera persona al estilo de Wolfenstein 3D para el ZX Spectrum 48K, escrito en Boriel ZX Basic aunque el renderizado gráfico se hace en ensamblador Z80 (y aun así sólo conseguimos unos 3 FPS 😄)

El escenario es un mapa 2D de 16×16 celdas. Las paredes se dibujan lanzando 128 rayos (raycasting) para simular un falso 3D, con texturas, colores de techo y suelo, objetos y enemigos.

Descarga, aquí

Fuente:https://juan1639.itch.io/escape-rc

Ant Attack - First Person - ZX Spectrum

A new way to play Ant Attack on ZX Spectrum by AICololle


This is an AI assisted project.

* Ant Attack in first person for ZX Spectrum 128K and 48K

* Rescue the 10 hostages throughout the city

* You can walk, jump, punch and throw grenades

* 128K enhanced version with better (and bigger) graphics and sound
I made a 48K version only to people that wants to play in the real 48K Speccy that maybe have in home. ;)
In the 128K version, the player's fists appear on the screen (which does not happen in the 48K version).

* This game was conceived by a user on a Spectrum forum, and I simply took on the task of scripting, testing, and building it with the help of AI.


Notes about the game:

Ant Attack 3D is a first-person take on the classic isometric city of Ant Attack (Sandy White, Quicksilva, 1983), written in Z80 assembly for the ZX Spectrum. You walk the streets of Antescher at ground level. You can climb blocks, jump up stairs, hide behind walls and look down on the ants from the rooftops.

The engine: raycasting with height

The renderer is a raycaster in the style of DOOM. It uses the same focal length and angle conventions, but it's built for a city where blocks have height and can float.

Download, here

Source:https://alcolella.itch.io/ant-attack-first-person

Let's go for Vrouves -ZX Spectrum-

 by Revive8Bits


Let's go for Vrouves is a game for Spectrum

A tower defense like game

The law is everywhere. Everywhere? One small village in Crete is resisting...

Armed with EU Directive 8647/2026, the corporate goliaths at Frankenstein & Moreau CO. are deploying bio-drones, hazard squads, and heavy machinery to destroy "Vrouves"—the wild, "copyrighted" mountain greens—of Crete. In the village of Zoniana, you must deploy the "defenders" on top-down grids to protect the Kafenio (bottom-left) and the precious sacks of bitter greens from these invaders!

Luckily, the reprogrammed rebellious corporate drone Unit Psssst, whose sunflower emblem you can see from above, has defected and fights alongside the heavily fortified villagers.

Download, here

Source:https://revive8bit.itch.io/lets-go-for-vrouves-spectrum

Reactor Raid 64 -C64-

 by wirelessjava


Reactor Raid 64 is a first-person, real-time dungeon crawler for the Commodore 64 (C64), written in C with hand-tuned assembly for the drawing loops. It runs on a stock machine: a real C64, a C64 Ultimate, or an emulator such as VICE. No cartridge, no memory expansion.

You never walk the corridors yourself. You command a squad of **four droids**inside a procedurally generated base: shoot your way down the corridors, destroy the generators that power the place, then get out before it collapses.

See the Download & install instructions for how to load it.

Features

Procedural bases: every base is built from a number at run time, so the disk holds code and art, not maps.

Real-time first-person view built from reusable pieces in multicolor character graphics: walls with perspective bands, doors, ceiling lamps, a floor runner, crates on the floor.

Four droids, four weapons at once: a panel for each droid with health, weapon, armour and a ready light. Press 1-4 to fire that droid's weapon at the enemy ahead.

Three kinds of enemy, plus generators, drawn as animated hardware sprites that shrink with distance: the Killbot, the floating Sentry and the armoured Tank. They hunt you through the maze by the shortest path, so use the corridors.

A mission with a clock: destroy every generator and the base starts to collapse. Reach the exit in time.

Gear and a shop: weapons from rifle to cannon, four kinds of armour, crates to find and a maintenance bay between bases to repair, rebuild and buy.

A 4-letter password to pick up your progress and credits where you left off, shown in the maintenance bay and on the flashing game-over screen.

SID sound and music: a different sound for every weapon, a collapse alarm, a theme tune on the title screen, and a flickering ceiling light that plunges the corridor into darkness now and then.

A title picture with live effects (a glinting logo and shimmering reactor flames) and a flashing game-over screen that gives you your password.

Download, here

Source:https://wirelessjava.itch.io/reactor-raid

British Weather Simulator -ZX Spectrum-

 A puzzle game by frogotten games


British Weather Simulator

A puzzle-platformer where Britain’s unpredictable weather is your greatest obstacle — and your most useful tool.

Gary has a big meeting. Sadly on his way to work a gust of wind blows his report on the pedestrianisation of the centre of London out of his suitcase.  Help Gary find his report.

 Navigate 15 levels, collecting all 8 pages of your report per level (120 in total) before reaching the exit. The weather changes every 4 seconds, with a warning before each shift. Each weather condition leaves lasting effects on the environment, creating new hazards, altering the landscape and opening up opportunities.

Adapt, experiment and use the weather to your advantage to collect every page and escape each level.

Download, here

Source:https://frogotten-games.itch.io/british-weather-simulator

Cauldron - Scare Attack -PC-

A horizontal score attack shoot 'em up based on the 8-bit classic by sunteam


As Halloween approaches, King Punglekin has decided to take control and has rallied the denizens of the night to his cause. Only The Hag can stop him by scaring them all into submission with her witch's magic and defeating Punglekin.

Based on Palace Software's classic 8-bit game Cauldron, "Cauldron - Scare Attack" is a single level score attack for Windows.

Try to beat your highest score! You can take unlimited hits, but each time you do, your score will decrease, so be careful.

Along the way you can collect crystal balls to power up your magic, and bonus items to push your scare score to the limit!

The game is based on Cauldron by Steve Brown, Tony Barber and Simon Dunstan, and Cauldron II by Steve Brown, Richard Leinfellner and Richard Joseph, both released by Palace Software.

Human made. Not AI.

Download, here

Source: https://sunteam.itch.io/cauldron

Tetris ZX — 48K / 128K -ZX Spectrum-

 by Kirby2000


The Game Boy classic comes to the ZX Spectrum 48K and 128K. Turn a crowded well into a clean sweep, chase a new high score or face a friend with both boards on one screen.

Version 1.0.0 includes both editions, player instructions and a print-ready cassette inlay.

Three ways to play

  • Game A: build your score as the falling speed rises.
  • Game B: choose a level and starting height, then clear 25 lines.
  • 2 Player: clear 30 lines or force your rival to the top. Clearing two, three or four rows together sends one, two or four rows to the other board. First to five rounds wins.

Features

  • Original-style monochrome graphics, menus and level selection.
  • Local head-to-head play, high scores and name entry.
  • Rocket and dancer endings, plus the faster heart-mode challenge.
  • 48K beeper music in menus and endings, with gameplay sound effects.
  • 128K AY music and effects, including danger music when either board gets too high.
  • Keyboard, Sinclair joystick ports and Kempston support.
Download, here

Break Space Issue 7

 


Issue 7 of BreakSpace,  the modern ZX Spectrum games magazine!

In this issue, we review 40 new titles, including
Shadows of Belial
Pigly Flag
The Demon Jar
Dracula

Plus : 

4 interviews, with 
Denis Grachev of Retrosouls
Chris Smith of Retro Games Limited
Rich Hollins 
Graham Relf

Plus :
We review ZX Spectrum clones

We report from Crash Live 2026

3 pages of POKEs!

And all the regular nonsense.

100% free!

As usual, there are 2 files below. Content is the same in both, but the Standard version presents 2 pages as a spread, and the Phone Friendly version shows pages one at a time. 

Source:https://breakspace.itch.io/break-space-issue-7

ROBOCOP REIMAGINED (Amstrad CPC)

by Tollis 


RoboCop Reimagined — Amstrad CPC

Detroit needs its steel guardian again.

An unofficial fan-made reworking of the original RoboCop CPC game, combining its classic action with reworked characters, richer scenery and movie-inspired CPC cutscenes.

FEATURES

• Two complete RoboCop graphic choices: Reimagined first, alternate second.

• Independent original/redrawn world graphics, including enemies and scenery.

• Day, Night, Blue and Amber palettes, with a native scene preview and editable pens.

• Walking, firing, upward and diagonal aiming, crouching, stairs and impact animations retained.

• A new title screen, eight mid-game images and a cinematic victory sequence.

• An optional three-voice AY rendition of the supplied RoboCop-theme MIDI at the ending.

• An offline graphics editor with 676 native assets and a source build/import workflow.

Download, here

Source: https://dalfas.itch.io/robocop

BASILISK (C64)

 by Psytronik


BASILISK is a single-player game.

Make your way through the castle, and avoid getting caught in the basilisk's line of sight.

Press FIRE to wield your crucifix. Its power can temporarily blind a large basilisk, and may destroy a smaller one.

If a basilisk tries to seek you out, you must be both quick and clever to move out of harm's way.

Basilisks cannot look through walls - but even if your back is turned towards them, their stare can kill.

You earn a bonus life for every 10,000 points scored.

Download, here

Source:https://psytronik.itch.io/basilisk

Viper Strike -Amstrad CPC-

An F-16 combat flight sim on the Amstrad CPC 6128 by Tollis


VIPER STRIKE

An F-16 combat flight sim for the Amstrad CPC 6128

**Scramble. Lock on. Fire.**

Viper Strike puts you in the cockpit of an F-16 over hostile territory. Fast 3D vector graphics, a full instrument panel and a real combat loop, written entirely in Z80 assembly for the CPC 6128.


Features

- Solid 3D world: runway, hangars, tanks, SAM sites, bridges, lakes

- A cockpit with radar, ADI, HUD, heading tape, ILS and a Maverick TV screen

- Guns, AIM-9 missiles, bombs, AGM-65 Maverick and flares/chaff

- MiGs that get smarter as the campaign goes on: aggression scaling, flares, SAM sites

- 7 mission types: training, intercept, ground strike, dogfight, scramble, random mission and a random campaign with a score

- A wingman you can order around

- Night missions and fog, with a night-style HUD

- Six camera views: cockpit, left, right, rear, chase and orbit

- Fuel, refuel and rearm at base

- In-game colour editor

- AY-3-8912 music for the menu and the fight (M switches it off to gain speed)

Download, here

Source:https://dalfas.itch.io/viper-strike

ILLUSTRATED CRIMES – English_Version.– (ZX Spectrum)

by ZXBasicGames 


ILLUSTRATED CRIMES – THE SHOT IN ROOM 104 –

Illustrated Crimes was the gamebook of the moment during the COVID pandemic lockdown. It gave us many enjoyable hours and sharpened our wits. Later I bought the book, and I liked it so much that I decided to try bringing its first case to the computer of my childhood, the one that still brings me so much joy today. Ported to the ZX Spectrum, this isn’t a game in the usual sense; instead, I have (humbly) tried to recreate it as if we had the gamebook right in front of us. Grab a pencil and paper, write down the clues, deduce, and solve the case.


If you press “7” in the main scene, you’ll get additional clues to help you solve the case. They might help clear up any doubts.

When you think you’ve cracked the case, you can use the second load to watch a full reconstruction of the events and check whether you solved the mystery correctly.

Side A: Main scene and clue gathering.
Side B: Case solution and reconstruction of events.

A thousand thanks to Sergio ThE pOpE and The Mojon Twins for their help and tools.

Code and Graphics: Basic Games
Original work: Modesto García
Original illustrations: Javi de Castro
Music: Jimmy Devesa

Download, here

Solar Trader Demo - ZX Spectrum 48k & C64-

 by Mjnurney

Complete and playable.

It is the age of the colonies. Nine worlds of the inner system - Mercury's Solar Terminus, the cloud cities of Venus, United Earth and Luna Base, New Olympus on Mars, the Io refineries, Saturn's Ringwatch, Coldharbour at Uranus and Triton Deep at Neptune - trade water, food, machinery and rare gems across the gulf between them. Beyond Neptune lie ten more settlements in the dark, where three nations fight a quiet war for the outer system.

You begin with a battered Trader, 500 credits, a 60-unit fuel tank, a 20-tonne hold and a reputation of +10. Everything you do changes how the system sees you.

The objective is to attain the highest or the lowest rank in the system: reach a reputation of +100 and be named Ambassador of Sol, or fall to -100 and become the Most Wanted Criminal, a mercenary pirate hunted by every patrol. Both take real dedication - a few hundred deeds either way. Along the road, 250,000 credits earns the title of Trade Baron. When you reach a maximum rank, you may continue playing or end the game and review your captain's log.

Download, here

Source:https://mjnurney.itch.io/solar-trader-zx-spectrum-48k

SUPERLEO S'EVADE -Amstrad CPC-

 by Pakal33


SUPERLEO S'EVADE es un juego para el Amstrad CPC que se caracteriza por los gráficos coloristas, y la dificultad, acrecentada en los niveles finales.


Descarga, aquí

Fuente: https://pakal33.itch.io/superleo-sevade

Bill & Ted's Excellent Game Boy Adventure — ZX Spectrum 128K

Fifty stages of time-travelling platform action from the Game Boy, on the ZX Spectrum 128K by kirby2000

Be excellent to each other — and party on, dudes! Bill & Ted's Excellent Game Boy Adventure comes to the ZX Spectrum 128K in an unofficial, non-commercial conversion.

The evil dude De Nomolos wants to totally change the future. Climb ladders, dodge his henchmen and grab everything you need across fifty single-screen stages, travelling through ten time periods from Austria in 1805 and New Mexico in 1879 to medieval England, a shopping mall, the abyss and the big school concert.

Features

  • All 50 stages and all ten time periods
  • One and two player games, passwords, the high-score table, attract demo and the ending
  • AY music and sound effects
  • Flicker-free, at full speed, in a single 128K load
  • Sinclair joystick support
Download, here

100m Sprinter -ZX Spectrum-

 by Frogotten Games


100m SPRINTER 

The Game: A career-mode sprint simulation where you guide a raw teenage runner from college tracks to the Olympic stadium. 

College Career: You start as a walk-on at a small college. 

National Career: Once you've proven yourself at college level, you're invited to national trials. Face tougher AI rivals, stricter false-start rules, and injury risk.

Olympic Career: The endgame. Qualify through Olympic trials, then survive the semifinal to get to the final. The Olympic 100m final is the hardest race in the game — perfect start timing, peak stamina, and nerve under pressure. Win gold to complete your career.

Replay to try and beat your PB and set a new WR.

Note: Sprinter100.tap (Hartwell's disgrace) is the early version.  Sprinter100_History.tap (No second attempts, High score table).

Download, here

Source: https://frogotten-games.itch.io/100m-sprinter

Like cat and dog (Como el Perro y el Gato) -ZX Spectrum-

 by CarlosITV


El autor: "Este es mi proyecto en BORIEL BASIC, con él he ido aprendiendo cosillas, y MIL COSAS MÁS que me faltan por aprender. He sido capaz, a base de ensayo, error y búsquedas en Google, de hacer CASI TODO por mí mismo, pero no soy programador, e inevitablemente la IA me ha ayudado donde mis conocimientos no llegaban; en este caso con la IA (valga la redundancia) del gato. Logré hacer casi toda la inteligencia de persecución y elección  de ruta pero tardaba una eternidad en pensar...

Quiero dar las gracias de forma muy ESPECIAL a JUNTELART por mostrarme el mundo de BORIEL BASIC y todo lo que con él se puede hacer.

Además de agradecer su infinita paciencia conmigo".


ESPAÑOL

Como el Perro y el Gato es un pequeño juego de estrategia y persecución por turnos para ZX Spectrum 48K.

Cada turno tiras un dado que determina cuántas casillas puedes mover ese turno, ¡y hay que gastar todo el movimiento!. Muévete por un tablero cuadriculado esquivando obstáculos, recoge power-ups de movimiento extra para ganar velocidad (y de paso, ¡ignora el coste de movimiento por invadir esa casilla!), o  arriésgate con los power-ups "sorpresa" (quien sabe que te pueden dar... o quitar...) y acorrala a tu rival antes de que se te acaben los turnos.

El gato (controlado por el Spectrum) no se limita a huir en línea recta: evalúa varias direcciones posibles cada turno, calcula distancias hacia el jugador y hacia los power-ups cercanos, y decide si merece la pena desviarse a por uno, si es mejor seguir huyendo, o si va a por TI.

Cuanto mas difícil te lo pongas en la configuración mas puntuación obtendrás.

Descarga, aquí

Fuente:https://charlyitv.itch.io/cats-and-dogs

Castlevania (Amstrad PCW / PCW# mini)

 by Enrique Galvez


Konami’s gothic classic comes to the Amstrad PCW!

Originally released in 1986, Castlevania combines challenging platforming, carefully timed combat and a world inspired by classic horror. This Amstrad PCW adaptation brings Simon Belmont’s battle against Dracula to Amstrad’s iconic home computer.

Count Dracula has returned! Take control of Simon Belmont, heir to a legendary family of vampire hunters, and venture into the Count’s sinister castle. Armed with your trusty whip, you must fight through his monstrous servants and reach the tower where Dracula awaits.

Make your way through dark halls, treacherous passages and deadly traps. Bats, skeletons and other creatures stand between you and your goal, while powerful bosses guard the way forward. Every jump matters, and a poorly timed attack can leave you dangerously exposed.

Upgrade your whip, discover additional weapons and learn your enemies’ movements to survive. Success demands patience, precise positioning and the courage to push deeper into the castle.

Whether you remember the original adventure or are entering Dracula’s domain for the first time, prepare for a demanding journey into the heart of an enduring gaming classic.

Take up the whip. Enter the castle. Defeat Dracula!

Download, here

Source:https://enriqueggalvez.itch.io/castlevania-amstrad-pcw-pcw-mini

Yrion's Crusade -ZX Spectrum-

Help Yrion destroy all the evil devices by krappygamez


Yrion's Crusade is a game for ZX Spectrum.

Guide Yrion through all 20 levels in this classic style game for the ZX Spectrum. Your mission is to gather all the evil n1nt3nd0s and take them to the lectern to destroy them with a hammer, while avoiding the hellish abominations.


Download, here

Source:https://krappygamez.itch.io/yrions-crusade