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MSXdev25 #46 Drone Breaker


 Title: Drone Breaker

Genre: shoot’m up
Author(s): H.Tomioka
Medium: Disk 2DD 720KB
Hardware requirements: MSX2

Drone Breaker is a focused MSX2 shooter by Japanese developer Tomioka, built on tight dodging and smart power‑ups. Or maybe it’s just a dream?

The term “bullet hell” is popular when it comes to shooters, especially on other systems. On the MSX, though, we haven’t really seen them – until now. Drone Breaker unleashes more bullets than you can shout “TAKE THAT, BASTARD!”

This razor‑sharp MSX2 shooter stands out with its unique style, offering a fresh twist on the vertical shooter genre. It might be a dream, or maybe a nightmare, since the craft you’re piloting looks strikingly like a woman.

Blast through thick swarms of drones, give them your missiles, and drop bombs to clear the screen. Clever power‑ups slow enemies, erase bullets, or make you invincible, keeping the intensity high and the action nonstop. When you think you’re done, meet the end-boss.

Video:


Source:
https://www.msxdev.org/2026/03/17/msxdev25-46-drone-breaker/

Skynet Demo (ZX Spectrum Next)

 by 9bitcolor


The Skynet demo was created during the first quarter of 2018. The Next's FPGA core was still evolving and had a maximum system clock speed of 14MHz. There was no NEX file format back then, so it exploited the 128K snapshot.

Sadly, the demo was never officially released, as the audio engine did not support HDMI output. I've decided to remaster and release Skynet as it was lost in time...

Skynet is compatible with 1MB ZX Spectrum Nexts, clones, and MAME. Due to the remaster, a 28MHz core  is required.

There are three Easter Eggs if you can find them ;)

The demo displays an error if the file is fragmented. Use the DEFRAG dot command or try copying the file again to your SD card.

Source:https://9bitcolor.itch.io/skynet-demo-zx-spectrum-next

Punch Chess -Amstrad CPC-

 by Team Moritz CPC

Punch Chess -Amstrad CPC-

Team Moritz proudly presents the conversion of Kamaleon70's addictive Atari VCS game:

In this game you have to move the Knight Hans on the Chessboard,  where he has to hit the approaching pieces. Help Hans and go for the Highscore. Or as Hans would say "Chess speaks for itself" ;-)

Punch Chess -Amstrad CPC- 

Made with Jonathan Cauldwell's wonderful MPAGD. Using the superpowers of Kees "The Wizard" van Oss and the Kukulcan. Dance to the music of SUTEKH/EPYTEOR!!!

An amazing game for Amstrad CPC.

Download, here

Source:https://team-moritz-cpc.itch.io/punch-chess

Dundeck: Sinclair Spectrum

A card based roguelike for the Sinclair Spectrum by Tonsomo Entertainment

Dundeck is a card-based roguelike for the Sinclair Spectrum. Enter the dungeon and face its many hazards and rewards. Die again and again but improve each time until you eventually win.

What's working

  • Basic gameplay, you can draw cards and pick up loot 
  • Basic combat
  • Death

What's not working

  • Inventory
  • Rebirth
  • Deeper combat
  • Music
  • Sound
  • Graphics
Download, here

Shiftex (ZX Spectrum) 48K

 by Anatolii


Turn-based tactical puzzle game for ZX Spectrum 48K

Shiftex is a turn-based tactical puzzle game, crafted with deep respect for the golden era of 8-bit computing. Developed specifically for the ZX Spectrum 48K.

About the Game

In Shiftex, every move counts. You find yourself in a world of harsh logical challenges, where you must maneuver through diverse enemies, decipher level mechanics, and strategize your path to victory.

Features:

  • 29 Unique Levels: A journey from simple introductory stages to hardcore labyrinths that demand serious tactical planning.
  • Diverse Enemies: Each enemy type has its own distinct behavior pattern. Learn them to outsmart your opponents.
  • Pure Old-School: The game is written entirely in Standard Sinclair BASIC. No machine code hacks or external libraries—just pure 1980s-style coding.
  • Authentic Experience: Tested on real hardware (the "Robik" clone from Cherkasy). The graphics and sound evoke the true spirit of retro gaming.

Download, here

Source: https://anatolii.itch.io/shiftex

Asterix and the Magic Cauldron (48/128k) (mod) -ZX Spectrum-

 


Made by Beam Software, Melbourne House'86
Release by tiboh'26


Game type: English
General sound: Absent
Size in sectors: 230





Details:

+ Alternative loading screen
+ Bold font
+ Four AY music from Commodore 64 in the game
+ Kempston auto-detection
+ Keys remapped: QAOP+Space, H - pause, E - exit
+ Rendering of game locations has been accelerated
+ Russian instructions

Race 'N Smash -C64-

 by Richard of TND


Race 'N Smash is a small but fun vertical scrolling racing game, which was developed as part of the "Fun and Games Programming in Assembly" tutorial, run by Lemon 64. This was the start of introducing the C64 community on programming games using a native Commodore 64 assembler (Turbo Assembler). 


Race 'N Smash features the following content:


  • Fully presentable front end
  • A smooth vertical scrolling road
  • Two different upbeat driving sound tracks
  • Eight levels of increased difficulty
  • Hi score detection
  • Plenty of car dodging action
  • Compatible with a PAL Commodore 64, theC64, Ultimate 64, and RGL's theC64. Due to the way the raster code has been handled, this game is not compatible with NTSC systems.
Download, here

POCKET CREATUREZ -ZX Spectrum-

 by Grace E.


ild creaturez roam the routes around Cinnamon Town... You will need a buddy. Choose carefully!

Short turn-based critter battles for your ZX Spectrum.

Inspired by early Pokémon game titles.

Download, here

Source: https://system6302.itch.io/pocket-creaturez



Washing Line -Play in browser-

A ZX Spectrum BASIC game from 1986, recreated in HTML5 by Xavier Carrascosa

Washing Line

A ZX Spectrum BASIC game from 1986, recreated in HTML5

Source code on Github: https://github.com/xcarrascosa/washing-line

The story by Xavier

In early 2025, I came across a scan of an old issue of Sinclair Usermagazine from 1986. Inside, printed in a tiny font across two columns, was the full BASIC listing for a game called Washing Line — a simple but charming arcade game where you play a housewife hanging laundry on a line while a hippo throws mud at you.

I had never built a game before. My programming background was in Inform 7, a natural language system for writing interactive fiction — about as far from game loops and collision detection as you can get. But something about that scanned magazine page made me want to try.

This project is the result.

Play, here

Source:https://asvelin.itch.io/washing-line

Mike Mech (Amiga)

 by LC-Games


Mike Mech is a game for Commodore Amiga.

Gameplay

The game is set inside a spaceship invaded by alien entities that have deactivated the supply batteries necessary for the propulsion of the rockets. The aim is to guide Mike, the mechanic on board, inside the various power rooms and reactivate the batteries. To activate a battery, the player simply has to touch it on one of the four sides.

The player has the option of moving around the room by jumping from battery to battery or by using elevators that move vertically or horizontally. Sometimes there are portals through which the player can teleport to another point in the room.

Mike has no defense against the aliens. The only way to complete a level is therefore to avoid them not to lose a life. Even the contact with cooling fans, present in some rooms, is fatal.

To complicate matters, there is a time limit, beyond which the player will lose a life.

After activating a certain number of batteries, a crystal will appear for approximately 10 seconds. The player can try to pick it up to increase the score.

Once all the batteries in a room have been activated, the player will earn an extra score based on the amount of time left and will go to the next level.

Every 10000 points, the player earns an extra life, for a maximum of 8 lives.

Options

The game includes 70 levels in total. By choosing Ship Layout A, you will play the easiest 35 levels. By choosing Layout B, you will play the 35 most difficult levels. By choosing Layout A+B, you will play all 70 levels.

Download, here

Source:https://lowcarb.itch.io/mike-mech-amiga

Fernando Martín Vs EPI Basket (Amiga Version)

 by djcaye

Fernando Martín Vs EPI Basket (Amiga Version)

Nuevo proyecto "Fernando Martín Vs Epi DEMO".

Ya puedes jugar a la demo Jugable, donde, por supuesto, no controlarás ni a EPI ni a Fernando Martín (estará disponible en la versión final), pero sí probar un partido completo, por ahora en nivel sencillo con sus dos tiempos y las mayorías de las reglas.

Homenaje al clásico de 8 Bits "Fernando Martín Basket Master", que nunca tuvo una adaptación a Commodore Amiga.

Descarga, aquí

Fuente:https://djcaye.itch.io/fernando-martin-vs-epi

Syrion II - Las seis piedras de Nefertiti -ZX Spectrum-

 by sisko_MSX


Ya se encuentra disponible la secuela de Syrion para ZX Spectrum: Syrion 2.


Desde el Valle de los Ecos, Syrion se adentra en tierras antiguas siguiendo la leyenda de la tumba perdida de Nefertiti. Para encontrarla debe reunir las seis piedras sagradas.  En su viaje se enfrentará a guardianes de la lanza, estatuas movibles, momias malditas, murciélagos faraónicos y sacerdotes que custodian los secretos del pasado. Cada piedra recuperada lo acerca al destino final, pero también a peligros más letales. Solo cuando Syrion reúna las seis piedras de Nefertiti podrá abrir la tumba, desvelar su poder ancestral.

Este título está desarrollado con el MPAGD de Jonathan Cauldwell.

Descarga, aquí

Micro Aventuras de Texto -Capítulo 0- (ZX Specrum)

 by Carlos Games


Una excelente iniciativa de Carlos Games para jugar aventuras de texto en ZX Spectrum.


Este es el inicio de mi serie de Micro Aventuras de Texto para ZX Spectrum. En este capítulo piloto encontrarás dos historias:

• ✨ La luz en el bosque

• 👻 La casa abandonada

Ambas están creadas en BASIC puro, con pantallas gráficas y decisiones que llevan a distintos finales. Son aventuras cortas que rescatan la esencia retro de los juegos narrativos simples, pero con un toque personal y experimental.

Descarga, aquí

Fuente: https://carlosgames.itch.io/micro-aventuras-de-texto-captulo-0-piloto

Buzzsaw+ (Box Deluxe Mix) -ZX Spectrum-

The original and best version of this groundbreaking ZX Spectrum puzzle game! by Joefish


A game for ZX Spectrum!

In 2011, the puzzle game Buzzsaw+ dazzled Spectrum owners as the first game to use MULTICOLOUR sprite graphics - previously a technique solely reserved for technical demos. But the only download at the time was the safe, green-blood, 'Foxton Locks Mix' version. The original 'Box Deluxe Mix' was only available as a physical cassette version. But now, that version is available for download, brought to you by Ionian Games.

Enjoy all the thrills of FULL GORE as you hack and slice your way through the enemy creatures! See a whole new level, and (if you get that far) a previously unseen enemy sprite!

Download, here

Source:https://ionian-games.itch.io/buzzsaw-box-deluxe-mix

ZXBook (Sinclair ZX Spectrum)

by Matthew Begg


Written by Matthew Begg for the 2026 BASIC 10-Liner Competition (PLUS category)

Licence: CC BY-SA 4.0

--= Introduction =--

ZXbook is a fully-featured eBook reader for the Sinclair ZX Spectrum. It allows you to read through books/articles/documents of multiple parts, navigating with ease. It is styled after the Spectrum+ 128k operating system and includes bookmarking and jumping to specifically numbered parts and pages. Five complete ZXbooks are provided for the contest and all use the same ZXbook program (all texts are in the public domain and are therefore copyright-free):

- 1. 'Alice's Adventures in Wonderland' by Lewis Carroll (6 parts)

- 2. 'The Wonderful Wizard of Oz' by L. Frank Baum (9 parts)

- 3. 'The Great Gatsby' by F. Scott Fitzgerald (12 parts)

- 4. 'A Study in Scarlet' by Arthur Conan Doyle (9 parts)

- 5. 'A Christmas Carol' by Charles Dickens (7 parts)

Download, here

Source:https://bunsen.itch.io/zxbook-sinclair-zx-spectrum-by-matthew-begg

Oure - Dawn of Hope (!denied) (pentfix) -ZX Spectrum-

 


Made by Heavy Spectrum Ltd'18
Release by tiboh'26


Game type: English
General sound: Absent
Size in sectors: 130
                                                      

                                                          Details:


              + Pentagon fix
                                    + Key 'E' in the game- exit to menu

                 Video:


Turmoil -PC-

A remake of the 1984 ZX Spectrum game by Langford Productions 


Sheikh Abdul Al Kohol, the mad ruler of El Khazi, keeps a fleet of outrageously fancy motor cars parked proudly around his palace.   


Mick the Mechanic — the King’s imported scouse grease‑monkey — has finally had enough of it all. Being paid in sheep’s eyeballs (proper grim) was never part of his career plan, so he has decided to help himself to the Sheikh’s beloved cars and leg it before anyone notices.

Before he can drive off with them into the desert sunset, Mick has to fill the tanks with oil, because the tight‑fisted Sheikh refuses to keep them topped up. Finding oil is not a problem in El Khazi - it’s practically everywhere -  but the grumpy tyrant has surrounded his precious fleet with a squad of fanatical, over‑dramatic bodyguards who will quite happily split you in two with their frightening scimitars should you even breath too heavily over their master's prized possessions.

To avoid suspicion, Mick must pretend to be working — lugging tools about, looking busy, and maintaining an expression of cherubic innocence while secretly pouring oil down the grid that leads straight into the cars.

Mick needs to  grab the oil can, hold it under the dripping tank, and collect a few precious drops. Spill oil anywhere other than down that grid    and it forms a slippery puddle, sending Mick — or any wandering guard — sliding to a spectacular doom.

Tools pop up on shelves now and then. Mick can snaffle a hefty bonus for returning them to the workshop, but the guards get unbelievably stroppy about untidy tools, and before long you’ll hear the unmistakable flap-flap of approaching sandals.

Extra features in this game:

  • Switch between full colour and original Spectrum graphics
  • Restart the game from any level you have reached so far

Download, here

Source: https://lvideo4867.itch.io/turmoil

Manic Miner 3: Tales from a Parallel Universe -ZX Spectrum-

 It's time to remember this game...


A game inspired by Manic Miner for ZX Spectrum.

Made by Cheese Freak Software 1996.

Game Type: Platform

Original saga game: Manic Miner

Play, here

Source: https://spectrumcomputing.co.uk/entry/3012/ZX-Spectrum/Manic_Miner



Vertex: Lunar Lander -Play in browser-

 by GrazuleX


A retro vector-style lunar lander inspired by the classic 1979 arcade game.
Everything is rendered in pure vector graphics — glowing lines on a black void.

Features

  • Progressive difficulty across multiple levels
  • Black holes with deadly gravitational pull
  • Catch comets for +200 bonus points
  • Gravity zones that affect your trajectory
  • Perfect landing multiplier (x5!)

Part of the Vertex collection — classic arcade games reimagined in vector graphics.

Play, here

Source:https://grazulex.itch.io/vertex-lunar-lander

NUCLEAR DISASTER -Atari 2600-

 by Marco Vittorini 


Nuclear Disaster is a game for Atari 2600

A sudden instability in the power plant's reactor has compromised the core shielding. High-energy radioactive particles are leaking from the combustion chamber and threatening to saturate the area. As the lead safety technician, your mission is to intercept these particles and immediately seal them inside the special Electromagnetic Canister. Every leak increases the internal pressure: if too many particles escape, the chain reaction will become uncontrollable, triggering a catastrophic explosion. The safety of the city depends on your lightning-fast reflexes. Prevent the meltdown!

Buy (Demo), here

Source: https://marc-vittorini.itch.io/nuclear-disaster

Tony do it! C64

Tony Do It is a small yet highly enjoyable puzzle game inspired by the classic Sokoban by Monochrome Productions

Tony do it! C64

 Tony Do It is a small yet highly enjoyable puzzle game inspired by the classic Sokoban. Your objective is simple: place all the crates onto the spots marked with crosses. However, the mechanics offer an interesting twist — you can not only push the crates but also pull them by pressing the Fire button, adding new tactical possibilities.

The levels feature additional challenges. Scorpions and wandering natives roam the chambers. They won’t kill you, but direct contact will drain your remaining time more quickly, forcing you to think and act fast.

Download, here

Source:https://monochrome-productions.itch.io/tony-do-it-c64

Shinobi (48/128k) (kemp8bit) -ZX Spectrum-

 


Made by Sales Curve Ltd, Virgin Games Ltd'89
Release by Slider, tiboh'26

Game type: English
General sound: Absent
Size in sectors: 465



        
                                                        Details:

+ #3D13 levels loader with SMUC support
+ Alternative loading screens
+ Converted AY music from C64 in the intro
+ Fuller Joystick replaced by Sinclair 2
+ Kempston 8 Bit support
+ Keys remapped: QAOP+Space, H - pause, Caps - high jump, Symb - magic
+ Symb+N key combination used to skip mission in the game
+ Few other improvements
+ Russian inctructions