by Indigobeetle
The Most/Recent Articles
Mower Madness -ZX Spectrum-
Slugger -ZX Spectrum-
by tinsoldier
A ZX Spectrum game made during a 2 week game jam.
You play Arthur Moon, the village gardener, with a village show coming and the village in bloom contest with a huge £100 prize up for grabs you've been asked to look after everyone's garden, but the rival village have released some hungry slugs to destroy their chances.
In the garden you have some lovely flowers, juicy carrots and a slug invasion
The slugs roam around looking for tasty morsels, when they find one they stop and tuck in.
Slugs will kill Arthur if they are roaming looking for food, you can only squidge a slug when they are eating, you must hit them twice, one will only stun them, slowing them down.
You have to protect the garden, if you run out of flowers or carrots it’s game over.
Luckily there is also a seed box handy, so you can replant, but there is a limited number of seeds in it, so you can stop the slugs, and replant the garden, the more plants at the end of the time the bigger the bonus.
Download, here
Sammy the Snail - Quest to the Shed -ZX Spectrum-
by tailzer
Sammy the Snail — Quest to the Shed
Deep in the shed, past the flowerpots and the rusted trowels, sits a jar of pickled cabbage. Nobody asked Sammy to retrieve it. Nobody needs to.
The trouble is the garden was not built with snails in mind. Gaps too wide, ledges too high, a pond with entirely the wrong attitude towards molluscs. Sammy's solution: leave a trail of slime behind with every step, sturdy enough to bridge a gap — for a little while, at least. Move fast. Trust the trail. Don't look down.
18 screens between here and the cabbage. Soil, flowerbed, pond, greenhouse. One snail, and the path he leaves behind.
Built for the ZX Spectrum 48K using Kwyll for the K-Spec1 game Jam 2026.
Download, here
Source:https://tailzer.itch.io/sammy-the-snail-quest-to-the-shed
K-Spec1 Jam for ZX Spectrum
The Theme is "In The Garden": remember, interpret it how you like, be creative.
The theme is the wording "In the Garden", not the image, the image is just a bit of fun, interpret the title, not the image.
And above all, HAVE FUN!
Kwyll Game Jam
Two weeks. One theme. 48K of possibility.
Welcome to the Kwyll Game Jam: a two-week challenge to create a brand-new game for the Sinclair ZX Spectrum.
That means chunky pixels, limited colours, tiny amounts of memory and absolutely no room for unnecessary nonsense. It also means that a strong idea, a few well-designed rooms and an entertaining game mechanic can go a very long way.
You do not need years of programming experience. You do not even need to know how to write code.
Using Kwyll, you can build a real ZX Spectrum game with visual tools, creating rooms, objects, graphics and game logic without having to wrestle directly with Z80 assembly language.
At the beginning of the jam, we will reveal a theme. From that moment, you will have 14 days to learn the basics of Kwyll, interpret the theme and turn your idea into a playable Spectrum game.
Keep it small. Make it fun. Finish something.
And try not to run out of memory
The Challenge
Create a game in Kwyll based on the jam’s secret theme.
How you interpret the theme is entirely up to you. It can inspire your story, setting, characters, mechanics or even an especially terrible pun.
Aim for something that another person can pick up, understand and enjoy.
What Is Kwyll?
Kwyll is a visual game-creation tool for the Sinclair ZX Spectrum.
It allows you to design graphics, build rooms, place objects and create game logic using a node-based system. Kwyll handles the underlying Spectrum code, leaving you free to concentrate on making the game.
Kwyll currently creates games specifically for the ZX Spectrum, so the limitations of the machine are part of the challenge.
You will be working with:
- A wonderfully small screen
- A gloriously restricted colour palette
- Very limited memory
- The possibility of attribute clash
- Sound effects that may alarm nearby pets
- More creative freedom than any of those limitations suggest
A special version of Kwyll will be made available at no cost for the duration of the jam on the Kwyll itch page:
https://indigobeetle.itch.io/kwyll
Download the "Demo" version, it is fully functional, and use the license code below to enable export to the Spectrum for the duration of the Jam.
Kwyll will ask for a license code in order to export your game to play on a Spectrum or emulator, a special license has been created that will operate for the duration of the jam, enter the value below to unlock Kwyll.
4PQH-KP2D-4FMQ
Be aware that Kwyll is still in beta and may have some bugs, it has been used to create a number of games already, and everyone will be working with the same version and subject to the same difficulties. I'll be on hand on the Discord server to help.
There will be an introductory tutorial to get you started in the documentation, you might want to follow this tutorial to get familiarity. You can use the downloadable version linked above before the Jam starts in order to get familiar with the tutorial.
Source:https://itch.io/jam/k-spec1
El Caso del Socio y Forajido en el Tiempo -ZX Spectrum-
2 aventuras de texto by Carlos Games
Estas dos aventuras están desarrolladas para el ZX Spectrum y participan en el Concurso Bytemaniacos.
Un misterioso forajido ha robado un extraño artefacto capaz de alterar el tiempo. En esta aventura de texto con ambientación western, deberás explorar un pueblo polvoriento, seguir pistas, tomar decisiones y descubrir el secreto detrás del enigmático reloj del tiempo.
Cada elecciĂłn puede cambiar el rumbo de la historia. ¿Seguirás las huellas del forajido, investigarás los rumores del salĂłn o te atreverás a cruzar un portal temporal?
En esta aventura de texto retro para ZX Spectrum, el jugador se convierte en un investigador que debe resolver un caso de corrupciĂłn y asesinato dentro de una empresa.
A lo largo de la historia, se presentarán pruebas, testimonios y documentos que pondrán en duda la inocencia de distintos personajes.
Carlos Games, enfrascado en la compo de se motor ZX NARRAT, demuestra que aĂşn le queda tiempo para el desarrollo de sus propias creaciones y a pares.
PodĂ©is descargarlos, aquĂ
ULTIMA IV Special Edition (Atari ST)
This modified version of Ultima IV for the ST/Falcon 030 is completely free of charge and includes the following changes:
- LZW compression has been removed for faster loading and replaced with Speed Packer 3
- Multilingual English/French with the French translation from Ubi Soft fully fixed
- Restored unused music track for the main menu and Lord British Castle
- Fits on one floppy disk, no more floppy disk swapping messages
- Fixed for hard drive
- New intro/character creation graphics converted from the Sharp x68000 version
- Additional music tracks from Ultima III
- Cheat/debug menu accessible with the numpad '*' key
- Exit any towne, village or castle directly with the ESC key
- Save in all cities, villages and castles, with the exception of Lord British's castle.
- Reload your previous save with the numpad '-' key.
- Display your progression in each virtue (aka. karma) with numpad key 9.
- Display character statistics directly with numpad keys 1-8, and main inventory with 0
- Shake screen effect when you hit or get hit in combat and when you fire your ship's canons
- Correct music tempo in PAL mode
- There is now music when you talk to NPCs
- Dungeon 2D rooms now have a correct palette
- Dungeon 3D graphics tweaked and updated
- No more mouse cursor artefacts when peering a gem
- You can now camp in cities (not as effective as renting a room at the inns)
- You can now camp while aboard a ship (with a brand new map)
- You can no longer disembark from a ship in the middle of the ocean (this was used as an exploit in the original game to use the camp function while aboard a ship, and is now useless)
- You can now walk in shallow water (it is as slow as walking through hills). If you are attacked by a land monster, you will fight on the swamp combat map
- New medieval font (from Demon's Winter)
- No more distracting green colour font for character names
- Actions are now turn based, turns do not pass after 5 seconds of inactivity
- The game now asks if you want to exit a city when you reach its border
- When talking to Hawkwind, the music played is the Avatar theme instead of the merchant theme
- Smaller and better looking mouse cursor
- Includes Hythloth dungeon fix from https://www.moddb.com/games/ultima-iv-quest-of-the-avatar/downloads/hythloth-fix
- Balloon can now land on swamp, grass, trees and hill tiles and is completely controlable whitout drifting
- Ultima V Shop signs added for all shops
- Ultima V furniture added in all inhabited places (cosmetic change only, none are searchable)
- Rebalanced karma loss/gain (slightly lower loss and higher gain)
- Added roads like in Ultima V - they allow to travel more easily between some towns
- No more bumping into NPCs while exploring cities
- Free to download!
Clockwiser 1994 puzzle game re-release -P & MAC-
Clockwiser is a puzzle game created by Reinier van Vliet (game design and Amiga code), Metin Seven (graphics), Ramon Braumuller (music), and Peter Schaap (MS-DOS and Windows conversions). The game was released in 1994 on 3.5 inch diskettes for Amiga (OCS and AGA chipset), MS-DOS and Windows 3.1, and on CD-ROM for the CD32 game console.
In Clockwiser, you need to change an arrangement of puzzle elements with different properties in the left half of the screen to match an arrangement in the right half of the screen. To do so, you can drag a rectangular range inside the left half, then click on one of the clock icons to shift elements along the range in a clockwise or counterclockwise direction.
The game code was converted from the original Amiga 68000 Assembly code to portable C, enabling the game to run on Windows or MacOS without an Amiga emulator.
The source code and assets are available here. If you build a Linux version, I would appreciate it if you would share the executable with me, so I can make it available to the gaming community. Many thanks in advance.
More info and downloads can be found in the Clockwiser Archive.
Have fun, and also check out our other games: Hoi and its 1997 sequel Moon Child!
Download, here
Source:https://metinseven.itch.io/clockwiser-1994-puzzle-game
River Raid 2600 for Genesis/Mega Drive
Port and remaster of the classic Atari game to the Mega Drive/Genesis by SirVH
River Raid is the other cartridge I keep coming back to. Carol Shaw built it at Activision in 1982, and she did something on that machine that still doesn't quite make sense to me: a river that never ends, lol. Yeah and all that ends up making sense with the plane, the fuel, the bridges and the score... and everything under 4kb!
After bringing Pitfall! to the Mega Drive, this was the one I wanted next. Same year, same publisher, same 128 bytes of RAM, and a completely different kind of genius behind it.
AI made it possible for me to do this one and I loved the result! I created 3 ways to play the game and you can pick right on the title screen.
Three editions, one cartridge
- ORIGINAL — the 1:1 port: the original screen layout, the original vertical speed, the original lower border. Nothing moved, nothing added
- ENHANCED — the same game filling the whole Mega Drive screen: 224 lines instead of the Atari's raster, with real river generated into the space that opens up. Same physics, same collisions, same random number generator
- REMASTER — new 16-bit artwork over that same world, in two themes you switch with Left/Right: DAY (Natural Adventure) and NIGHT (Neon Night Run)
Download, here
BOUNCY BIRDS (C64)
by Milasoft
Collect the eggs, the higher bird wins the clash. Watch out for the molten lava and being grabbed into it (level 4). This is based on a Joust-premised game that transitioned into this.
This is a classic game!
Download, here
Bill and Lanced Legend -PC-
Jeffchan: "This is the first game I’ve created using Unity. Completed in 2024, it began as a practice project for Android mobile before being ported to PC. You can choose between English and Chinese in the game.Growing up, I was endlessly captivated by the blistering pace and pixelated grit of classic 80s run-and-gun arcade masterpieces. That burning childhood nostalgia is what ultimately inspired me to build this heartfelt tribute".
Download, here
Black Jewel Reborn (SEGA Mega Drive / Genesis) Alpha
by PSCDGames
The unreleased game Black Jewel Reborn.
The graphic quality is fantastic!
The game may contain graphical bugs. Other non-critical bugs may also be present. The game is completely playable, but not complete!
Decapitate an enemy
If a skull icon appears over an enemy, press the Y button to decapitate them
Site development: http://pscd.ru/
Download, here
Source:https://pscdgames.itch.io/black-jewel-reborn-sega-mega-drive-genesis-alpha
Hoi 1992 Amiga platform game re-release
by Martin Seven
Hoi is a platform game originally developed for the Commodore Amiga by Metin Seven (game design and graphics), Reinier van Vliet (game design and code) and Ramon Braumuller (music). The game was released in 1992 on two diskettes.
The game code was converted from the original Amiga 68000 Assembly code to portable C, enabling the game to run on Windows or MacOS without an Amiga emulator.
The source code and assets are available here if you'd like to build a Linux version. If you've made a properly working Linux executable, I would appreciate it if you would share it with me, so I can make it available to the gaming community. Many thanks in advance.
More info and downloads can be found in the Hoi Archive.
Have fun, and if you like Hoi, be sure to also check out its 1997 sequel Moon Child!
Download, here
Source:https://metinseven.itch.io/hoi-1992-amiga-platform-game
WarehouseStan -ZX Spectrum-
by se1924
Stan needs your help to navigate his way through the MegaCORP Warehouse for the last time, so he can take his well earned retirement.
Yet another sign that BASIC is still very much alive!
Download, here
Source:https://itch.io/queue/c/35230/ratitos-collection?game_id=4886200&password=
C.E.T.A.S. (Atari XL) W.I.P.
New underwater shooter. Cybernetically Enhanced Tactical Aquatic Systems by Moncochrome Productions
🏆 1st Place – Summer Edition of Silly Venture ATARI XL/XE – GAME COMPO
C.E.T.A.S. – Cybernetically Enhanced Tactical Aquatic Systems
⚠️ W.I.P. TEST VERSION
This is an early W.I.P. version and is not yet the official DEMO.
C.E.T.A.S. – is a high-resolution monochrome underwater shooter developed for Atari XL/XE, Atari 400 Mini, and Atari 8-bit XL/XE emulators.
The game features stereo music using the Double POKEY expansion, delivering a richer audio experience, as well as support for Turbo hardware expansions. Turbo support allows the game to display more enemies and objects on screen while providing smoother movement and animation.
Download, here
Source:https://monochrome-productions.itch.io/cetas-atari-xl
Touch of Madness -STEAM-
PINAUT GX -Amstad CPC & GX4000-
by ShaCPC
🚀 PINAUT GX
VersiĂłn y adaptaciĂłn por ShaCPC Mod
Te encuentras encerrado en los laberintos de la gran pirámide de Tutankamon. Deberás intentar salir procurando evitar el ataque de las agresivas momias.
📜 Sinopsis
¡Regresa todo un clásico de la era de los listados en papel para Amstrad CPC!
Programado originalmente por Minsoft y publicado en el nĂşmero 7 de la ediciĂłn española de la revista Your Computer, PINAUT te traslada a un entramado de pantallas repleto de laberintos y trampas donde tus reflejos se pondrán a prueba. Recorre cada rincĂłn del escenario, esquiva al persigue-pasos que intentará acorralarte sin descanso y recoge todos los Ătems para lograr la máxima puntuaciĂłn y avanzar de nivel.
Un arcade clásico para el CPC.
Descarga, aquĂ
Bio Menace - Thrillogy - Amiga PORT
by Astair86
Bio Menace is a platform game developed and published by Apogee Software for DOS in 1991.
Bio Menace - Amiga
The complete trilogy
====================
Apogee Software's Bio Menace (1993, MS-DOS) ported to the Commodore
Amiga. All three episodes, complete and playable.
Biomenace_1/ Episode One "Dr. Mangle's Lab"
Biomenace_2/ Episode Two "The Hidden Lab"
Biomenace_3/ Episode Three "Master Cain"
Download, here
Mugsy (Melbourne House) -GBC-
by László Rajcsányi
MUGSY is a game for Game Boy Color.
You are Mugsy, the God-Father to a gang of hoodlums and your aim is to be the toughest and most powerful Gang Leader in the City. You are the decision maker and one wrong move could mean the end! The main part of the game is presented in the form of a video comic. When it is your turn to speak type in your response and press ‘A’. Should you be unfortunate enough to have a contract put out on you, you will be placed in an arcade game situation, fighting for your life.
Original: https://spectrumcomputing.co.uk/entry/6715/ZX-Spectrum/Mugsy
Download, here
Source:https://wls-hu.itch.io/mugsy
NextDash -ZX Spectrum NEXT-
by sherk128
NextDash is a fast-paced auto-runner for the ZX Spectrum Next. Guide a constantly moving cube through gaps, spikes, platforms, and increasingly demanding levels. Time every jump, collect useful power-ups, and keep your run alive for as long as possible.
- Fast arcade gameplay inspired by rhythm-based auto-runners
- 30 level slots plus a built-in level
- Gradually increasing speed
- Persistent high scores
- Keyboard and Kempston joystick support
- An attract mode that starts automatically from the menu
- Original ZX Spectrum Next presentation with smooth scrolling, sprites, particles, and AY music
2085 -Commodore PET/CBM and Vic-20-
Twenty first century mankind has a problem by Milasoft
THE LAST HUMAN FAMILY
The year is 2085. The machines have taken over. Your family is still alive. For now.
2085 is a fast, relentless arcade arena shooter created for the Commodore PET/CBM and Vic-20.
You are the last line of defence for a scattered human family trapped inside an arena crawling with hostile machines. Move through the chaos, fire in any direction, rescue the humans you can reach, and survive wave after wave of increasingly dangerous enemies.
Buy, here
THE CORE -ZX Spectrum-
by Animated Alex
THE CORES is a Basic game for ZX Spectrum.
A nuclear reactor problem!
Shoot 10 radioactive gases to complete cooling requirement.
Time is running out release the gas...
Download, here
ALPHA JONG -C64-
by cristiancubillos
SYNOPSIS: ALPHA JONG C64
ALPHA JONG is a fully authentic Alphanumeric Mahjong simulator developed natively in 100% Assembly for the legendary Commodore 64. Enjoy the classic Riichi mechanics without the language barrier as you compete against the AI in a desperate race to complete your 14-tile hand.






































