by Someone
Le Chateau is a classic format game like Abu Simbel Profanation for ZX Spectrum!
Guide the prince through the castle's 100 rooms, collecting keys to open doors and avoiding hazards and enemies, to rescue the princess.
Download, here
by Someone
Guide the prince through the castle's 100 rooms, collecting keys to open doors and avoiding hazards and enemies, to rescue the princess.
Loukoumas is a game for ZX Spectrum.
This game is a port fo CPC game Loukoumas and it is the author's debut on the Spectrum.
It is a quarter past three in the morning in Mrs Evdokia's flat in Kypseli. Everybody is asleep. Everybody except one.
**Loukoumas** — a plump, overweight European Shorthair with short legs, enormous eyes and an unappeasable love of cured meats — has been woken by a rumble in his own stomach. Mrs Evdokia has put him on a diet, and the house is no longer his: a robot vacuum patrols the floors all night, and her canary, the **Tweety-Boxer**, has the run of every room.
Loukoumas starts in the basement with one intention: to climb all the way up to the kitchen and open the big two-door Pitsos.
**And he finds it empty.** Now, it is morning...
The last one, the big one, went to school in the lunchbox of **Myrto**, Mrs Evdokia's granddaughter. Outside, the school bus is starting its engine.
From there it stops being a raid and becomes a chase, and it lasts another nineteen rooms: out through the back yard, across the neighbourhood, through the whole school, into the vet's — and home over the rooftops and down the chimney into his own fireplace, where Myrto has left him a bowl of milk.
Download, here
by Revive8bit
Galaga es un videojuego matamarcianos creado en 1981 por la empresa Namco. Fue diseñado como el sucesor del Galaxian (1979).
Descarga, aquĂ
Fuente: https://itch.io/queue/c/337835/itchy2s-collection?game_id=5078681&password=
by Mjnurney
YOUR MISSION
Each level ends at an EXIT in its very last screen: a hatch down from the
infirmary, then ladders up and out. Climb the final ladder in the
cemetery to escape.
On the way, walk up to each survivor to save them: Nurse Ellen Hayes,
Father Tom Reilly and Sister Agnes Morrow. They have all been
bitten. The nurse turns after 5 minutes, the priest after 10 and anyone
left after 20 - and a survivor who has turned is one of them until you put
them down.
Watch the clock on the status panel.
Buy, here
Go 9x9 is a board game implementation for a home computer, featuring a 9x9 variant of the Go board game. The artificial intelligence uses a Monte Carlo tree search combined with various optimizations, including RAVE, local tactical analysis, and pattern-based evaluation. Pattern recognition is trained on a large set of positions evaluated by KataGo. The AI performs around 150 simulated games before each move and uses the outcomes to choose the next action.
The game includes an opening library of 300 positions, features for area scoring with komi, positional superko, and supports two-player mode. It provides options for setting move duration from 10 to 60 seconds and handicaps from 2 to 5 stones. Dead stones are estimated, territory is displayed, and final score is counted at the end. All functionality is implemented in Z80 assembly within a 48K memory constraint.
This program was developed by LAWLORD and released in 2026.
Source:https://zxart.ee/prod/604970
by rickyderocher
(Amiga - OCS / ECS - at least 1.5 MEG / 68000 minimum - 2 MEG+ / 68020+ recommended)
Here is an AI assisted conversion of the original DOS Wing Commander: Secret Missions Disk to the Amiga. Select START SECRET MISSIONS from the menu to start this new campaign.
Bugs fixed:
There are hooks in the code to access both Secret Missions Disks (1+2) – which both were never officially converted to the Amiga.
Future conversion possibilities include adding the Secret Missions for the CD32 version and Secret Missions 2.
Download, here
Source:https://rickyderocher.itch.io/wing-commander-secret-missions-amiga
A Neo Geo port of the original Data East arcade classic by Teo Tormo
Detroit needs a hero
Have fun with Data East’s RoboCop, a late-’80s arcade classic. Thanks to AI, it was able to port all of its code so it runs natively on SNK Neo Geo AES and Neo Geo CD consoles, as well as on the Neo Geo MVS arcade system.
Gauntlet like action game by Nathan
Again and again, the vaults of Wizerior devour hundreds of adventurous companions who descend into them in search of fame, gold and adventure. But what happened to the others doesn't have to happen to you, does it?
Accept the challenge and face the dangers! Surely, a few starving monsters are no obstacle for you!
Wizerior is a Gauntlet-like action game for two players playing simultaneously.
The game was originally published by Markt & Technik in Germany in 1988 on floppy disk.
Download, here
by Mjnurney
Can you run the country better than Boris or Lizz ? Well, have a go!
Run the country and manage the economy but beware. falling behind in the polls, and the cabinet will vote you out!
Buy, here
by zxoblo
CararterĂsticas:
Port from Amstrad PCW for Amstrad PCW16 by EnriqueGGalvez
-Port from Amstrad PCW 8256 to Amstrad PCW16
Batman is a 1986 isometric action-adventure game by Ocean Software for the Amstrad PCW.
Download, here
by sherk128
A fast-paced arcade boxing game for the ZX Spectrum Next. Step into the ring, challenge the computer or a friend, and make every punch count.
by kirby2000
You're a ghost. You have a soap bubble. Somehow you need to get it through all 35 halls of a castle full of candles, spikes, fans and other things that would love to pop it. You can't touch the bubble, so you blow it along.
It sounds simple. Then a fan sends the bubble somewhere you really didn't want it to go.
This is a fan conversion of the Game Boy version of Bubble Ghost for the ZX Spectrum 128K, +2, +2A and +3.
Download, here
Source: https://kirby2000.itch.io/bubble-ghost-zx-spectrum-128k
Action-Adventure Game
Time Gal is an action-adventure game developed and published by D.T.A. Software Studio for the SAM Coupé. The story follows the protagonist as she travels through various historical eras to prevent disruptions in the timeline. The narrative presents scenarios in different settings, with challenges tied to each era's context.
The game involves sequential progression, where the player must respond to ongoing hazards and obstacles presented in each scenario. The visual style and events are modeled after animated adventure formats, and the core activity centers on quick reactions and timing to advance the story. The overall structure aligns with interactive movie and quick-time event genres.
Each level of the game is framed within a unique time period, introducing new challenges linked to that era. The program does not feature complex inventory or exploration mechanics. Instead, its primary focus remains on progressing through the predetermined narrative, with outcomes influenced by the player's reactions to evolving situations.
Source: https://zxart.ee/prod/604890
by Teo Tormo
Port developed by Teo Tormo with the help of Codex AI.
New remixed CDDA soundtrack created by Teo Tormo using Suno.
Artwork by Teo Tormo.
The first track retains the Neo Geo fanfare.
Download, here
Source: https://teo-tormo.itch.io/super-dodge-ball-for-neo-geo-cd
by CordySmith
Doom Spectrum 128 is an AI assisted port of Kweepa's excellent Commodore 64 Doom demake to the Spectrum 128k.
Play through all 8 levels of Shareware Doom. Built for the Spectrum 128 family and compatibles, but plays nicely with accelerated Z80 CPUs.
Sourcecode
Github: https://github.com/CordySmith/DoomSpectrum128k
Download, here
by sherk128
An AY music tracker that runs on the ZX Spectrum Next itself. Controls kept as simple as SQ-Tracker, sound capabilities closer to Vortex Tracker, and an 80x32 tilemap interface that fits a whole tracker on one screen without ever leaving the machine.
Up to nine channels through TurboSound Next (three AY chips), full instrument and ornament editors, block transformations with a live preview, undo/redo, PT3 import and export, instrument tails that PT3 cannot express (exported as MXC, with a player and a DOT command that play both), and its own MXM file format. Keyboard and Kempston mouse, both first class.
Written in Z80 assembly by Shrek / MB Maniax. Open source, MIT licensed.
Manual: mb-maniax.cz/mxtracker
Download, here
Source:mxtracker-zx-spectrum-next
by orbit-leisure
MIND THE DRAINS ORB 012 · 1987 · ZX Spectrum 128K (it also runs on a 48K)
The council's survey plan is from 1953 and some of the manhole covers have gone. Walk the field and count.
Every square you stand on is surveyed. The number on a square is how many open drains touch it, corners included. Do not stand in a drain: you lose a hard hat, and with none left the survey is abandoned.
A survey lamp shows the drains around you for a moment and sends home anyone standing nearby. The foreman walks his line and will not stop for you. The resident comes looking for you. The goat is not ours and we cannot take it back. Any of them will take a hat. Pick up the dropped 10p coins. Keep moving to raise the BONUS.
This is a different type of game for ZX Spectrum that is not often seen!
Download, here
by Kweepa
Maps are hand edited on a grid, adjusting light levels and heights using an instant preview window.
Weapons are all sprite based, taking the shareware sprites and scaling, tweaking, and palettizing them.
Sounds are taken from the original PC speaker effects and decimating them.
There are two versions, with and without the krill loader. If you're running an emulator or have hardware fastloading (eg C64U), use the version without the krill loader. If you're running on a stock C64 with a stock disk drive and no fast loader cart, use the krill fastloader version.
Download, here
Source:https://itch.io/queue/c/337835/itchy2s-collection?game_id=4901605&password=
[ENG] Action Game Inspired by 80's Movies - [ITA] Gioco d'Azione Ispirato a Film degli Anni'80 by ZombieGamer80
[ENG] Bombolo, nicknamed "Venticello," is a small-time con-artist who often pretended to be a doctor along with his accomplice Lory, who played the nurse. After being in prison several times, caught by Inspector Nico Girardi, Bombolo decides to side with the law and teams up with the inspector to take down the biggest criminal gang in Rome. The Boss's identity is unknown, but Nico suspects that the mysterious criminal might be someone he knew in the past. Bombolo and Lory try to infiltrate the criminals and uncover the mystery, but as soon as they step into the Parco della Caffarella, they are immediately spotted and attacked by the henchmen, disguised as ordinary joggers. Our two hapless heroes have no choice but to fight back, using farts and syringes. Will they manage to survive and solve the mystery?
This is a BETA VERSION. The game is incomplete; there are only the first 3 levels. The idea was to make a mix between a Shooter and a Beat 'em up using the Sidescroller Seuck (the old version, since the LEFT edition hadn't come out yet at the time). Let me know if you want me to get back to working on the game. The final three levels and the ending sequence are planned. The plot, already written, includes two more well-known characters and some plot twists. However, the eventual final version won't be freely distributed.
Download, here
by Oldschool is Beautiful
A port of the Master System version of Out Run to the Amstrad CPC 6128 (128K), on a single disk.
This game was programmed entirely by an AI: Claude Opus 5.5 (Anthropic), using Claude Code.
Blow a fragile bubble through 35 haunted halls - the Game Boy classic, converted to the Amstrad CPC 6128 by kirby2000
Bubble Ghost for the Amstrad CPC 6128 – a fan conversion of the 1990 Game Boy game.
You are a friendly ghost with one job: steer a fragile soap bubble through the 35 halls of a spooky castle. You can't touch it – you can only blow it along. Snuff out candles, dodge spikes, fans and fellow spooks, and puff your bubble to the exit before the bonus runs out.
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