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"Time Gal" for SAM Coupé (2026) by D.T.A. Software Studio

 Action-Adventure Game


Time Gal is an action-adventure game developed and published by D.T.A. Software Studio for the SAM Coupé. The story follows the protagonist as she travels through various historical eras to prevent disruptions in the timeline. The narrative presents scenarios in different settings, with challenges tied to each era's context.

The game involves sequential progression, where the player must respond to ongoing hazards and obstacles presented in each scenario. The visual style and events are modeled after animated adventure formats, and the core activity centers on quick reactions and timing to advance the story. The overall structure aligns with interactive movie and quick-time event genres.

Each level of the game is framed within a unique time period, introducing new challenges linked to that era. The program does not feature complex inventory or exploration mechanics. Instead, its primary focus remains on progressing through the predetermined narrative, with outcomes influenced by the player's reactions to evolving situations.

Source: https://zxart.ee/prod/604890

Super Dodge Ball for Neo Geo CD

 by Teo Tormo


Port developed by Teo Tormo with the help of Codex AI.

New remixed CDDA soundtrack created by Teo Tormo using Suno.

Artwork by Teo Tormo.

The first track retains the Neo Geo fanfare.

Download, here

Source: https://teo-tormo.itch.io/super-dodge-ball-for-neo-geo-cd

Doom Spectrum 128 -ZX Spectrum-

 by CordySmith


Doom Spectrum 128 is an AI assisted port of Kweepa's excellent Commodore 64 Doom demake to the Spectrum 128k.

Play through all 8 levels of Shareware Doom. Built for the Spectrum 128 family and compatibles, but plays nicely with accelerated Z80 CPUs.


Sourcecode
Github: https://github.com/CordySmith/DoomSpectrum128k

Download, here

Source:https://cordysmith.itch.io/doomspectrum128

MXTracker (ZX Spectrum Next)

 by sherk128


An AY music tracker that runs on the ZX Spectrum Next itself. Controls kept as simple as SQ-Tracker, sound capabilities closer to Vortex Tracker, and an 80x32 tilemap interface that fits a whole tracker on one screen without ever leaving the machine.

Up to nine channels through TurboSound Next (three AY chips), full instrument and ornament editors, block transformations with a live preview, undo/redo, PT3 import and export, instrument tails that PT3 cannot express (exported as MXC, with a player and a DOT command that play both), and its own MXM file format. Keyboard and Kempston mouse, both first class.

Written in Z80 assembly by Shrek / MB Maniax. Open source, MIT licensed.

Manual: mb-maniax.cz/mxtracker

Download, here

Source:mxtracker-zx-spectrum-next

MIND THE DRAINS -ZX Spectrum-

 by orbit-leisure


MIND THE DRAINS ORB 012 · 1987 · ZX Spectrum 128K (it also runs on a 48K)

The council's survey plan is from 1953 and some of the manhole covers have gone. Walk the field and count.

Every square you stand on is surveyed. The number on a square is how many open drains touch it, corners included. Do not stand in a drain: you lose a hard hat, and with none left the survey is abandoned.

A survey lamp shows the drains around you for a moment and sends home anyone standing nearby. The foreman walks his line and will not stop for you. The resident comes looking for you. The goat is not ours and we cannot take it back. Any of them will take a hat. Pick up the dropped 10p coins. Keep moving to raise the BONUS.

This is a different type of game for ZX Spectrum that is not often seen!

Download, here

Source:https://orbit-leisure.itch.io/mind-the-drains

Doom64 -C64-

 by Kweepa


The middle game of the id trilogy for the Commodore 64

Maps are hand edited on a grid, adjusting light levels and heights using an instant preview window.

Weapons are all sprite based, taking the shareware sprites and scaling, tweaking, and palettizing them.

Sounds are taken from the original PC speaker effects and decimating them. 

There are two versions, with and without the krill loader. If you're running an emulator or have hardware fastloading (eg C64U), use the version without the krill loader. If you're running on a stock C64 with a stock disk drive and no fast loader cart, use the krill fastloader version.

Download, here

Source:https://itch.io/queue/c/337835/itchy2s-collection?game_id=4901605&password=

BOMBOLO The Videogame (BETA) -C64-

[ENG] Action Game Inspired by 80's Movies - [ITA] Gioco d'Azione Ispirato a Film degli Anni'80 by ZombieGamer80


Bombolo is a game for C64

[ENG] Bombolo, nicknamed "Venticello," is a small-time con-artist who often pretended to be a doctor along with his accomplice Lory, who played the nurse. After being in prison several times, caught by Inspector Nico Girardi, Bombolo decides to side with the law and teams up with the inspector to take down the biggest criminal gang in Rome. The Boss's identity is unknown, but Nico suspects that the mysterious criminal might be someone he knew in the past.  Bombolo and Lory try to infiltrate the criminals and uncover the mystery, but as soon as they step into the Parco della Caffarella, they are immediately spotted and attacked by the henchmen, disguised as ordinary joggers. Our two hapless heroes have no choice but to fight back, using farts and syringes. Will they manage to survive and solve the mystery?

This is a BETA VERSION. The game is incomplete; there are only the first 3 levels. The idea was to make a mix between a Shooter and a Beat 'em up using the Sidescroller Seuck (the old version, since the LEFT edition hadn't come out yet at the time). Let me know if you want me to get back to working on the game. The final three levels and the ending sequence are planned. The plot, already written, includes two more well-known characters and some plot twists. However, the eventual final version won't be freely distributed.

Download, here

Source:https://zombiegamer80.itch.io/bombolobeta

Outrun 2026 -Amstrad CPC-

 by Oldschool is Beautiful


A port of the Master System version of Out Run to the Amstrad CPC 6128 (128K), on a single disk.

This game was programmed entirely by an AI: Claude Opus 5.5 (Anthropic), using Claude Code. 

Outrun 2026 -Amstrad CPC-

Features

  • All 15 stages and their forks, with the original curves and hills
  • All 3 full-length tunes: Magical Sound Shower, Passing Breeze, Splash Wave
  • A specific horizon and roadside scenery for each stage
  • Arrow signs before curves, placed as on the Master System
  • Traffic, crashes and spins
  • Start sequence with the crowd and the starting lights
  • Extended time at each checkpoint, as in the original
  • Three difficulty levels: EASY, NORMAL, HARD (HARD = Master System handling)
  • Manual or automatic gearbox
Download, here

Bubble Ghost (Amstrad CPC 6128)

Blow a fragile bubble through 35 haunted halls - the Game Boy classic, converted to the Amstrad CPC 6128 by kirby2000


Bubble Ghost for the Amstrad CPC 6128 – a fan conversion of the 1990 Game Boy game.

You are a friendly ghost with one job: steer a fragile soap bubble through the 35 halls of a spooky castle. You can't touch it – you can only blow it along. Snuff out candles, dodge spikes, fans and fellow spooks, and puff your bubble to the exit before the bonus runs out.

Features

  • All 35 halls, their hazards and devices, and the ending
  • Faithful Game Boy graphics in a Game Boy style frame
  • The original music and sound effects on the CPC's AY chip
  • Loading screen from the original box art
  • Keyboard and joystick, at the same time
  • Runs from a real 3" drive, a Gotek/HxC, or an M4 / SD card – once loaded it never touches the disc again
Download, here

AirTiger Strike AGA -Commodore Amiga-

A shoot 'em up game in which the player pilots an Apache in the Gulfwar! for Amiga by Fliegeralarm Games


An isometric helicopter action game for the Amiga 1200, in the spirit of Desert Strike.


- Full 256-colour AGA graphics with pre-rendered 3D vehicles in 32 directions

- Burning oil wells, drifting smoke, sandstorms, night and dusk missions

- Soldiers flee, surrender and can be taken prisoner. Land next to them and fly them to the ship.

- Scouts raise the alarm and call in reinforcements, so take them out first.

- English radio chatter, secondary objectives, star ratings, medals and promotions

- Three difficulty levels, three save slots, high score table

- German and English menus

- Joystick, keyboard or CD32 pad, with every key and button freely rebindable

- Intro film and original title music

Buy, here

Source:https://fliegeralarm-games.itch.io/airtiger-strike

Shadows of Belial -ZX Spectrum-

 El regreso de Sir Fred... y Retroworks


Después de mucho tiempo (al menos nos lo ha parecido y más del deseado) regresa Retroworks al front row del Spectrum, con Shadows of Belial, su excelso tributo a Sir Fred, el icónico clásico héroe de la época dorada del sistema.


Esta videoaventura de acción (frenética) es una continuación de las aventuras de Sir Fred, con el regreso a sus tierras y "fantasmas" de antaño, en pos de venganza y protección.

Lo que más nos ha gustado es la velocidad de juego, ajustable, y la calidad gráfica de cada pantalla, además de la variedad de movimientos que posee el prota de la historia. Todo ello, junto con la difucultad "amigable", convierten este videojuego en toda una dosis de adicción.

Vídeo:

Sin duda, estamos ante uno de los juegos del año, para el ZX.

Descarga, aquí

Fuente:https://www.retroworks.es/play/gamecard.php?lang=es&id=21

Alleyway ZX -ZX Spectrum-

The classic block-breaker comes to the ZX Spectrum 128K by kirby2000


The classic handheld block-breaker comes to the ZX Spectrum 128K.

Alleyway ZX is an unofficial fan-made conversion of the 1989 handheld game. Hit the descending ball with your paddle so it rises to demolish the blocks above. Clear every breakable block to finish a stage; clear all 32 stages and the game ends in a fanfare.

Features

  • 24 stages plus 8 timed bonus stages
  • Normal, scrolling and advancing block walls
  • Faithful ball physics and stage layouts
  • Full AY music and sound effects
  • Smooth 50 Hz play with flicker-free sprites
  • Original loading screen
  • Keyboard, Kempston and Sinclair joystick support
Download, here

LEMANS 2 -C64-

 by ZeroG Labs


A Commodore 64 top-down arcade racer, inspired by the spirit of classic racing game Lemans.

Version 1.2 brings improved track graphics, more varied racing and plenty of refinements throughout the game. See devlog for more info.

Start at the lights, build up speed and weave through traffic. Reach the next checkpoint before the clock runs out, collect overtaking bonuses and push for a new high score. Every collision costs precious time, and every second counts.

Features

  • Remixed routes for each race, with bends, chicanes and narrow sections.
  • Rival cars with different speeds and driving lines.
  • Changing environments: green countryside, lakeside roads, slippery snow, night and fog.
  • Headlights and limited visibility that make the darker sections a different challenge.
  • Checkpoints that add time, with a maximum reserve of 60 seconds.
  • A 1,000-point bonus for every ten cars overtaken.
  • Gradual acceleration and deceleration, sliding on snow and collisions that force you to slow down and recover.
  • Trackside trees, grandstands, advertising boards and an overhead bridge.
  • SID engine, overtaking and skidding sound effects.
  • Joystick and Commodore paddle support, plus an in-game pause function.
  • Set a qualifying score and enter your three-character initials! High scores are automatically saved and loaded at startup.
Buy, here

VOID LANCER -C64-

A biomechanical shooter for the Commodore 64: six stages of Giger-inspired horror, six giant bosses, power-ups by Snow-G


A biomechanical shoot 'em up for the Commodore 64

Fly the Void Lancer into a world grown out of flesh, bone and machinery. Inspired by the art of H. R. Giger, VOID LANCER is a brand-new horizontal shooter written from scratch in 6502 assembly for a standard PAL Commodore 64 with a 1541 disk drive.

Ribbed tubes, xenomorph skulls, egg chambers, bone cathedrals and resin hives scroll past in smooth, pixel-by-pixel hardware scrolling while you blast your way through six long stages to six giant bosses.

Features

  • 6 stages, each about two minutes of scrolling, each with its own landscape and its own version of the enemies: veined flesh, ivory bone, cracked fossil stone, intestinal biomass, glossy resin
  • 6 giant bosses built from characters and moved pixel by pixel, each with its own attack patterns and weak points: the Biomech Core, the Ovomorph Mother, the Idol of Bones, the Pilot, the Brain Golem and the Hive Queen
  • Power-up bar: collect capsules and pick what you need — Speed, Missiles, Double shot, Laser, up to two Options, and a frontal force field
  • Fair collisions: hitboxes measured on the real sprite graphics and pixel-accurate terrain — if it hit you, it was really there
  • Original SID soundtrack: 8 tunes (title, three stage themes, boss, stage clear, game over, stage intro) and sound effects, and the music keeps playing while the game loads
  • Procedurally rendered "airbrush" graphics in the spirit of Giger, squeezed into C64 multicolour
  • Full-screen title picture with an open lower border and a wavy sprite scroller, plus an attract-mode demo
  • Extra lives at 30,000 points and every 50,000; after the sixth boss the game loops with a higher difficulty
Download, here

The PERILS of Stickman -ZX Spectrum-

 by SteveTyson


                                                The PERILS of STICKMAN                                                                                                                                     A Janky Adventure Game

Game by Steve Tyson, made in Kwyll

The aim of each room is to collect all the green gems and then go through the exit door.  There are 20 levels which start very simple and end up being VERY hard.

This is an adventure game!

Download, here

Source:https://stevetyson.itch.io/stickman

Super CPC Tennis -Amstrad CPC & GX4000-

 by Olschool Is Beautiful


Super CPC Tennis

The Game Boy classic on the Amstrad GX4000 and CPC Plus, with hardware sprites.

Super CPC Tennis is an unofficial fan port of Tennis, Nintendo's 1989 Game Boy game, released as a cartridge for the Amstrad GX4000 and the CPC 464+ / 6128+.

It's not a remake: the original Game Boy game code was translated instruction by instruction into Z80 assembly. Ball physics, player movement, the CPU opponent and the scoring rules all behave like the original. An automated test compared it with the real Game Boy game, step by step, over thousands of game updates: they matched exactly.

This version uses the Plus range's hardware sprites. The players, the ball and even Mario are drawn by the hardware, in colour and without flicker, while the CPU is free to run the game at full speed.

Features

  • The original gameplay, translated directly from the Game Boy code.
  • Hardware sprites: a red player against a blue player, a yellow ball, and Mario in colour in the umpire's chair.
  • Smooth, flicker-free display.
  • The whole Game Boy stadium, pixel for pixel, in soft greens from the Plus's 4096-colour palette.
  • 4 difficulty levels and a 1-set or 3-set match.
  • 2 fire buttons by default (hit / lob), just like the Game Boy's A and B. There's also a 1-button mode where the lob is automatic when your opponent comes to the net.
  • Full scoring: FAULT, LET, OUT, DEUCE and ADVANTAGE calls.
  • AY sound effects and a 16-colour title screen.
Download, here

ZX Tennis -ZX Spectrum-

The Game Boy classic, now on the ZX Spectrum 48K. A 100% conversion made with AI by Oldschool is Beautiful


ZX Tennis is an unofficial fan port of Tennis, Nintendo's 1989 Game Boy game. It's not a remake or a reinterpretation. The original Game Boy game code was translated instruction by instruction into Z80 assembly, so ball physics, player movement, the CPU opponent and the scoring rules all behave like the original.

Step onto the court against the computer, serve, rally, rush the net and smash your way to victory. Mario is in the umpire's chair, as always.

Features

  • The original gameplay: the Game Boy logic is translated directly, not approximated.
  • 4 difficulty levels, from a gentle warm-up to a tough CPU opponent.
  • Choose your match length: 1 set or 3 sets.
  • A full tennis toolkit: flat shots, angled cross-court shots, deep drives, smashes, and an automatic lob when your opponent comes to the net.
  • Full scoring: FAULT, LET, OUT, DEUCE and ADVANTAGE calls.
  • A colourful crowd and Mario as umpire.
  • Beeper sound effects.
  • A custom loading screen featuring the original TENNIS logo.
  • 100% hand-built assembly, with smooth-moving masked sprites and the game logic running at the Game Boy's original speed.
Download, here

Solseed: Journey to Spring (128K Edition) -Zx Spectrum-

 by Milos Marinovic


An enhanced retro adventure for the Sinclair ZX Spectrum 128K
Platform game!


If you've played the original 48K version, much of the forest will feel familiar. But something has changed. There are places you haven't seen yet.

  • 42 screens - a much larger forest than the original 48K version, with 18 new screens, rooms, paths and secrets
  • AY music - for a richer atmosphere throughout your journey
  • Redefinable keys - configure the controls to suit your preferences
  • A bigger world to explore - with new rooms, paths and challenges

The 128K Edition takes advantage of the additional capabilities of the ZX Spectrum 128K to make the world of Solseed more magical.

Download, here

Source: https://marinovic.itch.io/solseed-journey-to-spring-128k


DIGGER -Amstrad PCW-

by Enrique Galvez 


Port from 1983 PC game

-DKTronics joystick support

-DK Sound support: 8 distinct variations on the main theme "Popcorn"

-PCW# mini: 4 CGA original colors


Download, here

Source: https://enriqueggalvez.itch.io/digger

Astran Staker -C64-

 by Commodore Plus


Astran Staker es un juego para Commodore.

Las máquinas Stacker (o Stacker Club) se han convertido en todo un clásico de las salas recreativas y centros de ocio actuales. Diseñadas por la empresa LAI Games, estas máquinas de habilidad combinan una mecánica tremendamente sencilla con una alta tensión visual. 

En esta ocasión y desde las teclas de Minter, os traemos una versión para nuestro sistema.


Descarga, aquí

Fuente:https://commodore-plus.itch.io/astranstaker

P1K-man (Pico-8)

 by Heracleum


A Pico-8 game in 1024 bytes, created for Pico-1K Jam 2026 in 4 days.

Pico-8 Edu source code here.

Features:

  • the crazy idea to replicate the original maze layout quite faithfully;
  • the game starts with two ghosts and every level introduces a new baddie including an enemy pac-man and eyes-only (black) ghost after level 7.
Play, here

Munch Infinity -ZX Spectrum-

 by Anestesis ZX 


Juego griego para el ZX Spectrum, inspirado en Pacman pero con una vuelta de tuerca, más.


La clave es la velocidad a la que se mueve todo, consiguiendo poner a prueba nuestros reflejos y habilidades.

Fuente: El Mundo del Spectrum.