by suppon
By collecting capsules (items) that appear throughout the stages, the gauge displayed at the bottom of the screen will fill up.Once the gauge is filled, you can power up your ship by pressing the power-up button.
Video:
Download, here
by suppon
By collecting capsules (items) that appear throughout the stages, the gauge displayed at the bottom of the screen will fill up.Once the gauge is filled, you can power up your ship by pressing the power-up button.
Video:
Download, here
by Angua3
A small project for the Dragon 32 / Tandy Coco - Space Rocks is a totally original concept about shooting progressively smaller asteroids.
System Requirements:
16 Kilobytes of RAM
Download, here
by giadacu
Dracula is a brand-new text adventure for the ZX Spectrum 48K, created to celebrate the 40th anniversary of the first DJ Soft releases.
Inspired by the best text adventures of the 1980s, the game features a sophisticated parser that supports natural commands and encourages exploration, experimentation, and puzzle solving in the classic tradition of the genre.
Step into a dark Gothic world filled with mysteries, hidden dangers, and challenging puzzles. Every location has been carefully designed to recreate the atmosphere of the golden age of interactive fiction while taking advantage of a modern parser.
Download, here
by R.A. Dragan
Kastlevania Cicle of Hugh es un Castlevania fan-game multijugador cooperativo para windows (desarrollado con Game Maker Studio 1.4 en un equipo de dos (2) personas y) basado en Castlevania Circle of the Moon.
El juego no ofrece la posibilidad de jugar con Morris Baldwin, pero sigue siendo una excelente opciĂłn para los seguidores de la saga Castlevania, muy valorada por la comunidad.
Descarga, aquĂ
by neogames
Aliens have invaded the Atari Universe and taken some of your favorite Atari videogame characters. You are PACK RAT and your mission is to recover the game characters and save the Atari Universe.
You must collect Nine Character Icons to uncover the Key from the Boss Alien. Once you recover the key you have saved that Character and returned them to the Atari Universe. No time to rest, there are more Characters to save.
Can you save all the Atari Characters?? Can you name what games they are from??
Buy, here
by Haroldo-ok
Github repo: https://github.com/haroldo-ok/noudar-32x
The output is a real .32x cartridge image for the Master SH-2, not an SDL cross-compile. It uses the 32X 8-bit packed-pixel framebuffer, ROM-resident converted data, fixed entity pools, a resident 68000 controller service, and interrupt-fed PWM sound.
Download, here
by jotd666
Port of Namco's Rally-X for amiga
There are 2 versions: AGA and ECS. AGA respects the original colors, whereas ECS version
has to reduce colors but it's barely noticeable.
Credits:
- jotd: Z80 reverse-engineering, 68000 transcode, graphics conversion
sound conversion for the Amiga.
- no9: music
- PascalDe73: icons
- Namco: original game
Download, here
Source: https://jotd666.itch.io/rally-x
¡Da 'el palo' al Banco de España y vive 'a cuerpo de rey' el resto de tu vida! by ShaCPC
EL GOLPE GX (Amstrad CPC / GX4000)
El Golpe GX es una adaptación optimizada, para Amstrad CPC y GX4000, del juego clásico en lenguaje basic publicado originalmente como listado en el número 22 de la revista MEGAOCIO en 1991 (Altea Soft), obra de Juan M. Ronda Camus.
En este dinámico arcade de laberintos en MODE 0, te sitĂşa en la piel de un astuto caco en el golpe de su vida. Tu misiĂłn: saquear 5 cámaras acorazadas del Banco Nacional cargadas de bolsas de botĂn antes de que te atrape el implacable vigilante de seguridad o te quedes completamente sin aire.
Descarga, aquĂ
Fuente:https://itch.io/queue/c/337835/itchy2s-collection?game_id=4817430&password=
Lode Runner, but with an infinite number of levels by Stephen Smith
A clone of Lode Runner but with randomly generated levels. There's an infinite number of them!
OBJECTIVE
Collect all the keys to progress onto the next level. Avoid the enemies. You can dig holes for them to fall into.
FEATURES
Classic Arcade Shooter For The NES by RGB Entertainment
Russell has been sent on a suicide mission.
An alien invasion is raining destruction from the sky, and Russell is the last pilot willing to take the fight directly to them. Climb into your jet, blast as many aliens out of the sky as you can, grab powerful upgrades, and hold the line for as long as possible.
But don't expect to win.
The invasion never ends. The aliens only get faster.
Survive. Shoot. Score.
Buy, here
A horse racing simulator by stacbats
A Day at the Races is a straightforward horse‑racing simulation designed with a classic retro feel. Your objective is simple: study the runners, place your bets, and progress through the racing calendar until you earn enough to qualify for the Main Event.
Each horse has its own form, preferred turf conditions, and racing tendencies. Choosing the right contender requires attention and judgement, though an element of unpredictability ensures no two races feel the same.
Please note: this is an early beta release.
Download, here
Puzzle game by RetroSĂłtano
Basilisco de Roko es un juego, mezcla de puzzle y algo de plataformas, de 24 pantallas en el cual, para avanzar, vas a necesitar ingenio y memoria. El objetivo principal es averiguar cĂłmo abrir las puertas y acceder a ellas para poder conseguir los diferentes objetos.
Necesitarás conseguir 9 objetos clave repartidos por las 24 pantallas para poder abrir la última puerta y derrotar al boss final.
MĂşsica: Sergey Kosov y Pedro Pimenta
FX: shiru8bit
Diseño Gráfico y de Puzzles: RetroSótano (Javier de Austria)
Desarrollado con el ZX Game Maker.
Descarga, aquĂ
by IsaĂas
En este caso, el amigo IsaĂas ha realizado el port, a ZX Spectrum, de su tĂtulo El Ăşltimo cargador de cinta.
History: IsaĂas DĂaz Toledano
Tester: Andablus
Make with Zx Story flow from Juntelart
Descarga, aqui
by Chungo de los Billares
Esta vez, Don Cosme anda perdido en un laberinto en el cual debe encontrar unos trofeos.
Descarga, aquĂ
Fuente:https://chungo-de-los-billares.itch.io/don-cosme-y-el-laberinto
by LC-Games
The full version of the game will be released soon. In the meantime, you can try a demo directly online at https://lc-games.vercel.app
Plus, if you love a challenge, you can also play other C64 games on the site (both LC-Games and others) and try to beat the high scores set by other players. With a quick registration, you can leave your mark in global history!
Download, here
A remake of the classic C64 shoot 'em up by Thalamus
Two hundred years ago war broke out between the H'Siffian Khanate and the Terran Empire, after it was proven the H'siffians were responsible for acts of piracy. Earth finally won after 50 years of conflict. Things were in a mess, but out of the ashes ARMALYTE INDUSTRIES emerged and seized power.
Five years ago, a space patrol stumbled into appeared to be an abandoned H'siffian research outpost. Armalyte Industries established a research base on the ruins of the old H'siffian outpost where scientists were accompanied by only a token force of light armour because H'siffian resistance was low.
Four months ago Armalyte industries received a message that the scientists were on the verge of a massive breakthrough, but shortly afterwards all contact was lost with the outpost. Communications haven't been re-established since, and no patrol can get near the place. This suggests the outpost has been overrun by invading forces.
According to transmissions received just before the loss of contact, the H'siffians had made a similar breakthrough to that of AI's scientists. They had discovered a power source of near-infinite potential, but they weren't ready to tap the source. AI have decided to hire independent fighting forces to disguise their military involvement - for such risky manoeuvres would surely alert their clients around the galaxy and seriously damage their business reputation.
Your mission is enter H'siffian controlled space and reclaim the outpost. According to intelligence, much of the surrounding area of space is under H'siffian control; be careful out there!
The H'siffians, utilising the resources at the base have an almost limitless supply of ships and firepower far more advanced than our own. To counter this we can equip you with state-of-the-art weaponry and the very latest in military transport. We will be on hand to ferry replacement craft although your ships are expensive and supply is short.
To get the ship into H'siffian controlled space, it has to be stripped of all heavy weaponry. But throughout the deep space battlefield there are munition pods (crystal-like formations in space) to collect. These provide the ship with a massive energy surge activating the inner-built shield rendering you invulnerable for a while.
Download, here
Source: https://thalamusdigital.itch.io/armalyte-remake
A remake of the original ZX Spectrum game by László Rajcsányi
Trail game for 4- to 6-year-olds.
Here is a delightfully simple yet fascinating game, based on the ever-popular BBC-TV character, that will help to encourage the development of your child’s problem-solving skills, sence of direction and manual coordination, while keeping him or her thoroughly absorbed and entertained.
The wizardry of modern computer technology transports your child to the colourful world of Greendale where he/she will help Postman Pat track down friends and animals from the village who need his assistance. Follow the trail left by Mrs Hubbard’s bicycle, Peter Fogg’s tractor or Sam Waldron’s van, or the footprints of Postman Pat’s cat Jess or George Lancaster’s bull. But watch out carefully, because bumping into things loses points!
Download, here
by Electric Dreams
KENNEDY APPROACH is a ColecoVision homebrew adaptation of the classic 1985 MicroProse title originally designed by Andy HOLLIS for the C64 and Atari 800 computers.
This version is still under development !
Kennedy Approach
You are an air traffic controller. Your job: guide incoming and departing aircraft to a safe landing or a proper sector exit — without crashing them, losing them, or racking up too much delay.
This build is a first test zone. It covers the core mechanics of the game; more will come later (aircraft types, holding patterns, other airports...).
Download, here
Source: https://itch.io/queue/c/337835/itchy2s-collection?game_id=4902762&password=
by NoncorporateRat
This is an old-school wave shooter inspired by the Sega Mega Drive era. You don’t run or hide-you stand your ground and mow down enemies. The game uses the crank perfectly to control an 1862 Gatling-style gun, and honestly, it feels amazing on the Playdate.
Your main job is simple: survive intense waves of regular grunts to reach the level's boss.
A solid, skill-based action game offering 3–6 hours of gameplay to earn every single TrophyCase achievement, plus Endless Mode for infinite high-score competition!
Buy, here
An adventure text game by mjhardisty
WATCH OUT NEW YORK, SAM SPILLADE IS BACK!
After the triumphant return of the Maltese Bullfinch business was just swell for Spillade Investigations. So swell in fact that Velma hired another gumshoe to take the cases and keep her dumb boss off the streets.
But, when a set of hoodlums planned the lift a set of priceless jewels, the cops had no option but to turn to someone lower than the lowlife, someone who was already scraping the bottom of the barrel - Sam Spillade
A TEXT ADVENTURE FOR THE ZX SPECTRUM
BADLY DESIGNED AND WRITTEN BY MARK HARDISTY
THE GAME
The Big Sleaze 2.5 is an unofficial sequel to The Big Sleaze, developed by Fergus McNeill for Delta 4 Adventures and published by Piranha and Macmillan Software.
The original game was Fergus and Delta 4's finest hour. Brilliantly written, flawlessly programmed and a prose that contains a wonderful sense of humour. Utter genius.
BACKGROUND
At the start of 2018 the interest in retro text adventures was flourishing and I wrote blog post in January stating my new year intentions. One of those was to write a text adventure, by getting to grips with Gilsoft's The Quill or Professional Adventure Writer – something I failed to do when I was a teenager. I had a few ideas for themes, but really wanted to explore the world of Fergus’ Big Sleaze, one of my all time favourite games.
I set my sights on a sequel of sorts - more a homage and tribute to the original.
Over the course of the year, this game was the result of that development.
Download, here
Source:https://mjhardisty.itch.io/the-big-sleaze-2-and-a-half
The Rebelstar games are a series of turn-based tactics video games designed by Julian Gollop. Rebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum. This version: i_am_Czar
The author:"I’ve remade my favourite CPC game, Rebelstar, at least three times over the years. Every time I got to a certain point, lost interest and gave up. I’ve tried a faithful remake, my own interpretation, and even a 3D version.
It was certainly a lot of fun to experiment with. I’ve kept the gameplay fairly close to the original, but added a different (and still unfinished) UI and a few modern conveniences such as mouse controls and screen zooming.
I’ve now played it through from start to finish and successfully completed the mission, which feels like a bit of a milestone given my previous attempts!"
Play, here
Text Editor for ZX Spectrum by sherk128
A fast, compact text editor for the ZX Spectrum 48K and 128K, running on top of DivMMC/esxDOS. It installs as a single esxDOS dot command - about 6.5 KB - and edits a file straight from BASIC, with room for a document of nearly 40 KB. Written from scratch in Z80 assembler.
PAPER is a plain text editor for real work on a real Spectrum: 64 columns by 22 rows of text, a pull-down menu bar, find and replace, and a status line telling you which line you are on, how much room you have left, and whether there is anything unsaved. No mouse, no mode switching, no waiting.
Under the hood it keeps the whole document in a gap buffer - the same technique behind most classic text editors. The file's bytes are held as [text before the cursor][an unused gap][text after the cursor], with the gap kept exactly at the cursor, so typing a character or deleting one is a constant-time operation no matter how big the file is. The naive alternative - shifting the entire rest of the file by one byte on every keystroke - is exactly what makes editing a large file crawl on an 8-bit machine.
Redrawing is just as careful: an ordinary keystroke repaints only the row that actually changed, and moving the cursor repaints only the cursor mark itself, so you never get a full-screen flash for typing a letter.
The document lives in BASIC's own spare RAM - the memory between the end of its workspace and its stack, which is sitting idle for as long as a dot command is running. PAPER measures that gap at startup and takes all of it, which is why a freshly switched-on machine gives you nearly 40 KB to write in, and why the same build runs on a 48K and a 128K alike without touching the machine's memory paging at any point.
The editor core comes from the author's own file manager, Bow Commander, rebuilt as a standalone dot command so it can be used without loading the whole file manager first.
Download, here
Source: https://shrek128.itch.io/paper
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