Made by N10 Team'23
Release by Activator'26
Game type: exUSSR
General sound: Absent
Size in sectors: 267
Details:
+ Special additional intro
+ English language
Made by N10 Team'23
Release by Activator'26
Game type: exUSSR
General sound: Absent
Size in sectors: 267
by filharvey
Alien Breed Next — Playable Prototype
Tight corridors. Hostile aliens. Four sections between you and escape.
Explore an infested space station in this unofficial, fan-made top-down shooter for the ZX Spectrum Next, inspired by Alien Breed. Find access keys, unlock bulkheads and fight your way from Docking through Maintenance and Reactor to Escape.
Keep an eye on your supplies: health and ammunition carry between sections, and the final exit is your way out.
In this build
- One playable level across four connected 768×768 map sections.
- 320×256 Layer 2 graphics with scrolling in both directions.
- 32×32, 4-bit marine and alien sprites.
- A larger docking bay with a 192×144 shuttle, consoles, recessed vents, machinery and cable runs.
- Shooting, pursuing aliens, health and ammo pickups, keys and locked bulkheads.
- Title screen, controls menu, pause, death, restart and final extraction.
- Short AY sound effects.
Latest visual update
Floor seams now line up across decorative tiles, wall shading wraps around inside and outside corners, and ventilation grilles have recessed frames. The shuttle is three times wider and taller, with an expanded hangar and a clear route around it. Scattered decorative arrows have been removed. The ship now rests above a closed split docking hatch with guide rails and warning stripes. Wall edging remains continuous beside equipment, and the hangar console has more clearance. The docking hatch is scenery, not an animated mechanism.
Download, here
Source: https://filharvey.itch.io/alien-breed-fan-remake-next
by mauisland
Walkthrough: in order to pull down the left switch in the wall you need to grab the oil lamp first, a ladder will roll down from the upper floor, be sure you are in the door and press the button you will access level 2.
Go to the left and kill the guard, go back to the right and drop yourself down the opening 'in the floor. You won!
No, you were lost. There is another way, get the key above the guard, and then step on the lever on the floor, the left one, you will go down to a door. Now you won!
Download, here
Source:https://mauisland.itch.io/prince-of-persia-demake-atari-2600
by DIRoccoVision
Cornhole comes to the ColecoVision, from the backyard to your television. Each frame, both players throw four bags at the board: 1 point for a bag on the board, 3 for a bag in the hole. At the end of a frame, the first to 21 wins.
Before each throw, step left or right with the joystick to choose your line, then choose your shot. With a Super Action Controller, each color button throws its own. YELLOW is the slider, a solid toss onto the board. ORANGE is the airmail, a high lob dropped at the hole that clears the bags in its way but can sail off the back. PURPLE is the blocker, a soft toss that stops on the front of the board to guard the hole. BLUE is the push, a flat, hard throw that drives the bags it hits up the board, and sometimes into the hole. With a standard controller, press 1 to 4 on the keypad to pick the shot, then either button to throw; the button alone throws the slider.
The board gets crowded. A bag that lands on another knocks it: hit it square and it jumps up the board, clip its edge and it only nudges aside, and a bag knocked into a third can move that one too. Knock a bag off the edge and it's out; knock one into the hole and it scores 3 for whoever threw it, just as in the real game. The mini-board beside the court shows every bag from above, so you always know what you're aiming at.
Play the computer or play a friend. Pick Standard scoring, where both players keep what they score, or Cancellation, where only the frame's winner scores, and only the difference. At the end of each frame the scores flash, the players walk to the other end to a "Charge!" fanfare, and the view turns around, from a mountain sunset to a city skyline. Win, and the closing screen shows the final score: press the button for a rematch, or # for the menu. Press * at any time in a game to pause.
Sink a bag and your player jumps for joy while the screen flashes in your color. Flocks of geese pass overhead, birds chirp and a cicada hums between throws, and an original song opens the game. Every bag sounds like what it hit: a wooden tok on the board, a thud in the grass, a clack when it knocks another bag, a falling "fwoop" through the hole. At game point a quiet pulse tells you this throw matters, and the winner gets a tune. With a Lundy speech module Super Action Cornhole talks: it calls each frame, cries "In the hole, three points!", reads the score after every frame and names the winner, and the voice switches off from the menu.
Download, here
GLOOMKEEP II is a turn-based dungeon crawler for the Commodore 64 where the light that lets you see is the light that gives you away.
Carry the Idol and the dungeon opens up around you, and everything inside that light wakes up and sees you. Set it down and you disappear into the dark. But the stairs will not open for empty hands, so every clever sneak ends with a walk back to fetch it.
Buy, here
Saddle up! ROUNDUP is riding onto the ColecoVision
(WIP) In 1981, Bob Whitehead's Stampede put Atari 2600 owners on horseback, chasing a runaway herd with nothing but a lasso. Roundup brings that game to the ColecoVision, built from the original cartridge's own rules and redrawn in full ColecoVision color.
Ride up and down across six lanes of cattle and press fire to throw your rope. Jerseys are worth 25, Guernseys 15 and dark red Herefords 3, and a Black Angus is worth 100 if you can rope it before it rears your horse. Ride into a row to herd it forward, steer clear of the skulls on the trail, and don't let a dogie fall behind: you can afford three strays, plus one more for every 1,000 points.
Highlights:
• Eight levels, from Sidekick to Cattle Baron, with Novice (long rope) and Expert (short rope)
• A herd that picks up speed over about three minutes, just as on the 2600
• Pass 10,000 points and the steer's-head brand appears
• Speech with a Lundy speech module: "Saddle up and head 'em out!", your score at the end, and a voice ON/OFF switch
• New title and closing artwork, and an attract mode that rides on its own
• Runs on the ColecoVision and the Coleco ADAM
More at diroccovision.com/games/roundup.php
#ColecoVision #ColecoADAM #Homebrew #RetroGaming #Atari2600 #Stampede #DiRoccoVision
Download: https://diroccovision.itch.io/round-up
by Juntelart
Editor Sensible Soccer NES es una herramienta local para editar los nombres de los clubes y los datos de sus jugadores sin instalar software adicional.
Esta idea surge a raĂz de la apariciĂłn de una versiĂłn de Sensible Soccer para NES que nunca fue publicada y que se ha recuperado gracias a los chicos de Games That Weren't.
Por ahora, el editor se centra exclusivamente en los clubes y sus jugadores. Es posible que en futuras actualizaciones se añadan más opciones de edición.
Aplicar un parche IPS en ROMHacking.net
by Fourseasons
Snake's Snack is a retro game written by Alberto (BCO) Sgaggero in BASIC V2 for the fantastic Commodore 64.
Download, here
Source:https://fourseasons.itch.io/snakes-snack-for-commodore-64
An adventure game by Richard of TND
by Animated Alex
A 1 liner game challenge!
This version is slightly different from the version shared on social media, rather than the game coming to a stop if you complete it it scrolls up the message 'COMPLETE ', the game then runs again.
Download, here
by Altanerus Dog
Bomber-Basic-Amstrad se puede denominar como el clon más sencillo que existe, con 6.3 Kb, y queda claro que no ostenta nada, solo es una demostración. Dispone de 9 niveles diferentes con final, ya que odio los juegos que no lo tienen. Es lento, ya que volvemos a confiar en la matriz bidimensional con numerosos bucles y, lo más importante, es 100% Basic, pero es totalmente jugable y muy adictivo. Solo debes cogerle la práctica".
Descarga, aquĂ
by sherk128
Turn-based worm artillery for the ZX Spectrum Next. Two teams of three, eleven maps, terrain that really breaks, wind, and sixty seconds to land the shot before the turn runs out. Written from scratch in Z80N assembler, on a full-colour Layer 2 screen, with hardware sprites and three sound chips.
A port of Warmux (formerly Wormux) to the ZX Spectrum Next. You take turns, aim, charge the shot and try to put the other side in the water before they do it to you. Every explosion takes a real bite out of the landscape — the terrain is both the picture and the collision mask, so a crater genuinely changes where you can walk, where you can jump, and what is still covering your back.
Play against the computer at one of three difficulties, or two players at the same keyboard.
This is a game for ZX Spectrum by Coopdevil
The author: "Exactly the same game as Encirclers just with a different background in lovely #00FFFF cyan this time (rather the somewhat stark black on acres of pure white of the original) and a different font.
Nobody asked for this but I did it anyway.
The mask is that of Xiuhtecuhtli and Xiuh- is also a Nahuatl prefix meaning turquoise.
I have absolutely no idea how that is pronounced".
Download, here
A gothic interactive adventure for the ZX Spectrum 128K, inspired by Bram Stoker's classic novel by DJSoft
A gothic interactive adventure for the ZX Spectrum 128K, inspired by Bram Stoker's classic novel.
Enter a world of dark villages, ancient castles, mysterious characters and hidden dangers. Explore, talk, examine, and solve puzzles using a text parser designed to understand natural commands and guide you through the adventure.
A SPECTRUM 128K EXPERIENCE
This Illustrated Edition was created specifically for the ZX Spectrum 128K, allowing the game to feature considerably more illustrations and atmosphere than the original 48K edition.
The game is designed to be viewed in black and white. The Spectrum's colour palette is transformed into different levels of brightness, creating detailed greyscale illustrations.
For the intended visual experience, play the game on a monochrome display or use a black-and-white display setting in your emulator.
Explore the world, interact with its inhabitants, discover clues and work out what to do next.
There is no list of predefined actions you must follow. You communicate with the game by typing commands, experimenting with different ways of interacting with the world.
The adventure also unfolds through time, with events and characters changing as the story progresses.
Buy, here
by Animated Alex
Avoid the scrolling platforms and place two boxes in the gaps at the top of the screen by the timer, two boxes successfully delivered will be stacked in the holding area. Stack the holding area to the top to complete the game. Beat the timer! Collect the dots to gain a time bonus.
by rickyderocher
Iowa Jack and the Crystals of Chaos is a game for Commodore Plus 4
Take on the role of Iowa Jack - adventurer, tomb raider and pilot for hire - and head off in search of a legendary treasure in this old school text adventure game.
Use simple two word commands like “GET SHOVEL” or “USE WHIP”. Type HELP at any time for a list of verbs.
This is a nice adventure in that there are no deaths or dead ends (soft locks). This is an easy game overall, so it’s perfect for newcomers to the genre, or advanced players who want a quick adventure break.
Download, here
Source:https://rickyderocher.itch.io/iowa-jack-and-the-crystals-of-chaos-commodore-plus-4
by PATH0 Gaming
El tĂtulo es toda una oda a los clásicos arcades de la Ă©poca primigenia cuando lo que primaba era la jugabilidad, el ingenio y el buen hacer sobre gráficos y efectos visuales potentes.
Os podemos asegurar que este videojuego, en sus 16 niveles, es enfermizo y pondrá a prueba vuestras habilidades y reflejos.
PodĂ©is descargarlo, aquĂ
by NK/Soft
The Cassette Vision was an early cartridge-based home video game console released by Epoch in Japan in 1981.
It became one of Japan's popular home video game systems in the years before the arrival of Nintendo's Family Computer (NES).
On a sudden whim, I decided to create Mazinger Z based on a simple idea:
"What if a Mazinger Z game had been released for the Cassette Vision back then?"
The game is designed to capture the simple gameplay and limited visual style of early home video games.
I hope you enjoy this little tribute to the classic era of Japanese gaming.
Download, here
Un clásico Metroidvania de acciĂłn en 2D dibujado a mano ¡Es hora de vengarse! Usa tus habilidades de Beastmaster para dar rienda suelta a la bestia que llevas dentro, lucha con tu espada devoradora de corazones y acaba con la amenaza que se cierne sobre Arborea, tĂş decides el final.
by Haroldo-ok
A Sega 32X port of Alien Assault II, the 1997 MS-DOS top-down shooter by Johan Peitz / Crowfoot Software (freeware, released with source). All four levels, the aliens, the weapons, the store, the level computers and the briefings are here, running on real 32X hardware expectations and verified end-to-end in the PicoDrive emulator.
Github repo: https://github.com/haroldo-ok/alien-assault-2-32x/
Download, here
Source: https://haroldo-ok.itch.io/alien-assault-ii-32x
by Retrosouls
Retrosouls is a fantastic team developed games for ZX Spectrum!
Now comes the brilliant PiglyFlag in monochrome without the color that characterizes them.
Enjoy it!
What do you think happens to your favorite game characters when you turn off your computer? They surely miss you terribly, all alone in the dark.
Your task is to push the frightened piglet to the level exit while avoiding encounters with the treacherous Brymlis!
Download, here
by Haroldo-ok
Github repo: https://github.com/haroldo-ok/project-galaxy-sms
Download, here
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