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Super Bugaboo Race Time Challenge -PC

 by Stephen Smith


In this unofficial follow-up the Spectrum classic Bugaboo the Flea, you must try and get to the end of each level before your time runs out.

The amount of time you get for each level is increased by however much time you had left on the previous level.  So if you're having trouble with a level, try doing the previous level quicker!


Download, here

Source:https://stephensmith.itch.io/super-bugaboo-race-time-challenge

The BDB Project

 

The Past

In the late 1980s, one of the most prolific text adventure authors in the world was Bonaventura Di Bello. He initially ported the adventures written by Roberto Tabacco from the Commodore 64 to the ZX Spectrum 48k. These were published monthly in Epic 3000 from May 1986 to November 1986.

He then wrote three adventures per issue for Explorer, which was published by Edizioni Hobby from November 1986 to November 1987. These were written for the Commodore 64 using The Quill and Illustrator. They could also be played on the MSX using a program that interpreted the Quill data.

Finally, he wrote three adventures per issue for Viking Adventures in Italiano, which was published by Edizioni Hobby from January 1987 to December 1987. These were again written with The Quill and Illustrator for the Commodore 64, but they were also ported to the ZX Spectrum.

All in all, Bonaventura Di Bello wrote 69 original games for the Commodore 64 (plus MSX or ZX Spectrum) and one game for the ZX Spectrum that was published in Load'n'Run in April 1987. These games were all written in Italian and have never been translated to English.

The Present

In August 2024, Gianluca Girelli contacted Bonaventura Di Bello and asked for permission to translate his 35-year-old games to English and bring them up to date for a modern audience. BDB was thrilled to think that people were still interested in his old games and gave him permission to proceed.

Gianluca started on the first game, then enlisted the help of Garry Francis and The BDB Project was born. It's a very ambitious project that may take years to complete.

Over a period of six months, Garry used UnQuill to extract all the Quill data from the C64 tape images, removed any unnecessary data, manually reformatted it and translated all the strings from Italian to English using Google Translate. He then copied all the 4-character vocabulary words into a Word document and painstakingly translated these to English with help from Gianluca. Once he had the translation tables, he was able to translate the vocabulary in UnQuill's CondActs tables, draw maps in Trizbort and create an Inform 6 skeleton for each game. He also OCRed the articles and solutions from the original magazines, painstakingly checked and corrected the typos, then translated these to English using Google Translate.

After 6 months, the team had UnQuill data, translation tables, articles, walkthroughs, maps and Inform 6 skeletons for all 69 games. They then started on the painstaking task of reverse engineering the UnQuill data for all the games.

The aim of the project is not only to translate the games to English, but bring them up-to-date for a modern audience. This means removing most of the sudden death, guess-the-verb, tight inventory limits, mazes, unwinnable situations and moon logic that was prevalent in the games of the 1980s, and introducing a friendlier parser with multi-word input, extended vocabulary, richer descriptions and more responses. In some cases, there are enhancements to the puzzles and/or extra puzzles.

The games are being written in Inform 6 using the PunyInform library and will be published here on an irregular basis as time permits. Follow us to get notified of new releases.

Bonaventura, Gianluca and Garry hope you enjoy this blast from the past.

Games

Source:https://bdb-project.itch.io/

Bomb Catcher A2 - Radofin/Mattel Aquarius II

 by Louscotsbloke


Louscotsbloke: "This is Bomb Catcher A2. A version of my OG Aquarius Bomb Catcher 2 game, but this version is specifically for the Aquarius II. It will NOT run on the original Aquarius. The Aquarius II had no software produced specifically for it (although it was backward compatible with original Aquarius carts). This game utilises the (small) improvements that are unique to the II. I realise that I am only aware of 4 Aquarius II machines that still survive, and that this game has an EXTREMELY small customer base.. but I still wanted to put it out there, just in case a fellow Aquarius II owner stumbles upon my game. Please enjoy the 1st and only game written specifically for the Radofin/Mattel Aquarius II".


Download, here

Source:https://loudscotsbloke.itch.io/bomb-catcher-a2-radofinmattel-aquarius-ii

MSXdev25 #36 Metro Wars

 


Title: Metro Wars
Genre: Arcade, run-and-gun
Author(s): Oscar Toledo G.
Medium: ROM 128KB ASCII16
Hardware requirements: MSX2

Jump onto a Metro wagon and stop the alien invasion in this fast paced MSX2 action game from Oscar Toledo.


On the bright side, you are on your vacations at Mexico City, looking for delicious food, and some cocktails. On the not so bright side you already run out of money.

It is at this moment when aliens decide to invade Earth, starting with Mexico City of all places. That should be a bad thing for your holidays. However, you are a freelancer commando soldier specialized in alien invasions. This might be what saves your holidays, or at least your credit card… if you manage to kick them back to space before they destroy all the restaurants.

That’s decided, you will fight the aliens for a very reasonable amount of money, and if something of Mexico City survives, you will continue to enjoy your even more deserved time off.

Video:

Oh yes, that’s a Metro station, hijack that wagon quickly because you would not fight the aliens on foot, would you? And so, your adventure for saving earth, fame, glory and a few margaritas begin!

Source: MSXDev25

TED AND LOLA -C64-

 by Yeowtch


TED and LOLA is a spin-off from my "GNOM" game series (there are four games in total: Gnom, Gnom 2, Gnom 3, and Gnom 4. All four of these games participated in the SEUCK Compo 2025 – Part 1 and Part 2, organized by Richard Bayliss on his website The New Dimension.

TED AND LOLA

Game Design, GFX and Sound Effects by Rodrigo Yeowtch

Front End Code, Graphics, Music and Enhancements by Richard Bayliss

Using Martin Piper's adaptation of the sideways-scrolling

Shoot 'Em Up Construction Kit.

Original S.E.U.C.K. engine by Sensible Software.

Download, here

Find the Beer (Sinclair ZX Spectrum)

 by Animated Alex


This game takes part in Basic 10Liner Contest competition.

Find the Beer is a game for ZX Spectrum.

The lights have gone out, find as much beer as you can in the set time limit. There is however walls in your way use your flash light to guide your character around in search for the Beer glass.

Download, here

Source:https://bunsen.itch.io/find-the-beer-sinclair-zx-spectrum-by-animated-alex

Congo Bongo: The Isometric Edition (MSX)

The original isometric Congo Bongo, at last for the MSX system


The arcade classic finally comes home to the MSX as it was meant to be played.

For years, MSX fans had to settle for a lackluster cassette version of Congo Bongo that lacked the visual depth and perspective of the original Sega masterpiece. This new port—built upon the excellent Colecovision version— restores the iconic isometric perspectiveand challenging gameplay that made the arcade original a legend.

Avoid the coconuts, dodge the rhinos, and show that mischievous ape who’s boss in a port that prioritizes quality, compatibility, and arcade authenticity.

🕹️ Features

  • True Isometric View: Unlike previous MSX versions, this port features the genuine "Zaxxon-style" perspective.
  • Arcade Aesthetics: All in-game text now uses the original arcade font for that 1983 feel.
  • Enhanced Presentation: A brand-new, animated main title screen and polished selection menus have been added.
  • Multiplayer: Support for 1 or 2 players (alternating).
  • Flexible Controls: Full support for cursor keys and Joysticks (Port 1 & 2).
Download, here

GRAVZRONOX (VIC-20 +32k)

 by Misfit


Thrust-like gravity game for the VIC-20 + 32KB extra memory.

You are a space cadet flying inside planets and collecting all blinking space pills.

Watch out for the evil aliens and complete all the levels.

Download, here

Source:https://misfit.itch.io/gravzronox

The Last Ferry -Pc & MAC-

 by Akyuz


The Last Ferry is a mystery visual novel set in Istanbul.

Near midnight, the last ferry waits at the quiet Beşiktaş terminal. 
The Bosphorus reflects the city lights while something strange unfolds.

In this story-driven visual novel you will:

• Explore a mysterious night in Istanbul
• Make choices that affect the story
• Discover secrets hidden in the last ferry ride

Languages:

English
Türkçe

Download, here

The Amigoonies -Commodore Amiga-

 by Marlox


Marlox:
"This homebrew project is a heartfelt tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary. This Amiga version reimagines its spirit — fast‑paced action, adventurous platforming, joyful gameplay and a sense of childlike wonder — while taking advantage of the Amiga’s fantastic hardware capabilities for its time.

Built specifically for the Commodore Amiga using Scorpion Engine, the game intends to feature smooth hardware‑driven scrolling, large and colorful sprites/bobs and maps, and a lively soundtrack that captures the excitement of classic 80s platformers. 

This is also a very personal project, as I grew up heavily influenced by both MSX and Amiga platforms. In many ways, it creates a passionate bridge between them — a connection shaped by nostalgia, creativity, and youthful joy.

This is an Alpha version. Many elements — including graphics, levels, music and gameplay systems — are still evolving, and several features are experimental or incomplete. 

Most graphics are being created by two talented artists and devs: 2-Bit Comboand Amaweks, bringing a new level of polish and visual identity to the project.

Copyright Notice: This is a non-commercial homebrew fan project. The original The Goonies (1986) MSX game and all related intellectual property belong to Konami. This Amiga reinterpretation will not be sold, monetized, or distributed for profit in any form".

Download, here

Source:https://marlox.itch.io/the-amigoonies

Fuoco -C64-

 by Marco Cerutti's Games


Simple, simple engaging game!

 You have to move with your water-filled tank truck and put out the fire spreading in the low forest. Stop it before the forest completely catches fire and the residents have to flee!

A game for Commodore 64!

Download, here

Source: https://mantonio1284c1212.itch.io/fuoco

ASCII Ascent (Sinclair ZX Spectrum)

by Matthew Begg



--= ASCII ASCENT =--

System Requirements: Sinclair ZX Spectrum 16k/48k/+/128k/+2/+3/Next/The Spectrum

Written by Matthew Begg for the 2026 BASIC 10-Liner Competition (PUR-120 category)

--= INTRODUCTION =--

The year is 1978. You are a graduate student at the University’s Department of Computer Science. The legendary R.O.G.U.E. Mainframe — the Research-Oriented Graduate Unix Engine — has locked the building’s lifts and synchronised the security systems to a faulty ASCII table.

The Mission: You must ascend 120 procedurally-generated levels of the Computer Science Block to reach the rooftop satellite uplink. Only by manually resetting the system at the summit can you stop the mainframe from wiping the University’s research database. Armed only with your wits and health, you must build up your experience to navigate a monolith filled with hardware malfunctions and corrupted data strings.

Download, here

Source: https://bunsen.itch.io/ascii-ascent-sinclair-zx-spectrum-by-matthew-begg

Black Castle 2 -Game Boy-

An action platformer for Gameboy by User07xf


Black Castle 2 is an action platformer for the Gameboy. You can play the game using an emulator or a Gameboy compatible device.


Fight your way through five stages, find new weapons, hidden passages and items. Defeat the boss at the end of each stage and face the evil warlock Malakar in your final battle.

Download, here

Source:https://user0x7f.itch.io/black-castle-2

Sweet Fightin' +2 -ZX Spectrum-

 by zxpresh (Andy Precious)

This is one of the best fighting games for the ZX Spectrum!!

Recommended by fans!

Choose from 12 legendary fighters and battle your way across the world in a series of one-on-one, best-of-three fights to achieve the glory and title of Sweet Fightin' Champion... or go head to head with your friends in 2-player mode!

Unofficial homage for the ZX Spectrum 128K, celebrating 35 years of the two-player fighting game which shaped the genre!

Video:

Download, here

Source: https://zxpresh.itch.io/sweet-fightin-plus-2

Astro-Cavern (Amstrad CPC)

by VirtualJames


Title: Astro-Cavern

Author: VIRTUALJAMES

Category: PUR-120

System: Amstrad CPC 464 / 6128

Language: Locomotive BASIC (Built-in ROM)

Pilot your high-speed Astro-Ship deep into the treacherous caverns of a distant world. Dodge the jagged rock walls and avoid the deadly space mines scattered in your path. The deeper you go, the cavern dynamically expands and breathes, randomly forcing you through brutal 1-block squeezes while the gameplay progressively speeds up. 

When the Hyper-Space Border flashes and your UI turns Red, you are in the Danger Zone! Surviving in the Danger Zone multiplies your score by 5x per frame. Can you beat your High Score?

Download, here

Source:https://bunsen.itch.io/astro-cavern-amstrad-cpc-by-virtualjames

C64 AmiRun and the Alien Beersuckers

 by JustEpix


Devlab/TSA is proud to present our Commodore 64 game 
Amirun and the alien beerscuckers. Our take on a "Pooyan" clone, more specifically inspired by "Pigs from Space" (1984), which was itself a clone of Pooyan.

- Loading bitmap with loading music
- Front-end presentation with menu, intro and highscorelist.
- Plenty of awesome music from fieser wolf
- Compatible with theC64 mini, theC64 and theVIC20 (C64 mode).

Download, here

PETVaders -Commodore PET-

Commodore PET Space Invaders De-make by Chris Garrett


Chris: "This Space Invaders "tribute" is under development as part of my XC-BASIC tutorial over on RetroGameCoders. It's at a stage where it is mostly playable so I thought I would share here as well as in the tutorial". 

Play the current version in your web browser. 

Source:https://makerhacks.itch.io/petvaders

The Gang of Four Ride Again for 48K ZX Spectrum

 by Marc Lambert


Una nueva aventura de texto, para el ZX Spectrum, desarrollada por Marc Lambert, y que curiosamente, está disponible en eBay.


El videojuego es del tipo Elige Tu Propia Aventura y hará las delicias de los amantes de la lengua de Shakespeare.

Comprar, aquí

Fuente:https://www.ebay.co.uk/itm/127706673174

Word Rush Arena -ZX Spectrum-

 by ZXKerl


 Playing a vocabulary Space Invaders game on the ZX Spectrum.

 Words fall down three lanes. Move sideways with O/P and shoot with SPACE at the correct translation before it reaches the bottom. When you miss, you see the correct answer with immediate feedback to reinforce learning. Smart spaced repetition system: words you fail automatically enter a circular buffer and reappear with higher probability.

Word Rush Arena is available in Spanish and German.

Check back soon. More languages coming!

Download, here

Source:https://zxkerl.itch.io/word-rush-arena

IFFView -PC-

 by zooperdan

IFFView -Commodore Amiga-

A small image viewer for Amiga ILBM/IFF files.

It can open and display *.iff, *.ilbm, and *.lbm images, with no external IFF parsing libraries.

Features:

  • Open IFF images from the command line or File > Open IFF... (I recommend associating .IFF with iffview.exe)
  • Integer zoom with aspect ratio preserved
  • Mouse wheel zoom
  • Mouse drag pan
  • Keyboard pan with arrow keys or W, A, S, D
  • Browse images in the same folder (PageDn and PageUp to navigate between images)
  • View the palette
  • Configurable background (checkerboard or solid color)
  • Remembers settings in iffview.cfg next to the executable
Download, here

Where is it ? - C64

 by Ricco59


👉 The project
WhereIsIt is a small prototype born from my recent dive into discovering the Commodore 64. I wanted to explore the machine of our childhood, understand how it works, and learn its tools step by step. This project is the result of that adventure. It’s a rewritten port based on the earlier versions I released on other platforms. 

👉  A challenge
Built as a personal challenge, WhereIsIt is a simple puzzle game exploring the C64’s architecture, limitations, and possibilities. 

👉 The Prototype

The prototype still uses placeholder graphics created during my learning process, but it already includes two game modes, a bonus stage, and a set of levels to explore. 

👉 What next ?

- Include a story mode
- Find one or more different Bonus stage
- Bugs hunting
- ...

Download, here

SKULL AND DEMON -ATARI 2600-

 by Marc Vittorini

Skull and Demon is a game for Atari 2600


In the dead of night, the old cemetery awakens. Unnatural lights filter through the cracked tombs: evil is seeking a way to invade the world. Skeletons and demons grope their way from the underground. Every head that emerges is a warning... and a target. Only your swiftness can seal the darkness before it spreads.

Buy, here

Source: https://marc-vittorini.itch.io/skull-and-demon