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POLE POSITION - Amiga AGA & ECS

 by TjLazer


POLE POSITION - Amiga AGA & ECS version
Amiga version by TjLaZer 2026

FEATURES

- Graphics and sound from the arcade game.  Same graphics and palette and sound samples. Same road, scenery, Mt. Fuji, billboards, start gantry, blimp, rival cars and explosions

- Arcade music  from arcade version, plus engine, tire squeal, crash and "Prepare to qualify" / "Prepare to race" speech
- Passing car sound: the rival car's engine pans across the speakers as it goes by, with pitch following its speed
- Arcade driving: grip model, tire squeal on hard turns, speed loss when sliding, crashes and explosions

 Arcade high-score system: 300-game record, prize winners table,
initials entry, fastest lap and average speed
- Attract mode with title screen, demo race and high scores

Download, here

Source:  https://tjlazer.itch.io/pole-position-for-amiga

Next Target Renegade -ZX Spectrum NEXT-

 by Jordi


Modernized, enhanced reimagining of the iconic 1988 classic side-scrolling beat 'em up.

The original 1982/1988 ZX Spectrum was famous for its great gameplay, color clash was almost inexistent, although players where black and white.

  • Kept two player mode, 
  • detailed colored backgrounds by Dean Swain.
  • Same music, same effects
  • Same love

Jordi "Yes, I used AI to understand how the original game AI worked, and mimic it. I do already coded (non AI at all) a brawler imitating this game before for ms-dos: https://jbinary.itch.io/rio-inmaculado"

Download, here

Source: https://jbinary.itch.io/next-target-renegade 

 

A Ceia Inesperada - ZX 48k

 by LaFey

A CEIA INESPERADA es una aventura de texto para ZX Spectrum 48K. 

Una noche aparentemente tranquila se convierte en una sucesión de acontecimientos inesperados, puzles y situaciones llenas de humor.

 


Juego desarrollado con STAG, creado por juanma2k y ampliado mediante parches y funcionalidades adicionales.

Descarga, aquí

Fuente:  https://lafey.itch.io/a-ceia-inesperada-zx-48k

KINKEY GX -Amstrad CPC & GX4000-

El clásico entre los clásicos, ahora la versión original de Indescomp y la Revisited en tu GX4000 by ShaCPC

🐒 KINKEY GX — Deluxe Amstrad Edition

¡El gran clásico arcade en BASIC vuelve a la vida en tu Amstrad GX4000 y CPC!
Una adaptación revisada, traducida y rediseñada para jugar al 100% con gamepad.

📜 Sinopsis

Se incluyen dos versiones completas dentro del paquete:

  • 🕹️ KINKEY (ORIGINAL - INDESCOMP) — 1984
  • 🚀 KINKEY KONG (REVISITED) — 2019

Este es el tercer juego de estilo arcade del emblemático libro Juegos Sensacionales Para El Amstrad, inspirado de forma libre en aquellos míticos plataformas de salón recreativo donde debías ascender saltando obstáculos y escalando estructuras. 

Descarga, aquí

Fuente:  https://shacpc1.itch.io/kinkey-gx



 

FUTBOLITO MANAGER -ZX Spectrum-

 by Oblo's Zx Spectrum Games

 
Futbolito Manager es un videojuego para ZX Spectrum 

  • Juego de simulación de Futbol 7, inspirado en PC Futbol 2.0 y desarrollado entre 2020-2026.
  • Modos entrenador, gestor y completo, con simulador de Fútbol 7 incorporado.
  • Este es un juego libre y gratuito, hecho por diversión y amor al arte.
  • Versiones para modelos ZX Spectrum  128k (cinta y disco)
  • IA usada: si (código y sonido)
  •  


     Descarga, aquí

    Fuente:  https://zxoblo.itch.io/futbolito-manager

    Zanac ZX 48k / 128K AY 2026 -ZX Spectrum-

     

    ZANAC es un port de Zanac A.I. para ZX Spectrum (con versiones para 48K y 128KB) a partir de la ROM de MSX. El videojuego ha sido desarrollado con asistencia de IA y respetando el juego original.

    Durante el juego puede alterarse las texturas activadas o desactivadas usando la tecla T y alterar los cores de sprites de fondo con la tecla B.

    Descarga, aquí

    Fuente:  https://sites.google.com/view/tkzxtools/zanac-zx-2026?authuser=0

    CyberPunks 2 - Next Generation (ZX Spectrum Next 2MB)

     by Amusements

     

    CyberPunks 2 - Next Generation (ZX Spectrum Next 2MB)

    30+ years on... Lead the next generation of CyberPunks on even more dangerous missions into space and beyond. Engage in battle against relentless swarms of alien creatures with your team of cyber marines and return order to a chaotic planetary system.

    CyberPunks 2 - Next Generation brings Mutation Softwares' Amiga AGA run-and-gun to the ZX Spectrum Next. Drop in by dropship and fight your way through five worlds of alien-infested tower decks. Ride the lift shafts in bonus rounds, hack the deck terminals to buy weapons, droids and intel, and face a giant boss at the end of every zone.

    Play solo or team up with a friend in two-player mode.

    Features

    - 5 worlds of eight-way scrolling sci-fi combat, each with its own giant boss.

    - 1 or 2 players: team up with a friend.

    - Bonus lift-shaft rounds between decks.

    - Hackable deck terminals: buy weapons, droids, extra lives and deck maps with crypto credits.

    - Keyboard and joystick support; player 2 on joystick 2.

    - Smart bombs and weapon power-ups.

    Buy, here

    Source: https://fuzzydweeb.itch.io/cyberpunks-2-next-generation-zx-spectrum-next-2mb 

    Salamander AGA for Amiga 1200/4000

     by TjLaZer


    SALAMANDER (Konami 1986) - AGA Amiga port, V1.9
    Ported to the Amiga by TjLaZer 2026

    Requirements: AGA (A1200/A4000), 68020 or better, 2MB chip RAM, fast RAM.
    An accelerator is recommended (030/50 or better; 060 / Vampire ideal).

    Download, here

    Sugar Byte CPC -Amstrad CPC-

     by Revive8bit


    **Sixty boards. Six candies. One very hungry CPC.**

     Swap two sweets, line up three, and watch the board go **pop**. Line up four and you get a **striped candy** that wipes out a whole row. Make an L and you get a **wrapped candy** that blows up everything around it. Line up five and you get the **colour bomb** — swap it with any candy and every candy of that colour on the board disappears at once.

    Download, here

    Source:https://revive8bit.itch.io/sugar-byte-cpc

    CRAZY RACES -ZX Spectrum-

     by BAD BITS 


    Crazy Races es un videojuego dedicado a Arnau Jess y a todos los que forman la "Píldora dominguera". Gracias Especiales a Flunkyretro. 

    Este minijuego es el resultado de las pruebas realizadas con la versión gratuita de Claude AI. No deja de ser una prueba de concepto. No obstante, es sorprendente el potencial que tiene ya que, con un prompt y tres modificaciones simples, ha sido capaz de hacer algo decente. 

    Homenaje a los juegos de primera hornada, los que más me han marcado de la época comercial del ZX Spectrum. 

    Desde Spectrum&Retro NEWS estamos muy contentos de que se dedique un juego a nuestro compañero, Arnau. GRACIAS!!!!!!!

    Descarga, aquí

    Fuente: https://bad-bits.itch.io/crazy-races

    OBSIDIAN SKY -C64-

     by Snow-G


    A vertical shoot 'em up for the Commodore 64

    Clear the Obsidian Sky of the dark fleet. Fly over an asteroid field, a space station, an alien mothership, a nebula, a gas giant and a war zone, down to the edge of a black hole, and bring down the giant boss waiting at the end of each stage.


    OBSIDIAN SKY is a brand-new vertical shooter written in 6502 assembly for a standard PAL Commodore 64 with a 1541 disk drive, in the tradition of the late-1980s arcade shooters. The whole 40-column playfield scrolls smoothly at a steady 50 frames per second, with an original SID soundtrack and a hi-score table saved to the disk.

    Features

    • 7 stages, each with its own scenery, enemies and music: ASTEROID FIELD, SPACE STATION, ALIEN MOTHERSHIP, NEBULA, GAS GIANT, WAR ZONE and BLACK HOLE
    • 7 giant bosses, built from up to 18 sprites, each with its own phases, attacks and weak points: BASTION, a twin-hull siege ship; WARDEN, a spine sentinel with six eyes to shoot out; a tentacled eye whose tentacles tear off; LOTUS, a pod that blooms round its eye; MAELSTROM, a storm-drinking hourglass that dives at you; IRON WYRM, a chain of war modules that sways row by row; and the OBSIDIAN HERALD, a carapace that opens on an ancient face. Shoot their parts off for 500 points each, and take 5,000 for the boss
    • Two weapons, three levels each: the red fan (3, 5 or 7 bolts) and the piercing green beam (1, 2 or 3 columns). Carriers drop the items: P for power, R and G for the weapon, S for speed (four steps) and B for a bomb
    • Lightning bomb: a bolt from your ship to the top of the screen wipes out every enemy and every enemy bullet on screen and takes a bite out of the boss. You start with 3 and can hold up to 9
    • Fair play: enemies never fire from beside you or from point-blank range, and a new enemy waits a moment before its first shot
    • Flicker-free enemy bullets, drawn into the scenery with an outline, and a HUD in the opened top border
    • Original SID soundtrack: 12 tunes (a title theme, seven stage themes, the boss theme and three jingles) and sound effects. The music keeps playing while the next stage loads
    • Extra ships at 50,000, 150,000, 300,000 and 500,000 points, 3 continues, and after the seventh boss the game loops with denser enemy fire
    • Hi-score table with initials, saved to the disk
    • Enhanced on modern hardware, detected automatically, one feature at a time: with a REU (1764/1750, C64 Ultimate, Ultimate 64) a file loaded once comes back from it in a tenth of a second; with a second SID (at $D420, $D500 or $D700) the sound effects move to it and the music keeps all three voices. Experimental and still untested: the Ultimate's 4 MHz turbo for the game logic, and the MEGA65 in C64 mode. A plain C64 plays exactly the same game
    Buy, here

    ZX Spectrum "No Clash" Patches for Next

     by Leonis


    Classic Spectrum games, re-imagined for the ZX Spectrum Next - without sharing a single byte of the original.

    The idea

    Colour clash is part of the Spectrum's charm: we love it in its own way. But the Next can do more, and many classic games have rich, colourful graphics that the attribute grid never let shine. These patches show what such a game looks like when its figures become Next hardware sprites and its scenery stays crisp.

    The original game is never changed and never distributed. Each patch is a small web page: you open it, choose your own copy of the original snapshot, and press a button. Your browser builds the .nex file on the spot. The page holds only the changes, encrypted with a key taken from the original file itself, so without the game the patch is just noise. Nothing is uploaded anywhere; it all happens in your browser and works offline.

    Source:https://leonisx.itch.io/zx-spectrum-next-no-clash

    DEAD END ZX Spectrum 48k

     by Mjnurney


    This is time limited demo of Dead End. 

    This game was started in the mid 90s on a Zx emulator on the Amiga but never finished. Back to 2026 and the author has remade it.


    Find the exit while being chased by a serial killer.

    3D maze escape game in a similar vain to 3D monster maze. 

    Download, here

    Source:https://mjnurney.itch.io/dead-end-zx-spectrum-48k

    Jack and the Beanstalk 2026 -ZX Spectrum-

     

    Basado en una  história infantil do João e o Pé de Feijão, es un videojuego  para ZX Spectrum 48KB/128KB, del tipo plataforma y aventura con puzzles que devem ser resueltos para llegar al final del juego. Ha sido desarrollado con el uso de las  IAs: Claude AI, Gemini AI e ChatGPT. 


    Descarga, aquí

    Fuente:https://sites.google.com/view/tkzxtools/joao-e-o-pe-de-feijao?authuser=0&pli=1

    Galaga ZX 48K AY 2026

     


     Este videojuego es un port del clásico Galaga, el arcade de 1981 para la plataforma ZX Spectrum / TK90X 48KB con sonido AY.

    Juego desarrollado con asistencia IA.


    Descarga, aquí

    Fuente:https://sites.google.com/view/tkzxtools/galaga-zx-2026?fbclid=IwY2xjawUzKIVleHRuA2FlbQIxMABwZG9mBWJyaWQRMWZFRFp5c1ZrTzFBYUNwNWlzcnRjBmFwcF9pZBAyMjIwMzkxNzg4MjAwODkyAAEehsEf3j984LhAPkIIuBt99gT1V5cAFLVoms3T863OsG7HYsxr7O87oQA-BMQ_aem_4ydKeWkE_RII5VeAZojl0w

    SNIKT! -ZX Spectrum-

    Una isla, un robot gigante, un viejo enemigo… y unas garras con ganas de trabajo by Nahell Tressal


    Versión final, y definitiva, de Lopezno's back ( WolverBean's Back) para ZX Spectrum.

    Juego desarrollado en Basic pero compilado en código máquina.

    Un beat'em up puro, con garras, mapa para no perderse por la ciudad, y un montón de malotes que se nos pondrán en nuestro camino.

    Una oda a los juegos de repartir "yoyas".

    Descarga, aquí

    Fuente: https://nahell666.itch.io/snikt

    Street Fighter II Champion Edition for Neo Geo CD

     by Teo Tormo

    Street Fighter II Champion Edition for Neo Geo CD

    The author: ""Here is my first version of Street Fighter II Champion Edition for the Neo Geo CD. It's a beta and it has some graphical glitches and small bugs, but it's playable and enjoyable from start to finish. The game runs from a Neo Geo CD SD Loader, where it works really well, and you can also burn it to a CD-R. I should warn you, though, that I've tested it very little on CD-R; most of the testing was done with the SD Loader. Even so, given the interest the port has generated, I've decided to release it now."


    Download, here

    Source:https://teo-tormo.itch.io/sf2cengcd

    Atic Atac for Sega Master System

     by Haroldo-ok    


    What was converted

    • The original executable game logic, rather than a newly invented castle/adventure engine.
    • The complete 5,488-byte castle template and original room-content lists, unchanged in cartridge ROM.
    • All 149 game rooms, plus the special/unused entries in the 151-entry room table.
    • All 161 original actor frames, including the three characters, weapons, enemies, food, mushrooms, keys, collectables, and animation pictures.
    • Every furniture/door graphic and every orientation actually referenced by the castle; open/shut and timed-door variants.
    • The original trapdoor-fall outline and all 128 frames of its SPIRAL_FILLattribute animation.
    • The original parchment, font, menu illustrations, inventory, spare-life figures, score, clock, and roast/bones life-force display.
    • Separate red, green, cyan, and yellow versions of the original shared key bitmap, selected from the live original key attribute.
    • Original input, beeper, framebuffer, and writable-code interfaces replaced with native SMS services.
    Download, here

    Sunset Pursuit - Amstrad CPC (128K)

     by MLH


    The author: "I’ve made a brand new racing game for the Amstrad CPC 6128. You pick a car, tune the radio and race the sunset, with branching routes, five endings and a rival to beat for a secret car". 

    What’s in it:

    🚗 Three cars to choose from, plus a fourth you unlock by beating your rival to a checkpoint

    🛣️ The road splits at every checkpoint, so you choose your route and head for one of five endings

    📻 A radio select screen with original tunes

    🌅 The scenery changes stage by stage, with tunnels, roadworks and a speed camera that gives you a radar warning

    💥 Clip the scenery at speed and you spin off, with tyre smoke and passengers holding their heads

    🎆 A finish gantry and fireworks at every checkpoint, and a high-score table where you type your three initials

    Buy, here

    Source: https://mlh199.itch.io/sunset-pursuit-amstrad-cpc-128k

    Alien Fury - Commodore 64 Edition

     by Ozak


    "From the vast dark, the aliens have come! There is no hope of survival! But if you must go, you go fighting!"

    Fight a hopeless battle against an attacking alien race. There is no hope of victory, only to take as many enemies down with you, as you can!

    Alien Fury is an arcade space shooter that gets progressively harder, the longer you play.
    It's a simple a matter of shooting the alien missiles, before they hit you.
    How long can you survive?

    It was made for the Steam Deck, but is highly playable on desktop as well.
    It's also a showcase of my homemade SkullForge game engine, and it's coded 100% in C++.

    Enjoy!

    Download, here

    Source: https://furidk.itch.io/alien-fury-commodore-64-edition

    A tope 5.0 -ZX Spectrum-

     by jordi


    Experience the Ruta del Bacalao, like in A Night at the Roxbury! A tope 5.0 is a game for ZX Spectrum!

    Si eres español, y rondas los 50... conocerás la mítica ruta del bakalao, que en los 90 se apodero del levante. La gente salía de fiesta hasta las tantas, por míticos lugares como The Face, Chocolate y demás.

    Pues bien, este autor rinde tributo a esos días con este videojuego, a todo lo que conllevaba esa forma de vivir, desde tunear el clásico  Seat Ibiza hasta llevarte tu tabaco.

    Una propuesta, diferente, y atrevida, por parte de este autor.

    Con aportes de los Mojon Twins.

    Descarga, aquí

    Fuente:https://jbinary.itch.io/ruta-del-bakalao

    Nemeshit -ZX Spectrum, C64, ZX Spectrum NEXT and more-

     by keefbaker


    A horizontal shooter about going in the wrong end and blasting your way out of the other.

    Ace space pilot Arnold Brownscheiss gets hit by an enemy shrink ray, loses control over planet Earth and heads straight for a man. Unfortunately, it’s the wrong end.

    Now he has to fight his way through the whole human body, from the rectum to the mouth, and burst out and get back to the space war. Hopefully finding a way to regrow otherwise he's a bit f*cked.

    The game

    Nemeshit is a side-scrolling shoot ’em up in the old-school style: scrolling caverns, waves of enemies, power-ups and a big boss at the end of every stage.

    • 17 levels and bosses, all based around the inside of the human body
    • Power-ups take your gun from single shot to double, triple, and triple with diagonals.
    • Coins and an upgrade shop: every boss drops a coin. Spend them on more lives, a faster ship, more damage or faster firing. Upgrades are permanent across runs
    • The game loops. Beat the final boss, go back in harder.
    Download, here