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Nine Lives -C64-

 by Konstantinos Patronas


Nine Lives is a brand-new game for the Commodore 64, on a 16 KB cartridge.

A black cat, a city of rooftops at night, and nine lives to spend.

Every cat has nine lives. Nox, a black cat of the Old Town, has never wasted one. Tonight the moon is full, and the old cats say that whoever runs from the Old Town, through the Neon District, to the Harbour before dawn will be remembered forever. So Nox runs.

Features

  • A one-button rooftop runner: tap for a hop, hold for a full jump
  • Nine lives: a fall sends Nox down to the fire escapes or the street, and she climbs back up
  • Pigeons to catch (nine give a life back), dogs in the street, flowerpots, crumbling old roofs, washing lines that throw you up high
  • Three districts, each with its own colours and buildings: the Old Town, the Neon District, the Harbour at dawn
  • The daily city: enter today's date and run the same city as everyone else
  • Three layers of parallax scrolling, a moon behind the towers, twinkling stars, a shooting star
  • "Rooftops", an original SID tune, and sound effects on the third voice
Buy, here

Arka Jon Boriel ZX -ZX Spectrum-

 by Juan Eguía


ARKA-JON es un clon del clásico arcade Arkanoid para el ZX Spectrum 48K. 

Controlas  una pala en la parte inferior de la pantalla y tienes que evitar que la bola se pierda por abajo mientras derribas todos los ladrillos de cada fase.

Al romper ladrillos caen de vez en cuando cápsulas con power ups: disparo, pala grande, bola pegada, triple bola, vida extra y una salida directa a la fase siguiente.

El juego tiene 8 fases diseñadas a mano.

Descarga, aquí

Fuente:https://juan1639.itch.io/arka-jon-boriel-zx

Rally Atlas - Leg 1: Italy - [GBA]

 by charger0277


RALLY ATLAS – Leg 1: Italy is a Game Boy Advance game. Not a game in the style of the GBA: a real cartridge image that runs on the hardware, on a flashcart and on any emulator.

Giro del Tricolore, 1986. Nando Ferri, 24 (or whatever name you type in), drives the Lupa 1300, red with a white stripe and number 13, prepared by his uncle Gino Rapetti in the workshop of San Lupo, his village in the Apennines. Eight stages of about two and a half minutes each, from the sea to the Stelvio pass. A perfect rally takes twenty minutes; getting there takes a lot longer.

Eight stages

  • Riviera di Ponente – tarmac by the sea: the harbour of Laigueglia with the boats, two bridges, the lighthouse, and Cervo perched on its rock above the sea.
  • San Lupo – cobbles and gravel through the home village, the square in festa, a banner for Nando.
  • Langhe – the vineyards, the castle of Barolo, the wine cellar of Count Brambilla, the tower of Serralunga on the hill.
  • Maremma – the cypress avenue, the watchtower, the cowboys of the farm.
  • Campo Imperatore – the high grassland, the hotel, the shepherds' huts, Rocca Calascio up on the ridge.
  • Rocce Rosse – Mediterranean scrub and granite, a nuraghe, the red porphyry towers of Arbatax.
  • Lago di Resia – the bell tower sticking out of the lake, Austrian fans at the start.
  • Stelvio – up the gorge, then twenty-four numbered hairpins to the snow at the top of the pass.
Buy, here

PRISMA -ZX Spectrum-

 by AIColella


**The Monochrome King has stolen every color from the Kingdom of Prisma and locked Princess Iris in the Grey Tower. Only Lume, the last ray of light, can bring the colours back.**

## PRISMA is a game for ZX Spectrum

- 6 worlds: fields, desert, caves, ice, sunset and castle, each with its own look and music

- 24 platform levels plus 6 boss fights

- 6 enemy types: stomp blobs, kick shells into other enemies, knock the wings off bats, and time your way past frogs, spikes and flames

- Bosses take more hits as you go, from 4 for the Blob King to 10 for the Monochrome King

- Each defeated boss brings colour back to its grey arena

- Breakable bricks, and an extra life for every 100 prisms

- An original AY-3-8912 tune for each world, plus title and boss themes

- Classic difficulty: three lives and no continues

Download, here

Source:https://alcolella.itch.io/prisma

EL CASTILLO DE LA OSCURIDAD -ZX Spectrum-

 by fjchphoenix


El Castillo de la Oscuridad es una aventura de texto, para ZX Spectrum, y participante en el Concurso Bytemaniacos 2026.

Castillos. sólo pensar en ellos sientes cosquilleos de emoción. Te habría gustado vivir en la antiguedad. Pero ¡sorpresa! Tú y tus amigos acabáis de ganar un viaje para visitar Favensford, un castillo inglés, ¡y os han invitado una semana entera! Estás dispuesto a recorrer las profundas y oscuras mazmorras del castillo, aunque... ¡tal vez deberías haber rehusado! ¿Cómo terminará esta historia escaolfriante? ¡Sólo tú puedes averiguarlo! Depende de tu elección. Juego basado en librojuego ELIGE TU PROIO ESCALOFRÍO (adecuado a la época de HALLOWEEN).

Juego creado con la herramienta DAAD, para ordenadores zxspectrum, versiones 48K (pierde algunas imágenes, respecto al resto de versiones), 128K y +3.

Descarga, aquí

Fuente:https://itch.io/queue/c/35230/ratitos-collection?game_id=5274351&password=

FUGA DE ALCALENTE -ZX Spectrum-

 by MemSoftware


El 11 de junio de 1962, Carl, un preso de Alcalente, encuentra la forma de darse a la fuga. Su esperanza de salir con vida de la cárcel dependerá de asesinar presos, pandillas y policías en medio del caos por conseguir llaves, vidas y armas.


Carl debe obtener más de 50 puntos de esperanza para poder salir por la puerta principal ubicada en la planta baja zona este.  Consigue esperanza matando a los policías de guardia, pandilleros y presos que intentarán evitar tu escape. Carl también consigue esperanza tomando llaves, las cuales además le servirán para abrir puertas, pero cuidado porque los policías cerrarán las puertas en cuento Carl se vaya de la sala.

PARA SPECTRUM 48KB Y EMULADORES

PARTICIPANTE DEL CONCURSO AVENTURA 2026 BYTEMANIACOS
El código de este juego es 100% creado sin IA y en basic puro. Los elementos gráficos de la portada fueron creados con IA y retocados con programas gráficos.

Descarga, aquí

Adventures of Gap-Tooth -NES-

 by Faffrd


An 8-Bit Adventure Nobody Asked For!

Some heroes save princesses. Others defeat dragons.

This idiot just needs to survive himself.

Welcome to Adventures of Gap-Tooth, an old-school NES parody inspired by the gloriously ridiculous arcade games of the 1980s!

Featuring classic 8-bit graphics, simple pick-up-and-play gameplay, and a healthy dose of completely unnecessary stupidity, Adventures of Gap-Toothbrings back the days when games didn't need 100-hour campaigns, cinematic cutscenes, or complicated controls.

Just you, your controller, and one spectacularly questionable protagonist.

FEATURES

  • Authentic NES-style graphics and gameplay.
  • Old-school arcade action.
  • A ridiculous premise with an even more ridiculous hero.
  • Runs on NES emulators and compatible original hardware.
  • Absolutely no microtransactions, battle passes, or modern gaming nonsense!
Download, here

D-TYPE -PC-

 by DjPoke

This is an example game made with Text Shmup Engine.

A game inspirated by R-TYPE, using the ZX Spectrum colors.

Download, here

Source:https://itch.io/queue/c/337835/itchy2s-collection?game_id=5276726&password=

Killer Sudoku -ZX Spectrum-

 by Forgotten Games


Killer Sudoku – Background

Killer Sudoku is a logic-based number puzzle combining traditional Sudoku with arithmetic challenges.

The grid

  • A standard 9 × 9 Sudoku grid.
  • Divided into nine 3 × 3 boxes.
  • Each row, column and 3 × 3 box must contain the numbers 1–9 exactly once.
Download, here

Snowplough 1&2 -ZX Spectrum-

 by Frogotten Games

This is a game for ZX Spectrum!

Introduction

It's December 1987. A severe winter storm has buried a small Minnesota town under several feet of snow. Our player (Hank Adams) takes control of a municipal snowplough, tasked with clearing the town's roads and restoring access to essential locations. However, clearing the snow is not simply a matter of driving over it. Snow must be pushed into appropriate locations, and every movement matters. The player must work out how to move snow around buildings, parked cars and other obstacles without blocking roads or trapping the snowplough.

How To Play

The player must: - Navigate the snowplough around the playing area. - Push snow piles one square at a time. - Move snow towards designated dumping locations. - Push snow off the edge of the playing area where permitted. - Avoid blocking important routes. - Clear a specified proportion of the snow-covered roads. - Complete the level within the move limit.

Download, here

Source:https://frogotten-games.itch.io/snowplough

TERRA CRESTA -ZX Spectrum NEXT-

 by noentiendo


Uno de los juegos de navecillas más míticos de los arcades, fue Terra Cresta, el título de Nichibutsu de 1985. Considerada la secuela de Moon Cresta, consiguió ganar a los jugadores por su dificultad, su adicción y sus recordadas melodías.


Ahora nos llega la conversión al NEXT de la mano de noentiendo, resultando un producto muy fiel al original hasta el más mínimo detalle.

Todo un regalo para los fans del original.

Descarga, aquí

Fuente:https://easysoft.cl/noentiendo/#ports

Cobra (Spectrum Game) remake

 by keefbaker


The author: "Cobra on the ZX Spectrum was one of my all time favourite games, and as I've been experimenting with AI, I thought I'd attempt a conversion to PC using Claude and Meshy. After quite a bit of tweaking here we are.


As a part of this I recreated the music in Bitwig as well (not AI), although you can choose between this, the original and the C64 version (Which was on Arkanoid).

The game is the original Joffa Smith classic, through and through. Its logic was ported routine by routine from a disassembly of the Spectrum code, and it runs at the original speed with the same levels, enemies, timings, weapons, hamburgers, Ingrid and the Night Slasher." 

And there's a choice of how it looks and sounds: 

 - CLASSIC: the Spectrum, pixel for pixel, with the original beeper sound emulated 

- NEW: generated characters and scenery built from the original map, parallax backgrounds, an updated status bar, smooth movement at any refresh rate up to 4K, and new sound. 

- F2 flips between the two at any time

Source:https://keefbaker.itch.io/cobra-spectrum-game-remake

Cavernario - C64- Full version Pal - Ntsc

 by Bonette2020


Explora misteriosas cavernas repletas de peligros, enemigos y desafíos mientras avanzas por niveles llenos de acción. Salta entre plataformas, esquiva criaturas prehistóricas, enfréntate a enemigos cada vez más difíciles y recolecta objetos para desbloquear el camino a la siguiente aventura.

Inspirado en la esencia de los clásicos de los 80, Cavernario combina gráficos coloridos, resolución de puzles, animaciones fluidas y una jugabilidad desafiante, ofreciendo una experiencia completamente nueva para la Commodore 64. 

¿Tienes lo que se necesita para conquistar todas las cavernas y convertirte en el verdadero Cavernario?

Programado en C y compilado con Oscar64.

El juego Obtuvo el primer lugar en la FlashParty 2026 en la Categoría videojuegos independientes.    https://flashparty.ar/index.php/es

Descarga, aquí

Fuente:https://bonnette2020.itch.io/cavernario-commodore-64-pal-n-ntsc

RoboCop - Arcade Port for ZX Spectrum (Beta)

 by Kirby2000


RoboCop, the 1988 Data East arcade game, ported to the ZX Spectrum 128K and +3. This is a beta release. 

Fight through seven stages of the arcade game, from the streets of Old Detroit to the OCP tower and Dick Jones himself, with the shooting-range bonus rounds in between.

Download, here

Source:https://kirby2000.itch.io/robocop-zx

PINBALL ACTION -ZX Spectrum-


The author: "The 1985 Tehkan arcade pinball running the arcade's own program: its code was disassembled, moved to the Spectrum and checked against the original, so the ball physics, rules, scoring, demo and high-score table are the arcade's.

Four tables, main, slot, bowling and cards, redrawn for the Spectrum, with every lamp and moving part driven by the arcade's own state. The arcade ran two Z80s and three AY chips; its sound program now plays its tunes and effects on the Spectrum's single AY.

A lot of optimizations were required to fit the arcade's relaxed hardware into our beloved 3.5Mhz Speccy, it took its time but i think it was worth it. All graphics were converted / retouched by me, i am not a graphic artist but i did my best".

In his site you can found another fantastic ZX Spectrum games!

Source: https://sunwingsexpress.com/zxspectrum/#games

The Legend of the Little Chicken (Le llamaban El Pollito) -ZX Spectrum-

 By Furillo Productions. Vuelve Furillo con un producto muy cuidado y acabado, como es práctica habitual, en este autor.


"Le Llamaban El Pollito", un divertido shoot 'em up con sabor a Spaghetti Western para tu ZX Spectrum 128K.


Creado utilizando una especialización del motor S.E.U.D. Shoot-Em-Up Designer de Jonathan Cauldwell, junto con el módulo de emboscadas de Furillo Productions para el motor MK1 de los Mojon Twins.

Descarga, aquí

Fuente: 

Ms. Pac-Man DX (ZX Spectrum 48k/128k)

 by SplinterGU


MS. PAC-MAN DX

The 1984 classic. Now with power-ups.

You know the maze, the dots and the ghosts. This time, the maze gives you a helping hand.

Mysterious objects cross the corridors. If you catch them before they disappear, they change the game:

- Projectiles: shoot and destroy ghosts.

- Snowflake: freeze all the ghosts and eat them.

- Clock: ghosts move in slow motion.

- Lightning: run twice as fast.

- Shield: invulnerable while it glows.

- X2: every dot is worth double.

- Heart: an extra life.

- Mystery: try your luck.

Each object changes the way you play. Will you go for the dots or for the lightning?

What you get

- The same Ms. Pac-Man as always, with the same music, the same mazes and the same pace.

- Eight objects with pixel-art icons, up to the original’s standard.

- New loading screen, object screen in the menu and the DX seal under the logo.

- Runs on ZX Spectrum 48K and 128K.

Download, here

Source:https://splintergu.itch.io/ms-pac-man-dx-zx-spectrum-48k128k

BAD BITS SPECTRUM PAD

 


Ideado, diseñado y finalmente perpetrado por BAD BITS (Felipe Santos).

Pasado a formato .STL por nuestro querido Claude AI en base a la información y medidas trasladadas por BAD BITS.

¿Quién no jugó al ZX Spectrum con las famosas teclas Q A O P? ¿ o era O P Q A?

Un gamepad con la distribución de teclas que tanto marcó a los jugadores de aquella época. Ahora se puede jugar al "Decathlon" o a "Combat School" sin que tu teclado principal sufra. 

NOTA:  Esta es una primera versión, de la cual espero sacar modificaciones o actualizaciones.  

LISTADO DE  COMPONENTES:

Además de las impresiones en 3D que comparto, simplemente necesitarás:

- 6 Teclas mecánicas compatibles CHERRY MX. Yo he comprado estas:

https://www.amazon.es/dp/B0G2YRC11C?ref=ppx_yo2ov_dt_b_fed_asin_title

-Placa Zero Delay para arcade (incluye cableado):

https://es.aliexpress.com/item/1005007244289885.html?src=google&src=google&albch...

Hay varios modelos, pero la base está diseñada para esa o alguna con el  mismo formato.

El proceso es sencillo. Simplemente se trata de imprimir la base y tapa en 3D FDM, soldar los pines de las teclas a cada uno de los juegos de dos cables que vienen (ojo, Hay que cortar el faston y un poco de cable para que pueda cerrar la tapa.)No tiene polaridad, pero recomiendo siempre ponerlos en la misma posición. 

-Conectar los conectores de los cables de la siguiente manera:

Q--> al conector marcado como AU

A --> al conector marcado como AD

O --> al conector marcado como AL

P --> al conector marcado como AR

- 4 tornillos para plástico de métrica 3. Se pueden coger incluso de algún dispositivo viejo que tengáis por ahí para tirar.

NOTA: Es USB, por lo que solamente se puede jugar en emuladores conectado a un PC.  Lo bueno... Que también puedes jugar a tus arcades favoritos en el MAME.


NOTA 2: Probado en emuladores Speccy y Fuse. 

En Speccy no hay que hacer nada, solamente elegir KEMPSTON.

 En FUSE, hay que configurar el interface 1 y 2 y en los juegos elegir el joystick "Sinclair".

Diseño de la Keycap modificado a partir  de :

https://www.thingiverse.com/thing:738769

Fuente: https://bad-bits.itch.io/bad-bits-spectrum-pad

PEDAL FASTER, YOUR* BEING CHASED BY DOGS! -ZX Spectrum-

 by Monter's Legs


This is an entry for the 2026 Crap Games Contest for the ZX Spectrum. 

Initially made with MPAGD in 2023.

The controls are simple. Press X to not die.

*this is, of course the incorrect spelling of "YOU'RE". It should be "YORE" (joke courtesy of ShaunB)

Download, here

Source:https://monsters-legs.itch.io/pedal-faster-your-being-chased-by-dogs

KIZUNA - ZX Spectrum

An emotional ninja adventure about the bond between a warrior and a little girl by XEIF


KIZUNA is a game for ZX Spectrum.

An action adventure game!


Tips for Being a Good Ninja

  • Protect Hana at all costs! Hanzo can withstand several hits, but Hana won't survive even one. Keep her safe from harm or it's game over.
  • Manage your food wisely. During your adventure, you'll find food that fully restores Hanzo's health. Supplies are limited, so save them for when you really need them.
  • Find a safe place for Hana. Hanzo cannot attack while carrying her on his back. Leave her somewhere safe before facing your enemies.
  • Watch out for your katana! A single strike from your sword can end Hana's life. Be careful with your attacks and make sure you don't hit her.

Download, here

Source:https://xeif.itch.io/kizuna-zx-spectrum

The Curse of Dusarlyn -ZX Spectrum-

 by Retroworks


The curse of DUSARLYN

Castle DUSARLYN fell years ago under the power of the kingdom of Pithá, home to the GUILD OF NECROMANCERS. For years, the kingdoms of Dusarlyn and Kotheras forged alliances to fight against these vile creatures.

Wëanor was trained in the arts of war and raised as Prince of Kotheras, as his uncle never had any offspring. Although he knows his parents died when he was just a child, he has been forbidden from visiting the kingdom of Dusarlyn. Since that fateful night, the kingdom's roads are no longer safe.

The prince has been denied the rite of passage granted to everyone upon coming of age—to travel and explore the realm—yet everyone knows his destiny is inevitable.

In the GUILD OF NECROMANCERS, the wizard Fynar knows nothing other than the study of the dark arts; nor has he seen any places other than those he visits through the visions inside the sphere. He has spent years studying it under the necromancers' command, influencing those upon whom his gaze falls through the orb. These have been lonely years of study, for he was born within those walls and knows little to nothing of the outside world, save for what he sees through the KISHÁ.

THE GAME

Your mission is to travel across the kingdom and uncover the full story, from both WËANOR's and FYNAR's perspectives.

Periodically, the game will alternate control between both characters, keeping in mind that the actions of one will directly affect the other.

Both characters are locked in conflict over the power of the KISHÁ. The wind has always carried tales of ancient heroes who fought against Delcram, the most wicked of the necromancers. The VADERETRO legend can be read in the dusty tomes of Castle Dusarlyn. The power of the orb, which has subjugated the three kingdoms—Pithá, Kotheras, and Dusarlyn—for centuries, has been rediscovered and seeks to endure for many centuries more.

WËANOR

Having come of age, he wants to venture out and explore the kingdom, but is not allowed to do so. You must find a way to achieve this by talking to the castle's inhabitants and fighting the creatures lurking outside.

FYNAR

The wizard must study the sphere's spells by exploring the castle's chambers to gather information about its potential.

Using the sphere drains Fynar's vital energy, though neglecting to use it takes its toll as well. Balance is the key.

GAMEPLAY

Throughout the game, as Wëanor uncovers the history of his ancestors, time takes its toll on him, just as it does on Fynar. You must maintain a balance of power between both protagonists, as the life of one depends on Fynar's influence over enemies or the battles Wëanor fights. You must keep both characters alive until the very end.


Download, here


Source:https://www.retroworks.es/php/game_en.php?id=20

ROAD FIGHTER -ZX Spectrum-

 by Noentiendo


Road Fighter es la conversion del juego de MSX, ahora llegando al ZX Spectrum.

Se trata de un videojuego de carreras, de corte clásico, sencillo y muy divertido.

La clave está en sortear coches y avanzar el máximo de millas posibles, desde una vista cenital.

Descarga, aquí

Fuente: https://mega.nz/file/FtFB2aKJ#-EcNhzDqzxe1uCLPGsBG5xhXFxQ_Lto558-HLoKh8LI