by Milasoft
Collect the eggs, the higher bird wins the clash. Watch out for the molten lava and being grabbed into it (level 4). This is based on a Joust-premised game that transitioned into this.
This is a classic game!
Download, here
by Milasoft
Collect the eggs, the higher bird wins the clash. Watch out for the molten lava and being grabbed into it (level 4). This is based on a Joust-premised game that transitioned into this.
This is a classic game!
Download, here
Jeffchan: "This is the first game I’ve created using Unity. Completed in 2024, it began as a practice project for Android mobile before being ported to PC. You can choose between English and Chinese in the game.Growing up, I was endlessly captivated by the blistering pace and pixelated grit of classic 80s run-and-gun arcade masterpieces. That burning childhood nostalgia is what ultimately inspired me to build this heartfelt tribute".
Download, here
by PSCDGames
The unreleased game Black Jewel Reborn.
The graphic quality is fantastic!
The game may contain graphical bugs. Other non-critical bugs may also be present. The game is completely playable, but not complete!
Decapitate an enemy
If a skull icon appears over an enemy, press the Y button to decapitate them
Site development: http://pscd.ru/
Download, here
Source:https://pscdgames.itch.io/black-jewel-reborn-sega-mega-drive-genesis-alpha
by Martin Seven
Hoi is a platform game originally developed for the Commodore Amiga by Metin Seven (game design and graphics), Reinier van Vliet (game design and code) and Ramon Braumuller (music). The game was released in 1992 on two diskettes.
The game code was converted from the original Amiga 68000 Assembly code to portable C, enabling the game to run on Windows or MacOS without an Amiga emulator.
The source code and assets are available here if you'd like to build a Linux version. If you've made a properly working Linux executable, I would appreciate it if you would share it with me, so I can make it available to the gaming community. Many thanks in advance.
More info and downloads can be found in the Hoi Archive.
Have fun, and if you like Hoi, be sure to also check out its 1997 sequel Moon Child!
Download, here
Source:https://metinseven.itch.io/hoi-1992-amiga-platform-game
by se1924
Stan needs your help to navigate his way through the MegaCORP Warehouse for the last time, so he can take his well earned retirement.
Yet another sign that BASIC is still very much alive!
Download, here
Source:https://itch.io/queue/c/35230/ratitos-collection?game_id=4886200&password=
New underwater shooter. Cybernetically Enhanced Tactical Aquatic Systems by Moncochrome Productions
🏆 1st Place – Summer Edition of Silly Venture ATARI XL/XE – GAME COMPO
C.E.T.A.S. – is a high-resolution monochrome underwater shooter developed for Atari XL/XE, Atari 400 Mini, and Atari 8-bit XL/XE emulators.
The game features stereo music using the Double POKEY expansion, delivering a richer audio experience, as well as support for Turbo hardware expansions. Turbo support allows the game to display more enemies and objects on screen while providing smoother movement and animation.
Download, here
Source:https://monochrome-productions.itch.io/cetas-atari-xl
by ShaCPC
Versión y adaptación por ShaCPC Mod
Te encuentras encerrado en los laberintos de la gran pirámide de Tutankamon. Deberás intentar salir procurando evitar el ataque de las agresivas momias.
¡Regresa todo un clásico de la era de los listados en papel para Amstrad CPC!
Programado originalmente por Minsoft y publicado en el número 7 de la edición española de la revista Your Computer, PINAUT te traslada a un entramado de pantallas repleto de laberintos y trampas donde tus reflejos se pondrán a prueba. Recorre cada rincón del escenario, esquiva al persigue-pasos que intentará acorralarte sin descanso y recoge todos los ítems para lograr la máxima puntuación y avanzar de nivel.
Un arcade clásico para el CPC.
Descarga, aquí
by Astair86
Bio Menace is a platform game developed and published by Apogee Software for DOS in 1991.
Bio Menace - Amiga
The complete trilogy
====================
Apogee Software's Bio Menace (1993, MS-DOS) ported to the Commodore
Amiga. All three episodes, complete and playable.
Biomenace_1/ Episode One "Dr. Mangle's Lab"
Biomenace_2/ Episode Two "The Hidden Lab"
Biomenace_3/ Episode Three "Master Cain"
Download, here
by László Rajcsányi
MUGSY is a game for Game Boy Color.
You are Mugsy, the God-Father to a gang of hoodlums and your aim is to be the toughest and most powerful Gang Leader in the City. You are the decision maker and one wrong move could mean the end! The main part of the game is presented in the form of a video comic. When it is your turn to speak type in your response and press ‘A’. Should you be unfortunate enough to have a contract put out on you, you will be placed in an arcade game situation, fighting for your life.
Original: https://spectrumcomputing.co.uk/entry/6715/ZX-Spectrum/Mugsy
Download, here
Source:https://wls-hu.itch.io/mugsy
by sherk128
NextDash is a fast-paced auto-runner for the ZX Spectrum Next. Guide a constantly moving cube through gaps, spikes, platforms, and increasingly demanding levels. Time every jump, collect useful power-ups, and keep your run alive for as long as possible.
Twenty first century mankind has a problem by Milasoft
THE LAST HUMAN FAMILY
The year is 2085. The machines have taken over. Your family is still alive. For now.
2085 is a fast, relentless arcade arena shooter created for the Commodore PET/CBM and Vic-20.
You are the last line of defence for a scattered human family trapped inside an arena crawling with hostile machines. Move through the chaos, fire in any direction, rescue the humans you can reach, and survive wave after wave of increasingly dangerous enemies.
Buy, here
by Animated Alex
A nuclear reactor problem!
Shoot 10 radioactive gases to complete cooling requirement.
Time is running out release the gas...
Download, here
by cristiancubillos
ALPHA JONG is a fully authentic Alphanumeric Mahjong simulator developed natively in 100% Assembly for the legendary Commodore 64. Enjoy the classic Riichi mechanics without the language barrier as you compete against the AI in a desperate race to complete your 14-tile hand.
by ready64
An important case file has disappeared, and only a skilled detective can solve the mystery. Explore nine rooms around the police office using the full commands NORTH, SOUTH, EAST, and WEST.
Find the eight hidden letters needed to complete the word EVIDENCE. Each discovered letter is worth 100 points. You have three lives, but one room contains a dangerous handcuff trap. When it catches you, you lose a life and return to the detective office.
Download, here
Ábrete paso a las profundidades de una mazmorra maldita en Dungeon Lurker, un roguelike de acción retro con un tono oscuro. Descubre un secreto siniestro relacionado con tu pasado mientras te sumerges en un mundo de horror tenebroso y combates brutales.
Este RPG tiene un pixel art excelente que retrotrerá a los jugadores a épocas gloriosas.
Fuente: STEAM
by Z-Team
The game was originally developed by Core Design (Simon Phipps) and published by Firebird in 1989 .
Plateform : ATARI ST / AMIGA OCS
Programmers, Game design: Simon Phipps
Graphic Artist : Simon Phipps, Terry Lloyd
Release : 1989 Graphic Artist Wii Version : Dalk
Tthis version which is a backport of the Nintendo Wii edition (remake by Magic Team in 2008), Amiga remake by Z-TEAM (Domkid - Troudki in 2023, Megadrive remake by Domkid in 2025
Rick Dangerous DX (2026)
The game was entirely developed with Scorpion Engine by Domkid (Z-Team)
Plateform : NEOGEO AES / MVS . NEOGEO CD
Download, here
Source: https://z-team.itch.io/rick-dangerous-dx-neogeoneogeo-cd
by ready64
Control the waiter with the Z and M keys and move the platter underneath the falling turkey. Every successful catch earns points, but after the third missed catch, the game is over. Press Q at any time to quit.
This a casual game or G&W!
Download, here
A lone vehicle. A hostile planet. And an endless horde of alien creatures by Frank Abbing
ALIEN PLANET - for Commodore 64
Dive into a world full of danger! A lone vehicle. A hostile planet. And an endless wave of alien creatures attacking in deadly formations.

The C64 game Alien Planet brings a classic challenge back to your CRT TV. Often pixel-perfect dodging, strategic shooting, and an alien world that knows no mercy.
You control your reconnaissance vehicle across the unpredictable surface of Alien Planet. But the calm is deceptive: the horizon never seems to get any closer, while an army of alien creatures descends upon you! Quick reflexes are essential if you want to fight your way through the waves of alien attackers.
Download, here
Source:https://itch.io/queue/c/337835/itchy2s-collection?game_id=4426024&password=
by kapsoft
A faithful fan remake of Conan: Hall of Volta, Datasoft's 1984 action-platformer originally created for the Apple II and later ported to the Commodore 64 and Atari. Rebuilt from the ground up in Godot with its authentic 320×200 look and feel.
Volta the wizard has turned the land to stone. Fight your way through his hall of traps and creatures, brave every screen of his keep, and bring an end to his reign.
Features
This is a CSSCGC2026 game by Equinox
Spoilers from the start. Play it yourself first if you want the surprises.
Alex Green has lost six jobs. Alex has decided to become a mechanic. It seems easy. First he must collect all his spanners, avoiding Nasty Nail and Wicked Washer.
EQUINOX (Paul Collins) describes it as a resurrected childhood game, which explains both its charm and its rough edges. It is written in Sinclair BASIC for the 128K Spectrum.
Alex the Mechanic reveals itself as a surprisingly entertaining platform and puzzle game across seven levels. Alex is a two-character-tall sprite that moves across the screen without stopping blinking. The game has the same annoying jump controls as Alex in Town (CGC 2001). The player cannot move and jump at the same time, which is what makes it fun in my opinion.
The spanners are not mere collectible objects. They are platforms. Touch them from one side to collect them; land on top of them and they will support your weight. The core idea of using collectibles as platforms gives the later levels a satisfying twist.
Equinox constantly and cheerfully punishes the players for collecting spanners in the wrong order throughout the entire game.
The game ends without a congratulations screen with a single STOP. The most anticlimactic command in Sinclair BASIC. Alex collects his last spanner and the universe shrugs its shoulders.
Paul mentions that there are two other unpublished Alex games. After this one, we would quite like to see them.
Download, here
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