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Mostrando entradas con la etiqueta ZX SPECTRUM. Mostrar todas las entradas
Mostrando entradas con la etiqueta ZX SPECTRUM. Mostrar todas las entradas

QUATROGAMES, placer por el Spectrum

 Quatrogames está publicando videojuegos para ZX Spectrum


En este momento, entre lanzamientos y trabajos en desarrollo, disponen de 4 tĂ­tulos, todos ellos de una enorme calidad y tocando muchos palos:


El primero de la lista es Back to revenge, un arcade con gráficos diseñados a mano en 1988, con variedad de armas, 5 jefes finales, variedad de armas y enemigos.


The Expedition es una aventura gráfica con 15 localidades con dibujos propios, sobre aviones desaparecidos.


Manhattan Manhunt es una persecución isométrica para ZX Spectrum 128K, escrita en ensamblador Z80. Recorre 24 pantallas de la ciudad: Times Square, Central Park, Wall Street, el puente de Brooklyn, Chinatown y los muelles del este, hasta acorralarlo en un callejón sin salida.


Finalmente, Las Sombras de Tharion es una aventura de acción isométrica para ZX Spectrum 48K / 128K / +2 / +2A, escrita íntegramente en ensamblador Z80.

Un aluviĂłn de lanzamientos, de calidad, para el ZX Spectrum.

Fuente:https://quatrogames.itch.io/

Christina-Ley la sangre de Bran -ZX Spectrum-

 by michel


Christina-Ley la sangre de Bran es una aventura de texto para el ZX Spectrum.

El juego consta de 7 capĂ­tulos.

La aventura se desarrolla por opciones, con pequeños toques "boleros" como la energía y vampiros que nos protegen.

Transilvania, 1820. Hace cien años, la Orden del Fresno quemĂł viva a una mujer llamada Christina. De sus cenizas se levantĂł Christina-Ley, señora de la noche, que duerme en su cripta con su perrito Benito-Ley.

Esta noche, un crujido de piedra la despierta: alguien ha profanado su cripta y ha robado el relicario de su madre, lo Ăşnico que le queda de su vida humana. Las huellas llevan al pueblo de Bran, al bosque de los lobos y a la abadĂ­a de la Orden. Habrá que hablar con todos, buscar pistas y desconfiar: no todos dicen la verdad.

Aldeanos, curas y monjes la esperan con estacas y agua bendita. Christina tiene poderes: lee la mente, se transforma en murciĂ©lago, hipnotiza y puede convertir a sus vĂ­ctimas en aliados. Pero cada noche tiene un final, y el amanecer no perdona.

Descarga, aqui

Fuente:https://storwind.itch.io/christina-ley-la-sangre-de-bran

X vs Y The invisible Maze -ZX Spectrum-

 by PeteBlastone


X vs Y The Invisible Maze for ZX Spectrum.

Grab the gold and get it back home

The walls are invisible, they change location if you die.

"Y" is coming to get you, use the walls to make your escape

or maybe they will be your downfall.

Q/A/O/P to move up down left right, diagonal moves too.

3 lives.

Download, here

Source:https://peteblackstone.itch.io/x-vs-y-the-invisible-maze

QUANTUM HOP 2 -ZX Spectrum-

Get Jurl Hogrind safely away from the space cops so he can finally pay his parking fine by Tonsomo

=== THIS PROJECT IS IN NEED OF NEW TITLE ART ===

Jurl Hogrind just had the win of a lifetime, he successfully snuck into the buffer zone between the Earth and the mighty invading forces and snatched every space diamond in sight.

Unfortunately, his own government seems to have taken exception at him breaking the treaty, sure a few planets were blown up but the aliens got bored eventually and just left, so where's the problem?

Worst of all though, the Galactic Traffic Enforcement Squad are on your trail. 

Guide Jurl  through the passages beneath Sirius 5 so he can get to his bank, deposit his new wealth and finally pay off his parking fine.

Sinclair Spectrum 128K

In development!

Buy, here

Source:https://tonsomo.itch.io/quantum-hop-2

Dawn of the Terrorbots -ZX Spectrum & ZX Spectrum NEXT-

 

Dawn of the Terrorbots is an action platformer for the ZX Spectrum 128K and ZX Spectrum Next. 

The game is set across ten space stations, each formed as a maze with rooms, ladders, and sealed doors. The stations are overtaken by Terrorbots and protected by a Warden located in the deepest room. A single failing power grid provides electricity for lights, doors, and weapons, requiring continuous management. Every action and shot depletes the limited power supply, affecting lighting and accessibility.

The stations include sectors like the foundry, hydroponics, reactor, cryo, and core. Players must decide which two circuits to keep online in each area — lights, doors, weapons, or turrets — and proceed by disabling each node before engaging the Warden. After defeating the Warden, an escape sequence is triggered where the player has to return to the entry before the timer expires.

The game features four types of weapons and three grenade types: explosive, flare, and EMP, the last of which disables bots but drains the sector’s power. Players can perform dash rolls, utilize traps, access terminals for shields and upgrades, and rescue trapped technicians. Wardens have specific attack patterns and advanced behaviors, while Terrorbots use knock-back and stomp attacks. Progress is tracked by score, high-score tables, and passwords are provided every five levels.

The ZX Spectrum Next version includes enhancements such as Layer 2 pixel-art backgrounds, real-time lighting, hardware sprites, advanced audio with three AY chips, effects, and the ability to save high scores to SD card.

Source:https://zxart.ee/prod/605989

Zeddy Goes Full Blast! -ZX Spectrum-

 by zeddy48


Zeddy's back - and this time he's armed!

He swept the bugs out of the machine in Zeddy's Clean Sweep. Now the Commodore logo wants revenge: beaten, it throws Zeddy back in time, into the arcade shooters of the 1980s.

Blast your way through nine of them. Beat the Commodore at the end of each - and find out where it sends you next.


The levels

  1. Zeddy's own - the Commodore's first waves, in rings, snakes and swoops - and ground guns
  2. Galaxian - convoys of winged aliens peeling off to dive at you
  3. Centipede - a mini game: centipedes wind down the screen a row at a time
  4. Galaga - loop-ins, boss Galagas and challenging stages
  5. Gridrunner 
  6. And more... Discover them yourself!

Features

  • Nine levels, each a tribute to a classic shooter, then round again, tougher
  • An extra life after every level - up to nine
  • Power-ups: P power, L laser, Z zapper (chain lightning), S speed, D drone, B smart bomb - and a magnet once you're maxed out
  • Four weapons: twin shots, spread, laser and zapper - M switches between those you've got
  • Smooth: 50 frames a second, double-buffered, every level
  • Original AY music and soundscapes for every level
  • Caravan mode: two minutes to score as much as you can - high-score tables for both games
  • Redefinable keys, Kempston and cursor joysticks, autofire on or off
Download, here

Tome of the Dead -ZX Spectrum-

 by alstepan


The Tome of the Dead lies in the Sanctum beneath eight dark depths, and it hurts all who stand near it. There is no way back up and no saving. Find the key, unlock each lair, slay its boss, and take the grate down.

Tome of the Dead is a turn-based, side-view dungeon crawler for the ZX Spectrum 128K, written entirely in Z80 assembly by AI agents (agentic development, directed and reviewed by the author). Pick a Warrior or a Mage, descend through procedurally generated depths, and see how far you get. Death is permanent.

What you get

  • Two classes. The Warrior fights with sword, throwing daggers, a bow found on depth 2, and mana-fuelled power attacks. The Mage fights with a staff and five spells: Spark, Firebolt, Frost Shard, Drain Life and Lightning.
  • Procedural level generation. All eight depths are generated anew every run from a 3x3 grid of rooms, with doors, ladders, pits you can jump, and traps you can search for.
  • A boss on every depth. Each guards a lair and a locked grate. Kill it to open the way down. Each drops a unique treasure, from the Goblin King's Helm on depth 1 to the Mirror Helm of the Death Knight on depth 7.
  • A final fight. On depth 8 you must slay the Necromancer Archmage, then destroy the Tome itself before its aura destroys you.
  • A varied bestiary. Rats, bats, slimes, goblins, spiders, skeletons, vampires, ghosts, orcs, archers, mummies, necromancers, an Ogre Warlord and a Death Knight, plus the Archmage.
  • Items and gear. Potions, scrolls, food, skill and spell books, weapons, armour, helmets, rings and amulets. Hunger, poison, fear, confusion and other status effects all matter.
  • XP and levels, and books that teach or strengthen your abilities.
  • AY-3-8912 music and sound effects (128K sound chip), with switchable sound options: all on, effects only, or off.
  • Full joystick support. Kempston, Sinclair 1 and Sinclair 2 are supported, or use the keyboard with fully redefinable keys.
  • A built-in how-to-play screen on first start.
Download, here