by dave18
Both machines have quite similar capabilities. The SMS has slightly more tile data space available but as it has to share it with sprites a bit of rearranging can get over this. The main feature the SMS has that is difficult to recreate is that on the SMS sprite priority can be set on a tile by tile basis. Options on the Next are either switching layer priorities using a the copper or to use Layer 2 as a second playfield. On Astro Warrior this only affects the title screen (lasers appear both above and below spacecraft) but I decided it wasn't worth implementing this (lazy I know but the copper doesn't have enough horizontal resolution and adding a layer 2 was too much of a pain).
The gameplay is straight forward, move and shoot. It only uses a single fire button so should work with any joystick".
Download, here
Source:https://dave18.itch.io/astro-warrior-port-for-spectrum-next


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