by milasoft64
Remake of Jim Summer's SLIME game for the Commodore PET 2001
Jim Summers was years ahead of his time. Back in 1982, Jim wrote Slime straight from a machine language monitor. He designed his own math routines to create a circle explosion effect, chase after your ship, rank the top high scores and wrote his own random number generator. After creating three top-quality games, he left the Commodore PET scene
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