This Week's/ACTUALIDAD

Hand-Picked/Selección

Most Recent/Noticias

Hand-Picked/Nuevos juegos ZX Spectrum

The Most/Recent Articles

Cave Climb -ZX Spectrum-

 Un rompecabezas de 4096 niveles... ¡sí, habéis leído bien!

Gracias a los amigos de Planeta Sinclair hemos descubierto este nuevo titulo, Cave Climb, para el ZX Spectrum. 

Lo más sorprende es la dificultad que entraña, el hecho de ir superando cada nivel, para tratar de completar los 4096 niveles, de que dispone el juego.

Os aseguramos que el reto, no va a resultar fácil, pero estamos seguros que a más de uno, le va a volar la cabeza con este título.

Descarga, aquí

Fuente:https://planetasinclair.blogspot.com/2026/08/cave-climb.html

The Silver Crow -Steam-


Ponte en la piel de Conrad, el verdugo de la ciudad. Investiga una misteriosa muerte, reúne pistas, interroga a los sospechosos y resuelve rompecabezas en este clásico point & click donde la brujería y la superstición ocultan una verdad mucho más oscura.

Un fantástico pixel art game que recordará a las grandes aventuras clásicas de la época.

Fuente: STEAM

NIGHTSHIFT SKEDADDLE ZX -ZX Spectrum-

ZX Spectrum 48K : The SEQUEL to SCRAPYARD SKEDADDLE ZX by Mavtherave

f

The SEQUEL to SCRAPYARD SKEDADDLE ZX.

DESIGNERS : ARP & CER (The game design, graphics, hand-paintings, promo artwork/video, storyline, font, names and characters are copyright @ 2026 by antp.ARP)

SOFTWARE : Jonathan Cauldwell's MPAGD engine

=== A NEWBIE'S SECOND GAME ===

The author: "The outcome of my 2nd respite/learning project. Like its predecessor, NIGHTSHIFT SKEDADDLE ZX is based around the concept of a 'home port of a fictional arcade game from the early 80s'. It's a very short and simple game, filled with homages, and designed to kill 10 minutes when stuck indoors on a rainy weekend. Although gameplayers can jump straight in, glancing over the full set of instructions will help to get the most out of the mechanics. 

Having been a graphic artist in my younger days, I love the process of working up sprites, designing playfields, hand-rendering all the associated promo art, etc. However, I'm still a newbie to the coding side of game development, which is where the challenge is. For this sequel, I set myself the goal of handling all the new MPAGD scripting with as little assistance as possible, hence why the outcome is so very far from perfect, but it's the best I could accomplish unaided at my current level of ability. Although a huge number of cutbacks and compromises were made to reach the point where things were running smoothly enough for a release, I'm very happy with the conclusion of the project. Fingers crossed it's all bug-free, and hope retro gamers will enjoy it : )".

  • The game consists of 16 levels (timed at 90 seconds each) plus an intro and outro screen.
Download, here

Resident evil 0 N64 - E3/TGS 2000 demo remake

 by Jayjay-1992


Resident Evil 0 – N64 Demo Recreation

This is a Unity remake of the unreleased Nintendo 64 version of Resident Evil 0, based directly on the playable demo shown at E3 2000 and TGS Spring 2000.In this early build, take control of Rebecca Chambers as she investigates the Ecliptic Express. The train has already fallen into chaos. You'll encounter a dying member of S.T.A.R.S. Bravo Team and meet Billy Coen for the first time as the horror begins to unfold.

The project aims to recreate the atmosphere, layout, and key moments from that prototype as faithfully as possible. Expect classic fixed-camera angles, pre-rendered backgrounds, and the item-dropping system that was planned for the N64 version.


About the Recreation

Since no public ROM of the N64 prototype exists, every background, camera angle, enemy placement, and gameplay detail was carefully reconstructed through extensive research. I dug through old magazine previews, archived screenshots, video footage from the show floors, and preserved material from long-dead websites. The goal was always preservation first — to bring back this lost piece of Resident Evil history as accurately as possible for fans who never got to play it.It's a short experience, but one that captures a unique piece of the series' development — the game as it existed before the switch to GameCube.If you're a fan of the series or curious about what the N64 prototype was like, this is for you. Tank controls are included for authenticity, with optional modern adjustments available.Feedback is welcome. Hope you enjoy this look back at what could have been.

Further content is planned to cover other parts of the protype that for sure were developed beyond the show floor demo, such as character swapping, puzzles, and how I believe is the most likely way Capcom could have handled the moving train aspect. But for preservations sake this version strictly contains verifiable demo content.

Download, here

Pitfall 2600 for Genesis/Mega Drive

Port and remaster of the classic Atari game to the Mega Drive/Genesis by SirVH


Pitfall was one of the first games I ever had the privilege of playing. Back in the 80s it was one of the games that came with my Atari 2600, alongside classics like Enduro, Seaquest and Moon Patrol. David Crane's masterpiece, created in 1982  captured our imagination.

44 years later, AI made it possible for me to bring that classic to the console: the Mega Drive. 

Some technical details and the proper credits:

Two ROMs in the box

  • pitfall-2600-0.0.1.bin — the 1:1 port: the original graphics, sound and screen layout, running natively on the Mega Drive
  • pitfall-2600-remastered-0.0.1.bin — the remaster: new artwork, same game underneath

What the remaster adds

  • A taller world — the Activision strip and the empty sky are gone; that space goes back to the jungle, the pits and the caves
  • New 16-bit artwork — a frame-by-frame animated Harry (8-frame run cycle, ladder climb, vine swing), crocodiles that really open their jaws, a crackling campfire, rolling logs that actually roll
  • Parallax jungle — the forest behind drifts as Harry runs, not on a timer
  • Floating HUD — outlined score and timer over the canopy, with fedoras for lives
  • Identical gameplay — collision still uses the original pixel masks, so every jump lands exactly where it did in 1982
Download, here

⚙ SCRAPYARD C64 ⚙

 by J5


⚙ SCRAPYARD C64 ⚙

An original game for the Commodore 64, written in 6502 assembly.

Thirty years, not one shift missed. They scrapped you anyway.

Ten floors down, the machine that signed the order is waiting.

They hunt each other by what they are built from.
You are metal.

Buy, here

MemSoftware ZX-Tools

Asiste en la creación de programas BASIC para ZX Spectrum (compatible con BasinC) by MemSoftware


Herramientas web en JavaScript puro para asistir en la creación de programas BASIC para ZX Spectrum (compatible con BasinC).

PRINT — Editor de mapas en baja resolución (21x31) con generación de código PRINT AT.
POKE — Conversor little-endian y calculador de punteros de memoria (CHARS, UDG, SCREEN, ATTR).
BEEP — Compositor melódico con piano de 3 octavas y generación de código BEEP/PAUSE.


English

Pure JavaScript web tools to assist in creating BASIC programs for the ZX Spectrum (BasinC-compatible).

PRINT — Low-resolution (21x31) map editor with PRINT AT code generation.

POKE — Little-endian converter and memory pointer calculator (CHARS, UDG, SCREEN, ATTR).

BEEP — Melodic composer featuring a 3-octave piano and BEEP/PAUSE code generation.

Download, here

Source:https://memsoftware.itch.io/zxtools

SOKOSOKO -ZX Spectrum-

Isometric puzzle game for the ZX Spectrum, playable in the browser by Foko Games


Foko Games le ha cogido el gusto al Spectrum con su motor de desarrollo, y ahora nos ofrece un juego de puzzles, isométrico y que demuestra las bondades del engine.

SokoSoko es un juego de puzzle isométrico ZX Spectrum, jugable desde el navegador que recuerda a los clásicos como Sokoban.

Isometric puzzle game for the ZX Spectrum, playable in the browser.

Hecho con el motor FOKO Games (ZXS-Maker).

Built with the FOKO Games engine (ZXS-Maker).

Descarga, aquí

Fuente:https://foko-games.itch.io/sokosoko

Astronaut Jet Pac (Amiga)

Jet Pac like game for Amiga by Rozsoft


Astronaut Jet Pac is a retro arcade game for Amiga computers, inspired by the classic Jet Pac known from the ZX Spectrum era. In this game, you play as a lost astronaut stranded in deep space who must collect fuel for his rocket ship to survive and return home. The game play features 5 levels and 5 different alien types, with a looping level counter that resets after the 5th level and starts again from level 1.

Unlike the original, fuel tanks and bonus objects can still be collected even if they fall to the ground, adding a strategic and forgiving twist to the classic formula. Additionally, players earn an extra life every 500 points, rewarding skilled play and encouraging high-score chasing.

Prepare to dodge alien enemies, gather essential fuel, and keep your rocket fueled for launch in this nostalgic yet fresh take on a beloved retro arcade classic.

####

The game was created with HAS (High Amiga Assembler): 


Download, here

Chroma Phaze -Amstrad CPC-

 by Revive8bit


Revive8bit está animando, y mucho, la escena del Amstrad CPC, a base de nuevos lanzamientos y de calidad.

Ahora, nos llega Chroma Phaze, un desafiante juego de puzzles en el que el color cobra una vital importancia.  

El objetivo será superar las 48 salas disponibles, que nos pondrán a prueba en cada momento.

Si todavía tenéis dudas de la creatividad y buen hacer de Revive, os invitamos a disfrutar de este título, ¿alguien tiene dudas?

Descarga, aquí

Fuente:https://auamstrad.es/videojuegos/chroma-phaze-un-desafiante-rompecabezas/

STARS DEFENSE -Atari 2600-

 by Marc Vittorini


STARS DEFENSE is a game for Atari 2600

📜 The void of space may seem silent, but for you, the tension is sky-high. At the controls of your vessel, the Star Ship, you have a single priority: protect a vulnerable cargo ship along its route at all costs. The cosmos around you has become a death trap, packed with dangerous space debris on a collision course and deadly alien missiles ready to turn the payload into ash. 


The survival of the expedition depends entirely on your reflexes and your weapon system: shoot energy bubbles to intercept and destroy any threat before it hits the hull. Take the controls, take aim, and prepare to fire.

Buy, here

Big Magenta B@stard -ZX Spectrum-

 A shooter by Animated Alex


A simple shooter for the ZX Spectrum programmed in BASIC

Object of the game is to stay alive for as long as possible as you battle against The Big Magenta Bastard.  Stop the firing missiles by shooting them with your laser, but if a missile gets past you your world will explode!

Download, here

Source:https://animatedal.itch.io/big-magenta-bstard

Speedball 2 - Brutal Deluxe - Neogeo CD

 by Z-Team


Imagine the greatest futuristic sports game of all time, reimagined for the Neo Geo CD.

Here's our humble contribution to bringing the legendary Bitmap Brothers game to the Neo Geo CD. Still in its demo stage, this project aims to create a complete remake from scratch, using the assets from the Amiga CD32 version while incorporating the original artwork by artist Dan Malone.

For now, only the Speedball Cup single-player mode is available.

This is a beta version created to evaluate the feasibility of bringing the game to the Neo Geo CD. It is not intended to be feature complete. Some gameplay elements have yet to be implemented, and there are still bugs to fix, including gameplay issues, player AI behavior, and performance optimizations

-----------------------------------------------------------------------------------

Original Game by Bitmap Brothers ( Atari ST / Amiga OCS ) 1990

Download, here

Source:https://z-team.itch.io/speedball-2-brutal-deluxe-neogeocd

PileDriver -ZX Spectrum-

 by Steve Tyson

Piledriver!

This is the 2nd game made purely with Kwyll by Steve.  

This is an action game where you move up and down the center of the screen shooting left and right to stop the blocks from getting to the middle.  Sometimes you can hit any blocks to get to the next level, sometimes you can only hit a certain colour, the game tells you at the bottom of the screen.

You get 5 points for each correct block hit, 1 point for a wrong colour block hit and there is a penalty for missing and not hitting any blocks, this starts as a 10 point penalty but it's added to each level, so be careful and don't just spam the fire button!

Download, here

Source:https://stevetyson.itch.io/piledriver

VIRTUA AGENT -NES-

Virtua Cop Demake For The NES  by RGB Entertainment


The Only Demake Playable with the NES Zapper on Original hardware! 

Virtua Agent is a true 8-bit demake of the classic arcade light-gun action, faithfully reimagined for the Nintendo Entertainment System.

Built from the ground up with real NES hardware limitations in mind, Virtua Agent recreates the intense, on-rails shooting gameplay of Virtua Cop using authentic 8-bit graphics, sound, and design. Experience the iconic opening mission originally seen on the Sega Saturn now transformed into a pixel-perfect NES game. 


You play as an elite special agent tasked with dismantling a dangerous drug cartel that has seized control of the city docks. Criminals hide behind crates, leap into view, and threaten innocent civilians, putting your reflexes and accuracy to the test. Every shot counts as you push deeper into enemy territory.

Virtua Agent fully supports NES light-gun gameplay for an authentic arcade experience, while also offering controller support so anyone can jump in and play. Fight your way through 5 stages, each escalating in difficulty and intensity, before facing the cartel’s ruthless leader..

This is not a demake using modern tech, it’s a genuine demake, designed as if it could have existed on the NES during its original era. From chunky sprites and limited color palettes to classic 8-bit sound effects, Virtua Agent captures the look, feel, and challenge of a lost NES light-gun classic.
The game is written in 6502 assembly and programmed specifically for the NES, ensuring authentic behavior, timing, and performance that stays true to the original hardware.

Download, here

Aetheria: The Bio-Mechanical Abyss -Amstrad CPC-

 Un metroidvania para el Amstrad CPC 6128 by Revive8bit

 Aetheria: The Bio-Mechanical Abyss es una aventura de acción y exploración creada por Revive8Bit Software, para Amstrad CPC 6128, con 128 KB de memoria y distribución en disco.


Como buen metroidvania game, lo importante son las habilidades que nos permitirían ir descubriendo el fantástico mundo recreado, en este caso bien llamados poderes fundamentales:

  • Doble salto.
  • Dash con invulnerabilidad temporal.
  • Escalada por paredes.
  • Capacidad de atravesar materia fantasma.
  • Disparo vertical.

Este título aporta en un género, que no abunda en los 8 bits, pero que puede convertirse en esencial, como lo es en PC.

Descarga, aquí

Fuentehttps://auamstrad.es/videojuegos/aetheria-the-bio-mechanical-abyss/

DINO JUMP -ZX81-

 by Animated Alex


Dino Jump is a game for ZX81!

Enjoy it!

A simple coffee break game!

Press 'm' to make the Dinosaur jump over a cactus, or to duck to miss a Pterodactyl, it doesn't get anymore exciting than that! 🦖

Download, here

Source:https://animatedal.itch.io/dino-jump

Maxwell's Odyssey -PC-

A 2D Metroidvania by Cosmic Void


Explore the dungeons of an ancient castle in search of a vanished sorceress, blasting monsters, solving puzzles, and dodging deadly traps. Deep inside the castle of the Blood‑Spitting Prophet, the sorceress of Amber Valley awaits rescue.

Scavenge dynamite, shotgun shells, and plasma cells as you push through secret chambers brimming with loot, cutting down undead and giant gloomtoads who stand between you and the sorceress.

Features

• Explore a pixel‑art castle with its many dungeons and chambers in this action‑adventure.
• Unlock abilities that help you explore the darker and more perilous areas of the castle.
• Fight its bosses and minions who stand between you and the sorceress of Amber Valley.
• Find upgrades to become a worthy opponent to the Blood-Spitting Prophet himself.
• Enjoy a beautiful, exciting soundtrack powered by vibrant synths.

DEMO is live! Try it out now!

Want to help shape Maxwell's Odyssey all the way to release? I'm looking for dedicated testers to play new builds (Windows only for now), break things, and give honest feedback from now until launch. If that's you, join the Discord to grab a beta key: https://discord.gg/8Tpkv5Cb8d

Download, here

Source:https://cosmicvoid.itch.io/maxwells-odyssey

Castle Smash for Commodore Vic-20

 by Milasoft


CASTLE SMASH

The classic four-castle showdown, rebuilt from scratch in pure 6502 machine code. Defend your fortress. Demolish everyone else's.

Four castles, one screen. A mix of human and computer players — grab a friend or go solo against three cunning drones.

Up to three fireballs in play at once. One ball at level one, two at level two, three from level three on — staggered launches keep the pressure building as the arena fills with crossfire.

Catch, hold, unleash. Snag an incoming fireball on your shield and hold it — but careful: holding erodes your own wall behind you. Release for a screaming whiz shot, and sweep your shield as you fire to put english on the ball.

Computer opponents that fight dirty. Drones track the nearest ball with velocity lead, react at full speed when threatened, and catch and return fire just like humans — catching more often the deeper you go. Three difficulty settings.

One castle will be left standing. Make sure it's yours.

Download, here

Source:https://milasoft64.itch.io/castle-smash-for-commodore-vic-20

LEGEND OF THE GODSLAYER -Steam-

 


The world has fallen into an age of darkness. Creatures of the abyss emerge across the land, sent by the Gods to bring about humanity's destruction. But amidst the chaos of the battlefield, a legend rises—the Godslayer.


Source: STEAM

DEVWILL TOO -Sega MEGA DRIVE-

by Mega Cat Studios 


Master combos. Unravel reality.

Devwill Too is a retro screen-by-screen platformer blending challenging arcade gameplay with existential storytelling and stylish comic-inspired presentation.

Jump into a mysterious world filled with dangerous obstacles, precision platforming, and an innovative combo system that rewards skillful movement and mastery. Chain together actions to multiply your score while uncovering a strange philosophical narrative through beautifully hand-drawn comic cutscenes.

Every screen presents a new challenge, and every challenge brings you closer to understanding the mystery behind Devwill Too.

Features

  • Precision retro platforming gameplay 
  • Innovative score combo system 
  • Existential and philosophical storytelling 
  • Hand-drawn comic cutscenes 
  • Screen-by-screen arcade challenges 
  • Sega Genesis / Mega Drive inspired presentation 
  • High-score focused gameplay mastery
Download, here

SNOOPY -ZX Spectrum-

 by Eduardo Barra

SNOOPY -ZX Spectrum-

Eduardo había programado hace muchos años su programa Snoopy en BASIC, pero ahora nos lo trae en Ensamblador, para el ZX Spectrum.

La ayuda de las nuevas tecnologías inteligentes, como Claude Code, han venido para quedarse, y aportar su ayuda a la comunidad de desarrolladores. Además, uno de sus beneficios es poder hacer remakes de juegos clásicos, en pos de mejoras jugables como la velocidad y bugs, siendo este el caso de Snoopy.

Si queréis jugar a una nueva versión, muy mejorada, no dudéis en probarlo.

Descarga, aquí

Fuente: https://trastero.speccy.org/2025/Ebarrab2/Ebarrab.htm